2000 trinity high school (ky) spread offense - 137 slides

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  • 8/3/2019 2000 Trinity High School (KY) Spread Offense - 137 Slides

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    F O O T B A L L

    2000 Offense:2000 Offense:General InformationGeneral Information

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    T a b l e o fT a b l e o fC o n t e n t sC o n t e n t s

    Trinity H.S. Offensive PhilosophyTrinity H.S. Offensive Philosophy

    HuddleHuddle

    Emergency CallsEmergency Calls 6 Second Rule6 Second Rule

    FormationsFormations

    Huddle TemposHuddle Tempos

    Basic alignmentsBasic alignments CadenceCadence

    Motion & ShiftsMotion & Shifts

    At the Line of ScrimmageAt the Line of Scrimmage

    Identifying defenses:Identifying defenses:FrontsFronts CoveragesCoverages

    The Unconquerable SoulThe Unconquerable Soul

    4 Wide4 Wide 1111 GroupGroup 2323 GroupGroup

    Other Groups/CallsOther Groups/Calls Term SummaryTerm Summary

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    THE TRINITYOFFENSETHE TRINITYOFFENSEThe THS Offense is built on three basic principles:The THS Offense is built on three basic principles:

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    MULTIPLICITY MOVING THE CHAINS

    RELENTLESS ATTACK!

    Attack with multiple personnelAttack with multiple personnel

    groups, formations, and movement.groups, formations, and movement.

    Gain leverage, create goodGain leverage, create good

    matchups and blocking angles.matchups and blocking angles.

    MakeMake fullfull use ofuse of allall skilled players,skilled players,

    showcase what they do best!showcase what they do best!

    Control and dictate game tempo byControl and dictate game tempo by

    sustaining first down after first downsustaining first down after first down

    with consistent, relentless play.with consistent, relentless play.

    Use a complete toolbox that allowsUse a complete toolbox that allows

    us to capitalize onus to capitalize on anyany defensivedefensive

    weakness and play downhill withweakness and play downhill with

    highhigh--percentage playspercentage playsUnderstand each situation and playUnderstand each situation and play

    smartersmarter than our opponent.than our opponent.

    ExpectExpect to score each time we take possession of the ball!to score each time we take possession of the ball!

    DictateDictate to the defense, make them uncomfortable!to the defense, make them uncomfortable!

    Use all parts of the field, sideline to sideline, short and deep. Make use of a completeUse all parts of the field, sideline to sideline, short and deep. Make use of a complete

    arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.arsenal that includes Power, Misdirection, Perimeter runs, Screens, Play Action, and Tricks.

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    THETHE UNCONQUERABLE SOULUNCONQUERABLE SOUL-- a poem about mental toughness & trinity footballa poem about mental toughness & trinity football--

    Out of the night that covers me,Out of the night that covers me,Black as the Pit from Pole to Pole,Black as the Pit from Pole to Pole,

    I thank My God for the Strength in me,I thank My God for the Strength in me,For my Unconquerable Soul.For my Unconquerable Soul.

    In the fell clutch of Circumstance,In the fell clutch of Circumstance,I have not winced nor cried aloud.I have not winced nor cried aloud.

    Under the Bludgeonings of Chance,Under the Bludgeonings of Chance,My head is bloody, butMy head is bloody, but unbowedunbowed..

    Beyond this place of wrath and tearsBeyond this place of wrath and tearsLooms but the Horror of the shade,Looms but the Horror of the shade,

    And yet the menace of the yearsAnd yet the menace of the yearsFinds, and shall find, me,Finds, and shall find, me, unafraidunafraid..

    It matters not how strait the gate,It matters not how strait the gate,How charged with punishments the scroll,How charged with punishments the scroll,II am the master of my fate:am the master of my fate:

    II am the Captain of my Soul.am the Captain of my Soul.

    INVICTUSINVICTUS

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    The Huddle:

    A brief, efficient business meeting

    How we conduct and break the huddle sets the tone for how we will playonce the ball is snappedit must be disciplined, focused, and unified!

    The Center sets the location of the huddle, then calls the business

    meeting to order by giving the down and distance situation.

    Sprint to it and out of it! Create TEMPO!

    Once the quarterback enters the huddle, he assumes COMPLETE

    control of the business meeting. NO ONE else talks!

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    The Huddle:

    A brief, efficient business meeting

    F HY XZ

    R

    G

    R

    T

    L

    G

    L

    TC

    Q

    Ball

    First

    and 10

    1. Center sets the huddle, calls down and distance .1. Center sets the huddle, calls down and distance .

    3. Quarterback enters and takes control of the huddle, saying eyes up.3. Quarterback enters and takes control of the huddle, saying eyes up.

    All ten men make eye contact with the Quarterback!All ten men make eye contact with the Quarterback!

    Standing, shoulder to shoulder, hands behind back.

    Hands on thigh pads.

    4. Quarterback calls formation, motion, and play .4. Quarterback calls formation, motion, and play .

    Right Out, Z5, 16 Counter Trey Right Out, Z5, 16 Counter Trey

    5. QB does NOT give a cadence; it is5. QB does NOT give a cadence; it is

    understood to be on SET HITunderstood to be on SET HIT

    unless he calls False.unless he calls False.

    6. If anyone is unclear on the play at6. If anyone is unclear on the play atall, they ask the QB to repeatall, they ask the QB to repeat

    himself by saying Check .himself by saying Check .

    Ready...Ready...8. All eleven players break the huddle8. All eleven players break the huddle

    on ROCKS! andon ROCKS! and sprintsprint to theto the

    line of scrimmage .line of scrimmage . 8 yards

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    2. Substitutions sent from sideline, incoming subs call out personnel group or name of person being2

    . Substitutions sent from sideline, incoming subs call out personnel group or name of person beingsubbed for. Replaced player exits ONLY when he sees his replacement approach the huddle!subbed for. Replaced player exits ONLY when he sees his replacement approach the huddle!

    11! 11!11! 11!

    7. QB prepares to break the huddle .7. QB prepares to break the huddle .

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    Huddle Tempo

    We have two types ofhuddle tempo, and also two kinds ofno-huddle

    tempo! Each do a particular job in certain situations in a game!

    OurHUDDLEHUDDLE tempos are Normal HuddleNormal Huddle, and Four Minute HuddleFour Minute HuddleNormal HuddleNormal Huddle: Designed to keep us in normal game rhythm. We generally should

    be out of the huddle by :15 on the play clock. Brisk, business-like pace.

    Four Minute HuddleFour Minute Huddle: Designed to protect a lead and run clock. Emphasis on staying

    in bounds, protecting the ball, making first downs, no penalties! We will be out of the

    huddle on normal time, but the QB will slow the pace of getting set, starting the

    cadence with approximately :07 on the play clock!

    OurNO HUDDLENO HUDDLE tempos are On the LineOn the Line and SpeedSpeed.

    On the LineOn the Line: All calls are made on the L.O.S., but were not in a hurry. We can takeour time and manipulate defenses with the threat of running a play at any time.

    Receivers move in to hear the play, then move out to their positions.

    Speed:Speed: Used to speed up the game and conserve time. All calls at the L.O.S., NOdummy calls, NO motion! We can huddle if the clock is stopped if we choose.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    From the Huddle to the Line:

    The Six Second Rule

    The most important six seconds of a football play happen BETWEEN the

    huddle and the line of scrimmagehow you prepare yourself during thistime will determine the success of the play!

    The Six Second Rule is a simple mental routine that each position has

    that allows them to do their thinking before the play so that they can be

    prepared, confident, and aggressive once the play begins, and be ready

    for anything that might happen!

    The actual routine varies by position, but its basic elements are:WHAT IS MYWHAT IS MY JOBJOB (or basic assignment) on this play?(or basic assignment) on this play?

    What, if anything, should I do with my ALIGNMENT to help me do this job?What, if anything, should I do with my ALIGNMENT to help me do this job?

    What is the DEFENSEs basic alignment?What is the DEFENSEs basic alignment?

    Based on the defense I see, what will my FIRST 2Based on the defense I see, what will my FIRST 2--3 STEPS off the ball be?3 STEPS off the ball be?

    What ADJUSTMENTS might I have to make, based on the defense, to get my job done?What ADJUSTMENTS might I have to make, based on the defense, to get my job done?

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    Basic Alignments

    F

    H YX Z

    BASE ALIGNMENTS & SPLITSBASE ALIGNMENTS & SPLITS

    X: Wide Receiver position on the left, ON the ball, on the numbersX: Wide Receiver position on the left, ON the ball, on the numbers

    H: Inside Receiver position on left, 4 yards outside T, OFF the ballH: Inside Receiver position on left, 4 yards outside T, OFF the ball

    Y: Inside Receiver position on right, 4 yards outside T, OFF the ballY: Inside Receiver position on right, 4 yards outside T, OFF the ball

    F: Fullback position, straight behind QB, 6 yards deepF: Fullback position, straight behind QB, 6 yards deep

    Z: Wide Receiver position on the right, ON the ball, on the numbersZ: Wide Receiver position on the right, ON the ball, on the numbers

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    Offensive Line: 2 foot splits!Offensive Line: 2 foot splits!

    22 2222 22

    44 44

    66

    #### ####

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    The Cadence: Basic Information

    The cadence is a critical way for us to gain an edge! The team that gets off the

    ball usually wins each play!

    Basic formula: Number/Number, Number/Number, Set, Hit!

