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Page 1: -Seven Cities- Heroes and Villains: Volume Onewatermark.rpgnow.com/pdf_previews/27711-sample.pdf · Requires the Mutants & Masterminds RPG, ... supernatural events. ... -Seven Cities-

---- SEVEN CITIES SEVEN CITIES SEVEN CITIES SEVEN CITIES ---- Heroes and Villains

Volume One

TOMORROWTOMORROWTOMORROWTOMORROW

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Page 2: -Seven Cities- Heroes and Villains: Volume Onewatermark.rpgnow.com/pdf_previews/27711-sample.pdf · Requires the Mutants & Masterminds RPG, ... supernatural events. ... -Seven Cities-

----SEVEN CITIES SEVEN CITIES SEVEN CITIES SEVEN CITIES ---- Heroes and Villains: Volume One

Introduction

Page 02

Written and Designed

By:

Patrick Nathan Cardamone

Requires the Mutants & Masterminds RPG, Second Edition, for use.

The following is Open Game Content in accordance with the Open Game License: character stat blocks, gray

text blocks, and rule references from other Open Game Content. All artwork and graphics presented in this

book are colorations of works by Louis Porter, Jr. Design and are used with permission. Coloring by Patrick

Nathan Cardamone. All other items found in this material are Product Identity.

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks of

Green Ronin Publishing and are used with permission.

Heroes and Villains: Volume One, offers a total of ten heroic and

villainous characters useable in virtually any campaign setting. They

are designed to be useable as ready-made player characters, on the fly

villainous opponents, or simply NPCs heroes used to move the plot

along.

New players or experienced players just wanting to jump

into the action without going through the process of constructing their

own character can use these characters in any standard PL 10 (150)

campaign. None of the characters presented use skills, feat, or powers

from any other source then M&M 2e.

Gamemasters will find these characters especially useful as

quick villains and NPCs that can be used without the need of even

creating descriptions or histories. The histories given for the NPCs

are specifically made to reflect the open-ended “Seven Cities”

campaign setting mentioned throughout this book.

Skills are listed with the number of ranks after the skill

name and the total skill bonus listed in parenthesis. For example:

Bluff 5 (+8), means the character has 5 ranks of Bluff and a total

bonus of +8 when making Bluff checks.

All of the characters presented are for a power level 10

game with a 150pp creation limit, the default starting power level.

Several of the characters use the Attack/Defense trade-off rule to

adjust their maximum attack, defense, damage, and Toughness save

bonuses, as determined by their power level.

Character Guide: The following heroic and villainous characters make their appearance

in this Superlink:

Heroes: Atomic Girl – A nerdy nuclear physicist becomes a super-babe.

Blaze – A villainous progeny proves too hot to handle.

El Garra – A legacy hero has a lot of learning ahead of him.

Sheathe – A young boy comes into possession of one of the most

advanced weapons ever designed.

Zero-G – A former fighter pilot is exposed to experimental g-force

tolerance drugs.

Villains: Antagonist – A mild mannered inventor turns into a vengeful super-

villain.

Crosswind - A Native American terrorist can control of the winds.

Meanstreak – A ruthless meta-human mercenary has slick powers.

Spectra – A meta-human Goth obtains a powerful mystical amulet.

V, the Virtual Man – A crazed game designer recklessly plays hero

with the ultimate avatar.

INTRODUCTION

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- Seven Cities - Heroes and Villains: Volume One Introduction

Page 03

Introduction

WELCOME TO SEVEN CITIES Seven Cities Just along the Pacific coast sits the sprawling consolidated

megalopolis commonly known as Seven Cities, California. From its

towering buildings along the beach coast and towards the metropolis’

heart to its pristine expanses of near replicating suburbs to the murky

clouds that cover its industrial districts to the dilapidated projects of

its failed revitalization zones, in some way or another every piece of

the city is a sight to behold. As one of America’s better-known super-

cities, it is also known to be home a fair percentage of the country’s

superhuman population.

The City Today Today, the city of Seven Cities, California and the major urban

sections it is comprised of still bear the names of the mythical locales

gold-bugged settlers originally came seeking: D’Antilla, El Cibola, El

Dorado, Gran Manoa, La Paititi, Los Quivira, and Nueva Merida.

While certainly not “cities of gold”, up until the Second World War

these independently functioning areas were in fact their own cities.

Even today, though the entire area was consolidated into Seven Cities

for various economic and social reasons many decades ago, each of

the areas is still commonly referred to by their old city name.

Moreover, each of the areas of the city maintains a unique culture,

history, and economic life all their own. Driving just a few miles

down the road in Seven Cities is a lot like driving to an entirely

different city.

