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  • 8/11/2019 10 Greatest Talkative Gaming Villains - GameBasin.com

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    10 Greatest Talkative Gaming

    Villains

    http://www.gamebasin.com/news/10-greatest-talkative-gaming-villains

    Thingsweremucheasierforheroesbackintheday.Videogamevillainsofyearsgonebywould

    showupfleetinglyintheintroduction,normallytokidnapthenearestdamsel,andthenswagger

    backto

    their

    Secret

    Lair

    until

    the

    final

    showdown.

    Todays

    evil

    doers,

    on

    the

    other

    hand,

    just

    cant

    helpthemselvestheyprovideaconstantcommentaryontheprotagonistsprogress,dispensing

    taunts and insults like your earpiece is their personal Twitter feed. Sometimes this can be

    downrightannoying,buttherearevillainswhosebarbsaresobiting,theirputdownssoperfectly

    delivered,thatitsanabsolutepleasuretobegoadedbythem.Alongthewaytheygiveusinsights

    intotheirpointofviewandremindusofjustwhytheyshouldbehated,fearedorthrottledatthe

    earliestopportunity.Herearetenofthegreatestexamplesofvillainswhojustcouldntkeeptheir

    mouthsshut

    10. The Voice Of The Agency Crackdown

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    As one of Crackdowns superhuman soldiers, the authoritarian gruffness of the Agencys

    mysteriousdirector is theonly friendlyvoiceyoullhearwhileyoureroamingPacificCity.Hell

    deliveryourmissionbriefings,pointoutnearbylandmarksandglowwithprideasyousnagmore

    agility orbs to become an evergreater killingmachine. As an obedient agent, its possible to

    eliminateeverylastneerdowellwithouttheslightestinklingthatanythingsamiss.TheDirectors

    villainousintentionsandyourunwittingparticipationintheAgencysmasterplanareonlyrevealed

    attheendofthegamePacificCityisnowsosickofchaos,theyllgratefullyaaccepttotalitarian

    government.Stepoutoflineonyourmission,however,andyoullgetasneakpeekattheDirectors

    brutalregime.Whileaminimallevelofcollateraldamageisscornfullytolerated(nailingapassing

    miscreanttoatruckandtossingitintothesea,forexample),continualmisbehaviourwillseewave

    afterwaveofAgencyPeacekeeperssentagainstyou.Giventhatyoureacyberneticjuggernaut,its

    easytoseewhatlittlevaluetheDirectorreallyplacesonthelivesofhissubordinates.Evenso,life

    asasupersoldierjustwouldntbethesamewithouthim.

    9. Macbeth Train Engineer Starfox 64

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    VoiceactinginNintendogamesisararetreateventoday,sotherevelationthatStarfox64(known

    as LylatWars in theUK)would be supplementing its character banterwith real voiceswas a

    pleasantsurprise.The internalsquabblingof theStarFoxteammayhaveadded to thegames

    cinematic feel,but its theenemypilots chiming inover the intercom thatmake for themost

    memorableexchanges.StepforwardMacbethTrainEngineer;thenamelesscontrollerofatrain

    thatsdeliveringweapons toasupplydepot inoneof thegamesmostmemorablesequences.

    GroundedinhisLandmastertank,FoxandtheEngineerfindthemselvesinabreakneckraceacross

    thesurfaceoftheplanet.TheEngineersaconfident,evencockynemesis.Herecomethelittle

    hyenasnow!hedrawls,counteringFoxseverymovewithtaciturninstructions.Detatchtherear

    veehicle!Steponthegas!Only inhisfinalmomentseithercrushedunderhisownrobotor

    thunderinghelplesslyintothedepot,dependingontheplayersactionsdoestheEngineerfinally

    losehiscool.NotevenAndrossgetsasmuchscreentimeasthisbaddie,letalonetwouniquedeath

    scenestheMacbethTrainsequence,withitssignaturevillain,remainsaclassicStarfoxencounter.