    Example: 1Example: 1--22, 422, 4--661661--22, 422, 4--66Set, HIT!66Set, HIT!

    QB must call each set of numbersQB must call each set of numbers clearlyclearly to both sides!to both sides!

    There will be aThere will be a slightslight pause between Set and Hitoffensive linemen and backspause between Set and Hitoffensive linemen and backs

    mustmust anticipateanticipate HIT right after set, and get off the ball on theHIT right after set, and get off the ball on the HH sound in Hit!sound in Hit!

    ReceiversReceivers alwaysalways move only when they see the ball move!move only when they see the ball move!

    We can change or check to plays using a live number in the first digit

    In the above example (1In the above example (1--22, 422, 4--66), if 1 were our live digit that week, the play66), if 1 were our live digit that week, the play

    would be changed to 22if 4 were our live digit, the play would be changed towould be changed to 22if 4 were our live digit, the play would be changed to

    66. If neither were live, then we have made a dummy call and the play is66. If neither were live, then we have made a dummy call and the play isunchanged.unchanged.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    The Cadence: TypesBasic cadence:

    *Unless we use a False cadence (see below), our plays will always be run on Set Hit! The*Unless we use a False cadence (see below), our plays will always be run on Set Hit! The

    quarterback may use the number call prior to the Set Hit either as a dummy call or to changequarterback may use the number call prior to the Set Hit either as a dummy call or to change

    the play, or he may gothe play, or he may go withoutwithout the numbers and simply go on Set Hit. These two possibilitiesthe numbers and simply go on Set Hit. These two possibilitieswould sound like this:would sound like this:

    Without number calls:Without number calls: Set,Set, HitHit

    With number calls (live or dummy)With number calls (live or dummy) 22--17, 417, 4--6464 -- 22--17, 417, 4--6464 -- Set,Set, HitHit

    False cadence:No play called in the huddleNo play called in the huddle -- just the formation and Falsejust the formation and False

    We DO intend to run a play, but only after trying to draw the defense offside first!We DO intend to run a play, but only after trying to draw the defense offside first!

    QB goes through normal cadence sequence with two Hit calls, then starts the cadence overQB goes through normal cadence sequence with two Hit calls, then starts the cadence overQB will then go through a normal cadence sequence, using a live number to call the play.QB will then go through a normal cadence sequence, using a live number to call the play.

    Ball is snapped on the first HIT of the second cadence!Ball is snapped on the first HIT of the second cadence!

    Example (Assume Example (Assume 33 is the live number of the week) is the live number of the week)

    11--65, 465, 4--4040 -- 11--65, 465, 4--40, Set HIT! HIT!40, Set HIT! HIT!

    66--21,21, 33--7474 -- 66--21,21, 33--7474, Set HIT!, Set HIT!

    **Ball is snapped, 74 is run!

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    At the Line of Scrimmage

    F

    H Y

    X Z

    2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them2a. Center calls basic front structure (Even, Odd, Split, Bear); Guards call techniques over them

    2b. Receivers make coverage calls2b. Receivers make coverage calls

    T TE E

    SSW SRC C

    J

    1a. Offensive Linemen get in their stance and ready to get off the ball immediately!1a. Offensive Linemen get in their stance and ready to get off the ball immediately!

    3. Linemen make calls specific to the play being run3. Linemen make calls specific to the play being run

    4. Quarterback begins cadence4. Quarterback begins cadence

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position1b. Quarterback gets to the line quickly, gets hands under center to force the defense to lock into final position

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    Gap Identification

    A GAPA GAP -- Between Center and GuardBetween Center and Guard

    B GAPB GAP -- Between Guard and TackleBetween Guard and Tackle

    C GAPC GAP -- Between Tackle and Tight EndBetween Tackle and Tight End

    D GAPD GAP -- Between Tight End and WingBetween Tight End and Wing

    E GAPE GAP -- Outside the WingOutside the Wing

    Most all defenses base their schemes around the idea that they will defend gaps, or potentialholes between offensive linemen. Those gaps are labeled using letters, beginning with A and

    working out in the following fashion:

    AA AABB BBCC CC

    DD DDEE EE

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    Defensive Front Techniques

    00 Technique Technique -- Head up on the Center

    0 Cheat0 Cheat or or ShadeShade -- Aligned on one of Cs shoulders

    11 Technique Technique -- Inside shoulder of Guard

    22 Technique Technique -- Head up on a Guard

    33 Technique Technique -- Outside shoulder of a Guard

    4i4i Technique Technique --Inside shoulder of Tackle

    44 Technique Technique -- Head up on a Tackle

    55 Technique Technique -- Outside shoulder of tackle

    77 Technique Technique -- Inside shoulder of Tight End

    66 Technique Technique -- Head up on a Tight End

    99 Technique Technique -- Outside shoulder of a Tight End

    88 Technique Technique --Head up on a Wing player

    When identifying the location of players in the defensive front, we describe them in terms of thetechnique theyre playing. Understanding these different locations, or techniques is critical to

    us for a number of reasons:*It provides a very strong clue as to what gap a man is responsible for, as well as the defenders around him

    *It determines for linemen, in many cases, what their first two steps will be and how theyll go about doing their job*Often, it determines which way well check a play to insure the best chances of success!

    0022 2266 66

    88 88

    44 44

    11 114i4i 4i4i77 77

    ShadeShade33 3355 5599 99

    *Special note: Defenders aligned in a

    linebacker position have a 0 added as

    a second digit to their technique. For

    example, a linebacker aligned 4-5 yds

    deep over a guard would be called a

    20 technique, or a Deep 2

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    Defensive Cores

    -Center has a down lineman

    on him (0 or Shade)

    -Either one or both of the

    guards does NOT have a

    down lineman on him.

    --------------------------------

    Core isCore is OddOdd

    The next step in identifying defenses is to classify the front structure in terms of its core. Thecore refers to the how defenders are aligned within the A and B gaps. There are only fourbasic cores, as identified by the Center at the line of scrimmage, and they provide a great deal ofinformation as to how the rest of the defense is being played around it and how we want to block!

    The cores are named and identified as follows:

    VVVVVV

    -Center has a down lineman

    on him (0 or Shade)

    -Both Guards also have a

    down lineman over them

    (usually 2 or 3 tech).

    --------------------------------

    Core isCore is BearBear

    VV VVVV

    -Center has no down

    lineman on him, but both

    guards do*.

    -There is only ONE player

    aligned at LB depth from B

    gap to B gap.

    --------------------------------

    Core isCore is EvenEven

    VV

    VVVV

    -Center has no down

    lineman on him, but both

    guards do*.

    -There are TWO players

    aligned at LB depth from B

    gap to B gap.

    --------------------------------

    Core isCore is SplitSplit

    VVVV

    VVVV

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    Default or Base Formationand Personnel Group

    F

    H YX Z

    Our basic personnel grouping is Our basic personnel grouping is 44, meaning, meaning 44 wide receivers.wide receivers.

    They line up as follows unless a word tells one of them otherwise!They line up as follows unless a word tells one of them otherwise!

    F: Fullback positionF: Fullback position

    X: Wide Receiver position on the left, ON the ballX: Wide Receiver position on the left, ON the ball

    H: Inside Receiver position on left, OFF the ballH: Inside Receiver position on left, OFF the ball

    Y: Inside Receiver position on right, OFF the ballY: Inside Receiver position on right, OFF the ball

    Z: Wide Receiver position on the right, ON the ballZ: Wide Receiver position on the right, ON the ball

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    TRIPS Call

    F

    H Y

    Moves H or YMoves H or Ywhichever iswhichever is awayaway from the callfrom the callover to the middleover to the middle

    position on the side opposite their normal alignmentposition on the side opposite their normal alignment

    Example 1: TRIPS RIGHT movesExample 1: TRIPS RIGHT moves HH to the middle position on theto the middle position on the rightright

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X ZH

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    TRIPS Call

    F

    H Y

    Moves H or YMoves H or Ywhichever iswhichever is awayaway from the callfrom the callover to the middleover to the middle

    position on the side opposite their normal alignmentposition on the side opposite their normal alignment

    Example 1: TRIPS RIGHT movesExample 1: TRIPS RIGHT moves HH to the middle position on theto the middle position on the rightright

    Example 2: TRIPS LEFT movesExample 2: TRIPS LEFT moves YY to middle position onto middle position on leftleft

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X ZY

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    BUNCH Call

    F

    Y

    Same as Trips, except the man coming over (H or Y) is ON the ball,Same as Trips, except the man coming over (H or Y) is ON the ball,

    and the outside receiver steps OFFall three receivers Bunchand the outside receiver steps OFFall three receivers Bunchwithin 1within 1--2 yards of each other, with the widest man being 42 yards of each other, with the widest man being 4--5 yards5 yards

    outside the tackle.outside the tackle.

    Example 1: BUNCH RIGHTExample 1: BUNCH RIGHT HH on the ball in the middle on the right,on the ball in the middle on the right, ZZ off, alloff, all

    receivers bunch.receivers bunch.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    XZ

    H

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    BUNCH Call

    F

    H

    Same as Trips, except the man coming over (H or Y) is ON the ball,Same as Trips, except the man coming over (H or Y) is ON the ball,

    and the outside receiver steps OFFall three receivers Bunchand the outside receiver steps OFFall three receivers Bunchwithin 1within 1--2 yards of each other, with the widest man being 42 yards of each other, with the widest man being 4--5 yards5 yards

    outside the tackle.outside the tackle.

