2013 project adventure pep packet
DESCRIPTION
PEP PacketTRANSCRIPT
PROJECT ADVENTURE’S
2013 CAROL M. WHITE PEP PACKET
Prepared by Project Adventure with assistance from Insight Grants Development, LLC
Table of Contents
Packet Overview 2
I. Essential Points 3
II. Selection Criteria 8
Need 8
Quality of Design 11
Quality of Management Plan 13
Quality of Project Evaluation 13
III. Making the Case for Adventure 16
Components of Adventure 16
Theoretical Support for Adventure Components 18
References 21
How Project Adventure helps you meet the PEP Absolute Priority 23
IV. Project Adventure Model Descriptions 25
V. Detail Program Components, Challenge Course and Equipment Options 32
VI. Budget and Pricing Guidelines 38
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PACKET OVERVIEW
The purpose of this packet is to assist you in writing your 2013 Carol M. White PEP Grant.
We have created this packet for several reasons. The first is to assist you in making a case for
the use of adventure as a vehicle for meeting the needs of your students. The second is to
provide specific information about Project Adventure services and products to help you
create an implementation design. Detailed information for your budget section can be
obtained by calling Bill Bates, 978-524-4658. Finally, we want to highlight specific aspects
of the grant to which you should pay close attention.
Nothing can substitute for a very careful reading of the Request For Proposals (RFP)
provided by the U.S. Department of Education. Please consider the information we
provide as a guide. We assume that you either have grant writing skills or will find someone
appropriate to help you.
This year’s grant is especially complex, so more than ever, we recommend that you either
enlist someone with strong grant writing and organizational skills or utilize a professional
such as Insight Grants Development, LLC. Insight offers a discounted rate for either full
proposal development or a variety of editing services to any organization that includes
Project Adventure products and services in their PEP grant applications. For assistance,
contact Rosalie Mangino-Crandall at:
716.474.0981 or [email protected]
Website: www.insightgrants.com
This packet is organized into five sections:
I. Essential Points to Keep in Mind
II. Specific Information about “Selection Criteria”
III. Making the Case for Adventure (Project Adventure’s Comprehensive Adventure Program
for Physical Education)
IV. Project Adventure Model Descriptions (sample three-year implementation roll outs)
V. Information on challenge courses, equipment and training
Passages or statements taken directly from the RFP are presented in italics.
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I. ESSENTIAL POINTS TO KEEP IN MIND
A. Line up your KEY ADMINISTRATIVE and COLLEGIAL SUPPORT. Hopefully,
by this time, you have enlisted and received the support of your superintendent’s office,
curriculum director or executive director of your organization as well as additional program
support. It is important to have many people involved in the brainstorming phase of writing
your grant AND to know to what your system is willing to commit. If you are writing with
one or more public schools as the applicant, the application MUST come from the district
Superintendent’s Office.
The grant application process is complicated – grant writing experience is a big help. If you
have a grant writer on staff, or a colleague with significant experience, it will help you to get
that person involved. If not, we suggest you seek outside professional assistance (see
Overview, above). In any event, you will need your Administrator’s support to know what
resources will be available to you and to obtain required signatures for grant forms, letters,
and assurances.
B. Start and finish EARLY. All applicants are required to do submit online applications
through grants.gov this year. The deadline for submission is April 12, 2013 before 4:30pm
Washington DC time. Plan to complete your preparation and submit your application at least
2 full days early, if at all possible. Online submission of large documents is not always
problem free and may require extra time. Additionally, grants.gov has a multi-part
verification system than may involve your application being rejected upon the first
submission. If that happens, you will only be eligible to for grant review if you can re-submit
and have the application accepted by the grants.gov system prior to the deadline and cut-off
time.
C. Remember the MISSION. The Carol M. White Physical Education Program (PEP)
provides grants to local educational agencies and community-based organizations to initiate,
expand, or enhance physical education programs for students in kindergarten through 12th
grade to help students meet their state standards for physical education.
Schools will do this by using funds to meet the Department of Education’s Absolute Priority.
That priority is:
Programs Designed to Create Quality Physical Education Programs.
