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1 Why Do People Why Do People Play Video Games? Play Video Games? Basic Concepts: Goals Stages Real-Time Interaction Facilitating Community

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Page 1: 1 Why Do People Play Video Games? Basic Concepts: Goals Stages Real-Time Interaction Facilitating Community

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Why Do People Why Do People Play Video Games?Play Video Games?

Basic Concepts:

• Goals

• Stages

• Real-Time Interaction

• Facilitating Community

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Audience and DemographicsAudience and Demographics

• What good are demographics?

• Are they always accurate?

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Audience and Demographics: Audience and Demographics: ESA Survey ResultsESA Survey Results

(Entertainment Software Association)

• Provides broad brushstrokes

• Snapshots of a particular place and period of time

• What information stands out?– 50% of all Americans play games

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Audience and Demographics: Audience and Demographics: ESRB ESRB (Entertainment Software Rating Board)(Entertainment Software Rating Board)

• EC (Early Childhood)

• E (Everyone)

• E10+ (Everyone 10+)

• T (Teen)

• M (Mature)

• AO (Adults Only)

• 32 different “Content Descriptors”

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Audience and Demographics: Audience and Demographics: ESRB 2003 StatisticsESRB 2003 Statistics

• 57% of games received an E rating

• 32% of games received a T rating

• 10% of games received an M rating

• 1% received an EC rating

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Audience and Demographics: Audience and Demographics: ESRB 2003 Statistics (2)ESRB 2003 Statistics (2)

• 70% of best-selling console games were E or T rated

• 90% of best-selling PC games were E or T rated

• Buying habits or development habits?

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: Night Trap, Sega (1992)

• Legal Issues: Mortal Combat

• 1994 Congress Acts (ESRB)

• School Violence & Video Games.

• Dave Grossman (Stop Teaching Our Kids to Kill). (1999)

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Societal Reaction to GamesSocietal Reaction to Games

• Misleading perception of games as being child’s play

• Violence in video games drawing parental attention

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: Night Trap (1992)– Undue attention given quality of the game– Content comparable to a B-grade slasher

movie– Misleading press reports about the player’s

role

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: Mortal Kombat (1992)– Featured quasi-realistic violence– Virtual gouts of blood– Home release drew attention where the

arcade release was largely ignored

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: 1993 Senate hearings– Industry was called to the carpet– Threatened with government regulation– Created a 12-point plan for self-regulation– Birth of the ESRB

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: Doom (1994) and the 1999 Columbine Massacre– Shooters were known to play (customized

version of) Doom– Lawsuits were initiated against the industry,

but eventually dropped

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Societal Reaction to GamesSocietal Reaction to Games

• Legal Issues: Grand Theft Auto: Vice City– Haitian-American Rights Groups protest game

content, launch Federal case– Rockstar Games changes game content– Lawsuit moved to Florida courts in hopes of a

stringent ruling

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Societal Reaction to GamesSocietal Reaction to Games

• Games and Youth Violence– Current studies on games and youth violence

are not flawed and not definitive.– Correlation not Causation.– How does one define “violence” in the context

of video games?

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Societal Reaction to GamesSocietal Reaction to Games

• Root of All Evil, or Good, Old-Fashioned Fun?– Games are seen as meaningless fun– Games are also seen as a troubling source of

youth violence– Are these views contradictory?– Self regulation sufficient?

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Cultural IssuesCultural Issues

• Worst…Stereotype…Ever– Shadow Warrior (1997) lampooned Asian

cultures and stereotypes.– Japanese-American community wasn’t amused.– Risk of offending market.

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Cultural Issues:Cultural Issues:Foreign DiplomacyForeign Diplomacy

• Germany– The Index – List of banned games– Partial list of controversial elements

• Nazi Iconography• Red Blood• Extreme violence

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Cultural Issues:Cultural Issues:Foreign DiplomacyForeign Diplomacy

• China– Controversial elements

• Changing Historical Facts• Recognizing the sovereignty of disputed territories

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Cultural Issues:Cultural Issues:Foreign DiplomacyForeign Diplomacy

• Japan– Controversial elements

• Sex• Violence

– Surprisingly, not controversial• EA’s Medal of Honor: Rising Sun, a game that

depicted the Pacific campaign in WWII

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Cultural Issues:Cultural Issues:Cultural AcceptanceCultural Acceptance

• The rules are . . . there are no rules– Violence and sex may lead to a game being

banned– . . . Or they may not– Past bans may be the only accurate predictor

of what game types are truly objectionable to a specific culture

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Society Within Games:Society Within Games:Online BehaviorOnline Behavior

• The Good– Everquest Weddings

• The Bad– Addictive properties– Online rivalries becoming offline rivalries– Can games contribute to erratic offline behaviors?

• The Ugly– Disinhibition and deindividuation occur because of

perceived anonymity. – Hate crimes.– Trolling, Lulz.

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Society Within GamesSociety Within Games

• Tools– Moderators– Communication tools– Fan sites to discuss game play and

community outside of the game