Никита Корчагин - introduction to ios development

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Introduction to iOS development Nikita Korchagin

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Page 1: Никита Корчагин - Introduction to iOS development

Introduction to iOS development

Nikita Korchagin

Page 2: Никита Корчагин - Introduction to iOS development

Developer

Page 3: Никита Корчагин - Introduction to iOS development
Page 4: Никита Корчагин - Introduction to iOS development

Today•Introduction

•Brief history of iOS and Apple i-devices

•Starting iOS programming

• iOS development

•Desktop vs. Mobile: what’s different

•Human Interface Guidelines

•Further steps: materials to read

Page 5: Никита Корчагин - Introduction to iOS development

iOS History: from past to present

Page 6: Никита Корчагин - Introduction to iOS development

2007 - iPhone OS 1• Based on Darwin’s (XNU) kernel port

for ARM

• Multitouch screen

• Few standard applications

• iPhone 1st gen and iPod Touch 1st gen

• Web-based applications only

• No multitasking

• No SDK

• Usage of private APIs by third-party developers

Page 7: Никита Корчагин - Introduction to iOS development

2008 - iPhone OS 2

•Paid update (all further major and minor updates are free)

•First version of iPhone SDK

•Xcode IDE for iOS development

•App Store for iPhone and iPod Touch

•iPod Touch 2G released

Page 8: Никита Корчагин - Introduction to iOS development

2009 - iPhone OS 3•Lots of UI & functionality

improvements (100+)

•Spotlight search

•Push notifications

•In-app purchase

•Core Data

•«Find my iPhone» functionality

Page 9: Никита Корчагин - Introduction to iOS development

January 2010 - iPhone OS 3.2•iPad released

•iPhone OS SDK provides abilities to create universal applications

•iPad applications should support multiple device orientations

•iPad-only UI components - Split view controllers, windowed modal controllers, popover controllers

•Backward compatibility with iPhone applications

Page 10: Никита Корчагин - Introduction to iOS development

June 2010 - WWDC - iOS 4•iPhone OS became iOS

• iPhone 4 with Retina display

•Support of restricted multitasking

•Background execution of applications

•Blocks and Grand Central Dispatch

•Local notifications

•Game Center and Game Kit

Page 11: Никита Корчагин - Introduction to iOS development

June 2011 - WWDC - iOS 5•Wireless updates & sync

• iCloud

•Notification center

•Siri

•Containment API

•Automatic Reference Counting (ARC)

•Twitter integration out-of-box

•Newsstand API

•Core Image

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June 2012 - WWDC - iOS 6

•Apple Maps

•Collection views

•AutoLayout

•Facebook integration

•Passbook

•New App Store

Page 13: Никита Корчагин - Introduction to iOS development

June 2013 - WWDC - iOS 7

•iOS redesigned (flat UI, no skeuomorphism)

• iTunes Radio

•Multitasking improvements

•New application switcher

•Filters for camera

•Automatic applications’ updates

Page 14: Никита Корчагин - Introduction to iOS development

June 2014 - WWDC - iOS8

•No significant design changes

•Multiple screen resolutions

•HomeKit and HealthKit, Metal

•Continuity

•Energy consumption by apps

•Swift programming language

Page 15: Никита Корчагин - Introduction to iOS development

June 2015 - WWDC - iOS9•Multitasking (Slide Over, Split View,

and Picture in Picture.)

•Search API

•GameplayKit, ReplayKit, Model I/O

•App Thinning

•Swift 2

•watchOS 2

Page 16: Никита Корчагин - Introduction to iOS development

How to start to develop for iOS?

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Jedi way•Intel-based Mac (Mac Mini, MacBook Air/Pro, iMac, Mac Pro)

• Installed Mac OS X 10.7 «Lion» or higher

•XCode 6 with latest iOS SDK

•Own i-Device (iPhone/iPod Touch/iPad)

•Apple Developer program account ($99 per 1 year)

•Good knowledge of design patterns

•Objective-C knowledge OR

•Relevant experience in C or any strong-typed object-oriented language like Java/C#/C++

Page 18: Никита Корчагин - Introduction to iOS development

Alternative ways•Alternative IDE - AppCode (Mac, still requires Xcode to

be installed)

•Objective-C++ (kernel - C++, UI - Objective-C)

•PhoneGap/Titanium (cross-platform)

•Xamarin (.NET/C# - compiles to native code)

•C++ Marmalade SDK for Visual Studio

•Unity3D/Cocos2D-x for game development

•HTML5/CSS3/JavaScript for web applications

Page 19: Никита Корчагин - Introduction to iOS development

Objective-C

Page 20: Никита Корчагин - Introduction to iOS development

•Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.

