© 2003 umfk. 1-1 network utility provider internet business models text and cases tony gauvin
Post on 21-Dec-2015
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TRANSCRIPT
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© 2003 UMFK.
Overview
• Definition, Categorization, and delineation
• Network Utility Economics
• Establishing Standards– Key factors
• GBF?
• Winner take All
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© 2003 UMFK.
Definition
• Software programs that connect users with destination websites or with each other– Downloads and/or plug-ins– Often free in order to capture dominant market share– Attempts to develop standards
• Example– Flash– Adobe Acrobat Reader– America Online ICQ (Instant Messenger)– Real Player
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Categories
• Media Players– Streamed media– Downloaded media
• Communications enablers• E-wallets• Common Characteristic
– Provider must mobilize a network of users– exploit a network effect
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Some Hybrids
• At times NUP create portals that promote a new media– Shockwave.com
• Free games• Animated short features
• At times online portals create Network Utilities to create stickiness– AOL Instant Messenger & Net2Phone– MSN Messenger
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Economics
• Similar to Online Content Providers– Significant upfront fixed costs– Minimal variable cost of distribution
• Different in that while OLCP’s seek advertising revenue; NUP’s seek revenue by selling server software and authoring tools– OLCP need more customer to increase Advertising revenue (more
eyeballs)– NUP want to create a dominant standard (“Highlander model”
>>there can be only one!)
• We look at Media Payer economics– Adobe, Macromedia, RealNetworks
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Sources of Revenue
• For Media Players– Server software, Authoring Tools, Professional
Services• Largest component• 70% for RealNetworks in 2000
– Premium versions of the “free” players• RealPlayer Plus• Adobe Business Tools
– Advertising • Real.com $ shockwave.com portals• Free Client software has advertising panels
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Cost Structure
• High Gross margins
• High R&D– 20% Adobe, 25% Macromedia, 22% Real
Networks
• High sales & marketing– 32% Adobe, 43% Macromedia, 40% Real
Networks
• G&A tends to be fixed around 9-12%
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Profitability
• All 3 Companies are profitable– They are 3 survivors form a larger pool – Operating income as a % of revenue
• 9% for RealNetworks
• 12% for Macromedia
• 31% for Adobe
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Establishing a Standard
• De Facto standard created when critical mass of users achieved • Key factors
– Price• Cheaper than free?
– Launch and Upgrade timing• First mover or best product?• When to upgrade player and/or server (Chicken and egg)
– Backwards Compatibility• Must be evolutionary not revolutionary
– Compatibility with Rival Standards• Leverage existing user base • Depends on whether or not you are the leader
– Microsoft does not do PDF– Adobe does Flash
– Interconnection• AOL Instant Messenger vs. MSN Messenger
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Key Factors (con’t)
• Segmentation– One-size fits all or target specific customers– Superior products tend to win specific segments
• Pricing– Browser wars –Free IE or $ for Netscape– Discount server software and authoring tools?
• Distribution Partnerships– Have Content Providers and Portals encourage downloads of free players– Co-brand
• Software Partnerships– IRS uses PDF
• Content Aggregation– Websites with compelling entertainment media
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GBF
• Network effects– By definition NUP’s have strong network effects
– “Users beget Users” First Mover advantage
• Scale Economics– High fixed component that get amortized over more
sales
• Retention Rates – Familiarity with authoring tools
– Communities of users