10 things today’s gamers wouldn’t understand - gamebasin.com

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  • 8/11/2019 10 Things Todays Gamers Wouldnt Understand - GameBasin.com

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    10 Things Todays Gamers

    Wouldnt Understand

    http://www.gamebasin.com/news/10-things-todays-gamers-wouldnt-

    understand

    Asan increasinglyold and,as somewouldhave it,bitterman, Ive recentlybegun to castmy

    resentfulmindbackonthemanytrialsthatafflictedthe90sgamerwhichtodaysyouthwould

    doubtlessfailtograsp.Imnottalkingabouttheobvioushere:graphicshavegottenfarbetterand

    wedidnthavetouchscreensonourSegaMegaDrives.Insteadthe listbelowgatherstogether

    some odd things even thosewho lived at the timemay have relegated to the limits of their

    subconsciousandoneyoumayneverhaveheardof (though Imcertain Ihaventmade itup).

    Quirks,practicesandtechnologicallimitationsthatyourgrandchildren,dearreader,willscarcely

    be able tobelieve afflicted you: the greatest generation. I couldhavementioneddemodiscs,

    cheats,thesizeoftheoriginalGameBoy(above)orthefactthatweusedtopay60forgames

    whichnowliveonphones.YetthetenitemsbelowaretheonesthatIthinkbestsummarisemy

    experienceas

    agamer

    in

    1990s.

    10 When Fog Was Unintentional

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    IffogclosedinonyounowinsomeslickUnrealEnginepoweredAAAtitle,youdnaturallyassume

    itwas intentionalpartoftheatmosphereandperhapsdesignedto increasethedifficultyofa

    section.However,rewindto1997toatimewhenAcclaimwasagamesindustrypublishinggiant

    and youll find yourself wrapped in everpresent mist. The mist of graphical sh*ttyness. A

    hallmarkofearlyN64titles,fogasbesttypifiedbyuninspired,muddytextured launchtitle

    Turok:DinosaurHunter(above)wasthecolloquialtermforatechnicallimitationofthedaythat

    sawsomegamessufferfromanincrediblyshortdrawdistance.Theupshotofwhichbeingthatyou

    oftencouldntseetoofaraheadofwhereyouweregoing.Itshardtorememberwithanyclarity

    now (much like Turoksmore recent sequels), butwe really didwander around gameworlds

    endlesslygettinglost,unabletoseethenextenemyuntilhewasinyour,bynow,horriblytearful

    face,withChristmaswellandtrulyruined.ThereleaseofaRAMexpansionpackfortheconsolein

    1998improvedmattersforTurok2:SeedsofEvilandevenmoresofortheoutstandingStarWars:

    RogueSquadronbutthefogwouldntbebanishedentirelyforseveralconsolegenerations.

    9 When We All Talked In Bit

    Icouldntputanexactdateonwhenthispracticestopped,butwhenIwerealaddiscussionsof

    videogamegraphicswererestrictedtotalkingaboutBit.Atleastinschoolplaygrounds.Ifyou

    werestuckwithaMasterSystem,thentoobadbuddy,itmaywellhaveAlexKiddbuiltin(youknow

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    what Imtalkingabout),but itwassadlyan8Bitconsoleandeveryoneelsehada16BitSuper

    Nintendo.Theywould thensalivateover thepromiseof the32BitSaturn (italwayshad tobe

    doubled,forreasonsmoretechliteratepeoplecanprobablyexplain)untilSonycamealongand

    ruined everything.After theN64 all theBit stuff seemed to stop.No one spoke of a 128Bit

    Dreamcastora256BitXBox360.Andtheworldwaspoorerforit.Iforonecantwaitforthe1024

    BitPlaystation4.

    8 When Disney Games Were Good

    Disneydonthaveacluethesedayswhenitcomestovideogames.Presentlytheyareclosinggood

    consolegamedeveloperslikeBlackRock(Split/Second,Pure)andrefocusingonsocialgamesand

    smartphones.YettheentirelastdecadeorsohasntyieldedtoomanygemsfromtheMouseHouse

    (IlikedWarrenSpectorsEpicMickey,butitfellwellshortofexpectations).Filmcashingamesare

    woefulingeneralthesedaysandDisneyhaveprovidedfewexceptionstothatrule.Butithasnt

    alwaysbeenthisway,asyoullknowifyouhadaSegaMegaDriveintheearly90s.Backinthose

    halycondays,someofverybestgamesweremadebyDisney.Admitedly,sayingDisneythemselves

    usedtomakegoodgames ismisleadingafterallthe likesofCastleof IllusionStarringMickey

    Mouse,itssequelWorldofIllusion(twoplayercoopwithDonaldDuck!),Quackshot(above)and

    decentfilmtieinslikeAladdinandTheLionKingwereoftenmadeinhousebySega(orinthecase

    oftheSNESAladdin,byCapcom).Theyweresomeofthebestplatformersofthedayandremain

    amongthe

    best

    uses

    of

    Disney

    licensing

    period.

