1 computer system overview chapter 1 from: operating systems internals and design principles by...

51
1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

Upload: cathleen-mccoy

Post on 19-Jan-2016

222 views

Category:

Documents


2 download

TRANSCRIPT

Page 1: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

1

Computer System Overview

Chapter 1

From: Operating Systems Internals and Design Principlesby William Stallings

Page 2: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

2

Operating System

• Exploits the hardware resources of one or more processors

• Provides a set of services to system users

• Manages secondary memory and I/O devices

Page 3: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

3

Basic Elements

• Processor• Main Memory

– volatile– referred to as real memory or primary memory

• I/O modules– secondary memory devices– communications equipment– terminals

• System bus– communication among processors, memory, and

I/O modules

Page 4: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

4

Processor

• Two internal registers– Memory address register (MAR)

• Specifies the address for the next read or write

– Memory buffer register (MBR)• Contains data written into memory or receives

data read from memory

– I/O address register– I/O buffer register

Page 5: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

5

Top-Level Components

PC MAR

IR MBR

I/O AR

I/O BR

CPU Main Memory

SystemBus

I/O Module

•••

•••

•••

Buffers

Instruction

012

n - 2n - 1

Data

Data

Data

Data

Instruction

Instruction

Figure 1.1 Computer Components: Top-Level View

PC = Program counterIR = Instruction registerMAR = Memory address registerMBR = Memory buffer registerI/O AR = Input/output address registerI/O BR = Input/output buffer register

Executionunit

Page 6: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

6

Processor Registers

• User-visible registers– Enable programmer to minimize main-

memory references by optimizing register use

• Control and status registers– Used by processor to control operating of

the processor– Used by privileged operating-system

routines to control the execution of programs

Page 7: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

7

User-Visible Registers

• May be referenced by machine language• Available to all programs - application

programs and system programs• Types of registers

– Data – Address

• Index• Segment pointer• Stack pointer

Page 8: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

8

User-Visible Registers

• Address Registers– Index

• Involves adding an index to a base value to get an address

– Segment pointer• When memory is divided into segments,

memory is referenced by a segment and an offset

– Stack pointer• Points to top of stack

Page 9: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

9

Control and Status Registers

• Program Counter (PC)– Contains the address of an instruction to be fetched

• Instruction Register (IR)– Contains the instruction most recently fetched

• Program Status Word (PSW)– Condition codes

– Interrupt enable/disable

– Supervisor/user mode

Page 10: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

10

Control and Status Registers

• Condition Codes or Flags– Bits set by the processor hardware as a

result of operations– Examples

• Positive result

• Negative result

• Zero

• Overflow

Page 11: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

11

Instruction Execution

• Two steps– Processor reads instructions from memory

• Fetches

– Processor executes each instruction

Page 12: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

12

Instruction Cycle

Page 13: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

13

Instruction Fetch and Execute

• The processor fetches the instruction from memory

• Program counter (PC) holds address of the instruction to be fetched next

• Program counter is incremented after each fetch

Page 14: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

14

Instruction Register

• Fetched instruction is placed in the instruction register

• Categories– Processor-memory

• Transfer data between processor and memory

– Processor-I/O• Data transferred to or from a peripheral device

– Data processing• Arithmetic or logic operation on data

– Control• Alter sequence of execution

Page 15: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

15

Characteristics of a Hypothetical Machine

Page 16: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

16

Example of Program Execution

Page 17: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

17

Direct Memory Access (DMA)

• I/O exchanges occur directly with memory

• Processor grants I/O module authority to read from or write to memory

• Relieves the processor responsibility for the exchange

Page 18: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

18

Interrupts

• Interrupt the normal sequencing of the processor

• Most I/O devices are slower than the processor– Processor must pause to wait for device

