1 cis 665: gpu programming lecture 2: the cuda programming model

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1 CIS 665: GPU Programming Lecture 2: The CUDA Programming Model

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Page 1: 1 CIS 665: GPU Programming Lecture 2: The CUDA Programming Model

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CIS 665: GPU Programming

Lecture 2: The CUDA Programming Model

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Slides References

• Nvidia (Kitchen)• David Kirk + Wen-Mei Hwu (UIUC)• Gary Katz and Joe Kider

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VertexIndex

Stream

3D APICommands

AssembledPrimitives

PixelUpdates

PixelLocationStream

ProgrammableFragmentProcessor

ProgrammableFragmentProcessor

Tra

nsf

orm

ed

Vert

ices

ProgrammableVertex

Processor

ProgrammableVertex

Processor

GPUFront End

GPUFront End

PrimitiveAssembly

PrimitiveAssembly

Frame Buffer

Frame Buffer

RasterOperations

Rasterizationand

Interpolation

3D API:OpenGL orDirect3D

3D API:OpenGL orDirect3D

3DApplication

Or Game

3DApplication

Or Game

Pre

-transfo

rmed

Vertice

s

Pre

-transfo

rmed

Fragm

en

ts

Tra

nsf

orm

ed

Fragm

en

ts

GPU

Com

mand &

Data

Stre

am

CPU-GPU Boundary (AGP/PCIe)

Fixed-function pipeline

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• The GPU has evolved into a very flexible and powerful processor:– It’s programmable using high-level languages– It supports 32-bit floating point precision– It offers lots of GFLOPS:

• GPU in every PC and workstation

GF

LOP

S

G80 = GeForce 8800 GTX

G71 = GeForce 7900 GTX

G70 = GeForce 7800 GTX

NV40 = GeForce 6800 Ultra

NV35 = GeForce FX 5950 Ultra

NV30 = GeForce FX 5800

Why Use the GPU for Computing ?

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What is Behind such an Evolution?• The GPU is specialized for compute-intensive, highly data

parallel computation (exactly what graphics rendering is about)– So, more transistors can be devoted to data processing rather than

data caching and flow control

• The fast-growing video game industry exerts strong economic pressure that forces constant innovation

DRAM

Cache

ALUControl

ALU

ALU

ALU

DRAM

CPU GPU

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What is (Historical) GPGPU ?

• General Purpose computation using GPU and graphics API in applications other than 3D graphics– GPU accelerates critical path of application

• Data parallel algorithms leverage GPU attributes– Large data arrays, streaming throughput

– Fine-grain SIMD parallelism

– Low-latency floating point (FP) computation

• Applications – see //GPGPU.org– Game effects (FX) physics, image processing

– Physical modeling, computational engineering, matrix algebra, convolution, correlation, sorting

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Previous GPGPU Constraints• Dealing with graphics API

– Working with the corner cases of the graphics API

• Addressing modes– Limited texture size/dimension

• Shader capabilities– Limited outputs

• Instruction sets– Lack of Integer & bit ops

• Communication limited– Between pixels

– Scatter a[i] = p

Input Registers

Fragment Program

Output Registers

Constants

Texture

Temp Registers

per threadper Shaderper Context

FB Memory

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CUDA

• “Compute Unified Device Architecture”

• General purpose programming model– User kicks off batches of threads on the GPU

– GPU = dedicated super-threaded, massively data parallel co-processor

• Targeted software stack– Compute oriented drivers, language, and tools

• Driver for loading computation programs into GPU– Standalone Driver - Optimized for computation

– Interface designed for compute – graphics-free API

– Data sharing with OpenGL buffer objects

– Guaranteed maximum download & readback speeds

– Explicit GPU memory management

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An Example of Physical Reality Behind CUDA

CPU(host)

GPU w/ local DRAM

(device)

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Parallel Computing on a GPU

• 8-series GPUs deliver 25 to 200+ GFLOPSon compiled parallel C applications– Available in laptops, desktops, and clusters

• GPU parallelism is doubling every year• Programming model scales transparently

• Programmable in C with CUDA tools• Multithreaded SPMD model uses application

data parallelism and thread parallelism

GeForce 8800

Tesla S870

Tesla D870

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Overview

• CUDA programming model – basic concepts and data types

• CUDA application programming interface - basic

• Simple examples to illustrate basic concepts and functionalities

• Performance features will be covered later

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CUDA – C with no shader limitations!• Integrated host+device app C program

– Serial or modestly parallel parts in host C code

– Highly parallel parts in device SPMD kernel C code

Serial Code (host)

. . .