    7 When Sonic And Mario Were Enemies

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    ThesedaystheyaremorelikelytobepallingaroundattheOlympicGamesthancomingtoblows,

    buttherewasatimewhenMariowouldhavebecomephysicallysickifyoumentionedSonicthe

    Hedgehoginhispresence,sogreatwastheirmutualdisgust.Mascotsoftwogamingempiresand

    nobodycrossedtheboarders.YouwereSegaoryouwereNintendooratleastthatshowitwas

    forkidsintheearly90s.Thesedaystheyareforcedtosittogetherawkwardlyandposeforphotos,

    likeAlexFergusonandArseneWengeratanLMAdinner.Ok,theymayneverhavebeenenemies,

    butyoutrytellingthattoasixyearoldSegafanin1991!Backthenyouknewwhereyoustood.

    YoudarenotlookattheNintendosectionoftheArgoscatalogueforfearthatShinobiwouldkick

    youintonextweek.ThesedaysIflitterbetweenMicrosoft,SonyandNintendolikeacheapwhore,

    goingwherever the latestdecentgamemightbe.Portal2 ismarginallybetteronPS3, so360

    achievementsbedamned.AnewMariogameiscomingout?TimetofindmyWii(seriously,Idont

    knowwhereitis).Likeanysensibleadult,Ihavenoblindbrandloyalties.Thoughthistribalrage

    stillexistsbetweenfansofthedifferentconsoles,butalsobetweenfansofdifferenttypesofgames

    (orevendifferentgamesinthesameseries).ButIcanttakepartanymorebecausemyteamwent

    downvaliantlywithRyoHazukiandtheNaomiArcadeBoardcountedamongthecasualties.

    6 When Rare Were Beyond Awesome

    TodayBritishvideogamestudioRareareasubsidiaryofMicrosoftandareconsignedtomaking

    XBLA avatar content and Kinect titles. This makes me weep openly. For Rare, makers of the

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    ignoredGrabbed by the Goulies, irksome Ocarina of Timeclone Star Fox Adventuresand the

    anticipatedbynooneKinectSports:SeasonTwo,usedtomakesomeofthefinestvideogames

    planetEarth.TheyarebestrememberedfortheirdaysworkingforNintendo,notablyintheN64

    erawheretheybashedoutMario64cloneBanjoKazooie,underratedMarioKart64cloneDiddy

    KongRacingandBlastCorps,aswellasfilmtieinGoldenEye007formanyofmygeneration,THE

    game(thoughIsuspectitsagedterribly).Butevenbeforethen,RaremadetheawesomeTeenage

    MutantNinjaTurtlesripoffBattletoads,StreetFight/MortalKombatamalgamKiller Instinctand

    theseminalDonkeyKongCountrytitlesthatdefinedtheSNES.EventhoughVivaPinataistheonly

    gamemygirlfriendhaseverbeenobsessedby(creatinganelaborateseriesoffoldersandcharts

    tohelpmonitorhergardens),itissafetosaythatRaretodayexistsinnameonlyscarcelyevena

    shadowoftheirformerglory.ButdonthatethemforPerfectDarkZero,gentlereader,sharein

    theirsorrow.Ifyouaredrinkingwhilstyoureadthis(andwhywouldntyoube?),pleasejoinmein

    atoasttoourgoodfriendRare.

    5 When You Had To Visit The Arcade To See

    Amazing Graphics

    Yeskids,theaboveusedtocountasamazinggraphics.Thatcowboyhatwouldmovearoundthe

    dashboardandthattornadowow.Youdsinkpoundcoinafterpoundcoinintocr*plikeEighteen

    WheelerPro

    Trucker

    just

    for

    the

    chance

    to

    stare.

    And

    to

    dream.

    It

    was

    only

    really

    with

    Segas

    fondly

    rememberedDreamcast,itselfmodelledontheNaomiarcadeboard,thatarcadequalitygraphics

    gameintothehomewithperfectconversionsofHouseoftheDeadIIandCrazyTaxi.WhenIgot

    anarcadeperfectcopyofEighteenWheelerontheillfatedconsoleandfoundthatitwasactually

    total rubbish if you spent more than 60 seconds playing it, I knew the arcades days were

    numbered.Butbeforethen,eventhoughtheMegaDrivelaidclaimtoarcadequalitygraphicsand

    sound,thelikesofAlteredBeastandGoldenAxewerepoorcousinstotheircoinopcounterparts.