    Example 1: BUNCH RIGHTExample 1: BUNCH RIGHT HH on the ball in the middle on the right,on the ball in the middle on the right, ZZ off, alloff, all

    receivers bunch.receivers bunch.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    ZYX

    Example 2: BUNCH LEFTExample 2: BUNCH LEFT YY on the ball in the middle on the left,on the ball in the middle on the left, XX off, alloff, all

    receivers bunch.receivers bunch.

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    Default or Base Formation

    F

    H YX Z

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    RON and LOU Calls

    F

    H Y

    Moves H or YMoves H or Ywhichever iswhichever is toto from the callfrom the callto a positionto a position onon thethe

    ball, and their partner to the outside (X or Z)ball, and their partner to the outside (X or Z) offoff the ballthe ball

    Example 1: RExample 1: ROONN----Y alignsY aligns OON the ball, Z aligns OFF.N the ball, Z aligns OFF.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X ZYZ

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    RON and LOU Calls

    F

    H Y

    Moves H or YMoves H or Ywhichever iswhichever is toto from the callfrom the callto a positionto a position onon thethe

    ball, and their partner to the outside (X or Z)ball, and their partner to the outside (X or Z) offoff the ballthe ball

    Example 1: RExample 1: ROONN----Y alignsY aligns OON the ball, Z aligns OFFN the ball, Z aligns OFF..

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X ZHX

    Example 2: LExample 2: LOOUU----H alignsH aligns OON the ball, X aligns OFF.N the ball, X aligns OFF.

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    NEAR Call

    F

    H

    Moves X theMoves X the insideinside receiver position, 3 yards off the tackle but stillreceiver position, 3 yards off the tackle but still onon

    the ball, and H to thethe ball, and H to the outsideoutside position, split to theposition, split to the numbersnumbers,, offoff the ball!the ball!

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X XH Y

    ZYZ33 33

    Moves Y upMoves Y up onon the ball, and Zthe ball, and Z offoff, while staying in the same relative, while staying in the same relative

    positions.positions.

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    Moving the Fullback

    YX Z

    We can also add words that move F from his base positionWe can also add words that move F from his base position

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    F

    To move him to an inside WR spot on theTo move him to an inside WR spot on the lleft, we say eft, we say SSLLIPIP

    SLIPSLIP STUDSTUD

    To offset him behind the tackle on the leTo offset him behind the tackle on the leftft, we say , we say SOSOFTFT..

    To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say To move him down to a wing, 1 yard by 1 yard off the Right Tackle, we say STUDSTUD

    SLOTSLOT

    To move him over to a wing, 1 yard by 1 yard off theTo move him over to a wing, 1 yard by 1 yard off the LLeft Tackle, we say eft Tackle, we say SSLLOTOT

    SOFTSOFT STRONGSTRONGF

    To offset him behind the tackle on theTo offset him behind the tackle on the rright, we say ight, we say STSTRRONGONG..

    SCATSCAT

    To move him to an inside WR spot on the right, we say To move him to an inside WR spot on the right, we say SCATSCAT

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    Tight End Groups / Sets / Calls

    F

    ZX Y

    To substitute a TIGHT END in at the Y position, we will call forTo substitute a TIGHT END in at the Y position, we will call for

    1111

    personnel group ( personnel group (11

    TE,TE,11

    back) prior to the play being signaledback) prior to the play being signaled

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    As a basic rule, this substituted Y will align as a Tight End, ON theAs a basic rule, this substituted Y will align as a Tight End, ON theball, on the RIGHT sideball, on the RIGHT side

    Z aligns in his normal spot, exceptZ aligns in his normal spot, except offoff the ballthe ball

    F & X are unaffected, unless another word is added to move themF & X are unaffected, unless another word is added to move them

    We call this basic alignment We call this basic alignment RIGHTRIGHT

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    Tight End Groups / Sets / Calls

    F

    ZX Y

    To keep everyone in the same place as RIGHT, but flex the Y out into aTo keep everyone in the same place as RIGHT, but flex the Y out into a

    Nasty split position of 8 to 9 feet, we callNasty split position of 8 to 9 feet, we call ROCKROCK instead of RIGHT.instead of RIGHT.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    Y

    ROCKROCK alignment shownalignment shown

    Exact same as Right for everyone except Y!Exact same as Right for everyone except Y!

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    Tight End Groups / Sets / Calls

    F

    ZX Y

    We then add a word to tellWe then add a word to tell HH where to align:where to align:

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    To set him 1 yard by 1 yard off the Left Tackle, we say To set him 1 yard by 1 yard off the Left Tackle, we say SLOTSLOT

    H

    SLOTSLOT

    To set him halfway between the left tackle & X, we say To set him halfway between the left tackle & X, we say OUTOUT

    OUTOUTOUTSIDEOUTSIDE WINGWING WIDEWIDE WIDERWIDER

    UNDERUNDER OVEROVER

    To set him outside of X, we say To set him outside of X, we say OUTSIDEOUTSIDETo set him 1 yard by 1 yard off Y, we say To set him 1 yard by 1 yard off Y, we say WINGWING

    To set him halfway between Y and Z, we say To set him halfway between Y and Z, we say WIDEWIDETo set him outside Z, we say To set him outside Z, we say WIDERWIDER

    To put him in the backfield, offsetTo put him in the backfield, offset leftleft, 4 yards deep, we call , 4 yards deep, we call UNDERUNDER

    To put him in the backfield, offsetTo put him in the backfield, offset rightright, 4 yards deep, we call , 4 yards deep, we call OVEROVER

    If we dont say anything after RIGHT, he lines up right behind the QB, 4 yards deepIf we dont say anything after RIGHT, he lines up right behind the QB, 4 yards deep

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    Tight End Groups / Sets / Calls

    F

    ZX Y

    We can also add words to moveWe can also add words to move ZZ......

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    Z

    To move him over to a spot halfway between the left tackle & X, we say To move him over to a spot halfway between the left tackle & X, we say FLIPFLIP

    FLIPFLIPFLOPFLOP CLOSECLOSE

    To move him all the way over to a spot outside of X, we say To move him all the way over to a spot outside of X, we say FLOPFLOP

    To move him down to a spot 1 yard by 1 yard off Y, we say To move him down to a spot 1 yard by 1 yard off Y, we say CLOSECLOSE

    ZIPZIP

    To move him over to a spot 1 yard by 1 yard off the Left Tackle, we say To move him over to a spot 1 yard by 1 yard off the Left Tackle, we say ZIPZIP

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    Tight End Groups / Sets / Calls

    F

    X Y

    or Xor X

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    X

    TIGHTTIGHT

    To put him in a tight end position on the left, in a threeTo put him in a tight end position on the left, in a three--point stance, we say point stance, we say TIGHTTIGHT

    To move him over to the right, ON the line as a Split End To move him over to the right, ON the line as a Split End BIGBIG

    BIGBIG

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    2 Back - 3 Wide Group / Sets / Calls

    YX Z

    To substitute a RUNNING BACK in at the H position, while leavingTo substitute a RUNNING BACK in at the H position, while leaving

    a RECEIVER at the Y position, we will call fora RECEIVER at the Y position, we will call for 2323 personnel personnelgroup (group (22 back,back, 33 WR) prior to the play being signaledWR) prior to the play being signaled

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    H

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    2 Back - 3 Wide Group / Sets / Calls

    YX Z

    In this grouping, Y is moved with a series of R and L words:In this grouping, Y is moved with a series of R and L words:

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    RRAAYY

    Y

    LLARRARRYY

    Y

    RREXEX

    Z

    ZZ is offthe ballis offthe ball

    in in RRexex

    Y

    LLEXEX

    X

    XX is offthe ballis offthe ball

    in in LLexex

    To set him in the inside position on theTo set him in the inside position on the RRight,ight, offoff the ball, we call the ball, we call RRAAYYTo set him in the inside position on theTo set him in the inside position on the LLeft,eft, offoff the ball, we call the ball, we call LLARRARRYY

    To set him in the inside position on theTo set him in the inside position on the RRight,ight, onon the ball, withthe ball, with ZZ offoff, we call , we call RREXEX

    To set him in the inside position on theTo set him in the inside position on the LLeft,eft, onon the ball, withthe ball, with XX offoff, we call , we call LLEXEX

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    2 Back - 3 Wide Group / Sets / Calls

    F

    YX Z

    The two backs (H & F) are then arranged as follows:The two backs (H & F) are then arranged as follows:

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    Split:Split: F on Ysside, H awayF on Ysside, H away

    ByBy defaultdefault (if we dont give them a word), they align in a (if we dont give them a word), they align in a SPLITSPLIT set, with set, withFF in a halfback positionin a halfback position toto the call (same side as Y) andthe call (same side as Y) and

    H in a halfback positionH in a halfback position awayaway from the call (opposite Y)from the call (opposite Y)

    *Halfback position means 4 1/2 to 5 yards deep over the tackles inside leg!*Halfback position means 4 1/2 to 5 yards deep over the tackles inside leg!

    To exchange them and put H on Ys side with F away, we call To exchange them and put H on Ys side with F away, we call WEAKWEAK

    HF Weak:Weak: H on Ysside,F awayH on Ysside,F awayFH

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    2 Back - 3 Wide Group / Sets / Calls

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    BBLLUEUE callcall BBRROW

    NOW

    N callcall UNDERUNDER callcall OVEROVER callcall

    H lines up inH lines up in LLeft halfbackeft halfbackposition, 4 1/2 yards deepposition, 4 1/2 yards deep

    over the inside leg of the T.over the inside leg of the T.