. . .

Parallel Kernel (device)

KernelA<<< nBlk, nTid >>>(args);

Serial Code (host)

Parallel Kernel (device)

KernelB<<< nBlk, nTid >>>(args);

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CUDA Devices and Threads

• A compute device– Is a coprocessor to the CPU or host

– Has its own DRAM (device memory)

– Runs many threads in parallel

– Is typically a GPU but can also be another type of parallel processing device

• Data-parallel portions of an application are expressed as device kernels which run on many threads

• Differences between GPU and CPU threads – GPU threads are extremely lightweight

• Very little creation overhead

– GPU needs 1000s of threads for full efficiency• Multi-core CPU needs only a few

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L2

FB

SP SP

L1

TF

Th

rea

d P

roc

es

so

r

Vtx Thread Issue

Setup / Rstr / ZCull

Geom Thread Issue Pixel Thread Issue

Input Assembler

Host

SP SP

L1

TF

SP SP

L1

TF

SP SP

L1

TF

SP SP

L1

TF

SP SP

L1

TF

SP SP

L1

TF

SP SP

L1

TF

L2

FB

L2

FB

L2

FB

L2

FB

L2

FB

• The future of GPUs is programmable processing• So – build the architecture around the processor

G80 – Graphics Mode

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G80 CUDA mode – A Device Example• Processors execute computing threads• New operating mode/HW interface for computing

Load/store

Global Memory

Thread Execution Manager

Input Assembler

Host

Texture Texture Texture Texture Texture Texture Texture TextureTexture

Parallel DataCache

Parallel DataCache

Parallel DataCache

Parallel DataCache

Parallel DataCache

Parallel DataCache

Parallel DataCache

Parallel DataCache

Load/store Load/store Load/store Load/store Load/store

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Extended C• Declspecs

– global, device, shared, local, constant

• Keywords– threadIdx, blockIdx

• Intrinsics– __syncthreads

• Runtime API– Memory, symbol,

execution management

• Function launch

__device__ float filter[N];

__global__ void convolve (float *image) {

__shared__ float region[M]; ...

region[threadIdx] = image[i];

__syncthreads() ...

image[j] = result;}

// Allocate GPU memoryvoid *myimage = cudaMalloc(bytes)

// 100 blocks, 10 threads per blockconvolve<<<100, 10>>> (myimage);

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gcc / cl

G80 SASSfoo.sass

OCG

Extended C

cudaccEDG C/C++ frontend

Open64 Global Optimizer

GPU Assemblyfoo.s

CPU Host Code foo.cpp

Integrated source(foo.cu)

Mark Murphy, “NVIDIA’s Experience with Open64,”www.capsl.udel.edu/conferences/open64/2008/Papers/101.doc

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Arrays of Parallel Threads

• A CUDA kernel is executed by an array of threads– All threads run the same code (SPMD)– Each thread has an ID that it uses to compute

memory addresses and make control decisions

76543210

…float x = input[threadID];float y = func(x);output[threadID] = y;…

threadID

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…float x = input[threadID];float y = func(x);output[threadID] = y;…

threadID

Thread Block 0

……float x = input[threadID];float y = func(x);output[threadID] = y;…

Thread Block 0

…float x = input[threadID];float y = func(x);output[threadID] = y;…

Thread Block N - 1

Thread Blocks: Scalable Cooperation

• Divide monolithic thread array into multiple blocks– Threads within a block cooperate via shared memory,

atomic operations and barrier synchronization

– Threads in different blocks cannot cooperate

76543210 76543210 76543210

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Thread Batching: Grids and Blocks• A kernel is executed as a grid of

thread blocks– All threads share data memory

space

• A thread block is a batch of threads that can cooperate with each other by:

– Synchronizing their execution• For hazard-free shared memory

accesses

– Efficiently sharing data through a low latency shared memory

• Two threads from two different blocks cannot cooperate

Host

Kernel 1

Kernel 2

Device

Grid 1

Block(0, 0)

Block(1, 0)

Block(2, 0)

Block(0, 1)

Block(1, 1)

Block(2, 1)

Grid 2

Block (1, 1)

Thread(0, 1)

Thread(1, 1)

Thread(2, 1)

Thread(3, 1)

Thread(4, 1)

Thread(0, 2)

Thread(1, 2)

Thread(2, 2)

Thread(3, 2)