Page 19: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

19

Classes of Interrupts

Page 20: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

20

Program Flow of Control Without Interrupts

Page 21: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

21

Program Flow of Control With Interrupts, Short I/O Wait

UserProgram

WRITE

WRITE

WRITE

I/OProgram

I/OCommand

InterruptHandler

END

1

2a

2b

3a

3b

4

5

(b) Interrupts; short I/O wait

Page 22: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

22

Program Flow of Control With Interrupts; Long I/O Wait

Page 23: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

23

Interrupt Handler

• Program to service a particular I/O device

• Generally part of the operating system

Page 24: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

24

Interrupts

• Suspends the normal sequence of execution

Page 25: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

25

Interrupt Cycle

Page 26: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

26

Interrupt Cycle

• Processor checks for interrupts

• If no interrupts fetch the next instruction for the current program

• If an interrupt is pending, suspend execution of the current program, and execute the interrupt-handler routine

Page 27: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

27

Timing Diagram Based on Short I/O Wait

Page 28: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

28

Timing Diagram Based on Short I/O Wait

Page 29: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

29

Simple Interrupt Processing

Page 30: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

30

Changes in Memory and Registers for an Interrupt

Page 31: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

31

Changes in Memory and Registers for an Interrupt

Page 32: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

32

Multiple Interrupts

• Disable interrupts while an interrupt is being processed

Page 33: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

33

Multiple Interrupts

• Define priorities for interrupts

Page 34: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

34

Multiple Interrupts

Page 35: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

35

Multiprogramming

• Processor has more than one program to execute

• The sequence the programs are executed depend on their relative priority and whether they are waiting for I/O

• After an interrupt handler completes, control may not return to the program that was executing at the time of the interrupt

Page 36: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

36

Memory Hierarchy

• Faster access time, greater cost per bit

• Greater capacity, smaller cost per bit

• Greater capacity, slower access speed

Page 37: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

37

Memory Hierarchy

Page 38: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

38

Going Down the Hierarchy

• Decreasing cost per bit

• Increasing capacity

• Increasing access time

• Decreasing frequency of access of the memory by the processor– Locality of reference

Page 39: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

39

Secondary Memory

• Nonvolatile

• Auxiliary memory

• Used to store program and data files

Page 40: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

40

Disk Cache

• A portion of main memory used as a buffer to temporarily to hold data for the disk

• Disk writes are clustered

• Some data written out may be referenced again. The data are retrieved rapidly from the software cache instead of slowly from disk

Page 41: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

41

Cache Memory

• Invisible to operating system

• Increase the speed of memory

• Processor speed is faster than memory speed

• Exploit the principle of locality

Page 42: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

42

Cache Memory

Page 43: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

43

Cache Memory

• Contains a copy of a portion of main memory

• Processor first checks cache

• If not found in cache, the block of memory containing the needed information is moved to the cache and delivered to the processor

Page 44: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

Cache/Main Memory SystemMemoryaddress

012

012

C - 1

3

2n - 1WordLength

Block Length(K Words)

Block(K words)

Block

LineNumberTag Block

(b) Main memory

(a) Cache

Figure 1.17 Cache/Main-Memory Structure

Page 45: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

45

Cache Read Operation

Page 46: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

46

Cache Design

• Cache size– Small caches have a significant impact on

performance

• Block size– The unit of data exchanged between cache and

main memory– Larger block size more hits until probability of

using newly fetched data becomes less than the probability of reusing data that have to be moved out of cache

Page 47: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

47

Cache Design

• Mapping function– Determines which cache location the block

will occupy

• Replacement algorithm– Determines which block to replace– Least-Recently-Used (LRU) algorithm

Page 48: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

48

Cache Design

• Write policy– When the memory write operation takes

place– Can occur every time block is updated– Can occur only when block is replaced

• Minimizes memory write operations

• Leaves main memory in an obsolete state

Page 49: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

49

Programmed I/O

• I/O module performs the action, not the processor

• Sets appropriate bits in the I/O status register

• No interrupts occur• Processor checks status until

operation is complete

Page 50: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

50

Interrupt-Driven I/O

• Processor is interrupted when I/O module ready to exchange data

• Processor saves context of program executing and begins executing interrupt-handler

• No needless waiting

• Consumes a lot of processor time because every word read or written passes through the processor

Page 51: 1 Computer System Overview Chapter 1 From: Operating Systems Internals and Design Principles by William Stallings

51

Direct Memory Access

• Transfers a block of data directly to or from memory

• An interrupt is sent when the transfer is complete

• Processor continues with other work