    F lines up directly behindF lines up directly behindCenter, 4 1/2 yards deepCenter, 4 1/2 yards deep

    Both backs: 2 pt stances!Both backs: 2 pt stances!

    Additional calls can move H and F as follows:Additional calls can move H and F as follows:*Note: Unlike Split & Weak, these calls are*Note: Unlike Split & Weak, these calls are notnot relative to Y. They are the same regardless of where Y aligns!relative to Y. They are the same regardless of where Y aligns!

    FFHH HHFF

    H lines up inH lines up in RRight halfbackight halfbackposition, 4 1/2 yards deepposition, 4 1/2 yards deep

    over the inside leg of the T.over the inside leg of the T.

    F lines up directly behindF lines up directly behindCenter, 4 1/2 yards deepCenter, 4 1/2 yards deep

    Both backs: 2 pt stances!Both backs: 2 pt stances!

    FF

    HH

    H lines up inH lines up in leftleft halfbackhalfbackposition, 4 1/2 yards deepposition, 4 1/2 yards deep

    over the inside leg of the T,over the inside leg of the T,uses auses a 3 point3 point stance.stance.

    F lines up in his norml spot,F lines up in his norml spot,6 to 6 1/2 yards deep6 to 6 1/2 yards deep

    HH

    FF

    H lines up inH lines up in rightright halfbackhalfbackposition, 4 1/2 yards deepposition, 4 1/2 yards deep

    over the inside leg of the T,over the inside leg of the T,uses auses a 3 point3 point stance.stance.

    F lines up in his norml spot,F lines up in his norml spot,6 to 6 1/2 yards deep6 to 6 1/2 yards deep

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    OTHER CALLS

    SQUEEZE CALLSQUEEZE CALL

    Tells anyone in a Wide Receiver positionTells anyone in a Wide Receiver positionto reduce their split to within 1 yard ofto reduce their split to within 1 yard of

    each other starting at 3each other starting at 3--5 yards outside5 yards outside

    the tackle.the tackle.

    Example 1: Basic formation with SQUEEZE callX & H, Y& Z Squeeze together. Inside most receivers (H & Y in this case) align at 3-5

    yards off the tackle/TE, and X & Z align one yard outside of them.

    XH

    ZY

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    OTHER CALLS

    SQUEEZE CALLSQUEEZE CALL

    Tells anyone in a Wide Receiver positionTells anyone in a Wide Receiver positionto reduce their split to within 1 yard ofto reduce their split to within 1 yard of

    each other starting at 3each other starting at 3--5 yards outside5 yards outside

    the tackle.the tackle.

    Example 2: Trips Left SQUEEZEH & Z are the inside most receivers on their side, and align 3-5 yards off theT/TE. X

    & Ysqueeze their alignment down to within 1 yard of the next guy inside them.

    XY

    YH

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    OTHER CALLS

    SQUEEZE CALLSQUEEZE CALL

    Tells anyone in a Wide Receiver positionTells anyone in a Wide Receiver positionto reduce their split to within 1 yard ofto reduce their split to within 1 yard of

    each other starting at 3each other starting at 3--5 yards outside5 yards outside

    the tackle.the tackle.

    Example 3: Right Wing Soft Flop SQUEEZEX is the inside most receiver, sets 3 yds off tackle. Z squeezes down 1 yard off him.

    Y HXZ

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    OTHER CALLS

    SQUEEZE CALLSQUEEZE CALL

    Tells anyone in a Wide Receiver positionTells anyone in a Wide Receiver positionto reduce their split to within 1 yard ofto reduce their split to within 1 yard of

    each other starting at 3each other starting at 3--5 yards outside5 yards outside

    the tackle.the tackle.

    Example 4: Right Wider SQUEEZEZ is the inside most SPLIT receiver, sets 3-5 yards off tackle. H squeezes down a

    yard outside him.

    XZ

    YH

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    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    FORMATION SummaryFORMATION Summary

    CALLPers.

    Group

    F H X Y Z

    RON 4 only Align ON ball OFF ball

    LOU 4 only Al ign O N b al l Al gn OF F b al l

    NEAR 4 only Align Out side Align 3 yd f/T Align ON ball OFF ball

    TRIPS 4 only (Rt ) Mid rec on r ( Lt ) Mid rec on l

    BUNCH 4 only

    (Rt) Mid rec on

    rt; ON ball 1youts Y

    (Lt) OFF ball, 1

    yd outs Y

    (Lt) Mid rec on

    lt; ON ball 1 ydouts H

    (Rt) OFF ball; 1

    yd outs Y

    EMPTY 4 or 11Ins rec away

    f/call

    RIGHT 11 TE pos on Rt

    ROCK 11 Nasty split TE

    or Rt (3y)

    SLOT 11 1 x 1 off LT

    OUT 11 Ins rec on L;

    1/2way bet T &

    X

    OUTSIDE 11 O ut s r ec o n L t B eco me ins r ec

    WING 11 1 x 1 off RT

    WIDE 11

    Mid rec on R;

    1/2way bet Y &

    Z

    WIDER 11 Outs rec on Rt Become ins rec

    FLIP 11

    Mid or ins rec

    on lt; 1/2way

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    44 66 88557799

    The way we do this is to simply say WHO we want to go in motionThe way we do this is to simply say WHO we want to go in motion

    (H, Y, F, X, or Z)(H, Y, F, X, or Z)

    and WHERE on the field we want him to end up.and WHERE on the field we want him to end up.

    The spots on the field we can send motion men are numbered INThe spots on the field we can send motion men are numbered IN

    CONJUNCTION WITH OUR HOLE NUMBERS as follows:CONJUNCTION WITH OUR HOLE NUMBERS as follows:

    MOTION:

    Moving Players to Spots on the Field

    COMMUNICATING MOTIONCOMMUNICATING MOTION

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    MOTION:

    Moving Players to Spots on the Field

    44

    COMMUNICATING MOTIONCOMMUNICATING MOTION

    For example, if the phrase For example, if the phrase HH44 is added on to the end of a formation, we are is added on to the end of a formation, we areliterally saying,literally saying,

    HH, line up as the formation calls, then, line up as the formation calls, then go in motiongo in motion to theto the 44 spot.spot.

    HH

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    MOTION:

    Moving Players to Spots on the Field

    99

    Or, if the phrase Or, if the phrase YY99 is added on to the end of a formation, we are literally saying, is added on to the end of a formation, we are literally saying,YY, line up as the formation calls, then, line up as the formation calls, then go in motiongo in motion to theto the 99 spot.spot.

    YY

    COMMUNICATING MOTIONCOMMUNICATING MOTION

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    MOTION:

    Moving Players to Spots on the Field

    *Technique note: On*Technique note: On mostmost motion, the motion man should use a shuffle techniquemotion, the motion man should use a shuffle technique

    as he completes his course. In other words, as he gets to the final 2as he completes his course. In other words, as he gets to the final 2--3 steps prior to3 steps prior to

    reaching his spot, he squares his shoulders to the line of scrimmage and shuffles,reaching his spot, he squares his shoulders to the line of scrimmage and shuffles,

    allowing him to attack defenders more effectively and maintain theallowing him to attack defenders more effectively and maintain the timingtiming of plays.of plays.

    Y

    COMMUNICATING MOTIONCOMMUNICATING MOTION

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    F O O T B A L LF O O T B A L L

    PRIDE.PRIDE. DISCIPLINE.DISCIPLINE. ACHIEVEMENT.ACHIEVEMENT. LOYALTY.LOYALTY.

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    F O O T B A L L

    2000 Offense:2000 Offense:

    Running GameRunning Game

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    T a b l e o fT a b l e o fC o n t e n t sC o n t e n t s

    Run Game FamiliesRun Game Families

    1212--13Draw13Draw 1616--17 Trey17 Trey 1818--19 Option19 Option

    2 Back Blast/Lead Series:2 Back Blast/Lead Series: 2121--2222

    2828--29 Jet29 Jet 4242--43 Zone43 Zone 4444--45 Stretch45 Stretch

    4646--47 Counter47 Counter 4848--49 Toss49 Toss

    Assignment SummaryAssignment Summary

    Perimeter Blocking CallsPerimeter Blocking Calls

    2323--2424 2525--2626

    WR Calls 1WR Calls 1 WR Calls 2WR Calls 2 HH--B/OL AdjustmentsB/OL Adjustments

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    RUNNING GAME FAMILIESTheeasiest waytoTheeasiest wayto learnlearn therunninggameisto understand thattherunninggameisto understand that allall of ourruns basicallyof ourruns basicallyfall into one of4 fall into one of4 familiesfamilies, or schemes, or basic ways we assign peopleto block!, or schemes, or basic ways we assign peopleto block!

    These basic families are: These basic families are: GapGap, , ZoneZone, , ReachReach, and , and BaseBase. Ifyou know which of. Ifyou know which ofthesethesefamiliesfamilies a play fallsinto,you have a prettygood idea how weregoingto geta play fallsinto,you have a prettygood idea how weregoingto get

    defenders blocked!defenders blocked!InIn GAPGAP family plays, frontside blockers blockfamily plays, frontside blockers block backback one Gap, looking forthe opportunitytoone Gap, looking forthe opportunitytodoubleteam combo on defensive linemen backto linebackers. We will pull one ortwo blockersdoubleteam combo on defensive linemen backto linebackers. We will pull one ortwo blockersfrom the backsideto kick out and/or lead throughthehole frontside.from the backsideto kick out and/or lead throughthehole frontside.

