1. plan : 1. input–output channels 2. human memory 3. thinking: reasoning and problem solving 4....

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Chapter 1 The human 1

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Chapter 1

The human

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Plan: 1. Input–output channels

2. Human memory

3. Thinking: reasoning and problem solving

4. Emotion

5. Individual differences

6. Psychology and the design of interactive

systems

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A person’s interaction with the outside world

occurs through information being received and

sent: input and output.

In an interaction with a computer the user

receives information that is output by the

computer, and responds by providing input to the

computer .

the user’s output becomes the computer’s input

and vice versa.

1 .INPUT–OUTPUT CHANNELS

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• Input in the human occurs mainly through the senses

and output through the motor control of the effectors.

• There are five major senses: sight, hearing, touch, taste

and smell. Of these, the first three are the most

important to HCI.

Taste and smell do not currently play a significant role

in HCI

1. INPUT–OUTPUT CHANNELS

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• Similarly there are a number of effectors,

including the limbs, fingers, eyes, head and

vocal system.

• In the interaction with the computer, the

fingers play the primary role, through typing

or mouse control, with some use of voice, and

eye, head and body position.

1 .INPUT–OUTPUT CHANNELS

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1. Vision :

Human vision is a highly complex activity with a range of

physical and perceptual limitations, yet it is the primary

source of information for the average person.

Vision begins with light.

The eye is a mechanism for receiving light and

transforming it into electrical energy.

Light is reflected from objects in the world and their

image is focused upside down on the back of the eye.

The receptors in the eye transform it into electrical signals

which are passed to the brain.

INPUT–OUTPUT CHANNELS

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2. Hearing :

• The sense of hearing is often considered secondary

to sight, but we tend to underestimate the amount of

information that we receive through our ears.

• The auditory system can convey a lot of information

about our environment. It begins with vibrations in

the air or sound waves. The ear receives these

vibrations and transmits them, through various

stages, to the auditory nerves.

INPUT–OUTPUT CHANNELS

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• The auditory system performs some

filtering of the sounds received, allowing

us to ignore background noise and

concentrate on important information.

We are selective in our hearing.

INPUT–OUTPUT CHANNELS

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3. Touch :

The third and last of the senses that we will

consider is touch.

Although this sense is often viewed as less

important than sight or hearing, we can’t imagine

life without it. Touch provides us with vital

information about our environment.

The apparatus of touch differs from that of sight

and hearing in that it is not localized.

1 .INPUT–OUTPUT CHANNELS

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We receive stimuli through the skin. The skin

contains three types of sensory receptor:

thermoreceptors respond to heat and cold,

nociceptors respond to intense pressure,

heat and pain.

mechanoreceptors respond to pressure.

It is the last of these that we are concerned with

in relation to human–computer interaction.

1 .INPUT–OUTPUT CHANNELS

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Memory refers to the processes that are

used to acquire, store, retain and later

retrieve information.

There are three major processes involved

in memory: encoding, storage, and

retrieval .

2 .HUMAN MEMORY

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In order to form new memories, information must

be changed into a usable form, which occurs

through the process known as encoding.

Once information has been successfully encoded,

it must be stored in memory for later use.

The retrieval process allows us to bring stored

memories into conscious awareness.

2 .HUMAN MEMORY

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there are three types of memory or memory function:

2 .HUMAN MEMORY

Sensory Memory

Short-Term memory

Long-Term memory

Human memory

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1. Sensory Memory :

Sensory memory is the earliest stage of memory.

During this stage, sensory information from the

environment is stored for a very brief period of

time, generally for no longer than a half-second

for visual information and 3 or 4 seconds for

auditory information.

2.HUMAN MEMORY

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2. Short-Time Memory :

• Short-time memory, also known as active

memory, is the information we are currently

aware of or thinking about.

•Most of the information stored in active

memory will be kept for approximately 20 to

30 seconds.

2. HUMAN MEMORY

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3. Long-Time Memory :

• Long-time memory is intended for the long-

term storage of information.

