2 simone c.o_ ecosistema del e-elarning
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a tour of new featuresSimone C. O. Conceio, PhDeLearning Ecosystem
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What is an ecosystem?
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Distance LearningCommonly Used Terms
Online Learning Virtual Learning eLearningHigher EducationK-12 EducationBusiness3
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Outline4
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21st Century: Time of transitions and changes
Information Overload5
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Source: Employment Projections program, U.S. Department of Labor, U.S. Bureau of Labor Statistics
Education and Training EnvironmentNeed to rethink about the learning environment
DigitalGeneration Dynamic Environments From Teaching to Learning7
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Digital GenerationDesign learning environments with digital generation in mind8
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Generations and technology
Strauss & Howe (1991), Adapted by Zickuhr (2011) 9
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Student learning ecosystem
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Learning ecosystemTeachAdvancePerformResearchConsultShare (Rosenberg, 2015)11
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Learning ecosystem (Continue) (Rosenberg, 2015)
TechnologyContentCulture12
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Dynamic EnvironmentsTechnology environments at the forefront of changes13
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Technological changes overtime
AutomobilesTrains (standardized time zones)Late 1800s1900Assembly lines & mass production1950Interstate Highway SystemElectric typewritersPersonal Fax MachinesAffordable flyingCell phonesInternetWi-FiPersonal ComputersE-mailInstant Messaging19601970
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19902000sMainframe computersTouch tone (digital) phonesSputnik & Space race
(Fourie, 2014) 14
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Now we are always connected
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Networked individualsAdapted from Louis C H Fourie (2014) Interconnected WorldWhatever Whenever WhereverWorldWideWeb16
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Connected via social media
1.28 billion+ active users who spend 20 billion+ minutes per day710 million registered users50 billion messages per day982+ million registered users 271+ million active.225+ million users in 200 countries & territories1 billion users42 million video streams every hour4 billion+ views per dayHosts 20 Billion+ photos60 million images uploaded per day
(Fourie, 2014) 17
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Being always connected generates
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Communication, interaction, and information overload change the nature of knowledge, learning, and organizations19
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From Teaching to LearningRedesign the educational environment20
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Culture of LearningMove from a Teaching-Based to a Learning-Based Approach
Learning is a lifelong interest that is renewed and redefined on a continuous basis. Everything and everyone around us can be seen as resources for learning.
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DigitalGeneration Dynamic Environments From Teaching to LearningeLearning systems can provide the tools to prepare learnersto function in a constantly changing and competitive world22
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eLearning Ecosystem
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Characteristics of eLearning EcosystemSolid Support StructureEngaging ContentContinual Assessment
Modern Technologies
eLearning Industry(Pappas, 2015)24
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Components of an eLearning Ecosystem
Culture
Learner
FacilitatoreLearning Industry(Pappas, 2015)
Resources
Space25
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Impact of eLearning Ecosystems26
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eLearning Ecosystems and LearnersEmpower learners to think, feel, and act as they are part of a communityEnhance learners performance with regard to depth of learning Customize the learning pacePersonalize the experienceImprove learner productivityIncrease learner satisfactionProvide a whole experience for the learner instead of just being the recipient of knowledge
(Alkhalafa, Drewa, & Alhussainb, 2012) 27
eLearning Ecosystems and OrganizationsPromote innovationEncourage job efficiencyEnhance employee performanceSupport competenceProvide value to technologyStrengthen connections among peopleCreate a learning organization(Rosenberg, 2015) 28
Embracing eLearning Ecosystems
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Reasons for Adopting eLearning EcosystemsStructured environmentCustomizableAccessible anywhereSelf-sustainingEco-friendly
Self-regulatedProficient Stimulating Appealing Self-validating
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eLearning ecosystems can be the key to providing a holistic experience to the learners and preparing them for the increasingly global and interconnected world. 31
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My ecosystem33
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Simone C. O. Conceio, ProfessorUniversity of [email protected]/~simonec Contact Information
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Sheet1Employment by major occupational group, 2012 and projected 2022(Numbers in thousands)2012 National Employment Matrix titleEmploymentChange, 201222Median annual wage, 2012 (1)20122022NumberPercentTotal, All Occupations145,355.80160,983.7015,628.0010.8$34,750Management Occupations8,861.509,498.00636.67.2$93,910Business and Financial Operations Occupations7,167.608,065.70898.112.5$62,500Computer and Mathematical Occupations3,814.704,500.50685.818$76,270Architecture and Engineering Occupations2,474.502,654.00179.67.3$73,540Life, Physical, and Social Science Occupations1,249.101,374.80125.710.1$60,100Community and Social Service Occupations2,374.702,783.40408.817.2$40,400Legal Occupations1,247.001,379.90132.910.7$75,270Education, Training, and Library Occupations9,115.9010,131.701,015.8011.1$46,020Arts, Design, Entertainment, Sports, and Media Occupations2,570.902,751.60180.67$43,930Healthcare Practitioners and Technical Occupations8,049.709,782.601,732.9021.5$60,200Healthcare Support Occupations4,110.205,266.001,155.8028.1$25,550Protective Service Occupations3,325.303,588.302637.9$36,620Production Occupations8,941.909,017.5075.60.8$30,920Transportation and Material Moving Occupations9,245.7010,036.40790.68.6$28,960Footnotes: 1 Data are from the Occupational Employment Statistics program, U.S. Department of Labor, U.S. Bureau of Labor Statistics.Source: Employment Projections program, U.S. Department of Labor, U.S. Bureau of Labor Statistics
Median annual wage, 2012 (1) 1 Data are from the Occupational Employment Statistics program, U.S. Department of Labor, U.S. Bureau of Labor Statistics.
GenerationBorn BetweenTechnology Innovation
G.I. (General Issue) Before 1936Train and Automobile
Silent Generation 1937 1945Radio
Older Boomers 1946 1954B&W TV
Younger Boomers1955 1964Color TV
Generation X1965 1976VCR, Video Games, Personal Computer
Millennium GenerationGeneration ZNet GenerationiGeneration 1977 1993 1994 iTechnologiesiPhone, iTouch, iPad