10 things today’s gamers wouldn’t understand - gamebasin.com
TRANSCRIPT
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10 Things Todays Gamers
Wouldnt Understand
http://www.gamebasin.com/news/10-things-todays-gamers-wouldnt-
understand
Asan increasinglyold and,as somewouldhave it,bitterman, Ive recentlybegun to castmy
resentfulmindbackonthemanytrialsthatafflictedthe90sgamerwhichtodaysyouthwould
doubtlessfailtograsp.Imnottalkingabouttheobvioushere:graphicshavegottenfarbetterand
wedidnthavetouchscreensonourSegaMegaDrives.Insteadthe listbelowgatherstogether
some odd things even thosewho lived at the timemay have relegated to the limits of their
subconsciousandoneyoumayneverhaveheardof (though Imcertain Ihaventmade itup).
Quirks,practicesandtechnologicallimitationsthatyourgrandchildren,dearreader,willscarcely
be able tobelieve afflicted you: the greatest generation. I couldhavementioneddemodiscs,
cheats,thesizeoftheoriginalGameBoy(above)orthefactthatweusedtopay60forgames
whichnowliveonphones.YetthetenitemsbelowaretheonesthatIthinkbestsummarisemy
experienceas
agamer
in
1990s.
10 When Fog Was Unintentional
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IffogclosedinonyounowinsomeslickUnrealEnginepoweredAAAtitle,youdnaturallyassume
itwas intentionalpartoftheatmosphereandperhapsdesignedto increasethedifficultyofa
section.However,rewindto1997toatimewhenAcclaimwasagamesindustrypublishinggiant
and youll find yourself wrapped in everpresent mist. The mist of graphical sh*ttyness. A
hallmarkofearlyN64titles,fogasbesttypifiedbyuninspired,muddytextured launchtitle
Turok:DinosaurHunter(above)wasthecolloquialtermforatechnicallimitationofthedaythat
sawsomegamessufferfromanincrediblyshortdrawdistance.Theupshotofwhichbeingthatyou
oftencouldntseetoofaraheadofwhereyouweregoing.Itshardtorememberwithanyclarity
now (much like Turoksmore recent sequels), butwe really didwander around gameworlds
endlesslygettinglost,unabletoseethenextenemyuntilhewasinyour,bynow,horriblytearful
face,withChristmaswellandtrulyruined.ThereleaseofaRAMexpansionpackfortheconsolein
1998improvedmattersforTurok2:SeedsofEvilandevenmoresofortheoutstandingStarWars:
RogueSquadronbutthefogwouldntbebanishedentirelyforseveralconsolegenerations.
9 When We All Talked In Bit
Icouldntputanexactdateonwhenthispracticestopped,butwhenIwerealaddiscussionsof
videogamegraphicswererestrictedtotalkingaboutBit.Atleastinschoolplaygrounds.Ifyou
werestuckwithaMasterSystem,thentoobadbuddy,itmaywellhaveAlexKiddbuiltin(youknow
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what Imtalkingabout),but itwassadlyan8Bitconsoleandeveryoneelsehada16BitSuper
Nintendo.Theywould thensalivateover thepromiseof the32BitSaturn (italwayshad tobe
doubled,forreasonsmoretechliteratepeoplecanprobablyexplain)untilSonycamealongand
ruined everything.After theN64 all theBit stuff seemed to stop.No one spoke of a 128Bit
Dreamcastora256BitXBox360.Andtheworldwaspoorerforit.Iforonecantwaitforthe1024
BitPlaystation4.
8 When Disney Games Were Good
Disneydonthaveacluethesedayswhenitcomestovideogames.Presentlytheyareclosinggood
consolegamedeveloperslikeBlackRock(Split/Second,Pure)andrefocusingonsocialgamesand
smartphones.YettheentirelastdecadeorsohasntyieldedtoomanygemsfromtheMouseHouse
(IlikedWarrenSpectorsEpicMickey,butitfellwellshortofexpectations).Filmcashingamesare
woefulingeneralthesedaysandDisneyhaveprovidedfewexceptionstothatrule.Butithasnt
alwaysbeenthisway,asyoullknowifyouhadaSegaMegaDriveintheearly90s.Backinthose
halycondays,someofverybestgamesweremadebyDisney.Admitedly,sayingDisneythemselves
usedtomakegoodgames ismisleadingafterallthe likesofCastleof IllusionStarringMickey
Mouse,itssequelWorldofIllusion(twoplayercoopwithDonaldDuck!),Quackshot(above)and
decentfilmtieinslikeAladdinandTheLionKingwereoftenmadeinhousebySega(orinthecase
oftheSNESAladdin,byCapcom).Theyweresomeofthebestplatformersofthedayandremain
amongthe
best
uses
of
Disney
licensing
period.
