2010-09-02 fitce presentation bw final

Upload: bernd-wunderlich

Post on 06-Apr-2018

220 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    1/12

    2010 IBM Corporation

    App Ecosystems and their Relevance to CommunicationService Providers (CSPs)

    49th FITCE CONGRESS, Santiago de Compostela, September 02, 2010

    Bernd Wunderlich

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    2/12

    2010 IBM Corporation2

    Poll Question

    Who knows about the Wholesale Application Community(WAC)?

    Who thinks it will be successful?

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    3/12

    2010 IBM Corporation3

    Why CSPs should care - Mobile App Market is going to grow from4.1bn in 2009 to 25 bn in 2014

    Overall World Mobile App Market from 2009 to 2014

    Market Size:

    4.1 bn US$ in 2009 to 25 bn US$ in 2014

    Total market size higher as wider revenue opportunities

    exists, e.g. upgrade of data plan, reduced churn

    Market Growth:

    62% CAGR from 2009 to 2012

    Market Share:

    93% Apple in 2009, 6% Google catching-up

    0

    10

    20

    30

    2009 2012 2014

    App Sales Advertisement

    Bn US$

    App Sales and Ad Market1

    Apple

    93%

    Android

    6%

    App Download Market Share 20091

    Palm

    1%

    1Source: Sharma Consulting 2010

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    4/12

    2010 IBM Corporation4

    The Market Gap of 93% of the Apps being sold to only 10% ofSmartphones on the market can be filled by CSPs or further DeviceManufacturers

    34% Smart

    Phone Unit

    CAGR

    (20082013)

    1Source: Gartner, Forecast Global Add-On Functions, April 2009, Forecast Mobile Devices Asia Pacific, 2009, Forecast Mobile Devices Worldwide, 2009

    2Source: Frost and Sullivan

    0%

    20%

    40%

    60%

    80%

    100%

    2007 2010 2013

    % of PhoneShipments

    Smartphone Market PenetrationApp1

    10% 42%21%

    SmartPhones

    EnhancedPhones

    BasicPhones

    Apple10%

    Android12%

    Symbian42%

    RIM

    17%

    Others19%

    Smartphone Market by Share 20142

    Smartphone Market Development

    The increasing penetration of Smartphones, the two sided business model andMobile Data Rate offerings are enabling the strong growth of the Mobile AppMarket

    In 2013 there will be 2.8 bn smartphones versus 1.8 bn desktops

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    5/12

    2010 IBM Corporation5

    The over-the-top delivery paradigm has led to unprecendenteddisruptive change in the mobile ecosystem. The Two-SidedBusiness Model and Powerful Devices are key Drivers that enablethis change. CSPs struggle to maintain their level of relationship.

    App Insertion/Approval

    App HostingApp Sales/

    DeliveryDevelopment Consumption

    Billing/Charging, Network Enablers, Quality

    Broadband Network(DSL, CATV, Edge, UMTS, LTE)

    App Store(Device Manufacturer, Operator, Independent)

    Source: TM Forum 2010, IBM Analysis

    Wholesale Retail

    Simplified App Store Ecosystem

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    6/12

    2010 IBM Corporation6

    The Apple Phenomenon - Why is Apples App Store so successful?

    Source: Morgan Stanley, 148apps.biz, IBM Analysis

    More apps drive moreconsumers to

    purchase iPhones(26M+) and download

    iPhone apps (2B+)

    Characteristics

    Robust and user-friendly SDK (SoftwareDeveloper Kit) with 800,000 downloads

    70%/30% Developer/ Apple Revenue

    Split attracts >50,000 Active Publishers

    Currently Most attractive CustomerCentric SmartPhone

    First centralized Mobile ApplicationStorefront with easy to navigatemarketplace

    Easy payment/account management oniTunes (One Click App Purchase)

    Rising number ofavailable apps

    (>252k)

    increasesconsumerchoice

    More downloadsleads to higherprofitability for

    developers

    The Network Effect

    Better economicsattract more

    developers to the

    iPhone platform,creating moreapps

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    7/12

    2010 IBM Corporation7

    Industry Problem Definition shows that the Market is dominated by Apples

    closed system. The industry fragmentation makes entry more difficult.

    Advertiser: Do not have single point of contact from CSPs -> Advertisers therefore prefer

    supporting Google (Admob) dominant player (152bn impressions, 100 M$ rev in 2009) andApple.

    CSPs: Do not want to become a bit pipe only, but Apples (app store launch in 07/2008)

    closed system makes market entry difficult and costly due to device fragmentation.

    Device Manufacturers: Problems to enter the market as Apple is the dominant player, need

    to take high investments and have difficulty to obtain profitability, but have a lot too loose.

    Developer: Devices and technologies are fragmented, developer needs to write apps on

    multiple platforms, which results in high development costs while addressing small market sizeper device -> developers therefore prefer iPhone and Android

    IT Players: Closed system does not support market entry.