Under this priority, an applicant is required to develop, expand, or improve its physical
education program and address its State’s physical education standards by undertaking the
following activities: (1) instruction in healthy eating habits and good nutrition and (2)
physical fitness activities that must include at least one of the following: (a) fitness
education and assessment to help students understand, improve, or maintain their physical
well-being; (b) instruction in a variety of motor skills and physical activities designed to
enhance the physical, mental, and social or emotional development of every student; (c)
development of, and instruction in, cognitive concepts about motor skills and physical fitness
that support a lifelong healthy lifestyle; (d) opportunities to develop positive social and
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cooperative skills through physical activity participation; or (e) opportunities for
professional development for teachers of physical education to stay abreast of the latest
research, issues, and trends in the field of physical education.
The PEP Grant program’s Request for Proposals is designed to ensure that applicants seek to
support this mission. The 2013 RFP’s seven requirements and five priorities are detailed
later in this packet.
D. Design for YOUR NEEDS. You MUST be attempting to meet the needs of your own
students according to YOUR state standards and your assessed needs. Your needs section
must be based on information from your local system, not state or national data. School
applicants and community-based organization applicants that are partnered with schools
MUST complete ALL physical activity and nutrition questions in Modules 1-4 of the School
Health Index (SHI), include their Overall score cards in their applications, create Plans for
Improvement, and discuss in their narratives how their PEP projects align with and/or
support their Plans for Improvement. Community-based organizations that are not partnered
with schools do not need to complete the SHI, but must instead select, complete, submit
scores for, and discuss an improvement plan related to another relevant community needs
assessment.
E. Address required MEASURES. There are three GPRA performance measures
required for this program:
(a) The percentage of students served by the grant who engage in 60 minutes of daily
physical activity measured by using pedometers for students in grades K-12 and an
additional 3-Day Physical Activity Recall (3DPAR) instrument to collect data on students in
grades 5-12.
(b) The percentage of students served by the grant who meet the standard of a healthy
fitness zone as established by the assessment for the Presidential Youth Fitness Program
(PYFP) in at least five of the six fitness areas of that assessment.
(c) The percentage of students served by the grant who consume fruit two or more
times per day and vegetables three or more times per day as measured in programs serving
high school students using the nutrition-related questions from the Youth Risk Behavior
Survey and in programs serving elementary and middle school students using an appropriate
assessment tool for their populations.
F. Go for the BONUS POINTS. Competitive priorities are given 2 criteria in 2013.
Addressing these criteria successfully will earn your application bonus points. Insight Grants
Development, LLC recommends cashing in on any and all bonus points, since you need to
score so very highly to win an award. The two opportunities for bonus points in 2013 are:
(3 points) Competitive Preference Priority 1 - Competitive preference is given to projects
that are designed to provide services to students enrolled in persistently lowest-achieving
schools as defined in the Notice Inviting Applications. A list of these Tier I and Tier II
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schools can be found on the Department's Web site at
http://www2.ed.gov/programs/sif/index.html.
(2 points) Competitive Preference Priority 2- Competitive preference priority is given to an
applicant that includes in its application an agreement that details the participation of
required partners. For schools, this partnership agreement must include: (1) the LEA
(school district); (2) at least one Community Based Organization; (3) a local public health
entity, as defined in this notice; (4) the LEA’s food service or child nutrition director; and (5)
the head of the local government, as defined in this notice. If you haven’t already, identify
appropriate partner entities and individuals and contact them about participating in your
project.
Note that all references to Body Mass Index data collection have been removed from the PEP
RFP in its 2013 version. While applicants may still choose to collect BMI as part of their
project-specific outcome measures, they are no longer being offered bonus points to do so.
Invitational Priorities: There are also two invitational priorities that you are encouraged to
integrate into your PEP project. While invitational priorities are optional and not required,
and there are no bonus points attached to responding to them, it is a good idea to respond to
one or both of these priorities if you are able to do so.
Invitational Priority 1: Design Filters for Physical Activity Programs
Background. In September 2012, as part of its Let’s Move! initiative, the White
House promoted the use of seven “design filters” to serve as guidelines for both public and
private sectors in creating physical activity programs. These are evidence-based program
practices developed by experts from the public, private, and philanthropic sectors.
This priority is:
Projects that propose to align their programs with the following design filters.
Programs should:
1. Strive for universal access;
2. Include a range of age appropriate activities;
3. Aim to reach the recommended guidelines on dosage and duration;
4. Be engaging and fun for kids;
5. Be led by well-trained coaches and mentors;
6. Track progress, both individually and for the group; and
7. Provide consistent motivation and incentives.
Invitational Priority 2: Turning Around Priority Schools.
