076-078 undercity scenario update_0

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  • 8/17/2019 076-078 Undercity Scenario Update_0

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    DEEPER INTO

    66 DEEPER INTO THE UNDERCITY 

    GOALOn your way back to the city watch headquarters, you stumble

    into the middle of a skirmish between one of the Undercity’s

    numerous gangs and a farrow raiding party. Going the long

    way around this ght would take too long, and you have time-

    sensitive information to report to Helstom.

    Fighting your way through this conict is your only option,

    and the situation is further complicated by the locked door

     blocking your path out of this region.

    GAMEPLAYVillains in this mission are either part of the gang or the

    farrow raiders. The gang and farrow raiders are enemies to

    each other. If a villain has to choose between targets, and one

    is a hero, the villain chooses the hero. If a villain has to choose

     between multiple targets that are all villains, determine which

    villain is targeted using the color and number priority rules.

    When a non-boss villain attacks another non-boss villain, the

    attack automatically hits and causes normal damage. Do not

    make a Tough or Hardy roll for this damage.

    SPAWNINGWhen you spawn a villain in this mission, the side it comes

    from depends on the door it spawns at. If the door rolled is a

    1-3 spawn a gang member. If the roll is a 4-6, spawn a farrow.

    For example, if the roll to determine which type of villain

    spawns is a 1, either a brigand or a sword thug will spawn. If

    the door rolled is a 5, the brigand spawns because that door

     belongs to the farrow.

    BOSSESThe lieutenant, heavy warjack, warlord, and bone grinder are

     bosses. They are activated normally by villain cards. When

    determining the priority of these villains for activations and

    CHAPTER 4.5: FROM THE WILD

    BY WILLIAM “OZ” SCHOONOVER

    targeting, the lieutenant and warlord are priority 1. The heavy

    warjack and bone grinder are priority 2.

    The lieutenant has the following ability: ’Jack Marshal – If a

    friendly construct is within 2 spaces of this character, it makes

    an additional attack each time it attacks. If the lieutenant

    follows the pursue tactic, he targets the heavy ’jack if possible.

    If a boss character is not in play at the beginning of a round,

    spawn it at a random passage matching its team.

    INTERACTIONS

    CONTROL

    A hero on the control space can activate it with a successful

    INT 10 or STR 12 challenge. A successful challenge ips the

    marker from the closed side to the opened side.

    GATE

    The gate must be opened with the control spaces. The gate

    cannot be opened with an action or damaged in any other

    way. When both of the control spaces have an opened marker,

    ip the gate tile to its open side.

    A hero who begins a turn in the gate space can use his

    movement to leave the board. A hero who leaves the board inthis way resolves free strikes normally.

    PIT

    Characters cannot move into a pit space. If a character is

    placed in the pit space, that character is incapacitated.

    The pit space is counted normally when determining range.

    VICTORY OR DEFEATThe chapter ends and the party loses if every hero is either

    incapacitated or passed out.

    The party wins if a hero leaves the map through the exit space.Add 3 XP to the treasury for each battle-ready hero.

    The new Iron Kingdoms adventure board game, The Undercity , released last month. To celebrate that release, we’re givingyou an all-new, ocial chapter to play through. It can be played using the tokens provided or you can use the farrow gures

    available in the Iron Kingdoms Unleashed Adventure Kit. Look for more exciting Undercity content in the next issue of No Quarter .

     DEEPER INTO THE UNDERCITY 

  • 8/17/2019 076-078 Undercity Scenario Update_0

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    EVENTDECK:

    Cards 2,3,6,7, and

    13-20.

    VILLAIN

    ACTION DECK:

    Cards 1-8, 11, 12,

    and 29-34.

    SIDE QUEST

    DECK:

    Follow the

    standard rules for

    setting up the Side

    Quest deck.

    VILLAIN RESERVES

    2

    4

    5

    3

    6

    1

    6B

    5B

    4B

    2B

    3A

    EXIT

    11B

    15BPIT

    13A 14B

    12B

    7A

    8A

    9A

    VIT

    STR

    DEF

    ARM

    BONE GRINDER

    SICKLE

    HEALTH FETISH  –Anytimethis character oranother friendly character within1spa ceof this character makes aToughor Hardy roll,

    add 1totheroll.

    TOUGH – Eachtimethis character wouldsuf fer damage, rollad6.Onarollof 5or 6,

    it suffers oneless damage.

    FARROW

    6 8

    A C C PO W

    3

     6

    12

    14

    VIT

    STR

    DEF

    ARM

    6

    7

    12

    14

    WARLORD

    BARREL BLADE

    HEAVYRIFLE

    A C C P O W

    6 9

    RNG

    62 7ACC POW

    COMMANDER–  Other farrowwithin1 spaceofthischaracter gain+1onattack and damagerolls.

    TOUGH – Eachtimethis character would sufferdamage,rollad6. Onaroll of5 or 6,it suffers one

    less damage.