    8. Mr Scratch Alan Wake

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    IntroducedonlybrieflyattheendofAlanWake,Mr.ScratchreturnedinAmericanNightmare,the

    gamesdigitalsequel,toprovideAlanwithasadisticcounterpart.AsWakesshadowydoppleganger,

    Mr.ScratchoccasionallyappearsinpersonusuallyaccompaniedbycrowdsoftheTakenbut

    his most memorable and disturbing scenes take place on the many televisions the player

    encountersontheirtravels.Mr.ScratchtakesoverTVtogoadAlandirectly,oftenthreateninghim

    andhiswifeAliceandusuallytorturingoneofthe localresidents.Alanshelplesstostopthese

    senseless acts of violence and while the players free to walk away, Scratchs intensity and

    unpredictableactionsnormallymakeforcompelling,ifhorrific,viewing.Astobeexpectedfroma

    seriesrifewiththeambiguityandsymbolismofgothichorror,muchaboutMr.Scratchremains

    unknown.ItssuggestedthathestheembodimentofthemaliciousgossipthatresultedfromAlans

    travelsthroughthetownofBrightFalls;atownwherestoriescometolife.Withhisdefeatatthe

    endofAmericanNightmareandRemedynowbusywithotherprojects,itseemsunlikelythatMr.

    Scratchwillreturn. Ifyourethesorttoget freakedoutbyhorrorgames,thatmightbe forthe

    best

    7. Dr. Wallace Breen Half Life 2

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    WelcometoCity17. Itssaferhere.Aquickglancearoundthe looming fencesandcrumbling

    wallsofthestationinwhichGordonFreemanfindshimself,nottomentionthebelligerentattitudes

    oftheeverpresentOverwatchforces,isallittakestounderstandWallaceBreenhesaliar.And,

    as youll come to discover after a reunion with your old colleague Eli Vance, a traitor. Its

    questionablewhetherBreenscollaborationwiththeCombine,thealienempirethatpresideover

    EarthinHalfLife2,canbejustifiedasbetterthantheunspokenalternative.Whileadialoguewith

    theeternallymuteFreemanisntapossibilityBreensaconsistentpresence,issuingwarningsand

    givingproclamationsasyoujourneytowardstheCombinesCitadel.HisrhetoricshiftsasGordon

    meetsupwiththeresistance,hispacifyingspeechesandpropagandagivingwaytothreatsand,

    eventually,pleadingwithGordondirectly.Likeallgoodvillains,Breenseemstobelievehisactions

    arejustified,thoughashisholdoverEarthweakenshesrevealedasacowardwhosultimately

    discardedbyhismasters.Whilehesafairlystraightlacedantagonistcomparedtoothersonthis

    list,DoctorBreenisaplausible,andthuschilling,portrayalofhowmanyrealworldleadersmight

    behaveinsimilarcircumstances.

    6. Hades Kid Icarus: Uprising

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    Makenomistake,the3DSrebirthofKid Icarus isaverychattygame indeed,andalmostevery

    charactergetstheirshareofoneliners.Whilethenewlyrevived(andunexpectedlysultry)Medusa

    is initially established as the villain of the piece, her antics are merely a distraction for the

    wonderfullyhammyGodoftheUnderworldhimself,Hades.Hesanomnipresentcharacterfrom

    themomentofhisreveal,whether itsmockingPitseffortstodefeathimorforgingagrudging

    alliance to repel an unexpected alien invasion. Flamboyant and melodramatic, Hades flirty

    personalityandpenchantforinsultingnicknamesbeliethedangerheposeswithasingleattack,

    hedestroystheThreeSacredTreasurestheplayersspentalargeportionofthegamecollecting.