Thread(4, 2)

Thread(0, 0)

Thread(1, 0)

Thread(2, 0)

Thread(3, 0)

Thread(4, 0)

Courtesy: NDVIA

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Block and Thread IDs

• Threads and blocks have IDs– So each thread can decide what data

to work on– Block ID: 1D or 2D– Thread ID: 1D, 2D, or 3D

• Simplifies memoryaddressing when processingmultidimensional data

– Image processing– Solving PDEs on volumes– …

Device

Grid 1

Block(0, 0)

Block(1, 0)

Block(2, 0)

Block(0, 1)

Block(1, 1)

Block(2, 1)

Block (1, 1)

Thread(0, 1)

Thread(1, 1)

Thread(2, 1)

Thread(3, 1)

Thread(4, 1)

Thread(0, 2)

Thread(1, 2)

Thread(2, 2)

Thread(3, 2)

Thread(4, 2)

Thread(0, 0)

Thread(1, 0)

Thread(2, 0)

Thread(3, 0)

Thread(4, 0)

Courtesy: NDVIA

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CUDA Device Memory Space Overview

• Each thread can:– R/W per-thread registers– R/W per-thread local memory– R/W per-block shared memory– R/W per-grid global memory– Read only per-grid constant memory– Read only per-grid texture memory

(Device) Grid

ConstantMemory

TextureMemory

GlobalMemory

Block (0, 0)

Shared Memory

LocalMemory

Thread (0, 0)

Registers

LocalMemory

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

LocalMemory

Thread (0, 0)

Registers

LocalMemory

Thread (1, 0)

Registers

Host• The host can R/W global,

constant, and texture memories

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Global, Constant, and Texture Memories(Long Latency Accesses)

• Global memory– Main means of communicating

R/W Data between host and device

– Contents visible to all threads

• Texture and Constant Memories– Constants initialized by host – Contents visible to all threads

(Device) Grid

ConstantMemory

TextureMemory

GlobalMemory

Block (0, 0)

Shared Memory

LocalMemory

Thread (0, 0)

Registers

LocalMemory

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

LocalMemory

Thread (0, 0)

Registers

LocalMemory

Thread (1, 0)

Registers

Host

Courtesy: NDVIA

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Host

Kernel 1

Kernel 2

Device

Grid 1

Block(0, 0)

Block(1, 0)

Block(0, 1)

Block(1, 1)

Grid 2

Courtesy: NDVIA

Figure 3.2. An Example of CUDA Thread Organization.

Block (1, 1)

Thread(0,1,0)

Thread(1,1,0)

Thread(2,1,0)

Thread(3,1,0)

Thread(0,0,0)

Thread(1,0,0)

Thread(2,0,0)

Thread(3,0,0)

(0,0,1) (1,0,1) (2,0,1) (3,0,1)

Block IDs and Thread IDs

• Each thread uses IDs to decide what data to work on– Block ID: 1D or 2D– Thread ID: 1D, 2D, or 3D

• Simplifies memoryaddressing when processingmultidimensional data– Image processing– Solving PDEs on volumes– …

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CUDA Memory Model Overview

• Global memory– Main means of

communicating R/W Data between host and device

– Contents visible to all threads

– Long latency access

• We will focus on global memory for now– Constant and texture

memory will come later

Grid

Global Memory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

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CUDA API Highlights:Easy and Lightweight

• The API is an extension to the ANSI C programming language

Low learning curve

• The hardware is designed to enable lightweight runtime and driver

High performance

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CUDA Device Memory Allocation

• cudaMalloc()– Allocates object in the

device Global MemoryGlobal Memory– Requires two parameters

• Address of a pointer to the allocated object

• Size of of allocated object

• cudaFree()– Frees object from device

Global Memory• Pointer to freed object

Grid

GlobalMemory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

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CUDA Device Memory Allocation (cont.)

• Code example: – Allocate a 64 * 64 single precision float array– Attach the allocated storage to Md– “d” is often used to indicate a device data structure

TILE_WIDTH = 64;Float* Mdint size = TILE_WIDTH * TILE_WIDTH * sizeof(float);

cudaMalloc((void**)&Md, size);cudaFree(Md);

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CUDA Host-Device Data Transfer

• cudaMemcpy()– memory data transfer

– Requires four parameters• Pointer to destination

• Pointer to source

• Number of bytes copied

• Type of transfer

– Host to Host

– Host to Device

– Device to Host

– Device to Device

• Asynchronous transfer

Grid

GlobalMemory

Block (0, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Block (1, 0)

Shared Memory

Thread (0, 0)

Registers

Thread (1, 0)

Registers

Host

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CUDA Host-Device Data Transfer(cont.)