Background. In addition to persistently lowest-achieving schools, 34 States and the
District of Columbia have identified a new category of low-performing schools--priority
schools--as part of their implementation of new systems of differentiated recognition,
accountability, and support under ESEA flexibility. A list of priority schools in each State
approved for ESEA flexibility may be found on the SEA’s Web site.
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F. Address All 7 Program Requirements and Commit (via signed document) to the 7
Program-Specific Assurances:
Note that the number of Program Requirements has been reduced from 9 to 7 in 2013. The
list of current requirements and their explanations can be found on pages 77-80 of the RFP.
The requirements are listed below with very brief explanation. See the RFP for additional
key details!
1) Align Project Goals with Identified Needs Using the School Health Index (SHI): As explained on
page 4 of this document, all school applicants and all community-based organization applicants that
are or that are partnered with schools must complete Modules 1-4 of the CDC's School Health Index,
include their scores in their applications, and discuss how their projects align to their SHI Plans for
Improvement. Community-Based Organizations that are not schools and are not partnered with
schools must administer, submit scores from, and discuss project align to a plan for improvement for
a similar community-level assessment.
2) Nutrition- and Physical Activity-Related Policies: Applicants need to discuss their policies,
frameworks, and protocol for creating, reviewing, and revising policies related physical
activity and nutrition.
3) Linkage with Local Wellness Policies: Any applicant with a local Wellness Policy MUST
discuss it and coordinate their project with it. Note that any organization that participates in
the national school lunch program must have a local Wellness Policy, so this requirement
applies to most public schools and some private schools.
4) Linkages with Federal, State, and Local Initiatives: There is a full listing of programs with
which coordination is mandatory If these programs currently exist in your school or
community: Recovery Act Communities Putting Prevention to Work—Community
Programs, Team Nutrition, Coordinated School Health, Farm-to-School, USDA’s HealthierUS
School Challenge, Alliance for a Healthier Generation, and Action for Healthy Kids State and
Local. Determine which of these, if any, are leveraged by your district or community. Reach
out to the contacts of these programs and try to obtain their participation in your
Memorandum of Understanding.
5) Updates to Physical Education and Nutrition Instruction Curricula. Awardees who will change,
update, or implement new PE curricula must use the CDC's Physical Education Curriculum Analysis
Tool (PECAT: (http://www.cdc.gov/healthyyouth/pecat/) at the beginning and end of that process
to identify, address, and measure improvement related to curriculum weaknesses based on national
standards. Awardees who will change, update, or implement new nutrition curricula must us the
Healthy Eating Modules of the CDC's Health Education Curriculum Analysis Tool (HECAT:
http://www.cdc.gov/HealthyYouth/hecat/index.htm) at the beginning and end of that process to
identify, address, and measure improvement related to curriculum weaknesses based on national
standards. Project Adventure’s Adventure Curriculum for Physical Education, volumes for
High School, Middle School, and Elementary School; Achieving Fitness: An Adventure
Activity Guide; and Creating Healthy Habits: An Adventure Guide to Teaching Health and
Wellness are specifically designed to meet the National Standards embodied in these analysis
tools.
6) Equipment Purchases: Equipment purchased with PEP funds or PEP matching funds must be
integrated into the project and aligned to local curricula.
7) Increasing Transparency and Accountability: Data on project progress toward outcomes must be
collected regularly and made available to the community in aggregate, anonymous format.
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A Programmatic Assurance must be signed committing the applicant to complying with these
requirements (except the SHI requirement which you must comply with in your actual
application in order to be eligible for review). An example of such an assurance is provided
on page 61 of the RFP. DO NOT FORGET TO INCLUDE A SIGNED VERSION OF THIS
IN YOUR APPLICATION!
G. Consider your PREFERRED SOURCES. While you are not allowed to name a specific
vendor in your application, you may describe the qualities you seek in a vendor and you may
specify products that are unique or only offered by a single source – such as a curriculum
guide or other publication.
If you would like to select Project Adventure, Inc (PA), for instance, you can describe a
highly-experienced vendor with curriculum design expertise, well-tested and published
health, wellness and fitness expertise, a professional development provider with research and
evaluation capabilities to help support your evaluation requirements. You may also specify
PA publications as the basis for your staff training.
H. Present CHALLENGE COURSE INFORMATION accurately. You will need
equipment for your PA program, but the emphasis in your grant should be on how to use it in
programming. This is a non-construction grant program, so it is important that you NEVER
use the word "construction," should you propose low or high elements. You buy elements
and have them INSTALLED.