    ItsthecombinationofcasualwhimsyandextremepowerthatmakeshimevocativeofDisneys

    morerecentvillains(thoughhesnotasdownplayedasJamesWoodsHades)andhelpskeephis

    character fromdescending intosilliness.EvenwhenheandPit faceofdirectly,helloftenstart

    anotherroundofbanteronlytocuthimselfoffmidsentenceto launchadevastatingattack.

    Hades also has the distinction of being one of the few villains who, having devoured the

    unfortunatePit,continuestochatwithhimandeventhreatenstopunishhimfurtherby,er,letting

    naturetakeitscourse.No,Hades!BadGod!

    5. Atlas Bioshock

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    Atlas,thepseudonymofunderseasmugglerFrankFontaine,isanothervillainfirstintroducedas

    youronlyally inahostileworld.AsthemysteriousJack,theplayerisdraggedintotheundersea

    dystopiaofRaptureandbecomesaninadvertentpawninthepowerstrugglethattoppledthecity.

    AdoptinganIrishbroguetofurtherdisguisehistrueidentityandusingtheplightofhisfictional

    familyasleverage,AtlasquiteliterallydirectstheplayerastheywanderthroughRapturesdripping

    corridors,explainingthecitysunusualecosystemsandactingbothassaviourandtourguide.After

    hisduplicityislaidbareinBioshocksinfamousrevealhisradiogoessadlysilentwhentheplayer

    encountersFontaineinpersonhessuccumbedtothelureofhisowncontrabandandhishulking

    formmakesforafinalbossfightthatshighonexplosionsbutlowonexposition.Atlasisthedriving

    forceofBioshock;heengineersJacksdescentintoRaptureanduseshimlikeapuppetagainstthe

    citysarchitect,AndrewRyan.Whileitsashamethathelargelydisappearsinthegamesfinalact,

    Fontainesduplicitousplanandtheensuingplottwistensureheremainsoneofgamingsmost

    memorablevillains.

    4. Zinyak Saints Row IV

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    SaintsRow IV is, to all intents andpurposes, set in theMatrix. Yes, Steelport itself is a fairly

    shamelessrehashofacityfromthepreviousgame,buttheSaintsvirtualincarcerationhasone

    bigcomedicadvantage itallows forthepersistentpresenceof thegameschiefvillain,alien

    overlordZinyak.HemightlooklikearefugeefromaDukeNukemgame,butZinyakdidntgettobe

    headofanextraterrestrialempirewithoutanappreciationforthefinerthingsinlife.Culturedand

    urbane,whenZinyaksnotbuttingheadswithTheBossof theSaints,hespresentinghisown

    classicalmusicshow(including lengthyreadingsfromhisfavourite literature)orbuildingatime

    machinesothathecankidnapJaneAusten.ItsafarcryfromhisoriginsasacheapgaghadEnter

    theDominatrixbeenreleasedasSaintsRowIIIDLC,aswasoriginallyintended,Zinyakwouldhave

    beenlittlemorethanacomicallyeasybossfight.Instead,hesthepersonificationofSaintsRows

    evolutionasurprisinglylovablevillainforasurprisinglyloveablefranchise.

    3. SHODAN System Shock 2

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    WhilesheprovidedanunnervingandimplacablevillainthroughoutthefirstSystemShock,many

    fans point to SHODANs revival in System Shock 2 as being her finest performance. A

    megalomaniacalAIcapableoftakingoverentireshipsorstarbases,SHODANspresence inthe

    sequelisinitiallyhiddenfromtheplayer,althoughitmighthavecomeasmoreofasurprisehad

    herfacenotbeenonthebox.SHODANhastwodistinguishingfeatures:herevidentsuperiority

    complex,whichpeppersherhuman interactions withphrases likeinsectandspeck,andher

    marvellouslydiscordantvoice.Despitehavingnophysicalexistencebeyondthetechnologyshecan

    usurp,shesalwaysonhandtoberateandmocktheplayer,aswellasorchestratingmanyofthe

    gamesevents.Thenotionofaroguecomputerwithdelusionsofgrandeurishardlynewtoeither

    science fictionorvideogames,butSHODANspopularityhasendured.This is largely thanks to

    someremarkablewritingcoupledwithexcellentsounddesignthatusessuddenshiftsinpitchor

    singsong timing tomakeeven familiar sentencesengaging.Even ifyoudont shareSHODANs

    beliefinherowndivinity,itseasytomissnothavingheraround.