    4646--47 Counter and 1647 Counter and 16--17 Counter Trey are our 17 Counter Trey are our GapGap plays plays

    InIn ZONEZONE family plays,covered and uncovered linemen worktogetherto getfamily plays,covered and uncovered linemen worktogetherto get movementmovement on aon adefensive lineman, working up to the nearest linebacker,steppingdefensive lineman, working up to the nearest linebacker,stepping frontsidefrontside to do so.to do so.

    4242--43 and 1843 and 18--19 Option are our 19 Option are our ZoneZone plays plays

    InIn REACHREACH family plays, all linemen reach onegap to their frontside, lookingto Reach andfamily plays, all linemen reach onegap to their frontside, lookingto Reach andOvertake a down lineman in front ofhim, or Reach, Rip, and Run on a widerailroad tracktoOvertake a down lineman in front ofhim, or Reach, Rip, and Run on a widerailroad tracktointersect a flowing linebacker.intersect a flowing linebacker.

    4444--45 Stretch,2845 Stretch,28--29 Jet, and 4829 Jet, and 48--49 Toss are our 49 Toss are our ReachReach plays plays

    OnOn BASEBASE blocked plays, linemen drive blockthe lineman or linebacker overthem. Itisblocked plays, linemen drive blockthe lineman or linebacker overthem. Itisgenerally a man on man scheme. Generally,the Hgenerally a man on man scheme. Generally,the H--Backis assigned to block a linebackerBackis assigned to block a linebackerfrontsidethe lineman whose LB istaken by H blocks backside, potentially using a Slam andfrontsidethe lineman whose LB istaken by H blocks backside, potentially using a Slam andSlide on his way.Slide on his way.

    1212--13 Draw,2113 Draw,21--22 Blast,2322 Blast,23--24 Blast, and 2524 Blast, and 25--26 Lead are 26 Lead are BaseBase plays. plays.

    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

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    -- C l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l I c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    RUN GAME SummaryTableRUN GAME SummaryTable

    PLAYPLAYFSFS

    Tt EndTt End

    FSFS

    TackleTackle

    FSFS

    GuardGuard

    CenterCenterBSBS

    GuardGuard

    BSBS

    TackleTackle

    HBHB CALLSCALLS

    1212--1313

    DRAWDRAW

    Pass set/

    Base

    Pass set /

    Base

    Pass set /

    Base

    PS/Base

    Fold if unc

    PS/Base

    Fold 1tech

    PS/Base

    Poss T & GRec. rules

    Throw & GoFoldQB

    1616--1717

    TREYTREY

    GAP: Arc ifT unc.

    Gap Far

    LB

    Gap Far

    LB

    Gap Far B:

    Dead if uncLong Trap Pull & Lead Seal BS E

    Arc

    Dbl Lock

    1818--1919

    OPTIONOPTION

    Rip down

    to FSLB

    FSLB or

    ZoneZone Zone Zone Zone Support

    BackZone Lock

    Reach

    2121--2222--2323--2424BLASTBLAST

    Base Base Base Base Base Base BlastFSLB

    Slam &Slide

    2525--2626

    LEADLEAD

    Down orS/S toFSLB

    Base orDown to

    FSLBBase Base Base Base Kick EMOL

    Slam &

    Slide

    2828--2929

    JETJETReach Reach Reach Reach Reach Reach Support

    All Perimetercalls

    4242--4343

    ZONEZONE

    Zone Zone Zone Zone Zone Zone Seal BS E 79

    4444--4545

    STRETCHSTRETCHReach Reach Reach Reach Reach Reach Support

    4646--4747

    COUNTERCOUNTER

    Gap-Near

    LB

    Gap-Near

    LB

    Gap-Near

    LBDead Long Trap

    Punch

    Alert ChopSeal BS E Chop

    4848--4949

    TOSSTOSSReach Reach Reach Reach Reach Reach Support

    All Perimetercalls

    1212--1313DRAWDRAW

    1616--1717CTR TREYCTR TREY

    1818--1919OPTIONOPTION

    2121

    --2222

    --2

    32

    3--2

    42

    4BLASTBLAST

    4848--4949TOSSTOSS

    2525--2626LEADLEAD

    2828--2929JETJET

    4242--4343ZONEZONE

    4444--4545STRETCHSTRETCH

    4646--4747COUNTERCOUNTER

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    1212--13 DRAW13 DRAWBase FamilyBase Family

    12 & 13 Draw take advantage of linebackers who get intotheir pass drops too deep too quickly, opening up runninglanes in front of them!

    This is primarily a play we will run against 5 defenders inthe box, unless the 6th defender (a LB) really removeshimself quickly!

    The basic rule for all linemen is to show pass for one count by raising their chest andshowing their hands, then to go drive block the DL or LB over them in whateverdirection that defender wants to go.

    Any time we get a 1 technique or a heavy 2 technique, the Center and Guard willexecute a Fold block to handle that defender and the Middle or Frontside LB!

    The Draw will be a good 1st down or2nd and long call against people who play heavycoverage on those downs!

    KEYS to a successful play:KEYS to a successful play:

    The QB does a GREAT job selling pass withhiseyes on 1The QB does a GREAT job selling pass withhiseyes on 1stst 2steps!2steps!

    FB stays low and does NOT raise up priorto taking ball!FB stays low and does NOT raise up priorto taking ball!

    Linemen SHOW HANDS to help give LBsthe wrong key!Linemen SHOW HANDS to help give LBsthe wrong key!

    Linemen use widesplits and good drive blocksto createrunningLinemen use widesplits and good drive blocksto createrunning

    lanes!lanes!

    CALLS/VARIATIONSCALLS/VARIATIONS

    Fold (C & G)Fold (C & G)Throw & Go (BST)Throw & Go (BST)Bob (HBob (H--B on BSLB)B on BSLB)

    QBQB

    -- t o t a b l e o f c o n t e n t st o t a b l e o f c o n t e n t s -- -- t o m a I n play d I a g r a mt o m a I n play d I a g r a m --

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    TE

    SSW SR

    12 DRAW v. Split12 DRAW v. Split

    CC

    FoldFold

    T E

    FS Outs:FS Outs: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique to get him upfield past you, thenRoadrunner technique to get him upfield past you, thenreset your hips and stalk him.reset your hips and stalk him.

    FS Ins:FS Ins: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique.Roadrunner technique.

    FS TE:FS TE: Pass set, thenPass set, then BaseBase..

    FS T:FS T: Pass set, thenPass set, then BaseBase..

    FS G:FS G: Pass set, thenPass set, then BaseBase. MUST dig your man out of the. MUST dig your man out of thehole!hole!

    CENTER:CENTER: Pass set, thenPass set, then BaseBase. In an even defense, call. In an even defense, callFold with G covered by the 1 or2 technique, Dead StepFold with G covered by the 1 or2 technique, Dead Stepback to seal the 1 while the G Folds around to the LB.back to seal the 1 while the G Folds around to the LB.

    BS G:BS G: Pass set, thenPass set, then BaseBase. If covered by a 1 or2. If covered by a 1 or2technique, you should get a Fold call, which tells you totechnique, you should get a Fold call, which tells you to

    step tightly around the Cs block on the DL, keeping yourstep tightly around the Cs block on the DL, keeping yourshoulders square and blocking the first LB frontside .shoulders square and blocking the first LB frontside .

    BS T:BS T: Pass set, thenPass set, then BaseBase. If you get a Split call, make a. If you get a Split call, make aThrow and Go call, telling other linemen that you willThrow and Go call, telling other linemen that you willclub the E after passclub the E after pass--setting and work up to the extra LBsetting and work up to the extra LBon your side.on your side.

    BS TE:BS TE: Pass set, thenPass set, then BaseBase..

    BS Outs:BS Outs: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique.Roadrunner technique.

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anAA, BB, or C DRIVEC DRIVE.*You cannot be wrong unless you LOSE CONTACT!

    Drive your feet and finish the block! This is true one-on-one blocking!!

    FB:FB: Step backside, stayingStep backside, staying lowlow, showing a pass set. As the QB, showing a pass set. As the QBturns to you, give him a good pocket and eye blocks on LBs.turns to you, give him a good pocket and eye blocks on LBs.Take ball, press the block on the 1Take ball, press the block on the 1stst down lineman, makedown lineman, make 11 andandonly 1only 1 cut off blocks on LBs, then get North & South!.cut off blocks on LBs, then get North & South!.

    QB:QB: Take two full pass drop steps, making eye contact with theTake two full pass drop steps, making eye contact with thebackside LB as you do. As you take your third step, turn to findbackside LB as you do. As you take your third step, turn to findthe FB, who will be sliding underneath you. Look ball into histhe FB, who will be sliding underneath you. Look ball into hisstomach, follow with your eyes, then set up for passstomach, follow with your eyes, then set up for pass

    convincingly.convincingly.-- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    1212--13 DRAW13 DRAW

    Step outStep out lowlow,show passset,show passset

    ThrowThrow

    & Go& Go

    BS Ins:BS Ins: Release inside, Recognition Stalk. UseRelease inside, Recognition Stalk. UseRoadrunner technique.Roadrunner technique.