When including the installation of a challenge course in your proposal, be sure to include
costs for 1.) equipment – items that have a life span of more than five years and cost more
than $5,000 each, 2.) supplies – items that you need for a course – rope, cable, etc, 3.) design
and installation time, 4.) travel, shipping and other related costs.
You may say: “In order to permit us to implement the program, our Adventure
service provider will design a challenge ropes course that will help us to meet our needs.
They will install the elements and train staff on their use. In addition, portable equipment will
be purchased for each school.”
Here you should also describe the qualifications you are looking for in your vendor. For
example, “The vendor we select will have a tested and relevant, published curricula; more
than 30 years in the field; be accredited by AEE and be an ACCT Professional Vendor
Member; offer technical skills training and certification for teachers.” Remember that you
cannot use the name Project Adventure.
Contact Project Adventure if you are interested in establishing us as a sole source
vendor. We are the only adventure provider with a published K-12 Physical
Education curriculum and two additional programs on Fitness and Health and
Wellness. However, rules around sole source are tricky, and depend on a lot of
factors. Contact us if you are interested in this approach.
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II. SPECIFIC INFORMATION ABOUT “SELECTION CRITERIA”
Before beginning the four major parts of the Selection Criteria section, it is important to
review the Absolute Priority for the grant:
Absolute Priority - Under this priority, an applicant is required to develop, expand,
or improve its physical education program and address its State’s physical education
standards by undertaking the following activities: (1) instruction in healthy eating
habits and good nutrition and (2) physical fitness activities that must include at least
one of the following: (a) fitness education and assessment to help students
understand, improve, or maintain their physical well-being; (b) instruction in a variety
of motor skills and physical activities designed to enhance the physical, mental, and
social or emotional development of every student; (c) development of, and instruction
in, cognitive concepts about motor skills and physical fitness that support a lifelong
healthy lifestyle; (d) opportunities to develop positive social and cooperative skills
through physical activity participation; or (e) opportunities for professional
development for teachers of physical education to stay abreast of the latest research,
issues, and trends in the field of physical education.
While only one item under the physical fitness activities explanation is required, it is unlikely
that focusing on a single item will be enough to meet all of your students’ needs and present
a comprehensive approach to helping students achieve state PE standards and establish
lifelong healthy habits. Therefore, we strongly encourage you to address as many items as is
possible, reasonable, and justifiable based on your unique needs.
As will be shown, Project Adventure’s Comprehensive Program for Physical Education
ensures a well-rounded implementation design. See pages 23-24 of this packet for an
expansion of each of the above five points as they relate to PA models and programs.
Secondly, thoroughly review the Program Information in the RFP, beginning on page 6. This
section gives you detailed information about the program’s five priorities – one absolute
priority, two competitive preference priorities, and two invitational priorities. The section
also provides answers to Frequently Asked Questions on pages 13-29.
Selection Criteria
NOTE: Your narrative is limited to 25 double-spaced pages using 12-point Times New
Roman, Courier, Courier New, or Arial font this year.
Need for the Project. (20 Points)
(A) The extent to which specific gaps or weaknesses in services, infrastructure, or
opportunities have been identified and will be addressed by the proposed project, including
the nature and magnitude of those gaps or weaknesses.
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Note: In addressing this criterion, applicants may want to consider including a clear and
specific description of how the proposed project will help students meet the identified
standard(s) as required by the absolute priority. Additionally, applicants may want to
consider including a discussion of the outcomes of the self-assessment indicated in
Requirement One of the Notice for this application and how the results will help you develop
a program to improve gaps or weaknesses.
In this section you need to specifically address the gaps in what is currently offered to
students that prevents them from or at least does not empower them to meet state PE
standards. This means explaining how you know your students are NOT meeting state
standards and explaining why the existing programs and services do NOT help them. You
should discuss the percentages and/or numbers of children who do NOT meet state standards
on every variable level that you can think of, with particular emphasis on developing lifelong
skills for health (including mental health) and fitness. You should also discuss your SHI
results. Do not give a lot of statistics that show how well things are being done or how
affluent the district is. To do this section well, you need to have statistics gathered formally
or informally that show need related to state PE standards achievement and/or SHI results.
