10 Things That Make A Great Product Owner

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Post on 13-Aug-2015

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<ol><li> 1. THAT MAKe a GREAT THINGS </li><li> 2. 1 TECHNICAL EXPERTISE </li><li> 3. DISCUSSION. TECHNICALBEING DOESNT MEAN , BEING ADEVELOPER, ABLE TO GRASPTHE CONTEXT OF A TECHNICAL ITS BEING , </li><li> 4. TECHNICAL DURING A PLANNING SESSION, AT SOME POINT, THINGS WILL GET YOU ARE BUILDING ARENT YOU? A TECHNICAL PRODUCT </li><li> 5. 2 WILLING TO CHANGE </li><li> 6. You may have spent FIGURING OUT A SOLUTION HOURS AND THINK YOUVE PERFECTED IT. </li><li> 7. BUTWHEN IT GETS TO THE PEOPLE THAT ARE GOING TO BUILD ITA. B. THEY MAY HAVE A DIFFERENT POINT OF VIEW, THAT YOU HADNT CONSIDERED. </li><li> 8. EFFICIENT SOLUTION. EFFICIENT SOLUTION. Try and beTryandbe PRAGMATICPRAGMATIC aboutabout YOUR IDEASYOURIDEAS in order to find aninordertofindan </li><li> 9. 3 BE PREPARED </li><li> 10. WHO DOES? need to know ALL ANSWERSTHE You dont , </li><li> 11. THATTHEY ARE DOING THE RIGHTTHING. WHEN YOUVE PREPARED FULLY. PLANNING SESSIONS WILL RUN SO MUCH BETTER GOOD PREPARATION WILL ALSO GIVE THE TEAM CONFIDENCE </li><li> 12. IF YOU CAN, THAT NOBODY WANTS DO YOU? RESEARCH AND SHARE THATWITH THE TEAM. YOUR POTENTIAL USERS YOU DONT WANT TO CREATE SOMETHING , OF WHAT YOU WANTTO ACHIEVE VISIONHAVE A </li><li> 13. 4 PASSIONATE </li><li> 14. and not just GETTING THE JOB DONE IMMENSE. If you are PASSIONATE ABOUTYOUR PRODUCT the difference is </li><li> 15. You cant expect YOUR TEAM to be PASSIONATE IF YOU ARENT. , </li><li> 16. 5 ABILITYTO PRIORITISE </li><li> 17. BUDGETS ARE LIMITED TIME IS LIMITED These are COLD HARD FACTS. </li><li> 18. MOSTIMPORTANT THINGS HAPPEN FIRST AND MAKE SURE THAT THE MORE YOUR CHANCES OF GETTING MORE THIS CAN ONLY IMPROVE BUDGETTIME </li><li> 19. DONT PRIORITIZE STORIES THAT ARE EASYTO DO AND NOT DO THE TRICKY ONES. IF ITS THE MOST IMPORTANTTHING, IT STILL IS REGARDLESS OFITS COMPLEXITY. </li><li> 20. 6 EMPOWERED </li><li> 21. RED TAPE = SLOW PROGRESS IF YOU CANT MAKE DECISIONS , THINGS WILL BE INEVITABLY AND HAVE TO IMMEDIATELY SLOWER CONSULTTHE BOARD/STAKEHOLDERS, MORE COSTLY. AND </li><li> 22. 7 THINK SIMPLE FIRST </li><li> 23. BUT AT LEAST YOU HAVE SOMETHING. It may not be your ultimate goal, AND ITWILL GIVE YOU A CLEARER PICTURE OF WHAT YOUR ULTIMATE GOAL WILL TAKE AND IF ITS EVEN NECESSARY. MAKE SOMETHING THATWORKS FIRST. </li><li> 24. Think about what your product REALLY NEEDS WHATYOU WANT. RATHER THAN </li><li> 25. 8 AVAILABILITY </li><li> 26. ITWOULD BE GREAT IF DURING A PLANNING SESSION ALL THE TEAMS QUERIES WERE SOLVED 200 8 THAT NEVER HAPPENS. </li><li> 27. DURING THE BUILD. ENGAGINGWITH YOUR TEAM AND KNOWING WHATS GOING ON CAN ONLY HELP. HINDERED. MAKE SURE YOURE AROUND , QUERIES WILL COME UP SO THAT ISNT PROGRESS </li><li> 28. 9 COMMUNICATION </li><li> 29. ALL THE INFORMATION THEY NEED: What? Who? Why? When? Where? MAKE SURE YOUR TEAM HAS </li><li> 30. AND NOTTO THEM PEOPLE WORK BETTER WHEN THEY CAN CONTRIBUTE TO THE PRODUCT RATHER THAN FEELING LIKE A TRY AND TALK WITH YOUR TEAM COG IN A M ACHINE </li><li> 31. 10 CELEBRATE SUCCESS </li><li> 32. VALUED CELEBRATE MAKE SURE YOU A TEAM THAT FEELS IS A TEAM WORK HARDER.THATWILL SUCCESS. </li><li> 33. (AS APPROPRIATE) BUY YOUR TEAM A FEW DRINKS! </li><li> 34. NETWORK: Share this with your www.unboxedconsulting.com </li></ol>