    RoadrunnerRoadrunner

    techniquetechnique

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    T TE E

    R

    S WMC

    C

    J

    T TN D

    R

    M Z

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Trips Rt Empty 13Trips Rt Empty 13 QBQB v.FCGCv.FCGC

    T TE E

    R M S

    W

    C C

    J

    Right Out 12 DrawRight Out 12 Draw v. Splitv. Split

    Lex Over 13Lex Over 13 BobBob v. Evenv. EvenTrips Lt Y6 13 DrawTrips Lt Y6 13 Draw v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    1616--17 Counter Trey17 Counter TreyGap FamilyGap Family

    16 & 17 Counter Trey is a meat and potatoes play thatgives us good blocking angles on the frontside and powerthrough the hole with two pullers from the backside at thepoint of attack!

    We generally like to run this play to a 3 technique side toallow us to get a strong double team to open up the hole!

    This play will always be successful if we do two things: Get MOVEMENT on frontsidedouble teams, and SHUT OFF backside penetration!

    We can and will use a variety of sets and motion to get different people in a positionto help SEAL the backside!

    This play should be very good on any down, at any spot on the field if we execute!

    KEYS to a successful play:KEYS to a successful play:

    Frontside blockers areFrontside blockers are patientpatient on doubleteams andon doubleteams and get movementget movement..

    The C and backside SlotThe C and backside Slotshut downshut down penetration!penetration!

    Pulling linemen runPulling linemen run full speedfull speed courses!courses!

    TheFullbackstays in thecheeks ofthe pullingtackle and makesTheFullbackstays in thecheeks ofthe pullingtackle and makes

    aa strongstrong L cut!L cut!

    CALLS/VARIATIONSCALLS/VARIATIONS

    Double (FS)Double (FS)Double Lock (FS)Double Lock (FS)

    Arc (TE)Arc (TE)SolidSolid

    -- t o t a b l e o f c o n t e n t st o t a b l e o f c o n t e n t s -- -- t o m a It o m a I n play d I a g r a mn play d I a g r a m --

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    TE

    SSW SR

    16 COUNTER TREY v. Split16 COUNTER TREY v. Split

    CC

    DeadDead

    T E

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Gap rulesGap rules far LB. 6 or 9 doesnt count as covered.far LB. 6 or 9 doesnt count as covered.If T is uncovered call If T is uncovered call ArcArc (Arc to support player) or (Arc to support player) or LockLock

    to tell G & T to lock on Dbl b/c youre coming down to LB.to tell G & T to lock on Dbl b/c youre coming down to LB.

    FS T:FS T: Gap rulesGap rules far LB. 4 or5 doesnt count as covered.far LB. 4 or5 doesnt count as covered.FS G:FS G: Gap rulesGap rules far backerfar backer

    CENTER:CENTER: Gap rules. If covered, can stay part of DblGap rules. If covered, can stay part of DblCombo unless A or B gap is threatened by a DT or DE. IfCombo unless A or B gap is threatened by a DT or DE. Ifgapgap isis threatened, make Down call to FSG & Dead block.

    BS G:BS G: Pull through hip of C,Pull through hip of C,Long TrapLong Trap E.M.O.L. frontside. E.M.O.L. frontside.Use insideUse inside--out head position & DIG HIM OUT of the hole.out head position & DIG HIM OUT of the hole.

    BS T:BS T: Pull and leadPull and lead through first available hole on thethrough first available hole on thefrontside to frontside LB. Should maintain a 1 x 1frontside to frontside LB. Should maintain a 1 x 1relationship with G to keep from being knocked off.relationship with G to keep from being knocked off.Eyeball LB on your course for runEyeball LB on your course for run--throughs. Keepthroughs. Keep

    shoulders on an angle through hole, do not square up!shoulders on an angle through hole, do not square up!

    BS TE:BS TE: PunchPunch C gap to EMOL.C gap to EMOL.

    BS Outs:BS Outs: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    BS Slot:BS Slot: By alignment or motion, seal off E.M.O.L. backside!By alignment or motion, seal off E.M.O.L. backside!

    GAP RULES:GAP RULES: Far BackerFar Backer*Frontside linemen responsible for the GAPGAP inside them!First step will always be a 6 flat step to that gap!*If Im uncovereduncovered, I call DoubleDouble and look to try to DoubleDoubleComboCombo with the lineman inside me to the 2nd LB insideus! We will stay on the combo until the LB threatens thehole vertically! If the DL over my man to the insidedisappears inside by alignment or movement, then myblock becomes a DownDown block to the 2nd LB.*If Im coveredcovered by an inside shadeby an inside shade, I B DriveB Drive him down! If

    he slants away from me, I work up to a LB!*If Im covered by a headcovered by a head--up player or an outside shadeup player or an outside shade, Iexpect a Double call from the man outside of me! Heand I will Double Combo to the first LB inside us! If myman slants inside, it becomes a B Drive block for me!**If I also have a DL on my inside gap, I must call **If I also have a DL on my inside gap, I must call BB,, BB,, BB ! to! tothe man behind me to wave off the Double and tell us both tothe man behind me to wave off the Double and tell us both to BBDriveDrive the man inside us!the man inside us!

    *The Center, if uncovered, will always DEADDEAD block with aflat step back to Backside A gap. He must ensure that the1st DL backside does not get penetration!

    FB:FB: Step laterally backside, gather on 2nd step, take handoffStep laterally backside, gather on 2nd step, take handoffdeep over top of QB and get in phase with pulling tackle. L cutdeep over top of QB and get in phase with pulling tackle. L cutand explode off kickout, make final break if needed off Ts blockand explode off kickout, make final break if needed off Ts blockon LB, get North & South as quickly as possible.on LB, get North & South as quickly as possible.QB:QB: Step 5 or 7 oclock opposite call, getStep 5 or 7 oclock opposite call, get depthdepth, turn and hand, turn and handball to FB. Follow handoff with eyes 1ball to FB. Follow handoff with eyes 1--2 steps, boot out and find2 steps, boot out and find

    E.M.O.L. backside!E.M.O.L. backside!-- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    1616--17 TREY17 TREY

    GapGap

    DoubleDouble

    LL cut off outside foot!cut off outside foot!

    GapGap

    Stayin thecheeks ofthe T...Stayin thecheeks ofthe T...

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    T TE E

    R S WMC C

    J

    E EN D

    R

    M Z

    N

    C C

    J

    N TT ER

    W S

    E

    CC

    J

    Right SlotFlop 16 TreyRight SlotFlop 16 Trey v. Bearv. Bear

    T TE E

    W M S RC C

    J

    Split Rex Z5 16Split Rex Z5 16 SpecialSpecial v. Splitv. Split

    Larry Under 17 TreyLarry Under 17 Trey v. Evenv. EvenBunch Lt H Crazy 16Bunch Lt H Crazy 16 v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    1818--19 Option19 OptionZone FamilyZone Family

    18-19 Option is an all-purpose, simple Option play thatallows us to improve our blocking angles by optioning adefender (the End Man On the Line of Scrimmage) insteadof blocking him!

    This is a very useful play against any type of man-undercoverage, and will be one of our #1 checks at the line ofscrimmage away from an overloaded sideit gives us an

    easy way to take advantage of defensive mistakes!

    We can use 18-19 in a number of situations depending on what were seeingdefensively, but it can certainly be an effective Red Zone play, Goal Line play, and is agreat tool on any blitz down!

    KEYS to a successful play:KEYS to a successful play:

    Penetration isshut off from the frontsideguard back!Penetration isshut off from the frontsideguard back!

    TheFS Tackle or TE gets a good rip & takes a good angleto sealTheFS Tackle or TE gets a good rip & takes a good angleto seal

    theFS LB!theFS LB!

    The QB gets depth and takes a good attack angle atthe DE!The QB gets depth and takes a good attack angle atthe DE!

    TheFullbackstaysin pitch phase on his Tether!TheFullbackstaysin pitch phase on his Tether!

    CALLS/VARIATIONSCALLS/VARIATIONS

    CrackCrackDoorDoor

    Reach (Block just like44Reach (Block just like44--45,45,option support defender)option support defender)

    -- t o t a b l e o f c o n t e n t st o t a b l e o f c o n t e n t s -- -- t o m a I n play d I a g r a mt o m a I n play d I a g r a m --

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    TE

    SSW SR

    18 OPTION v. Split18 OPTION v. Split

    CC

    TeamTeam

    T E

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Rip inside E.M.O.L., waddle up, pick off1st LB insideRip inside E.M.O.L., waddle up, pick off1st LB insideyou. If you think youll have trouble cutting off his pursuit,you. If you think youll have trouble cutting off his pursuit,call Back to tell FS T/G that youre going to thecall Back to tell FS T/G that youre going to the 2d2d LB back!LB back!

    FS T:FS T: If no TE is outside you, rip through DL over you, pickIf no TE is outside you, rip through DL over you, pickoff first flowing LB that shows insde you at the 2nd level.off first flowing LB that shows insde you at the 2nd level.Alert BACK call v. wide or fast 1st LB (see TE rules).Alert BACK call v. wide or fast 1st LB (see TE rules).

    FS G:FS G: Zone rules. Alert BACK call!Zone rules. Alert BACK call!

    CENTER:CENTER: Zone rules. If TEAMING w/BSG, call Zone rules. If TEAMING w/BSG, call LOCKLOCK if ifno LB to combo back to andno LB to combo back to and stay on the double team!stay on the double team!

