2010 mobilelearning workshopsctr5
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Mobile Learningin Context
Dr. Stefaan Ternierprof. dr. Marcus M. Specht
Centre for Learning Sciences and Technology@ The Open University of the Netherlandsdspace.ou.nl
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# 1: Invaded World
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computers become ubiquitous and adapt to their environment
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Enhanced Environments
Sybren A. Stüvel, “Colours and bricks” via Flickr, Creative Commons Attribution.
body network sensors, rooms intelligent carpets, wall colour, or gesture tracking, building, architects already create completely new facades for buildings, public places and city planning new artefacts will enable dynamic routing and highlighting of space
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Mobile Access
Each year 1.2 billion new phones, Information can be accessed not only in city centres but much more
important in rural areas, information will
grow even more rapidly, mobile devices
become more context-aware, new user interfaces
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mobiles as universal tools for reading, discussion, documentation, annotation, and others learning activities.
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Mobile Phones are still considered as a toy or non-
learning device in the classroom.
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While a variety of senseful learning practices have already been described in 2002.
data collection appslocation aware servicesreferential applications
collaborative apps
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Sensors for learningmulti-method assessment measuring real world activities, long-term assessment, personal interaction logs, from formal to formative assessment
Displays for learningembedded displays, reflection in and about action, anywhere anytime delivery, multimodal displays, personal and shared displays
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QuickTime™ and aTIFF (Uncompressed) decompressor
are needed to see this picture.
# 2: Learning in invaded land
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Connecting the World and Digital Media
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how do humans learn with augmented objects ?
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how can we unleash the power of context for the design of ubiquitous learning?
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context gives meaning, The term context is used in different research disciplines. Linguistics makes two claims about context. Context is defined as the text in which a word or passage appears and which helps ascertain its meaning. the surroundings, circumstances, environment, background or settings which determine, specify, or clarify the meaning of an event.
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context gives meaning, The term context is used in different research disciplines. Linguistics makes two claims about context. Context is defined as the text in which a word or passage appears and which helps ascertain its meaning. the surroundings, circumstances, environment, background or settings which determine, specify, or clarify the meaning of an event.
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context gives meaning, The term context is used in different research disciplines. Linguistics makes two claims about context. Context is defined as the text in which a word or passage appears and which helps ascertain its meaning. the surroundings, circumstances, environment, background or settings which determine, specify, or clarify the meaning of an event.
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context gives meaning, The term context is used in different research disciplines. Linguistics makes two claims about context. Context is defined as the text in which a word or passage appears and which helps ascertain its meaning. the surroundings, circumstances, environment, background or settings which determine, specify, or clarify the meaning of an event.
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Zimmermann, A., Lorenz, A., & Specht, M. (2005). Personalization and Context- Management. User Modeling and User Adaptive Interaction (UMUAI), Special Issue on User Modeling in Ubiquitous Computing, (15), 275-302.
Context Dimensions
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Context Dimensions
De Jong, T., Specht, M., & Koper, R. (2008). A Reference Model for Mobile Social Software for Learning. International Journal of Continuing Engineering Education and Life-Long Learning (IJCEELL). 18(1), 118-138.
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SenseCam in Context
QuickTime™ and a decompressor
are needed to see this picture.
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# three: A Model for all of thisAmbient Information Channels
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ChanneChannell
ArtefactArtefact
UseUserr
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AICHE Processes
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Contextualised TV
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UserUserUserUser
UserUser
UserUser
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# 4: CELSTEC Research
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Content in Contextcontextualised delivery, media creation in learning situations, synchronisation of learning activities, ubiquitous learning environments, mixed reality mash-ups
Reflection in Contextframing of learning activities, visualisation of contextual information, context indicators, multi-channel synchronisation
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Mobile App Models•Mobile Learning Content (iTunes U)
•Web-Based Apps with limited sensor access (TeamsPod, ContextBlogger, Mooble)
•Local Contextualised Apps with Sensors and Scanners (Language Learning)
•Map exploration of POI channels (Aloqua)
•Augmented Reality Browsers (Locatory)
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Mobile Learning Content (iTunes U)
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Object Annotation: ContextBlogger
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Team Awareness team.sPod
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Notifcations in Mob. Learning Activities:
Mooble
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Location Filtering: Mobile Language Learning
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# 5: Augmented Reality 4 L
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Magic?
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Examples of sensorsGPS + compass + accelerometer
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Digital libraries
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Micro
•voice recogition
•music recognition
QuickTime™ and aMPEG-4 Video decompressor
are needed to see this picture.
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Camera: pattern recognition
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Toegevoegde realiteit: Locatory
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Augmented Reality: Locatory
QuickTime™ and aAVC Coding decompressor
are needed to see this picture.
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thank you !
marcuspecht.de
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http://hdl.handle.net/1820/2034
dspace.ou.nl
stellarnet.eu
celstec.org
teleurope.eu