2013-02-05 ux design for mobile apps

38
UX Design for mobile apps KAMIL ZIĘBA, Co-founder & Head of Product @ UXPin

Upload: cocoaheads-tricity

Post on 12-Jan-2015

323 views

Category:

Technology


8 download

DESCRIPTION

 

TRANSCRIPT

Page 1: 2013-02-05 UX design for mobile apps

UX Design for mobile apps

KAMIL ZIĘBA, Co-founder & Head of Product @ UXPin

Page 2: 2013-02-05 UX design for mobile apps

KAMIL ZIĘBACo-founder & Head of Product @ UXPin

PREVIOUSLY: Freelancer & UI/UX Designer Grupa Nokaut S.A.

Page 3: 2013-02-05 UX design for mobile apps

USER EXPERIENCE

USEREXPERIENCEDr. Donald Norman

Page 4: 2013-02-05 UX design for mobile apps

All the aspects of how people use an interactive product: the way it feels in their hands, how well they understand how it works, how they feel about it while they’re using it, how well it serves their purposes, and how well it fits into the entire context in which they are using it.

User Experience

Page 5: 2013-02-05 UX design for mobile apps

“App users have a big app appetite, downloading about 10 apps per month on average, but they rarely use these apps frequently or for long.”

Josh Clark “Tapworthy: Designing Great iPhone Apps”

Page 6: 2013-02-05 UX design for mobile apps

47% easier to use than a mobile browser

http://appdevelopersalliance.org/files/pages/The%20Growing%20App%20Market%20Slides%209-17-2012.pdf

46% most entertaining way to use their mobile device

44% fastest way to get information

Page 8: 2013-02-05 UX design for mobile apps

THINGS TO REMEMBER

Page 9: 2013-02-05 UX design for mobile apps

IDENTIFY YOUR CUSTOMERS

Who is your target audience?

Page 10: 2013-02-05 UX design for mobile apps

THINK ABOUT THE CONTEXT OF USE

A mobile device can be used at anytime, anywhere.Context affects the interaction between the people

and the interface.

Page 11: 2013-02-05 UX design for mobile apps

ON THE GOON THE COUCH

Page 12: 2013-02-05 UX design for mobile apps

This request couldn’t be completed.

AVOID “ENGINEERSPEAK”

Page 13: 2013-02-05 UX design for mobile apps

This request couldn’t be completed.

WTF?

AVOID “ENGINEERSPEAK”

Page 14: 2013-02-05 UX design for mobile apps

KEEP IT SIMPLE

If your UI requires instructions - it’s badly designed.

Page 15: 2013-02-05 UX design for mobile apps

80/20Generally, 80% of app users will use just

20% of its functionality.

Page 16: 2013-02-05 UX design for mobile apps

Identify the single, most important task to your app.AND MAKE IT DEAD SIMPLE.

LESS IS MORE

Page 17: 2013-02-05 UX design for mobile apps

KEEP IT SAFE

Default buttons in alert boxes shouldfavor the safest option*

CANCEL DELETE ALL

Page 18: 2013-02-05 UX design for mobile apps

MAKE IT BRIEF AND CLEAR

Keep alerts brief and clear, explain them what happened and what they can do next.

Page 20: 2013-02-05 UX design for mobile apps

USE DESIGN PATTERNS

Follow conventions and patterns to reduce the learning curve and to make the experience more

intuitive.

Page 22: 2013-02-05 UX design for mobile apps

“When it comes to mobile forms, be brutally efficient and trim, trim, trim.”

— Luke Wroblewski, “Mobile First” (2011)

Page 23: 2013-02-05 UX design for mobile apps

DESIGN FOR TOUCH

Areas of interaction shouldn’t be smaller than 44pt.Smaller elements = bigger distance between them.

Page 24: 2013-02-05 UX design for mobile apps

DESIGN FOR TOUCH

Place most important actions in “thumb zone”

Page 25: 2013-02-05 UX design for mobile apps

CONSIDER ORIENTATION

Consider both portrait and landscape orientations while designing an interface.

Page 26: 2013-02-05 UX design for mobile apps

YOUR ICON IS YOUR BUSINESS CARD

“Make your icon colorful, make it memorable, make it fun, but whatever you do, don’t make it mysterious. The app icon is fundamentally an advertisement, and like any good ad, it has to be clear what it’s selling.”

Page 27: 2013-02-05 UX design for mobile apps

WHAT’S WRONG WITH THESE DOORS?

Page 28: 2013-02-05 UX design for mobile apps

AFFORDANCE

Design aspect of an object which suggest how the object should be used; a visual clue

to its function and use.

Page 29: 2013-02-05 UX design for mobile apps

DESIGN FOR EFFICIENCY

Enable people to navigate to the most important content and functionality in as few steps as possible.

1 2 3

Page 30: 2013-02-05 UX design for mobile apps

DESIGN FOR EMOTION

“It is not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and, yes, beauty to people’s lives.”— Don Norman

♥ ♥

Page 31: 2013-02-05 UX design for mobile apps

Customers care about their problems - not your solution.— Dave McClure

Page 32: 2013-02-05 UX design for mobile apps

Don’t try to solve a problem if there isn’t one.

WHAT’S THE PROBLEMWE’RE TRYING TO SOLVE?

Page 33: 2013-02-05 UX design for mobile apps

Get out of the Building

Talk with people, ask questions

Build landing page*

HOW?

Page 34: 2013-02-05 UX design for mobile apps

Build your “MVP” and test it!

IS IT WORKING?

Page 35: 2013-02-05 UX design for mobile apps

Sketch it

HOW?

Create prototype

Build working demo

Page 36: 2013-02-05 UX design for mobile apps

THINK CHECKMAKE

ITERATE!

Page 38: 2013-02-05 UX design for mobile apps