A Brief History Since even before the day the first of the seven cities was named, this

area has been a hot spot for all manners of super-powered beings and

supernatural events. Native Americans told tales of powerful spirits

and mystical beings that roamed the area long before the coming of

the Europeans. Some of these tales are simply folklore, some are true,

and others merely hide even greater secrets of prehistoric alien

encounters and earlier deviant mutations of humanity.

Founded by bands of broken men whose quest for fame and

fortune literally led them into the desert, the old cities in the days of

the pioneers and the “Old West” stories of mythic natures became

even more prevalent and sometimes even more outrageous. Bizarre

reports of seemingly superhuman gunfighters, phantom riders, and

ghost town litter the history of the Seven Cities area. However, so do

tales of heroism and virtue. Some of the most prominent heroes of

Seven Cities today can trace the legacy of their heroic personas back

to before California’s statehood and sometimes even further.

After World War II and the subsequent emergence of all

manner of superhumans around the world, the newly consolidated

Seven Cities became a promised land of sorts to many super-powered

individuals. One of the first major American cities to welcome the

arrival of the superheroes with open arms, the Baby Boom

experienced nationwide after the war was accompanied by what has

been called the “Super Boom” in Seven Cities.

A CITY DIVIDED

Los Quivira & El Cíbola The twin cities of Los Quivira and El Cibola are two of the largest

sections of Seven Cities and by far the most prosperous as well.

When people in other cities talk about the things going on in Seven

Cities, they are more then likely talking about these two more

prominent areas. The two areas combined economies are what allow

Seven Cities to be considered one of the wealthiest cities in America.

Los Quivera serves as a major point of international trade and

banking, while El Cibola has an entertainment industry that almost

rivals that of Los Angeles and New York. Moreover, the film

industry of El Cibola tendency to prolifically use superhumans as

both talent and crew has garnered the region the nickname of “Super-

Hollywood”.

D’Antilla The most depressing and often overlooked part of Seven Cities is the

D’Antilla area. Long before the consolidation of Seven Cities, this

area was used as a low income dumping point for Depression era

workers flooding in from other areas of the country. Later on, during

the various immigration booms, it was used in a very similar fashion;

offering cheap housing to those willing to put up with the worst

living conditions. Efforts have been made to revitalize the area since

the consolidation, but all have met with failures and thus the entire

area is considered a dangerous and unsightly blemish on the rest of

the city. Another sad fact is that many neighborhoods in this area are

divided strongly along ethnic lines. For these and other reasons, some

of the heroes of Seven Cities view D’Antilla as a lost cause.

El Dorado

Mockingly called the yellow-toothed grin of Seven Cities, El Dorado

lives up to its golden namesake in a manner of fashion. As the

keystone industrial area of Seven Cities, El Dorado has traditional

had the worst pollution problems of the city and some of its formerly

white buildings old enough to pre-date environmental protection laws

bare an eerie yellow stain that seemingly can never fully be painted

over. While a working class area, El Dorado isn’t nearly as criminally

plagued as one might expect. Despite the propensity for various

villains to set up shop in some of its properties, El Dorado itself is

rarely the target of any malevolent superhuman activity.

Gran Manoa Gran Manoa can be readily and accurately labeled as the official

tourist hub of Seven Cities. At last estimate, more then 65% of all of

the gardens, parks, recreational areas, monuments, and various other

points of interest located in Seven Cities can be found in within this

singular area. Travel guides even note that if your coming to Seven

Cities for business… you visit Los Quivera and if you want to meet a

super-human celebrity… go to El Cibola, but otherwise you should

do yourself a favor and stick mostly to Gran Manoa. Any hero or

villain wanting to get his face on the news is best off making an

appearance here as well.

La Paititi While Los Quivera may be the business hub of Seven Cities and

some of its streets may be home to the premiere stores and boutiques

in the city, there is no question that La Paititi is the area of choice for

almost anyone’s general shopping needs. La Paititi has been referred

to as the Great American Strip-Mall. From its nigh limitless fast food

options to its endless doors leading to discount clothing deals and just

about any weird purchase anyone would ever want to make, La Paititi

is the place to go for shopping. The frequent shoplifting attempts,

robberies, and extortion rackets of this area make it a suitable hunting

grounds for vigilantes not wanting to tough it out in D’Antilla.

Nueva Merida Nueva Merida is the single largest area of Seven Cities

geographically, though it is the least metropolitan in nature of them

all. Like various other suburbs do for other large urban areas in

California, Nueva Merida is actually home to many of the individuals

that spend their days working in other areas of the city. Though more

affluent then most of its residents would like to admit, Nueva Merida

is probably the one section Seven Cities that most closely matches

“down home America”.

