2011 playbook
TRANSCRIPT
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BASE PACKAGE
4-2-5
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BASE PACKAGE
THE FRONT IS SET BY THE CALL
THE CALL ONLY EFFECTS THE FOUR D-
LINEMAN (DE,DT,N,DE) AND TWO LINEBACKERS (MIKE & BUCK)
THE DES DO NOT FLIP SIDES
THE DT & MIKE WILL GO TO THE CALL THE N & BUCK WILL GO AWAY FROM CALL
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TITE
A TITE CALL WILL SET THE FRONT TO THE TE
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
7
3
1
5
30
30
KEY
TET0 BALL
OG TO BALL
C TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
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SPLIT
A SPLIT CALL WILL SET THE FRONT TO THE SPLIT END
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
7
3
2i
5
30
40
KEY
TET0 BALL
OG TO BALL
OG TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
TE 2 you G
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FIELD
A FIELD CALL WILL SET THE FRONT TO THE FIELD
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
7
3
1
5
30
30
KEY
TET0 BALL
OG TO BALL
C TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
FIELD
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BOUNDARY A BOUNDARY CALL WILL SET THE FRONT TO THE BOUNDARY
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
7
3
2i
5
30
40
KEY
TET0 BALL
OG TO BALL
OG TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
TE to you G
FIELD
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STRONG
A STRONG CALL WILL SET THE FRONT TO THE BACK
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
5
3
2i
5
30
40
KEY
OT TO BALL
OG TO BALL
C TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
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WEAK A WEAK CALL WILL SET THE FRONT TO WAY FROM BACK
POSITION
LEFT END
D TACKLE
NOSE
RIGHT END
MIKE
BUCK
TECH
5
3
1
5
30
30
KEY
OT T0 BALL
OG TO BALL
C TO BALL
OT TO BALL
TRIANGLE
TRIANGLE
RUN TO
C GAP
B GAP
A GAP
C GAP
A GAP
B GAP
RUN AWAY
RBC
TRAIL
TRAIL
RBC
CUT BACK
CUT BACK
PASS
CONT RUSH
CRASH
CRASH
CONT RUSH
COV. CALL
COV. CALL
NOTES
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FRONT ADJUSTMENTS
G
TIM
OUTLAW
STACK
UNDER
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G
TIM
OUTLAW
UNDER
STACK
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COVERAGE PACKAGE
4-2-5
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COVERAGES
COVER 2: IS A ROBBER COVERAGE
COVER BLUE: IS A QUARTERS COVERAGE
COVER 5: IS A 2 DEEP HALVES COVERAGE
COVER 0: IS A MAN COVERAGE (CAN BE 1
HIGH OR 0 HIGH)
SOLO: IS A TAG FOR A 3X1 ADJUSTMENT
SPECIAL: IS A TAG FOR A 3X1 ADJUSMENT
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COVER 2
Linebackers: Front Call
Corners: Align on your side of formation, 1x7 inside of #1. V. Twins formation align
1x7 inside of backside TE
F/S: Align on read side v. Pro set. V. Twins, align outside foot of read tackle
SAM: Align to strength of formation in the middle of the field. When the ball is onthe hash, align to the field, align 3x7 of emol. Twins rule (inside eye x 5) inside #2
WILL: Align opposite of SAM. Which is weak or boundary. Align off emol 5x5 or
follow twins rule.
F/S: F/S will tell us where he is robbing by saying read left/right. The hand signal is
fist to side of head he is reading.
COS Motion: Is handled by the F/S. He will just change his read call.
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COVER 2READ SIDE AWAY SIDE
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COVER 2READ SIDE AWAY SIDE
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COVER BLUE
Linebackers: Align to front call. LB to the read side is middle dropper.
Corners: Blue Tech align inside #1
F/S: Blue align to strong side of passing set. Align 10-12 yards deep. Never
outside the hash. V. Pro outside shoulder of TE. V. Twins (twins side) inside
shoulder of #2.
SAM: Align to strong side of passing set. Use pro and twins rules to align yourself.
WILL: Blue align to weak side of passing set. Use pro and twins rules to set
yourself. * Disguise alignments will be very important to this coverage.
COS Motion: Will be handled by the F/S.
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COVER BLUEAWAY SIDEREAD SIDE
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COVER BLUEREAD SIDE AWAY SIDE
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COVER 5
Linebackers: Front call hook to curls
Corners: Work your alignment. End up outside shade 1x7. Squat corner.
F/S: Align 10-12 yards off inside of hash to passing strength. Deep .