7 When Sonic And Mario Were Enemies
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ThesedaystheyaremorelikelytobepallingaroundattheOlympicGamesthancomingtoblows,
buttherewasatimewhenMariowouldhavebecomephysicallysickifyoumentionedSonicthe
Hedgehoginhispresence,sogreatwastheirmutualdisgust.Mascotsoftwogamingempiresand
nobodycrossedtheboarders.YouwereSegaoryouwereNintendooratleastthatshowitwas
forkidsintheearly90s.Thesedaystheyareforcedtosittogetherawkwardlyandposeforphotos,
likeAlexFergusonandArseneWengeratanLMAdinner.Ok,theymayneverhavebeenenemies,
butyoutrytellingthattoasixyearoldSegafanin1991!Backthenyouknewwhereyoustood.
YoudarenotlookattheNintendosectionoftheArgoscatalogueforfearthatShinobiwouldkick
youintonextweek.ThesedaysIflitterbetweenMicrosoft,SonyandNintendolikeacheapwhore,
goingwherever the latestdecentgamemightbe.Portal2 ismarginallybetteronPS3, so360
achievementsbedamned.AnewMariogameiscomingout?TimetofindmyWii(seriously,Idont
knowwhereitis).Likeanysensibleadult,Ihavenoblindbrandloyalties.Thoughthistribalrage
stillexistsbetweenfansofthedifferentconsoles,butalsobetweenfansofdifferenttypesofgames
(orevendifferentgamesinthesameseries).ButIcanttakepartanymorebecausemyteamwent
downvaliantlywithRyoHazukiandtheNaomiArcadeBoardcountedamongthecasualties.
6 When Rare Were Beyond Awesome
TodayBritishvideogamestudioRareareasubsidiaryofMicrosoftandareconsignedtomaking
XBLA avatar content and Kinect titles. This makes me weep openly. For Rare, makers of the
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ignoredGrabbed by the Goulies, irksome Ocarina of Timeclone Star Fox Adventuresand the
anticipatedbynooneKinectSports:SeasonTwo,usedtomakesomeofthefinestvideogames
planetEarth.TheyarebestrememberedfortheirdaysworkingforNintendo,notablyintheN64
erawheretheybashedoutMario64cloneBanjoKazooie,underratedMarioKart64cloneDiddy
KongRacingandBlastCorps,aswellasfilmtieinGoldenEye007formanyofmygeneration,THE
game(thoughIsuspectitsagedterribly).Butevenbeforethen,RaremadetheawesomeTeenage
MutantNinjaTurtlesripoffBattletoads,StreetFight/MortalKombatamalgamKiller Instinctand
theseminalDonkeyKongCountrytitlesthatdefinedtheSNES.EventhoughVivaPinataistheonly
gamemygirlfriendhaseverbeenobsessedby(creatinganelaborateseriesoffoldersandcharts
tohelpmonitorhergardens),itissafetosaythatRaretodayexistsinnameonlyscarcelyevena
shadowoftheirformerglory.ButdonthatethemforPerfectDarkZero,gentlereader,sharein
theirsorrow.Ifyouaredrinkingwhilstyoureadthis(andwhywouldntyoube?),pleasejoinmein
atoasttoourgoodfriendRare.
5 When You Had To Visit The Arcade To See
Amazing Graphics
Yeskids,theaboveusedtocountasamazinggraphics.Thatcowboyhatwouldmovearoundthe
dashboardandthattornadowow.Youdsinkpoundcoinafterpoundcoinintocr*plikeEighteen
WheelerPro
Trucker
just
for
the
chance
to
stare.
And
to
dream.
It
was
only
really
with
Segas
fondly
rememberedDreamcast,itselfmodelledontheNaomiarcadeboard,thatarcadequalitygraphics
gameintothehomewithperfectconversionsofHouseoftheDeadIIandCrazyTaxi.WhenIgot
anarcadeperfectcopyofEighteenWheelerontheillfatedconsoleandfoundthatitwasactually
total rubbish if you spent more than 60 seconds playing it, I knew the arcades days were
numbered.Butbeforethen,eventhoughtheMegaDrivelaidclaimtoarcadequalitygraphicsand
sound,thelikesofAlteredBeastandGoldenAxewerepoorcousinstotheircoinopcounterparts.