These can be in areas such as overweight/obesity assessment, fitness testing, nutrition
choices, level of physical activity, social skills, etc. Tie identified areas of weakness to
student data verifying that problems exist, and identify and discuss the state standards not
being met.
The following are examples of what you might include:
More than 85% of our students are unable to meet the state criteria as discussed in
Standard 1 [include standard text somewhere] for cardiovascular endurance. Our lack
of lifetime fitness equipment and cardiovascular fitness equipment combined with a
lack of teacher training on how to teach fitness in a way that is understandable and
engaging to students contribute to this problem.
There were 172 incidents of inappropriate responses to conflict in our middle school
as shown by disciplinary actions for fighting taken last year. Standard 2 [insert
standard text somewhere] calls for students to … Our lack of social and emotional
programming in PE that is aimed at teaching good decision-making and
communication skills and a respect for differences contribute to this problem.
Significance: (15 pts.)
(A) “The likelihood the proposed project will result in system change or improvement.”
Use this section to talk about the anticipated results of your proposed project and how you
know your proposed project is likely to work for your target population. While the 2013 RFP
does not delineate a specific section in which to present your goals, objectives, and
outcomes, do not fail to include them. This section may be an ideal spot in which to present
those important items, since it is a logical place to state how your planned activities will meet
the needs identified through the self-assessment process and correlate the expected
improvements to the goals and objectives of the program.
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What are your long-term goals for the program and the students? Goals are very broad aims
that are longer term and are rarely achieved completely by project’s end. Therefore you can
target 100% achievement. A few examples:
To have all of our students complete a sequential physical education program
designed to promote healthy life-long behaviors.
To institutionalize a physical education program in the school system that will enable
100% of students to meet the state physical education standards.
Outcomes are very much more defined. They are shorter-term aims that can be expected to
be achieved within the timeframe of the grant award period. They should always be
“measurable” meaning they have targets (or numbers/percentages) attached to them.
Objectives fall somewhere in the middle.
Be sure that your objectives and outcomes include targets and dates. They need to relate to
your state standards, be very clearly be tied to the needs you discussed, and be achievable
through the activities you are proposing. Unless most of your students are already
accomplishing a given end (achieving state standards, for example), do not say 100% will be
able to accomplish that end due to this project if that is unrealistic. Successful grants have
written their outcome measures based on the outcomes of our PE, Fitness and Wellness
curricula. They MUST relate to the program measures that were stated earlier.
Objective/outcome example:
“To increase the number of students enrolled in and actively attending physical
education classes by 50% by the end of year three.” (So, if you currently have 100
kids participating, you will have 150 by the end.) The measure here could be a count
of the number of students attending all but two or three classes a semester, or it could
be an increase in the number of classes and students. MUCH better would be a
comparison with a matched school in your district, also counting the number of
students now and in year 3 in that school.
Be sure to include an outcome for each of the GPRAs because you are REQUIRED to
measure all of these:
(a) Measure One: The percentage of students served by the grant who engage in 60
minutes of daily physical activity measured by using pedometers for students in grades K-12
and an additional 3-Day Physical Activity Recall (3DPAR) instrument to collect data on
students in grades 5-12.
(b) Measure Two: The percentage of students served by the grant who meet the
standard of a healthy fitness zone as established by the assessment for the Presidential Youth
Fitness Program (PYFP) in at least five of the six fitness areas of that assessment.
(c) Measure Three: The percentage of students served by the grant who consume
fruit two or more times per day and vegetables three or more times per day as measured in
programs serving high school students using the nutrition-related questions from the Youth
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Risk Behavior Survey and in programs serving elementary and middle school students using
an appropriate assessment tool for their populations.
Quality of the Project Design. (30 Points)
In the Quality of Project Design section you will connect the needs, as you have already
stated them, to the program you will provide. This is not the place for additional needs; if you
want to add anything, go back and revise the previous section.
(A) “The extent to which the proposed project is designed to build capacity and yield
results that will extend beyond the period of Federal financial assistance. (10 pts.).”
Essentially, in this section, you need to describe how the program will improve your ability
to provide high-quality programming design to facilitate state PE standards achievement and
lifelong healthy habits AND how you will carry on beyond the funding period. Being able to
sustain a program is mandatory; it provides a strong rationale for investing in training and
equipment as core elements for implementing a program. The expense of keeping training
current, challenge courses safe and inspected and equipment intact is considerably smaller
than the initial expense. (Talk to your PA consultant for an estimate.)