• Code example: – Transfer a 64 * 64 single precision float array

– M is in host memory and Md is in device memory

– cudaMemcpyHostToDevice and cudaMemcpyDeviceToHost are symbolic constants

cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice);

cudaMemcpy(M, Md, size, cudaMemcpyDeviceToHost);

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GeForce 8800 Series Technical Specs

• Maximum number of threads per block: 512• Maximum size of each dimension of a grid: 65,535• Number of streaming multiprocessors (SM):

– GeForce 8800 GTX: 16 @ 675 MHz– GeForce 8800 GTS: 12 @ 600 MHz

• Device memory:– GeForce 8800 GTX: 768 MB– GeForce 8800 GTS: 640 MB

• Shared memory per multiprocessor: 16KB divided in 16 banks• Constant memory: 64 KB• Warp size: 32 threads (16 Warps/Block)

   

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CUDA Keywords

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CUDA Function Declarations

hosthost__host__ float HostFunc()

hostdevice__global__ void KernelFunc()

devicedevice__device__ float DeviceFunc()

Only callable from the:

Executed on the:

• __global__ defines a kernel function– Must return void

• __device__ and __host__ can be used together

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CUDA Function Declarations (cont.)

• __device__ functions cannot have their address taken

• For functions executed on the device:– No recursion– No static variable declarations inside the function– No variable number of arguments

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Calling a Kernel Function – Thread Creation

• A kernel function must be called with an execution configuration:

__global__ void KernelFunc(...);

dim3 DimGrid(100, 50); // 5000 thread blocks

dim3 DimBlock(4, 8, 8); // 256 threads per block

size_t SharedMemBytes = 64; // 64 bytes of shared memory

KernelFunc<<< DimGrid, DimBlock, SharedMemBytes >>>(...);

• Any call to a kernel function is asynchronous from CUDA 1.0 on, explicit synch needed for blocking

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Technical details

• NVIDIA’s CUDA development tools provide three key components to help you get started: the latest CUDA driver, a complete CUDA Toolkit, and CUDA SDK code samples.

• 1. CUDA Driver • 2. CUDA Toolkit • 3. CUDA SDK code samples

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A Simple Running ExampleMatrix Multiplication

• A simple matrix multiplication example that illustrates the basic features of memory and thread management in CUDA programs– Leave shared memory usage until later

– Local, register usage

– Thread ID usage

– Memory data transfer API between host and device

– Assume square matrix for simplicity

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Programming Model:Square Matrix Multiplication Example

• P = M * N of size WIDTH x WIDTH

• Without tiling:– One thread calculates one element of P

– M and N are loaded WIDTH times from global memory

M

N

P

WID

TH

WID

TH

WIDTH WIDTH

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M2,0

M1,1

M1,0M0,0

M0,1

M3,0

M2,1 M3,1

Memory Layout of a Matrix in C

M2,0M1,0M0,0 M3,0 M1,1M0,1 M2,1 M3,1 M1,2M0,2 M2,2 M3,2

M1,2M0,2 M2,2 M3,2

M1,3M0,3 M2,3 M3,3

M1,3M0,3 M2,3 M3,3

M

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Step 1: Matrix MultiplicationA Simple Host Version in C

M

N

P

WID

TH

WID

TH

WIDTH WIDTH

// Matrix multiplication on the (CPU) host in double precisionvoid MatrixMulOnHost(float* M, float* N, float* P, int Width){ for (int i = 0; i < Width; ++i) for (int j = 0; j < Width; ++j) { double sum = 0; for (int k = 0; k < Width; ++k) { double a = M[i * width + k]; double b = N[k * width + j]; sum += a * b; } P[i * Width + j] = sum; }}

i

k

k

j

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void MatrixMulOnDevice(float* M, float* N, float* P, int Width)

{ int size = Width * Width * sizeof(float); float* Md, Nd, Pd; …

1. // Allocate and Load M, N to device memory cudaMalloc(&Md, size); cudaMemcpy(Md, M, size, cudaMemcpyHostToDevice);

cudaMalloc(&Nd, size); cudaMemcpy(Nd, N, size, cudaMemcpyHostToDevice);

// Allocate P on the device cudaMalloc(&Pd, size);

Step 2: Input Matrix Data Transfer(Host-side Code)

