1 marvel electronics and home entertainment e-commerce system final status report april 12, 2005...

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1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Page 1: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

1

Marvel Electronics and Home Entertainment

e-Commerce System

Final Status ReportApril 12, 2005 (Tuesday)

Page 2: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Business Objectives

Convert our e-Business mind share to market share.

Increase our technology leadership, strengthen our brand, grow our business.

Lead in creating the future of e-Business. Become the premier marketing and sales

company in our industry. Attract, motivate and retain the best talent in

our industry. Transform MEHE into the premier e-

Business.

Page 3: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Project Objectives

Provide faster response to customer needs across all segments

Allow product configure-to-order and profit multipliers.

Aligning Development, Integration and Deployment Plans.

Reduce overhead and costs by developing a real-time inventory control system.

Page 4: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Project Scope

Process Scope Sales Promotions and Marketing Strategies Order Processing Job Application and Applicant Selection Real-Time Support (24/7) Inventory Control System [Delayed to v2.0]

Geographic Scope Current plan: implement for United States only.

Potential Geographic Scope Extend to EMEA, Asia, Canada and Latin America

Time Scope 4Q2005

Page 5: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Project Timeline(projected phase completion dates)

14 Apr 2005 – Inception (Modeling, Requirements)

17 Jun 2005 – Elaboration (Architecture, Analysis and Design)

Construction17 Jul 2005 – Beta Release30 Sep 2005 – Product Release

01 Oct 2005 – Transition (Production)

Page 6: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Project Approach

Used Brainstorming, Interviewing, Research, Storyboarding and Input Document Analysis to generate customer wants and needs.

Categorized customer wants and needs into major features. Also generated Business Use Case Diagram (BUCD) and Data Flow Diagram (DFD). [VISION DOCUMENT]

From BUCD and DFD, generated use cases (function requirements), non-functional requirements, and design constraints. Also generated high-level test cases. [SRS]

Page 7: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Deliverables

Revised Vision Document Software Requirements Specification

(including Supplemental Specification, Design Constraints, and Requirements Traceability Matrix)

Test Plan (including Test Guidance) Software Development Plan (including

Requirements Management Process)

Page 8: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Risk Assessment

“Feature Creep” Aggressive Schedule Available Technology Development Team Skill Level Personnel Availability

Page 9: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Recommended Next Steps

Assuming MEHE internal development

Assign Project Manager, System Architect, QE Lead and SQA Engineer

Assemble Development and Testing Teams

Conduct Architectural Interviews to scope the work and refine schedule

Page 10: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Special Topic - Main

UnderstandingUser NeedsQuality Measures

for Requirements

Page 11: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Special Topic – User Needs

Functional RequirementsWhat does the customer really want?User Needs are categorized into

Features

Non-Functional RequirementsIdentify system requirements that

cannot be tied to a Feature

Page 12: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Special Topic –Quality Measures

Non-Functional Requirements“Goodness” Requirements, such as

Reliability, Availability, Usability, Maintainability, and Performance

Quantification (Moving from Abstract to Concrete)

Page 13: 1 Marvel Electronics and Home Entertainment e-Commerce System Final Status Report April 12, 2005 (Tuesday)

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Course Feedback

Re-enforces that in business, determining “What to Build” is usually more important than “How to Build”

Project was very practical and realistic, including the tight deadlines

Real-world examples helped re-enforce the concepts

Follow-up course would be interesting, where we take our requirements, and perform the analysis and design