    Stakeholder Pain Points

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    8/12

    2010 IBM Corporation8

    Fragmentation of Plattforms, Channels, Standards, and Devicesincrease development costs and limit consumer adoption andtherefore a higher market growth for mobile Apps

    Device manufacturers,

    application providers,

    aggregators and CSPs result

    in >70 App Stores

    Multiple Channels

    Fragmentation

    Threat

    Android, Apple, LiMo,

    WebOS, RIM, Symbian,

    Windows Mobile

    Multiple Plattforms

    Device: Cross-platform

    WAP, HTML5, JIL, BONDI,

    PhoneGap, etc.

    Network: GSMA OneAPI

    Multiple API Standards

    Smartphones vs. Feature

    phones

    Differing feature sets

    Multiple Devices/ Features

    1Source: Ovum Eden Zoller, IBM Research

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    9/12

    2010 IBM Corporation9

    The Wholesale Applications Community (WAC) is a not-for-profit open

    global alliance of currently 24 of the worlds leading CSPs and 3 devicemanufacturers trying to solve the industry fragmentation.

    WWWC (W3C) = World Wide Web ConsortiumOMTP = Open Mobile Terminal Platform

    CSP Retail

    Storefronts

    Shared Development Env.

    as a Service

    App

    Certification

    andApprov

    al

    Wholesale

    App

    Repository

    Wholesale

    Exposure

    Storefront

    Network and other Enablers

    3rd Party

    Storefronts

    Service Dev. Toolkit &

    Emulator

    Developer Community

    Support

    WAC Overview

    WACs objective is to increase theoverall market for mobile applications

    WAC will achieve this by enablingdevelopers with a write once, deploy

    everywhere, on any device scenario.WAC will use existing standards (JIL,OMTP BONDI, GSMA OneAPI) anddrive a common standard.

    WAC will provide a central Developer

    Program which will talk to developerswith one voice.

    The CSPs are responsible for theApp Storefronts and the Retail part.

    Developer

    Communities

    Developer

    Communities

    JIL & OMTP

    BONDI

    Device API2010

    JIL & OMTP

    BONDI

    Device API2010

    Common W3C

    Device API

    Standard

    >2011

    Common W3C

    Device API

    Standard

    >2011

    WAC

    Infrastructure

    WAC Assets,

    Standards

    Other

    standards

    Other

    standards

    GSMA OneAPIGSMA OneAPI

    Source: www.wholesaleappcommunity.com

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    10/12

    2010 IBM Corporation1010

    WACs Roadmap to Success WAC to crossing the chasm of gaining

    Advertiser, Developer, and End User attraction through supporting an OpenDeviceAPI, introducing a variety of Business Models, and quick moves

    WACs/ CSPs Competitive Advantages

    Deep Customer Relationships to 3 BillionCustomers Worldwide

    Information about the customers usageand behaviour

    Charging and Billing Capabilities andTrustful Relationships

    Influences on the devices (e.g. throughsubsidization, distribution)

    Influences on standards

    Financial Resources and NetworkAssets

    WACs Critical Success Factors

    Time to market (Standards, Platform,Devices, Applications on WAC repository)

    CSPs to establish various businessmodels (Freemium, Subsidization, Adfunded,etc.)

    Right Skills (Leadership, TechnicalSkills, Marketing/ Partner Management,Advertiser)

    Attain Mindshare - Attractiveness toDeveloper Community & Advertisers

    Financial Resources and ProductInnovation

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    11/12

    2010 IBM Corporation11

    Strategic Options for CSPs demonstrate that the WAC option is theoption with the highest likelihood to succeed

    Attract.

    to

    Developers

    Flexible

    Business

    Model

    Influence

    on

    Devices

    Attract.

    to

    SubscriberStrategic Option

    Do Nothing

    Partner with 3rd

    party Ecosystem

    Create own AppEcosystem

    Partner with WAC

    none little very goodgoodmediumlevels of support:

    Implications

    Might become a bit pipeproviderLoose revenues to substitutesfor e.g. SMS

    Little influence on market

    Little chances for future

    business

    Limited number of Apps

    Might not be profitable

    Ways to differentiate withthrough own business models

    Issues might be the Time toMarket

    na na na na

  • 8/3/2019 2010-09-02 FITCE Presentation BW Final

    12/12

    2010 IBM Corporation12

    Conclusions

    App stores are a very important component of the future mobile internet

    CSPs need to play in this market if they want not simply become a bit pipe provider

    Apple owned 93% of the App market in 2009, but only 10% of the Smartphone market.CSPs, Device Manufacturers, and Third Party Application Provider compete for the marketgap.

    CSPs need to be able to address the two-sided business model and attract developers andcustomers alike, while gaining support from device manufacturers.

    WAC seems to the strategic option with the highest likelihood to be successful

    CSPs should not see revenue of App sales as the only revenue source, but need to addressa variety of business models to be successful.