    BS G:BS G: Zone rules, alert to make or receive aZone rules, alert to make or receive a LOCKLOCK call.call.

    BS T:BS T: Zone rules, alert to receiveZone rules, alert to receive LOCKLOCK call.call.

    BS TE:BS TE: Zone rules, alert to receiveZone rules, alert to receive LOCKLOCK call.call.

    BSW

    R:BSW

    R: Convoy, cut off deep middle1/3 saf. TD Block!Convoy, cut off deep middle1/3 saf. TD Block!

    BS Slot:BS Slot: Inside cut off the man over you..Inside cut off the man over you..

    ZONE RULESZONE RULES*If Im coveredcovered, and the next man back is coveredcovered, I callSOLOSOLO and drive block the man over me. My first stepfirst stepwill be 6 inches6 inches!*If Im coveredcovered, and the next man back is ununcoveredcovered, I callTEAMTEAM... he & I work together to block the down linemanon me and the nearest LB. My first stepfirst step will be 6 inches6 inches!

    *If Im uncovereduncovered, I expect a TEAM call from the man infront of me! My first stepfirst step will be 12 inches12 inches!*TEAM blocks*TEAM blocks stopstop penetrationpenetration!!*Frontside TEAM blockers must combo to the first LB*Frontside TEAM blockers must combo to the first LB behindbehindthe one the TE is blocking! Be alert for a BACK call which putsthe one the TE is blocking! Be alert for a BACK call which putsyou on theyou on the frontsidefrontside mostmost LB!LB!

    FB:FB: Pause, get in and stay in option phase with QB, as if tied toPause, get in and stay in option phase with QB, as if tied tohim on a 5 yard tether, slightly out in front. Upon getting pitch,him on a 5 yard tether, slightly out in front. Upon getting pitch,think hashthink hash--numbersnumbers--sideline off the block on the CB. If yousideline off the block on the CB. If youdont get it early, stay in pitch phase until the whistle blows.dont get it early, stay in pitch phase until the whistle blows.

    QB:QB: PrePre--read E.M.O.L to know where your option key is.read E.M.O.L to know where your option key is.Check step back, getting depth on 1st step, then attackCheck step back, getting depth on 1st step, then attackdownhilldownhill to outside shoulder of E.M.O.L. We WANT to pitchto outside shoulder of E.M.O.L. We WANT to pitchthe ball! If you get him pinned or drawn to you, step off thethe ball! If you get him pinned or drawn to you, step off theimpact line, make a good pitch with eyes and wrist snap. Ifimpact line, make a good pitch with eyes and wrist snap. Ifhe feathers, turn N/She feathers, turn N/S decisivelydecisively, cover ball, drop shoulders., cover ball, drop shoulders.

    -- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    1818--19 OPTION19 OPTION

    TeamTeam

    HH (BF/Wing/Slot)(BF/Wing/Slot):: Get on the next RR track outside the T /TEGet on the next RR track outside the T /TEand block support. Attack his outside shoulder, maintainand block support. Attack his outside shoulder, maintaincontact, drive to sideline if he widens .Crack tells you tocontact, drive to sideline if he widens .Crack tells you to

    block the CB.block the CB.

    44--5 yd5 yd

    TETHERTETHER

    If you have a TE outside you, useIf you have a TE outside you, use Zone rulesZone rules, alert BACK., alert BACK.

    LockLock

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    T TE E

    R S WMC C

    J

    T TW S

    RM Z

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Right Wide Big 18Right Wide Big 18 AlleyAlley v. Bearv. Bear

    T TE E

    R M S

    W

    C C

    J

    Split Lex Squ (Gun) 19 OptionSplit Lex Squ (Gun) 19 Option v. Splitv. Split

    Lex Over 18Lex Over 18 CrackCrack v. Evenv. EvenH6 19 OptionH6 19 Option v. Oddv. Odd

    FS #1

    FS #2

    FSTE

    FST

    FSG

    C

    BSG

    BST

    BSTE

    BSWR

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    2121--2222--2323--24 BLAST24 BLAST

    2525--26 LEAD26 LEADBase FamilyBase Family

    21-22, 23-24, and 25-26 are all hardball plays that employman-on-man drivedrive blocking, and allow us to control thegame physically! They are run from 2-back sets or single-back sets where a man in motion acts as the second back!

    21-22 and 23-24 are referred to as Blast plays because the H-Back leads up on thefrontside Linebacker; 25-26 is known as aLead play because H kicks out the EndMan on the Line of scrimmage.

    We will run 21-22 to a 3 technique; 23-24 to a 1 technique; 25-26 anytime we feel aDef. End is playing too wide and/or upfield and giving us a good kick out angle.

    Anyone whose normal Base assignment is taken by a Blasting or Leading H-Backworks back to the first LB backside!

    Anyone working back to a LB can Slam a DL on his way back to help his buddy!This is NOT a combo as he Slides off to the LB after one good punch!

    KEYS to a successful play:KEYS to a successful play:

    The offensive line makesthis play a veryThe offensive line makesthis play a very personalpersonal matter andmatter and

    driveseach oftheir men downfield until the whistle blows!driveseach oftheir men downfield until the whistle blows!

    The leading HThe leading H--Backtakesthe propercourse, plays with a low padBacktakesthe propercourse, plays with a low pad

    level, and getslevel, and gets movementmovement withhis Lead or Blast block.withhis Lead or Blast block.

    TheFullback pickshishole, lowershis pads, andTheFullback pickshishole, lowershis pads, and finishesfinishes therun!therun!

    CALLS/VARIATIONSCALLS/VARIATIONS

    FoldFoldSlam & SlideSlam & Slide

    Wham (Y takes on Hs job)Wham (Y takes on Hs job)

    -- t o t a b l e o f c o n t e n t st o t a b l e o f c o n t e n t s -- -- t o 25t o 25--26 LEAD d I a g r a m26 LEAD d I a g r a m ---- t o 21t o 21--2222--2323--24 BLAST d I a g r a m24 BLAST d I a g r a m --

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    T TE E R

    W SSS

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    C

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Base.Base.

    FS T:FS T: Base.Base.

    FS G:FS G: Base.Base.

    CENTER:CENTER: Base. Can call Fold to a Backside 1Base. Can call Fold to a Backside 1technique if you think the angle is better.technique if you think the angle is better.

    BS G:BS G: Base. Can request a Fold from the Center ifBase. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.youre having a tough time digging the 1 technique out.

    BS T:BS T: Base.Base.

    BS TE:BS TE: Base.Base.

    BS Outs:BS Outs: Convoy middle 1/3. Alert for BOMB situationsConvoy middle 1/3. Alert for BOMB situations..

    BS Ins:BS Ins: Inside stalk the man over you. Cut him off.Inside stalk the man over you. Cut him off.

    FB:FB: Deepen as much as your speed allows. Follow the courseDeepen as much as your speed allows. Follow the courseof the Hof the H--B into the hole, makeB into the hole, make oneone cut off his block on the LB,cut off his block on the LB,drop your pads anddrop your pads and finishfinish the runthe run NorthNorth && SouthSouth. Do NOT get. Do NOT getcute. Steps for23cute. Steps for23--24 are exactly like 4324 are exactly like 43--42. First step for2142. First step for21--2222is a drop step in place with your frontside foot.is a drop step in place with your frontside foot.

    QB:QB: Get the ball to the FB as deep as possible, look it intoGet the ball to the FB as deep as possible, look it intohis pocket, follow for1his pocket, follow for1--2 steps, boot out. Steps on 232 steps, boot out. Steps on 23--24 are24 arethe same 5oclock/7 oclock steps you use on 43the same 5oclock/7 oclock steps you use on 43--42; on 2142; on 21--22, step almost straight behind you to 7:30 or5:30 to clear a22, step almost straight behind you to 7:30 or5:30 to clear apath along the midline for the Hpath along the midline for the H--B and FB.B and FB.

    C

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anAA, BB, or C DRIVEC DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    -- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    2121--22 2322 23--24 BLAST24 BLAST

    21 & 23 BLAST v. Split21 & 23 BLAST v. Split

    ONEONE cut,cut,

    DROPDROP your pads,your pads,

    FINISHFINISH therun North & South!therun North & South!

    H:H: BLAST the FS LB out of the hole! Course on 21BLAST the FS LB out of the hole! Course on 21--22 is22 isright off Cs hip; off Gs outside hip in 23right off Cs hip; off Gs outside hip in 23--24. Lower pads,24. Lower pads,deliver a blow through your hips, finish with your feet!deliver a blow through your hips, finish with your feet!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    LEGEND

    Courses for 21-22

    Courses for 23-24

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    T TE E R

    W SSS

    FS Outs:FS Outs: Inside stalk man on. Alert for Bomb call!Inside stalk man on. Alert for Bomb call!

    C

    FS Ins:FS Ins: Inside stalk man on.Inside stalk man on.

    FS TE:FS TE: Base. Your man could well be the HBase. Your man could well be the H--Bs.Bs.

    FS T:FS T: Base. Your man could well be the HBase. Your man could well be the H--Bs.Bs.

    FS G:FS G: Base.Base.

    CENTER:CENTER: Base. Can call Fold to a Backside 1Base. Can call Fold to a Backside 1technique if you think the angle is better.technique if you think the angle is better.

    BS G:BS G: Base. Can request a Fold from the Center ifBase. Can request a Fold from the Center ifyoure having a tough time digging the 1 technique out.youre having a tough time digging the 1 technique out.

