10 lessons learned in building a professional community of practice in second life
DESCRIPTION
Overview of ISTE using Second Life for NTC08TRANSCRIPT
ISTE in Second Life
10 Lessons Learned in Using a Virtual
World to Build a Professional
Community of Practice
Jennifer Ragan-Fore
Director of General Membership
International Society for Technology in Education
What I’ll cover
Brief overview of ISTE, our SL project history, and project goals
10 Lessons Learned The opportunities/challenges
of establishing and managing a community in SL
Annual Conference
Technology Standards
17,000 individual members
85,000 affiliated members
Virtual CommunitiesBooks
Education AdvocacyPeriodicals
ISTE SL Project Timeline
Nov.2006
Jan.2007
Mar.2007
Jun.2007
Sep.2007
Dec.2007
Jan.2008
Mar.2008
ISTE Group Started
ISTE rents land on
Eduisland, officially launches project
Orders private island,
launches ISTE
“Docent” Program
ISTE Island opens, first
mixed reality event at
NECC 2007
Introduces new roles: Social co-
chairs, island
managers
Orders partner
islands for ISTE
Affiliates and other edu
orgs
Partners “move in, ; new role of
speaker series chair
Orders last sim needed
for 4-sim auditorium
2 17 750 1400 1700 2000 2200 2500
Feb.2007
375
Speaker Series
launches
ISTE Stats2500 Members
45 “ISTE Docents”
1 Lead Docent
1 Speaker Series Chair
1 Social Chair
2 Island Managers
2 Tour Leaders
2 Resource Managers
15-member Social Committee
Primary Goals
Build community New audiences Younger demographic
Secondary Goals
Professional development Showcase ISTE Support existing group
1. Plan for Success
2. Location, location, location
3. Be clear in your goals
4. Be open to “happy accidents.”
5. Create Opportunities.
6. Take advantage of the tool.
7. Live by the code
8. Nurture your “Connectors”
9. Communicate well/often
10. Be redundant