1 © netskills quality internet training, university of newcastle flash 8: animation techniques ©...
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1 © Netskills Quality Internet Training, University of Newcastle
Flash 8:Animation Techniques
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TopicsAnimation in Flash
Frames and Keyframes
Types of animation Frame-by-frame animation Tweened animation
Controlling animation Special-purpose layers Shape hints
Movie-clipsAuthoring aids for animation
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Flash AnimationObjects exist in space and time
Frames represent time graphically
Keyframes Designate key changes e.g. object position at start/end of animation
Frames Inherit content of previous keyframe Specify time interval between changes
Changes during animation can be: Made manually (keyframing) Generated automatically by Flash (tweened)
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Keyframing AnimationManual changes in object shape/position
Each change made on separate keyframe
May be required for some animations Fine control over changes
Difficult to create smooth transitionsTime-consumingMay slow movie playback
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Tweened AnimationManual changes on two keyframes
Difference between keyframes is interpolated Changes in object position / shape
Quick and simpleMaintains small file sizeFlash creates smooth transitionsNot appropriate for all animations
Less control than frame-by-frame animation
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Tweened Animation: MotionAnimate motion between two points
Keyframes define start/end positions Motion tween generates intermediate positions
Motion can be controlled Follow a motion guide Rotate, ease, scale…
Only for symbols & groups Not simple shapes
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Tweened Animation: Shape ‘Morph’ one simple shape into another
Keyframes define start/end shapes Shape tween generates intermediate shapes
Refine morphing with shape hints Multiple hints give smoother transition
Only for simple shapes Not for symbols or groups
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Movie-clipsMovie clips are a type of library symbol
Reusable, animated content Instances can have different properties
Separate movie within the main movie Has own timeline that can contain any object Animation is independent of main timeline Can use an unlimited number of movie-clips
Properties manipulated through ActionScript e.g. play/stop, hide, rotate, scale…
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Animation AidsCreating animation
Onion skin View object on a series of tweened frames
Edit multiple frames Modify object on multiple frames Reposition, resize, etc.
Controlling animation Motion guides Shape Hints Mask layers
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SummaryFlash Animation can be:
Generated automatically (simpler) Created manually (if need more control) Combine approaches as appropriate
Movie clips Allow independent animations to run in movies Required for interactivity
Special purpose layers Control and refine animation
Features to aid production of animation e.g. Onion skin view