    BS T:BS T: Base.Base.

    BS TE:BS TE: Base.Base.

    BS Outs:BS Outs: Convoy middle 1/3. Alert for BOMB situationsConvoy middle 1/3. Alert for BOMB situations..

    BS Ins:BS Ins: Inside stalk the man over you. Cut him off.Inside stalk the man over you. Cut him off.

    FB:FB: Deepen as much as your speed allows. Lateral step,Deepen as much as your speed allows. Lateral step,crossover, attack Hs inside leg, eye block on FSLB as you do.crossover, attack Hs inside leg, eye block on FSLB as you do.Make a strongMake a strong LL cut off Hs block up into the hole, cuttingcut off Hs block up into the hole, cuttingstraight up if no one crosses your face, or back one lane ifstraight up if no one crosses your face, or back one lane ifFSLB crosses you. Explode through the hole & finish the play!FSLB crosses you. Explode through the hole & finish the play!

    QB:QB: Get the ball to the FB as deep as possible, look it intoGet the ball to the FB as deep as possible, look it intohis pocket, follow for1his pocket, follow for1--2 steps, boot out. Steps on 232 steps, boot out. Steps on 23--24 are24 arethe same 5oclock/7 oclock steps you use on 43the same 5oclock/7 oclock steps you use on 43--42; on 2142; on 21--22, step almost straight behind you to 7:30 or5:30 to clear a22, step almost straight behind you to 7:30 or5:30 to clear apath along the midline for the Hpath along the midline for the H--B and FB.B and FB.

    C

    BASE RULESBASE RULES*Block the man on you whichever way he wants to go. Ifuncovered, release to the first LB over to inside you. Usehis leverage & movement against himblock becomes anAA, BB, or C DRIVEC DRIVE.*If the man in your Base rule happens to be the man theH-Back is blocking (FSLB in 21-22-23-24; E.M.O.L. in 25-26), work back to the next LB backside!*Any blocker working back to a LB should take a 6 stepinside first! If the lineman inside you has a head-up or

    outside down lineman on him, Slam that lineman andSlide off to your LB! This is NOT a Combo for movement!*You cannot be wrong unless you LOSE CONTACT!Drive your feet and finish the block! This is true one-on-one blocking!!

    -- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    2525--26 LEAD26 LEAD

    25 LEAD v. Split25 LEAD v. Split

    LL cut off Hs block justcut off Hs block just

    asyou would on 46asyou would on 46--47!47!

    H:H: LEAD the play through the inside earhole of the E.M.O.L!LEAD the play through the inside earhole of the E.M.O.L!Take a tight course right off FST/TEs outside hip, keepTake a tight course right off FST/TEs outside hip, keepinside leverage on EMOL, kick him out, finish with feet,inside leverage on EMOL, kick him out, finish with feet, workwork

    your butt out of the hole!your butt out of the hole!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    Man in baseMan in baseruleis Hs!ruleis Hs!

    PossiblePossible

    Slam &Slam &

    SlideSlide

    Go to LB!Go to LB!

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    T TE E

    R

    S WMC C

    J

    T TS W

    R

    Z M

    N

    C C

    J

    N TT E

    RW S

    E

    C C

    J

    Right Wide Y5 25Right Wide Y5 25 WhamWham v. Bearv. Bear

    T TE EW

    M SR

    C C

    J

    Slot Rt Split (Gun) 26 LeadSlot Rt Split (Gun) 26 Lead v. Splitv. Split

    I Larry 21 BlastI Larry 21 Blast v. Evenv. EvenLex Under 23Lex Under 23 AlleyAlley v. Oddv. Odd

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    2828--29 Jet29 JetReach FamilyReach Family

    28-29 Jet is a FAST way to attack the perimeter and get anathlete running in open space! The pace of the play makesblocking for frontside linemen much easier! The anglesinvolved make pursuit for enemy linebackers much harder!

    Ball carriers must recognize that, while blocked like otherReach family plays, this is different for them because it isa true SPRINT to the corner! We do not want to cut up on

    this play until weve reached the edge of the field!We can use a number of formation variations and perimeter blocking adjustments toshorten the defensive edge and help the outside blockers do their jobs moreeffectively! Crack, Door, and Ed schemes are examples of this, as are differenttypes of Squeeze sets.

    Anytime we face a team that relies on interior blitzes, doesnt pursue well, or haslimited team speed, we will run this play heavily. It can be used from Goalline to

    Goalline, and on virtually any down and distance up to 3rd and Long!

    KEYS to a successful play:KEYS to a successful play:

    TheFS Tackle or TE takes a GREAT 1TheFS Tackle or TE takes a GREAT 1stst step and shuts off anystep and shuts off any

    upfield push bythe E.M.O.L.!upfield push bythe E.M.O.L.!

    Perimeter blockersPerimeter blockerstimetime blocks andblocks and maintainmaintain contact!contact!

    The QB timeshis motion and snap effectively!The QB timeshis motion and snap effectively!

    The ball carrierThe ball carrier trustshisspeedtrustshisspeed and doesnttryto cut up early!and doesnttryto cut up early!

    CALLS/VARIATIONSCALLS/VARIATIONSCrackCrackDoorDoorEdEd

    CrossCross4848--49 (Jetto F)49 (Jetto F)

    -- t o t a b l e o f c o n t e n t st o t a b l e o f c o n t e n t s -- -- t o m a I n play d I a g r a mt o m a I n play d I a g r a m --

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    SSR

    29 JET v. Split29 JET v. Split

    CC

    BS WR:BS WR: Convoy, cut off deep middle 1/3 saf. TD Block!Convoy, cut off deep middle 1/3 saf. TD Block!

    Ball Carrier:Ball Carrier: Jet motion on QBs heel, get to full speed byJet motion on QBs heel, get to full speed bythe snap. Take handoff and SPRINT for the cornerTRUSTthe snap. Take handoff and SPRINT for the cornerTRUSTYOUR SPEED! Read block on CB. May use dip to set up.YOUR SPEED! Read block on CB. May use dip to set up.

    FB:FB: Run a 42Run a 42--43 course right through the inside leg of the43 course right through the inside leg of theoffensive tackle. Roll over the ball HARD as the QB passesoffensive tackle. Roll over the ball HARD as the QB passesyou, get tackled. YOU must adjust your course to the QB, notyou, get tackled. YOU must adjust your course to the QB, notthe other way around.the other way around. IfOffset to playside in Strong, Soft,IfOffset to playside in Strong, Soft,or Split, use Hs Backfield arc blocking rules!or Split, use Hs Backfield arc blocking rules!

    QB:QB: Give BS slot the heel, time up snap so that hes gettingGive BS slot the heel, time up snap so that hes gettingto the BST as the ball is snapped. Step to 6 oclock withto the BST as the ball is snapped. Step to 6 oclock withbackside foot, look ball into Slots stomach, step tight to FBbackside foot, look ball into Slots stomach, step tight to FBthen set up behind FS guard exactly as you would for playthen set up behind FS guard exactly as you would for playaction, eyeing the Dig and Post area.action, eyeing the Dig and Post area.

    -- C l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t sC l i c k h e r e t o r e t u r n t o t a b l e o f c o n t e n t s --

    2828--29 JET29 JET

    HH (Backfield)(Backfield):: Cheat alignment up & outside; arc to blockCheat alignment up & outside; arc to blocksupport. On Crack call, arc to block Cornerbacksupport. On Crack call, arc to block Cornerback

    FS Outs:FS Outs: Outside stalk man on. Alert for Bomb call!Outside stalk man on. Alert for Bomb call!

    FS Ins:FS Ins: Outside stalk man on. KEY block! Must maintain!Outside stalk man on. KEY block! Must maintain!

    FS TE:FS TE: Reach rules!Reach rules!

    FS T:FS T: Reach rules!Reach rules!

    FS G:FS G: Reach rules!Reach rules!

    CENTER:CENTER: Reach rules!Reach rules!

    BS G:BS G: Reach rules!Reach rules!

    BS T:BS T: Reach rules! 5 tech doesnt count as covered!Reach rules! 5 tech doesnt count as covered!

    BS TE:BS TE: Reach rules! 9 tech doesnt count asReach rules! 9 tech doesnt count ascovered. Get downfield!covered. Get downfield!

    REACHREACH RULES RULES*Basic premise is to REACH one gap in front of us!*If Im uncovered,uncovered, I plan to REACH and OVERTAKEREACH and OVERTAKE the down

    lineman in front of me. If that man slants away to the railroadtrack of the blocker in front of me, I stay on MY wide railroad

    track and RUNRUN up to a linebacker.*If Im coveredcovered, I first identify whether theres a down lineman

    the gap in front of meif he is, then I plan REACH andREACH andOVERTAKEOVERTAKE him. If not, then I will REACH, RIPREACH, RIP through the man

    over me, and RUNRUN on my railroad track up to any 2nd or 3d levelplayer that first shows up on my course!

    *COVERED linemen should cut their split if possible!*COVERED linemen should cut their split if possible!*All linemen: LOSE ground to GAIN an angle!*All linemen: LOSE ground to GAIN an angle!

    *Stay on your RAILROAD track on a*Stay on your RAILROAD track on a widewide angle!angle!

    TE

    W S

    T E

    *Ball Carrier is the inside most receiver*Ball Carrier is the inside most receiver offoff the ball by formation.the ball by formation.Jet motion isJet motion is understoodunderstood and doesnt need to be called!and doesnt need to be called!

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