10 Things That Make A Great Product Owner

Download 10 Things That Make A Great Product Owner

Post on 13-Aug-2015

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  1. 1. THAT MAKe a GREAT THINGS
  2. 2. 1 TECHNICAL EXPERTISE
  3. 3. DISCUSSION. TECHNICALBEING DOESNT MEAN , BEING ADEVELOPER, ABLE TO GRASPTHE CONTEXT OF A TECHNICAL ITS BEING ,
  4. 4. TECHNICAL DURING A PLANNING SESSION, AT SOME POINT, THINGS WILL GET YOU ARE BUILDING ARENT YOU? A TECHNICAL PRODUCT
  5. 5. 2 WILLING TO CHANGE
  6. 6. You may have spent FIGURING OUT A SOLUTION HOURS AND THINK YOUVE PERFECTED IT.
  7. 7. BUTWHEN IT GETS TO THE PEOPLE THAT ARE GOING TO BUILD ITA. B. THEY MAY HAVE A DIFFERENT POINT OF VIEW, THAT YOU HADNT CONSIDERED.
  8. 8. EFFICIENT SOLUTION. EFFICIENT SOLUTION. Try and beTryandbe PRAGMATICPRAGMATIC aboutabout YOUR IDEASYOURIDEAS in order to find aninordertofindan
  9. 9. 3 BE PREPARED
  10. 10. WHO DOES? need to know ALL ANSWERSTHE You dont ,
  11. 11. THATTHEY ARE DOING THE RIGHTTHING. WHEN YOUVE PREPARED FULLY. PLANNING SESSIONS WILL RUN SO MUCH BETTER GOOD PREPARATION WILL ALSO GIVE THE TEAM CONFIDENCE
  12. 12. IF YOU CAN, THAT NOBODY WANTS DO YOU? RESEARCH AND SHARE THATWITH THE TEAM. YOUR POTENTIAL USERS YOU DONT WANT TO CREATE SOMETHING , OF WHAT YOU WANTTO ACHIEVE VISIONHAVE A
  13. 13. 4 PASSIONATE
  14. 14. and not just GETTING THE JOB DONE IMMENSE. If you are PASSIONATE ABOUTYOUR PRODUCT the difference is
  15. 15. You cant expect YOUR TEAM to be PASSIONATE IF YOU ARENT. ,
  16. 16. 5 ABILITYTO PRIORITISE
  17. 17. BUDGETS ARE LIMITED TIME IS LIMITED These are COLD HARD FACTS.
  18. 18. MOSTIMPORTANT THINGS HAPPEN FIRST AND MAKE SURE THAT THE MORE YOUR CHANCES OF GETTING MORE THIS CAN ONLY IMPROVE BUDGETTIME
  19. 19. DONT PRIORITIZE STORIES THAT ARE EASYTO DO AND NOT DO THE TRICKY ONES. IF ITS THE MOST IMPORTANTTHING, IT STILL IS REGARDLESS OFITS COMPLEXITY.
  20. 20. 6 EMPOWERED
  21. 21. RED TAPE = SLOW PROGRESS IF YOU CANT MAKE DECISIONS , THINGS WILL BE INEVITABLY AND HAVE TO IMMEDIATELY SLOWER CONSULTTHE BOARD/STAKEHOLDERS, MORE COSTLY. AND
  22. 22. 7 THINK SIMPLE FIRST
  23. 23. BUT AT LEAST YOU HAVE SOMETHING. It may not be your ultimate goal, AND ITWILL GIVE YOU A CLEARER PICTURE OF WHAT YOUR ULTIMATE GOAL WILL TAKE AND IF ITS EVEN NECESSARY. MAKE SOMETHING THATWORKS FIRST.
  24. 24. Think about what your product REALLY NEEDS WHATYOU WANT. RATHER THAN
  25. 25. 8 AVAILABILITY
  26. 26. ITWOULD BE GREAT IF DURING A PLANNING SESSION ALL THE TEAMS QUERIES WERE SOLVED 200 8 THAT NEVER HAPPENS.
  27. 27. DURING THE BUILD. ENGAGINGWITH YOUR TEAM AND KNOWING WHATS GOING ON CAN ONLY HELP. HINDERED. MAKE SURE YOURE AROUND , QUERIES WILL COME UP SO THAT ISNT PROGRESS
  28. 28. 9 COMMUNICATION
  29. 29. ALL THE INFORMATION THEY NEED: What? Who? Why? When? Where? MAKE SURE YOUR TEAM HAS
  30. 30. AND NOTTO THEM PEOPLE WORK BETTER WHEN THEY CAN CONTRIBUTE TO THE PRODUCT RATHER THAN FEELING LIKE A TRY AND TALK WITH YOUR TEAM COG IN A M ACHINE
  31. 31. 10 CELEBRATE SUCCESS
  32. 32. VALUED CELEBRATE MAKE SURE YOU A TEAM THAT FEELS IS A TEAM WORK HARDER.THATWILL SUCCESS.
  33. 33. (AS APPROPRIATE) BUY YOUR TEAM A FEW DRINKS!
  34. 34. NETWORK: Share this with your www.unboxedconsulting.com