Itsallchangednowthough.VisitmostarcadesinBritainandyoullfindthesame,creakyunitsthat
weretheretenyearsago.Andeveniftheydohaveamorerecentgame,itwontlookatgoodas
Crysiswillit?Indeed,todayyoucouldwalkintoanarcadewithaperfectportofSEGARallyrunning
onyouriPadandlaughatthemanwhoworksthereashetriestosellyoutokens,perhapspointing
atyourtouchscreenanddoinga littledance.Andyouddothat,wouldntyou?Youdespicable
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person.
4 When Mum Would Knock The Controller Lead
Wellitdidntstrictlyhavetobeyourmumitjustmostoftenhappenedtobeinmyexperience
but, until recent times, peoplewould oftenwalk in front of video game players and into the
outstretchedleadofacontroller,eithera)yankingsaidcontrollerfromthegamersunsuspecting
handsorb)sendingtheconsoleflyingofftheshelf(thiswasworse).TheoriginalXboxof2002tried
tosolvethisproblempriortotheinventionofwirelesscontrollers, byingeniouslymakingitsothat
thefirstthingtogiveintheeventofahuman/controllercablecollisionwastheleaditself,which
woulddetachintotwopieceslikeafrightenedsalamandertothereliefofallconcerned.Myhazy
memoryleadsmetorecollectthat,atthispoint,thegameyouwereplayingwouldautomatically
pause.ThoughImaybemakingthisup.Trytellingthattothekidstodaywiththeirwirelessmotion
controllersandhandsfree,bluetoothenabled,smartpads(orwhatever).Theyllneverknowwhat
itwaslike!Honestly,itsenoughtomakeyouwanttoattackyourowneyeballswitharustyspoon.
3 When Blowing The Cartridge Was The
Solution
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thosedaystherewasanincrediblyhighchancethatanyPCgameyouboughtwouldnotwork.And
youd often haveno ideawhy. I remember,when installing the aforementioned LBA,messing
aroundinsettingsforhourstotryandfindouthowIcouldgetthesoundtowork.Itwasworthit
though,asmanyofthegamesIvementionedrankamongthebestIveeverplayed.
1 When Um I Dont Know How To Describe
This
Unliketheabove,thisonehasprobablynevereffectedyoupersonally.Butitstheweirdest1990s
gamingmemoryIhaveanditinspiredmetowritethislistinthefirstplace,soImgoingtoputit
hereregardless.BeforeItellyouaboutthisitrequiressomebackground:inthelate90splayinga
fourplayergame,forexampleGoldenEye007,haditsdrawbacks.Withalltheactiondividedinto
foursectionsononetelly,eachplayerwasabletoseewhateverybodyelseonthescreenwas
doing.TheupshotofthisbeingthatyoucouldntverywellplantProximityMines intheFacility
withouttheotherthreeplayersseeingexactlywhatyouwereplanning.Itwasaninherentflawin
thewayweplayedgamesbackthenwhichtodayseemsanachronistic,howevermuchweallretain
fondmemoriesofplayingwithmatesinthesameroom.Now,Icantfindanyimages,videosor
articlestosupportwhatImabouttowrite,butI100%remembervariousN64magazines(yes,we
allusedtobuymagazinesbackthen)runningstoriesaboutpeoplewhowentthroughalotofhassle
toplay
four
player
split
screen
games
split
over
four
separate
TVs
so
each
player
could
plot
bloody
murder inprivate.Now, thesedays thatsounds likenothing todayyoud setupaLAN ifyou
wanted tobeold fashionedabout it,ormore likelyyoudjustscrap thecablesandplayonline
together.Butthe1997solutionforthehardcorewasmad.Somebizarresectionofsocietyactually
didthefollowing(IpromiseImnotmakingthisup):youhadtofirstpurchaseafourwaysplitter
cablethatallowedyoutoplugtheN64intofourTVs.Thenyouhadtousetapeandcardboardto
blackouttheotherthreescreensoneachTV.Hardlysoundsworthitdoesit?Andbesides,youd
stillbeabletoheareverythingeveryonedid,even ifyouwenttothefurthertroubleofputting
eachTVinaseparateroom.Butthereyougo,thatsprobablythemostridiculous90sgamingstory
thekidstodaywontappreciate.
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