    FARROW

    VIT

    STR

    DEF

    ARM

    RHULIC MERC

    AXE

    PISTOL

    6 10A C C PO W

    RNG

    62 10ACC POW

    2

    4

    12

    14

    VIT

    STR

    DEF

    ARM

    1

    5

    12

    12

    SWORD THUG

    SWORDA C C PO W

    4 8

    VIT

    STR

    DEF

    ARM

    CROSSBOW THUG

    CROSSBOWRNG

    42 8ACC POW

    1

    5

    12

    12

    VIT

    STR

    DEF

    ARM

    RAZOR BOAR

    TUSKS

    BRUTAL CHARGE –This character gains +2

    todamagerolls madeaf ter a chargemove.

    VICIOUS  –Whenthis character is damaged,

    it moves 1 spacecloser totheattacker. It

    ignores freestrikes during this move..

    FARROW

    4

    7

    13

    13

    5 8

    A C C PO W

    VIT

    STR

    DEF

    ARM

    BRIGAND

    CLUB5 8

    A C C PO W

    1

    6

    12

    13

    PIGIRONRNG

    52 8ACC POW

    HARDY – Eachtimethis character would

    suf fer damage, rollad6.Ona rollof6, it

    suffers oneless damage.

    FARROW

    VIT

    STR

    DEF

    ARM

    SLAUGHTERHOUSER

    POLEARM

    2

    7

    12

    15

    6 9

    A C C PO W

    FINISHER–Rollanadditionaldamagedie

    against targets that haveless healththantheir Vitality.

    TOUGH  –Eachtime this character would

    suf fer damage, rollad6.Onarollof5 or 6,

    it suffers oneless damage.

    FARROW

    67DEEPER INTO THE UNDERCITY 

    CHAPTER 4.5:

    SETUP

  • 8/17/2019 076-078 Undercity Scenario Update_0

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    VIT

    STR

    DEF

    ARM

    6

    7

    12

    14

    WARLORD

    BARREL BLADE

    HEAVY RIFLE

    ACC POW

    6 9

    RNG

    62 7

    ACC POW

    COMMANDER – Other farrow within 1 space of thischaracter gain +1 on attack and damage rolls.

    TOUGH – Each time this character would sufferdamage, roll a d6. On a roll of 5 or 6, i t suffers one

    less damage.

    FARROW

    VIT

    STR

    DEF

    ARM

    BONE GRINDER

    SICKLE

    HEALTH FETISH – Anytime this character oranother friendly character within 1 space ofthis character makes a Tough or Hardy roll,

    add 1 to the roll.

    TOUGH – Each time this character wouldsuffer damage, roll a d6. On a roll of 5 or 6,

    it suffers one less damage.

    FARROW

    6 8

    ACC POW

    3

     6

    12

    14

       B O N EGRI N D E  R  

    F  R O N T A  R C

      WA RLO R D 

    F  R O N T A  R C

    VIT

    STR

    DEF

    ARM

    BRIGAND

    CLUB

    5 8

    ACC POW

    1

    6

    12

    13

    PIG IRONRNG

    52 8

    ACC POW

    HARDY – Each time this character would

    suffer damage, roll a d6. On a roll of 6, it

    suffers one less damage.

    FARROW

      B R IGAN D 

    F  R O N T A  R C   F  R O N T A  R

     C

      B R IGAN D    B R IG

    AN D   B R IGAN D 

    F  R O N T A  R C

      B R IGAN D 

    F  R O N T A  R C

    VIT

    STR

    DEF

    ARM

    RAZOR BOAR

    TUSKS

    BRUTAL CHARGE – This character gains +2

    to damage rolls made after a charge move.

    VICIOUS – When this character is damaged,

    it moves 1 space closer to the attacker. It

    ignores free strikes during this move..

    FARROW

    4

    7

    13

    13

    5 8

    ACC POW

      RA Z O R B O AR  

    F  R O N T A  R C

      RA Z OR B O AR  

    F  R O N T A  R C

    VIT

    STR

    DEF

    ARM

    SLAUGHTERHOUSER

    POLEARM

    2

    7

    12

    15

    6 9

    ACC POW

    FINISHER – Roll an additional damage dieagainst targets that have less health than

    their Vitality.

    TOUGH – Each time this character wouldsuffer damage, roll a d6. On a roll of 5 or 6,

    it suffers one less damage.

    FARROW

       S    L A  U

     G H TERH O U  S  E   R  

    F  R O N T A  R C

       S    L A  U G H TERH O U  S  E   R  

    F  R O N T A  R C

    FARROW VILLAIN STAT CARDS

    FARROW VILLAIN TOKENS

    P E  R  MI   S  S I   O NT  O

    P H OT  O C  OP Y 

    F  O R P E  R  S  O NA

    L  U S E  O NL Y  .

    h   t   t    p :   /  /   pr i    v a t   e er   pr  e s  s  . c  om / n o-  q u ar  t   er  /  w e b - ex t  r  a s  / n o-  q u ar  t   er - 6  2