    2. The Narrator The Stanley Parable

    All of his coworkerswere gone. Thus begins the story of The Stanley Parable. Its a simple

    adventurespun

    by

    apleasingly

    deadpan

    narrator

    except,

    of

    course,

    its

    also

    agame.

    The

    NarratortellsyouthatStanleypickedtheleftdoor,sobeingtheinquisitivegamerthatyouare,you

    naturallyheadrightjusttoseewhatwillhappen.Unfortunately,theNarratortakesthispersonally.

    SometimestheNarratorisntavillainatall.Ifyoufollowhisstorylikehewants,hedoesnthaveto

    be.Startimposingyourfreewilluponthenarrative,however,andthingshavethepotentialtoget

    ugly.SometimestheNarratorwillscoldStanley;makeadifferentchoiceandhemightrecognise

    youasanagentoffreewillandpleadwithyoudirectlytoleavehisstoryalone.Anothercascade

    ofconsequencesmighthaveyoubothequallylostandbewildered,trappedinsomeoneelsestale.

    Whicheverpathyoupick,though,theNarratorremainsutterlyhilariousbyturnsexasperated,

    petulant,panicked,remorseful,confusedordownrighthomicidal.Youllshatterhisstoryoverand

    overjust

    to

    hear

    the

    withering

    scorn

    as

    he

    picks

    up

    the

    pieces.

    Its

    clear

    from

    the

    chaos

    your

    choices

    create,andtheinsistenceyouhaveonbreakingthingsrepeatedlyforyourownamusement,that

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    theNarratorseesyouverymuchasthevillainandnottheotherwayaround.Sometimes,youll

    findwaystoprovehimright.

    1. GLaDOS Portal

    The number one spot on this list could be reserved for none other than the manipulative,

    narcissisticGlaDOS.WhilesheclearlyowesahugedebttoHALandSHODANforherexistenceand

    namealike,sheeffortlesslyovertookherprogenitorsinpopculturethankslargelytotheeffortsof

    writerErik

    Woolpaw:

    GLaDOS

    is

    funny.

    The

    relationship

    between

    GLaDOS

    and

    Portals

    mute

    protagonist,Chell,spanstwogamesandissometimes(notunreasonably)comparedtoalovestory.

    WhileshesaconstantpresenceinthetestchambersthatactasPortalstrainingwheels,GLaDOS

    onlytrulyspeakstoyouwhenyouspectacularlyfailtodielikeshewantedforher,thefirstdate

    andthebreakuphappenalmostsimultaneously. FromthatpointonGLaDOSisyourjiltedex,and

    muchofthehumourinPortal2 isclassicromcommaterialtwopeoplewhohateeachother

    beingforcedtoworktogether,onlywithmoreneurotoxin.Itsatwistthathelpskeepthehumour

    freshuntiltheveryendhadGLaDOSbeenmerelyathreateningAI,theredhavebeenverylittle

    roomtodevelopherfurther.Instead,oncestrippedofherpowerandturnedintoanexperiment

    herself,GLaDOS

    is

    able

    to

    develop

    as

    acharacter,

    lick

    her

    emotional

    wounds

    and

    eventually

    convinceherselfthatshesdumpingChellnottheotherwayaround.Whilemanyofthevillains

    on this listexist tobedefeatedby theplayers actions,GLaDOS exists to be at least partially

    redeemed,thoughthankfullysheremainsaselfserving,passiveaggressivepsychopath.Afterall,

    everyonelovesagoodvillain.

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