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CHAPTER ONE

HHEERROOEESS

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- Seven Cities - Heroes and Villains: Volume One Chapter 1: Heroes

Page 05

Chapter 1: Heroes

ATOMIC GIRL POWER LEVEL 10 STR DEX CON INT WIS CHA

+10 +1 +5 +5 +2 +3 30 12 20 20 14 16

Toughness Fortitude Reflex Will

+12 +6 +3 +6

Skills: Bluff 3 (+6/+10), Computers 5 (+10), Diplomacy 3

(+6/+10), Knowledge (physical sciences) 5 (+10), Knowledge (pop

culture) 5 (+10), Notice 3 (+5), Sense Motive 8 (+10)

Feats: Accurate Attack, Assessment, Attack Specialization

(unarmed) 2, Attractive, Defensive Attack, Dodge Focus 4, Eidetic

Memory, Power Attack, Sneak Attack

Powers: Radiation Control 10 [radiation; Extras: Area-Line;

Flaws: Range-Touch; Power Feats: Dynamic; Dynamic Alternate

Powers: Light Control, Thermal Control (raise or lower), Flight],

Immunity 5 [radiation damage], Protection 7 [Impervious],

Super-Strength 5 [heavy load: 24 tons]

Combat: Attack +4 (+8 unarmed), Grapple +23, Damage +10

(unarmed or radiation beam), Defense 18 (Flat-Footed 12),

Knockback –9, Initiative +1

Drawbacks: Vulnerable 2 [energy drain effects: uncommon,

moderate]

Totals: Abilities 52 + Skills 8 (32) + Feats 13 + Powers 56 +

Combat 16 + Saves 7 - Drawback 2 = 150

Danielle Swanson was born in Seven Cities in 1983, the daughter of

the decorated Air Force officer, General Robert Earl Swanson.

Unlike many military brats, Danielle did not move around with her

father but instead stayed in Seven Cities with her half-senile great-

aunt and rarely ever saw him. Danielle’s mother had died during

childbirth due to unforeseen complications involved in the delivery,

and on some level Danielle always knew her father blamed her for

her mother’s death. With little in the way of parental affections or

oversight and also no other children around to get into mischief with,

Danielle soon grew into a very unsure and introverted young woman.

By the time Danielle finished her home-schooled

education, her entire childhood had passed her by and she had yet to

even interact with any boys let alone go out with one. Thus college

life came off as frightening to her and her timid nature was even

more amplified. Fortunately a friendly roommate and a couple of

great professors kept her from freaking out her freshmen year, and

thus allowed her to eventually go into her graduate studies in nuclear

physics. It would be a program that would lead her to more then a

career in the sciences.

During a routine experiment using her university’s particle

accelerator, a freak accident resulted in Danielle Swanson’s body

being bombarded with an as of yet undiscovered form of radiation.

The cause of the accident has never been explained, but the blast

sufficient to take out the entire science department along with the lab

itself. Danielle on the other hand miraculously survived the incident;

in fact she more than survived it. Upon digging herself out of the

ruble, the nerdish and somewhat chubby Danielle Swanson emerged

as a statuesque blonde with incredible strength and bizarre

radioactive powers.

At first Danielle was terrified by her new appearance and

powers, but after learning that she could mentally control and

suppress the dangerous radiation she emitted and that along with her

amazing strength came nigh invulnerability… Danielle realized that

for the first time in her life she had real power and with it confidence.

She gained enough confidence that she soon reentered the Seven

Cities’ scene as the new bombshell heroine the Atomic Girl.

As brilliant and caring as she is beautiful, Atomic Girl is anything but

another pretty face or a dumb blonde cliché. Indeed, ignorance and

vanity are the least accurate vices one could ever assign her. One

story goes that at one point Danielle joined and then abruptly

resigned from the media-loved Los Angeles Superstars team for

moral reasons. According to the story, after working with the group

for a month, Atomic Girl met, befriended, and then tried to sponsor

another young hero on the team. However, the young girl in question,

while quite powerful, was horribly disfigured by her mutation.

Angered that the group wouldn’t let the girl join for such superficial

reasons, Atomic Girl threatened to leave. To which the Superstars’

financier snidely replied he didn’t care, since he could just replace

her with another super-bimbo. A poor choice of words, as the next

day, rescue teams had to dig the man out of the rubble of his condo.

He was far too terrified to even think of pressing charges.

Today, the Atomic Girl once again resides in Seven Cities

as one of the many individual heroes walking its streets. Recently she

was offered a audition for the City Knights team, but she has yet to

respond the inquiry.

Real Name: Danielle Swanson

Identity: Publicly Known Occupation: Physicist

Base of Operations: Seven Cities, CA Affiliation: None

Height: 7'11" Eyes: Blue

Weight: 190 lbs. Hair: Blonde

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