SAM: Use pro/twins rules to align. Hook to curl.
WILL: Align 10-12 yards off inside hash to weak side of passing set. Deep .
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COVER 5READ SIDE AWAY SIDE
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COVER 5READ SIDE AWAY SIDE
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COVER SOLOREAD SIDE AWAY SIDE
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COVER SPECIALREAD SIDE AWAY SIDE
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COVER 0
CORNERS: HAVE #1 TO THEIR SIDES
SAFETIES: HAVE #2 TO THEIR SIDES
F/S: HAS #3
BACKERS: HAVE BACKS TO THEIR SIDE
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LINE STUNTS
1 MAN
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NOSE: NOSE SLANT TO OPPOSITE A TAG: DT SLANT A GAP
FIRE: CALL SIDE END AIMING POINT OT NEAR HIP TAKE: AWAY SIDE END SLANT B GAP
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LINE STUNTS
2 MAN
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TORO: NOSE & DT SLANT TO CALL SIDE AIM: NOSE & DT SLANT AWAY FROM CALL
G TORO: NOSE& DT SLANT TO CALL SIDE G AIM: NOSE & DT SLANT AWY FROM CALL
OUTLAW DOUBLE TAG: NOSE & DT SLANT A GAPS NOSE TAKE:
TAG FIRE: G NOSE TAKE:
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LINE STUNTS
3 & 4 MAN
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AIM FIRE: TORO TAKE:
TANK: 4 MAN TO CALL ARMY: 4 MAN AWAY FROM CALL
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BLITZ
DOGS: SAFETEY AND BACKER TO CALL
SMOKES/LIONS: BOTH SAFTIES
BULLETS: BOTH BACKERS
THUNDER: SAFETY TO CALL
LIGHTNING: SAFETY AWAY FROM CALL
BULLETS THUNDER: BOTH BACKERS & SAFETY
TO CALL
MOB: BOTH BACKERS & BOTH SAFTIES
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DOGSWIDE DOGS 0
FIRE
FIELD
WIDE DOGS Is a blitz bringing the LB
& Safety from the wide side of the field. A DOGcall tells us the Safety is running a SMOKE. The call tells the front & LB which gap the
LB is running thru. The base rule is the F/S cover #2 to the DOG side. Common sense
rule covers all rule breakers (dont leave someone un covered). The Safety not blitzing
has FB or #3 strong trips. The LB not blitzing handles his gap on run and back out away
from blitz. SPY CALL tells the blitzing Safety to cover back crossing his face.
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DOGSTITE G TAG TITE DOGS B 0 SPLIT AIM SPLIT DOGS 0
FIELS AIM WIDE DOGS B 0 TITE ARMY TITE DOGS B 0
FIELD
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SMOKES/LIONS
TITE SMOKES 0
SMOKES/LIONS Tells the Safeties they are blitzing off the edge. SMOKE tells them
they are going outside and have pitch on option. LIONS tells them they are going
inside the DEs and exchange responsibilities with the DEs. A FIRE call must be made
on SMOKES. A SPY call can be made with smokes.
FIREFIRE
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SMOKES/LIONSTITE SMOKES 0 TITE LIONS 0
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BULLETS
BULLETS Both Backers are blitzing. Banjo is used v. TE/RB combo, the Safety and
F/S will High/low the two.
TITE BULLETS 0
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BULLETSTITE TORO BULLETS X O
OUTLAW DOUBLE TAG BULLETS B 0 TITE G TAG BULLETS B 0
OUTLAW BULLETS A 0
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THUNDER
THUNDER Tells the Safety to the call side he is blitzing. He must make a FIRE call.
TITE THUNDER 0
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LIGHTNING
LIGHTNING Tells the Safety to the away from call side he is blitzing. He must make a
FIRE call.
TITE LIGHTNING 0
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BULLETS THUNDER
BULLETS THUNDER 0 COP Tells the both Backers & Safety to the call they are blitzing.
The TE side DE must be they COP. If no TE SWITCH call with Safety. COP tells the
TE side DE he has the TE man to man.
TITEB
ULLETS THUNDER 0 COP
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MOB
MOB 0 COP SPY Is an eight man blitz. MOB is BULLETS & SMOKES. This always run
with a SPY call. The SPY is always away from the F/S. PROBLEM FORMATION 4
WRs no TE. RULE If the formation is balanced F/S has #2 away from the COP and
the Safety must SWITCH with the COP DE.
TITE MOB
0 COP
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