    Itsallchangednowthough.VisitmostarcadesinBritainandyoullfindthesame,creakyunitsthat

    weretheretenyearsago.Andeveniftheydohaveamorerecentgame,itwontlookatgoodas

    Crysiswillit?Indeed,todayyoucouldwalkintoanarcadewithaperfectportofSEGARallyrunning

    onyouriPadandlaughatthemanwhoworksthereashetriestosellyoutokens,perhapspointing

    atyourtouchscreenanddoinga littledance.Andyouddothat,wouldntyou?Youdespicable

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    person.

    4 When Mum Would Knock The Controller Lead

    Wellitdidntstrictlyhavetobeyourmumitjustmostoftenhappenedtobeinmyexperience

    but, until recent times, peoplewould oftenwalk in front of video game players and into the

    outstretchedleadofacontroller,eithera)yankingsaidcontrollerfromthegamersunsuspecting

    handsorb)sendingtheconsoleflyingofftheshelf(thiswasworse).TheoriginalXboxof2002tried

    tosolvethisproblempriortotheinventionofwirelesscontrollers, byingeniouslymakingitsothat

    thefirstthingtogiveintheeventofahuman/controllercablecollisionwastheleaditself,which

    woulddetachintotwopieceslikeafrightenedsalamandertothereliefofallconcerned.Myhazy

    memoryleadsmetorecollectthat,atthispoint,thegameyouwereplayingwouldautomatically

    pause.ThoughImaybemakingthisup.Trytellingthattothekidstodaywiththeirwirelessmotion

    controllersandhandsfree,bluetoothenabled,smartpads(orwhatever).Theyllneverknowwhat

    itwaslike!Honestly,itsenoughtomakeyouwanttoattackyourowneyeballswitharustyspoon.

    3 When Blowing The Cartridge Was The

    Solution

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    thosedaystherewasanincrediblyhighchancethatanyPCgameyouboughtwouldnotwork.And

    youd often haveno ideawhy. I remember,when installing the aforementioned LBA,messing

    aroundinsettingsforhourstotryandfindouthowIcouldgetthesoundtowork.Itwasworthit

    though,asmanyofthegamesIvementionedrankamongthebestIveeverplayed.

    1 When Um I Dont Know How To Describe

    This

    Unliketheabove,thisonehasprobablynevereffectedyoupersonally.Butitstheweirdest1990s

    gamingmemoryIhaveanditinspiredmetowritethislistinthefirstplace,soImgoingtoputit

    hereregardless.BeforeItellyouaboutthisitrequiressomebackground:inthelate90splayinga

    fourplayergame,forexampleGoldenEye007,haditsdrawbacks.Withalltheactiondividedinto

    foursectionsononetelly,eachplayerwasabletoseewhateverybodyelseonthescreenwas

    doing.TheupshotofthisbeingthatyoucouldntverywellplantProximityMines intheFacility

    withouttheotherthreeplayersseeingexactlywhatyouwereplanning.Itwasaninherentflawin

    thewayweplayedgamesbackthenwhichtodayseemsanachronistic,howevermuchweallretain

    fondmemoriesofplayingwithmatesinthesameroom.Now,Icantfindanyimages,videosor

    articlestosupportwhatImabouttowrite,butI100%remembervariousN64magazines(yes,we

    allusedtobuymagazinesbackthen)runningstoriesaboutpeoplewhowentthroughalotofhassle

    toplay

    four

    player

    split

    screen

    games

    split

    over

    four

    separate

    TVs

    so

    each

    player

    could

    plot

    bloody

    murder inprivate.Now, thesedays thatsounds likenothing todayyoud setupaLAN ifyou

    wanted tobeold fashionedabout it,ormore likelyyoudjustscrap thecablesandplayonline

    together.Butthe1997solutionforthehardcorewasmad.Somebizarresectionofsocietyactually

    didthefollowing(IpromiseImnotmakingthisup):youhadtofirstpurchaseafourwaysplitter

    cablethatallowedyoutoplugtheN64intofourTVs.Thenyouhadtousetapeandcardboardto

    blackouttheotherthreescreensoneachTV.Hardlysoundsworthitdoesit?Andbesides,youd

    stillbeabletoheareverythingeveryonedid,even ifyouwenttothefurthertroubleofputting

    eachTVinaseparateroom.Butthereyougo,thatsprobablythemostridiculous90sgamingstory

    thekidstodaywontappreciate.

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