• Here we store factual information, experiential

knowledge, procedural rules of behavior….

in fact, everything that we ‘know’.

2 .HUMAN MEMORY

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• Some of this information is fairly easy to recall,

while other memories are much more difficult to

access.

• the information can remain in long term memory

indefinitely.

2 .HUMAN MEMORY

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Thinking can require different amounts of

knowledge. Some thinking activities are very

directed and the knowledge required is

constrained. Others require vast

amounts of knowledge from different domains.

There are two categories of thinking:

Reasoning

Problem solving.

3 .THINKING: REASONING AND PROBLEM SOLVING

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1. Reasoning :

• Reasoning  is the capacity for a person to make

sense of things to establish & verify facts, To

rationally work through data, information, facts,

and beliefs.  It is the process of forming

conclusions and judgments from facts or premises.

• There are two main types of reasoning:

Deductive reasoning

Inductive reasoning

3 .THINKING: REASONING AND PROBLEM SOLVING

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We use each of these types of reasoning in

everyday life, but they differ in significant ways.

Deductive reasoning:

Deductive reasoning derives the logically

necessary conclusion from the given

premises. For example,

3 .THINKING: REASONING AND PROBLEM SOLVING

If it is Friday then she will go to

work

It is Friday

Therefore she will go to work.

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inductive reasoning:

Inductive reasoning uses analogies,

examples, observations, and experiences to

form conclusive propositions. For example:

3 .THINKING: REASONING AND PROBLEM SOLVING

if every elephant we have ever seen has

a trunk,

we infer that all elephants have trunks

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2. Problem solving:

If reasoning is a means of inferring new

information from what is already known, problem

solving is the process of finding a solution to an

unfamiliar task, using the knowledge we have.

Human problem solving is characterized by the

ability to adapt the information we have to deal

with new situations.

3 .THINKING: REASONING AND PROBLEM SOLVING

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There are a number of different views of how peoplesolve problems:

Gestalt theory : Max Wertheimer considered thinking

to happen in two ways: productive and reproductive.

Productive thinking  is a quick insightful unplanned

response to situations and environmental interaction.

Reproductive thinking is solving a problem with

previous experiences and what is already known.

3 .THINKING: REASONING AND PROBLEM SOLVING

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Problem space theory :

• In this theory, people solve problems by

searching in a problem space. The problem

space consists of the initial (current) state,

the goal state, and all possible states in

between.

• The actions that people take in order to

move from one state to another are known

as operators.

3 .THINKING: REASONING AND PROBLEM SOLVING

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Our emotional response to situations affects how we

perform.

For example, positive emotions enable us to think

more creatively, to solve complex problems, whereas

negative emotion pushes us into narrow, focussed

thinking.

A problem that may be easy to solve when we are

relaxed, will become difficult if we are frustrated or

afraid.

4 .EMOTION

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All the points that we discussed apply to the majority

of people.

Not with standing this, we should remember that,

although we share processes in common, humans,

and therefore users, are not all the same.

We should be aware of individual differences so that

we can account for them as far as possible within our

designs.

5 .INDIVIDUAL DIFFERENCES

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These differences may be long term, such as

sex, physical capabilities and intellectual

capabilities. Others are shorter term and

include the effect of stress

or fatigue on the user.

Still others change through time, such as age.

5 .INDIVIDUAL DIFFERENCES

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Interaction at the interface is largely a cognitive process

For effective design can apply knowledge of cognitive psychology

Need to understand which aspects are important & relevant to interface design

Can provide information about what the user can and cannot do

Help explain why uses experience problems with particular interaction /design aspects

Must remember computers are not used in isolation

5 .PSYCHOLOGY AND THE DESIGN OF INTERACTIVE SYSTEMS

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Principles and results from research in

psychology have been distilled into guidelines for

design (( التوجيهية models to support design ,المبادئ

(( تصميم لدعم and techniques for evaluating نماذج

design (( التصميم لتقييم .تقنيات

5 .PSYCHOLOGY AND THE DESIGN OF INTERACTIVE SYSTEMS