[180114] game design

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MECHA SAVES THE WORLD (temporary title)

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Page 1: [180114] Game Design

MECHA SAVES THE WORLD(temporary title)

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Design HistoryVersion 0.1 (January 18th, 2014)

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OVERVIEW

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Game Overview

Project Title: Mecha Saves the World (temp, please change)

Genre: Strategy

Keywords: Simulation, Time Management, RPG, Tactics

Platform: Unity3D - Android

References:

Pacific Rim, Neon Genesis Evangelion, Super Robot Wars

Tiny Tower, Kairosoft’s Games

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Backstory

“By the time tanks, jets and missiles took it down, six days and 35 miles later, three cities were destroyed.”

“Tens of thousands of lives were lost. We mourned our dead, memorialized the event, and moved on. “

“And then, only six months later, the second attack hit Manila.”

- Pacific Rim 2013

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BackstoryStory Points:

Kaiju attacks the world

The world subsidize anyone who defends it

The technology that can defeat it is mecha

Player commands a new private army that battles Kaiju

Player carve their own army’s destiny, either for money, fame, or world peace

Universe and world design:

Where the game take places? Earth? Fictional or alternative earth? Another earth-like planet?

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Core Gameplay

Management - World Defense - Battle

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GAMEPLAY

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Hangar ModuleWhere the simulation / management happens

Hangar rendered in portrait orientation

More hangar accessed via horizontal touch slide gesture.

Organization handled via User Interface

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Hangar Module: MechaHigh Level:

One hangar contains one mecha.

Mecha contains base and parts (head, auxiliaries, hands, feet, body). Weapon are embedded on parts.

Hangar consists of three floors. Top for head and auxiliaries, Middle for body and hands. Bottom for feet.

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Hangar Module: MechaLow Level:

Player can access each of mecha parts from it’s corresponding floor.

Player can take action (ex: develop further/maintain) each of the parts. Drones will execute the action.

Repair damaged parts

Prepare parts for battle

Upgrade new parts

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Hangar Module: Mecha

Base

Normal

Damaged

Initial State

After battle

Attach part

Repair part

After battle

All ReadyPrepare Go for battle

Mecha Parts States

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Hangar Module: OrganizationHangar

Buy new hangar and new base mecha for it

Pilot:

Hire, assign pilot to mecha, fire pilot

Train pilot

R&D

Research and develop new parts

Research and develop new base mecha

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Hangar Module: OrganizationItem

Referenced from Monster Hunter

Junk vs Useful. Junk can be sold. Useful for R&D.

Player must acquire the item first to be able to research the new parts. Then develop. Then implement that to the mecha.

Quest

Monster type, how many, difficulty, Area (where in world)

Assign one or more mecha, get EXP and loot

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END OF DOCUMENT