10/05/13 from the greek bíos, meaning life. in this case refers to the idea of organic input. “a...
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Bio
10/05/13
feedbackFrom the Greek bíos, meaning life. In this case refers to the idea of organic input.
“A reaction or response to a particular process or activity”
Objectives• Understand how biofeedback techniques are
being developed in technological industries
• Be able to design a game centered around a biofeedback mechanic
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GC Relevance
Unit 75: Human-Computer Interfaces for Computer Games
GC1: Understand human-computer interfaces for games
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Design TaskIn pairs, you must design an original game which is centered around a biofeedback mechanic• You must establish the following:• Gameplay mechanics• Interface device• Story• Characters• Win condition• Bonus points for anyone with concept art
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Biofeedback• Measuring a person’s physical processes and
using these measurements to affect gameplay• Examples include:• Heart rate – higher heart rates may increase the sway on
a sniper’s scope• Skin temperature – May apply fatigue effects to players in
a sports game• Sweat – May be used for dehydration effects in survival
games• Neural impulses – certain emotions can be detected by
the electrical signals sent through nerve fibres10/05/13
Additional ResearchThe following links contain more information on biofeedback in games design.• Video of Valve’s Mike Ambinder at NeuroGaming• Article with details on the talk• Article on L4D2 biofeedback• Article and video on heart rate game
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