1 introduction chapter 1. 2 key ideas many failed systems were abandoned because analysts tried to...

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1 Introduction Chapter 1

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1

Introduction

Chapter 1

2

Key Ideas

Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization.

The primarily goal is to create value for the organization.

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Key Ideas

The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas.

It is important to understand and develop through practice the skills needed to successfully design and implement new information systems.

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THE SYSTEMS DEVELOPMENT LIFE

CYCLE

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Major Attributes of the Lifecycle

The projectMoves systematically through phases where each phase has a standard set of outputsProduces project deliverablesUses deliverables in implementationResults in actual information systemUses gradual refinement

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Project Phases

PlanningWhy build the system?

AnalysisWho, what, when, where will the system be?

DesignHow will the system work?

ImplementationSystem delivery

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A “Simple” Process for Making Lunch

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Identifying business value

Analyze feasibilityTechnical feasibility (Can we do?)

Economic feasibility (Can it provides value?)

Organizational feasibility (Will it be used?)

Develop work plan

Staff the project

Control and direct project

Planning

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Analysis

Information gathering

Process modeling

Data modeling

Analysis

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Physical design

Architectural design

Interface design

Database and file design

Program design

Design

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Construction

Installation

Implementation

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Processes and Deliverables

Process Product

Planning

Analysis

Design

Implementation

Project Plan

System Proposal

System Specification

New System and Maintenance

Plan

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THE EVOLUTION OF SYSTEM DEVELOPMENT

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What Is a Methodology?

A formalized approach or series of steps

Writing code without a well-thought-out system request may work for small programs, but rarely works for large ones.

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Structured Design

Projects move methodically from one to the next step

Generally, a step is finished before the next one begins

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Waterfall Development Method

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Pros and Cons of the Waterfall Method

Pros Cons

Identifies systems requirements long before programming begins

Design must be specified on paper before programming begins

Long time between system proposal and delivery of new system

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Alternatives to the SDLC

Rapid Application Development (RAD)

Phased Development

Prototyping

Throw-Away Prototyping

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Rapid Application Development

Critical elementsCASE tools

JAD sessions

Fourth generation/visualization programming languages

Code generators

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Rapid Application Development Categories

Phased developmentA series of versions

PrototypingSystem prototyping

Throw-away prototypingDesign prototyping

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How Prototyping Works

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Throwaway Prototyping

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Object-Oriented Analysis and Design

Attempts to balance emphasis on data and process

Uses Unified Modeling Language (UML) for diagramming

Use-case Driven

Architecture Centric

Iterative and Incremental

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BASIC CHARACTERISTICS OF OBJECT-ORIENTED

SYSTEMS

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Key Elements

Classes -- template to define objects

Instances -- specific examples of class members

Objects -- building block of the system

Attributes -- describe data aspects of the object

Methods -- the processes the object can perform

Messages -- instructions sent to or received from other objects

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A Class and Its Objects

PATIENT

-Name-Birthdate-Phone Number+Insert ()()+Delete ()()

PATIENT 1: TOP PACKAGE: PATIENT

-Name = Teresa Marks-Birthdate = March 16, 1975-Phone number = 314-997-3456

PATIENT 2: TOP PACKAGE: PATIENT

-Name = Mel Bourne-Birthdate = May 11, 1965-Phone number = 314-997-3219

Attributes

Methods

Class

Instantiated Objects of the Class

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The Key to Reusability

Information hiding is the principle that only information required to use the object is available outside the object

Encapsulation is the mechanism that combines data and processes in a single object

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Class Hierarchy

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Inheritance

Abstract Class

Concrete Class

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Polymorphism

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OBJECT-ORIENTED ANALYSIS AND DESIGN

USING UML

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UML

The full UML provides 9 separate diagramming techniques

Structure Diagrams

• Class Diagram, Object Diagram

• Package Diagram, Deployment Diagram

• Component Diagram

Behavioral Diagrams

• Activity Diagram, Sequence Diagram

• Use Case Diagram, Interaction Diagram

• State Machine

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PROJECT TEAM ROLES AND SKILLS

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Information Systems Roles

Business analyst

System analyst

Infrastructure analyst

Change management analyst

Project manager