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Step 3: Output Matrix Data Transfer(Host-side Code)

2. // Kernel invocation code – to be shown later …

3. // Read P from the device cudaMemcpy(P, Pd, size, cudaMemcpyDeviceToHost);

// Free device matrices cudaFree(Md); cudaFree(Nd); cudaFree (Pd); }

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Step 4: Kernel Function

// Matrix multiplication kernel – per thread code

__global__ void MatrixMulKernel(float* Md, float* Nd, float* Pd, int Width)

{ // Pvalue is used to store the element of the matrix // that is computed by the thread float Pvalue = 0;

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Nd

Md Pd

WID

TH

WID

TH

WIDTH WIDTH

Step 4: Kernel Function (cont.)

for (int k = 0; k < Width; ++k) { float Melement = Md[threadIdx.y*Width+k]; float Nelement = Nd[k*Width+threadIdx.x]; Pvalue += Melement * Nelement; }

Pd[threadIdx.y*Width+threadIdx.x] = Pvalue;}

ty

tx

ty

tx

k

k

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// Setup the execution configuration

dim3 dimGrid(1, 1); dim3 dimBlock(Width, Width);

// Launch the device computation threads! MatrixMulKernel<<<dimGrid, dimBlock>>>(Md, Nd, Pd, Width);

Step 5: Kernel Invocation(Host-side Code)

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Only One Thread Block Used

• One Block of threads compute matrix Pd

– Each thread computes one element of Pd

• Each thread– Loads a row of matrix Md– Loads a column of matrix Nd– Perform one multiply and

addition for each pair of Md and Nd elements

– Compute to off-chip memory access ratio close to 1:1 (not very high)

• Size of matrix limited by the number of threads allowed in a thread block

Grid 1

Block 1

3 2 5 4

2

4

2

6

48

Thread(2, 2)

WIDTH

Md Pd

Nd

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Step 7: Handling Arbitrary Sized Square Matrices

• Have each 2D thread block to compute a (TILE_WIDTH)2 sub-matrix (tile) of the result matrix– Each has (TILE_WIDTH)2 threads

• Generate a 2D Grid of (WIDTH/TILE_WIDTH)2 blocks

Md

Nd

Pd

WID

TH

WID

TH

WIDTH WIDTH

ty

tx

by

bx

You still need to put a loop around the kernel call for cases where WIDTH/TILE_WIDTH is greater than max grid size (64K)!

TILE_WIDTH

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Some Useful Information on Tools

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Compiling a CUDA Program

NVCC

C/C++ CUDAApplication

PTX to TargetCompiler

G80 … GPU

Target code

PTX CodeVirtual

Physical

CPU Code

• Parallel Thread eXecution (PTX)– Virtual Machine

and ISA– Programming

model– Execution

resources and state

float4 me = gx[gtid];me.x += me.y * me.z;

ld.global.v4.f32 {$f1,$f3,$f5,$f7}, [$r9+0];mad.f32 $f1, $f5, $f3, $f1;

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Compilation

• Any source file containing CUDA language extensions must be compiled with NVCC

• NVCC is a compiler driver– Works by invoking all the necessary tools and

compilers like cudacc, g++, cl, ...

• NVCC outputs:– C code (host CPU Code)

• Must then be compiled with the rest of the application using another tool

– PTX• Object code directly• Or, PTX source, interpreted at runtime

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Linking

• Any executable with CUDA code requires two dynamic libraries:– The CUDA runtime library (cudart)

– The CUDA core library (cuda)

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Debugging Using theDevice Emulation Mode

• An executable compiled in device emulation mode (nvcc -deviceemu) runs completely on the host using the CUDA runtime– No need of any device and CUDA driver– Each device thread is emulated with a host thread

• Running in device emulation mode, one can:– Use host native debug support (breakpoints, inspection, etc.)– Access any device-specific data from host code and vice-versa– Call any host function from device code (e.g. printf) and vice-

versa– Detect deadlock situations caused by improper usage of

__syncthreads

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Device Emulation Mode Pitfalls• Emulated device threads execute sequentially, so

simultaneous accesses of the same memory location by multiple threads could produce different results.

• Dereferencing device pointers on the host or host pointers on the device can produce correct results in device emulation mode, but will generate an error in device execution mode

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Floating Point

• Results of floating-point computations will slightly differ because of:– Different compiler outputs, instruction sets

– Use of extended precision for intermediate results• There are various options to force strict single precision on the host