• It is the main programming language used by Apple until 2014.

•Originally developed in the early 1980s, it was selected as the main language used by NeXT for its NeXTSTEP operating system.

•Objective-C is a thin layer on top of C, and moreover is a strict superset of C.

•All of the syntax for non-object-oriented operations (including primitive variables, pre-processing, expressions, function declarations, and function calls) are identical to that of C.

•Syntax for object-oriented features is an implementation of Smalltalk-style messaging.

Page 21: Никита Корчагин - Introduction to iOS development

Swift

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•Swift is a multi-paradigm, compiled programming language created by Apple Inc. for iOS and OS X development.

• It uses the Objective-C runtime, allowing C, Objective-C, C++ and Swift code to run within a single program.

•Swift was introduced at Apple's 2014 WWDC and Swift 2 at WWDC 2015. Initially a proprietary language, it was announced that Swift 2 would become open source supporting iOS, OS X and Linux.

•Swift supports the core concepts that made Obj-C flexible, notably dynamic dispatch, widespread late binding, extensible programming and similar features.

•Swift has added the concept of protocol extensibility, an extensibility system that can be applied to types, structs and classes, Apple promotes this as a real change in programming paradigms they refer to as protocol-oriented programming.

Page 23: Никита Корчагин - Introduction to iOS development

Desktop vs. Mobile

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What’s different?•Multitouch display & gestures

•Front and rear camera

•Speakers and microphone

•Location subsystem - GPS/GLONASS

•Magnetometer and compass

•G-sensor and accelerometer

•Bluetooth accessories

Page 25: Никита Корчагин - Introduction to iOS development

Network•Variants of connection

•GPRS

•EDGE

•3G/4G

•WiFi

•All these opportunities (except WiFi) are connection-lost-prone

•Cellular network connection is expensive

Page 26: Никита Корчагин - Introduction to iOS development

Screens

•Fullscreen applications

•Bigger UI elements for fingers

•Dark colors to reduce energy consumption

•Different resolutions (x1, x2 and x3)

•Assets for different resolutions

•Ergonomics

Page 27: Никита Корчагин - Introduction to iOS development

Resources•Every heavy application dramatically drains battery’s life

•Geolocation - GPS

•Networking

•Disk capacity is limited (8/16/32/64/… GB and no SD/microSD slot)

•Restricted multitasking (full introduced in iOS 7)

•Only a few types of content are supported

•UI is rendered using real-time thread and shouldn’t be blocked ever

Page 28: Никита Корчагин - Introduction to iOS development

Security mechanisms•Sandboxing - every application is isolated and runs under

restricted user’s account («jailed»)

• IPC is limited to URL schemas and extensions

•Personal data and passwords should be encrypted (Keychain) or not stored on the device at all

•HTTPS connections are preferred; certificate validation is needed

•Data on disk can be encrypted and protected by iOS

•Group policies can be established for iOS devices using configuration profiles

Page 29: Никита Корчагин - Introduction to iOS development

Creating and submitting the app

•Application should be tested thoroughly; crashes are forbidden

•Application should follow Apple’s Human Interface Guidelines

•Private API usage is forbidden

•Application can be deployed only to the device which is in the provisioning list

•Application’s binary is signed using developer’s private key

•Application is thoroughly tested during review process

Page 30: Никита Корчагин - Introduction to iOS development

Human Interface Guidelines

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HIG

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HIG

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HIG

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HIG

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Bad UI/UX

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Bad UI/UX

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Bad UI/UX

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Bad UI/UX

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Tablets specific UI

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Accessibility

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Good UI/UX

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Interface Builder HIG support

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flat UI vs. skeuomorphism

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Further steps

Page 45: Никита Корчагин - Introduction to iOS development

Q&A

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Thanks for your attention!