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16 Ways to Use Second Life in Your Classroom: Pedagogical Approaches & Virtual Assignments Michele Ryan © September 2008 SLEDcc Sparks [email protected]

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Page 1: 16 Ways: SLEDcc Presentation

16 Ways to Use Second Life in Your Classroom:

Pedagogical Approaches & Virtual Assignments

Michele Ryan © September 2008 SLEDcc Sparks [email protected]

Page 2: 16 Ways: SLEDcc Presentation

1. Adding a Visual Element(Data Visualization)

Explain abstract concepts or show live data visually.

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2. Interactive Library (Data Repository)

Host yours or link to others.

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3. Connection Device

As an alternative meeting place; live gatherings or recorded conferences.

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4. Role-Playing

With predetermined roles, tasks, or scenarios.

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5. Simulations

Practicing complex processes.

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6. Creating & Playing Learning Games

Developing content or skill based learning games, puzzles, scavenger hunts, and other

competition based activities.

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7. Solely for Skill Development(Soft Skills)

Assigned task is not the focal point of the learning exercise.

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8. Research(Inworld & About-world)

Study an inworld behavior (i.e.: economic or social) or use SL as a backdrop for your subject.

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9. For Virtual Tourism (Field Trips)

Bring students to a place they could not otherwise visit.

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10. Social Device

Social activities as icebreakers, to build team cohesion and to practice communication skills.

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11. To Create Anonymity

Real time interviewing, part of asessment, or a place to collect feedback.

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12. Machinima

Use the creation of a Machinima as a primary task

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13. Recruitment

Create an inworld presence to showcase student work or promote your school.

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14. Awareness or Event Promotion

Create items of information or build awareness of a social issue.

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15. ‘Building’ (for the sake of learning how to ‘build’)

Building, sculpting, working with prims, scripts, textures, animations, 3D rendering, 3rd party

programs or platform management.

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16. Virtual Action Learning(Open, Participative Learning)

As an open, non-structured, student-centered learning community

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Teaches inworld w/ students

Sends students inworld w/o teacher

Educator’s Engagement

To ensure sustainability, establish your initial comfort zone. Stay inside it at first, but be willing to step away when you are ready.

Content Sources

Learning Objectives

Teacher creates or locates material

Content Specific

Students create of locate material

Skill Development

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Regardless of how you use the virtual world…• Do an Induction with your students. Set up avatars as a group or use pre-made accounts.

•Test the technology in advance.

• The first day of class is always a mess, so be prepared.

• Be transparent in how you expect them to learn.

• Too much structure kills. Not enough structure kills. Find the balance.

•The role of teacher changes! Go with the flow.

•Encourage your students to explore and collaborate with the rest of the VW.

• Encourage use of support technologies such as wikis, forums, etc.

• Consider your assessment model carefully. Try to design it such that unexpected types of learning which may occur, can be recognized.

• Requiring them to document their experience is useful. Either in a diary or in an essay or in a visual form such as an inworld portfolio. It also helps them to reflect on what they’ve learned.

• Think outside the box and have fun!

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Thank you!Michele Ryan © September 2008

My email:[email protected]

Link to docs:http://www.lancs.ac.uk/postgrad/ryanm2/