So is it reasonable for you to propose that, for example…
• your school system will absorb the future costs?
• your students will raise the needed funds?
• your local Kiwanis club will fund future costs?
• your local hospital or other organization represented on your advisory board will help
fund future costs?
If an organization has agreed to help sustain your funding beyond the grant period, you
should include a letter agreeing to such in your appendix.
Your PEP advisory board will be key here as well. Along with advising program planning,
their responsibility should also be to help sustain the project.
Examples of how your plan will be sustainable could include:
All of our physical education teachers as well as our health teachers will be trained to
implement a sequential K–12 curriculum. In addition, a representative team of
administrators, support staff and classroom teachers will experience an Adventure
approach to physical fitness and health so they can support the program across the
schools.
We will train a core group of professionals that includes a range of health-based
professionals, including physical education teachers, guidance counselors and staff
from the parks and recreation department. When using the challenge course, we can
ask these additional people to assist. This can result in more students climbing and
guidance counselors spending time with students in a different setting than sitting in
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their office. Parks and Recreation people may be available, because kids are all at
school instead of in their programs. In the summer, Parks and Recreation can hire the
teachers to run the Adventure portion of their day camps. Training a wide range of
people ensures that our program does not reside with one or two people, but is spread
across several domains.
We will create a collaboration between teachers and police officers who work with
youth. We will train both in the Adventure models to enable a comprehensive
community approach to working with students.
Parents will experience the program and begin to understand how the family can
participate in lifelong healthy lifestyles.
(B) “The extent to which the design of the proposed project reflects up-to-date knowledge
from research and effective practice. (10 pts.).”
Talk about research that shows the activities you're proposing are effective and/or present
other evidence of the currency of your proposed approach here.
(C) “The extent to which the proposed project represents an exceptional approach for
meeting statutory purposes and requirements. (10 pts.).”
Note: In addressing the Quality of the Project Design” criterion, applicants may want to
consider including clear and specific descriptions of plans for integrating Requirements
2,3,4,5,and 7, as detailed in the Notice Inviting Applications.
Consider how you might demonstrate what you're proposing is above and beyond the average
PE program. This is a great place to talk about the uniqueness of Adventure!
See Section III: Making the Case for Adventure which begins on pages 16-17 of this
packet.for narrative that will you help you explain that.
Adequacy of Resources (10 Points)
(A) The extent to which the costs are reasonable in relation to the number of the persons to
be served and to the anticipated results and benefits.
In this section, you should make it clear you're asking for enough money to achieve what
you've indicated you want to achieve but not more money than is necessary to do so given
the size of your population. This is a new section and is, in effect, a way for reviewers to
attach a score to your budget or at least to the rationale for your budget total. Therefore,
you'll want to be comprehensive but judicious in your budgeting. Talk to PA about how to
design a comprehensive yet cost-effective Adventure model that will fit your population.
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Quality of the Management Plan (15 Points)
(A) “The adequacy of the management plan to achieve the objectives of the proposed project
on time and within budget, including clearly defined responsibilities, timelines, and
milestones for accomplishing project tasks.”
This is an important section where you will tell how you will implement and administer the
programs you propose. You should begin your timeline for the project in October, 2013
and should show a chronological list of your key implementation steps and any outcome
goals that you expect to meet. Identify the lead person or position responsible for each task
or milestone. Remember to schedule baseline data gathering in the fall of 2013.
List key project personnel by name and title if you have them already designated and
qualifications that exist or are anticipated. Include in your appendices brief biographical
sketches or resumes for existing staff who will play key roles that highlight prior experience
with similar programs, and/or include job descriptions for positions for which you will be
hiring. Be sure to discuss personnel time commitments to the project for key personnel
and especially for your Project Director. The 2013 RFP also recommends listing the
Project Director's time commitment on your Supplement to the 424 and in your budget
narrative.
An organizational chart accompanied by brief descriptions of each role and its
responsibilities is a good way to describe your plans for ongoing operations management if
you have the space, although it is not required. If you are tight on space, you might convey
the same information using narrative text.
For help developing a realistic timeline, you may wish to contact your Project Adventure
consultant.
Quality of the Project Evaluation (10 Points)
(A) The extent to which the methods of evaluation are thorough, feasible, and appropriate to
the goals, objectives, and outcomes of the proposed project.
Important note about the project evaluation: A strong evaluation plan should be included in
the application narrative and should be used, as appropriate, to shape the development of the
project from the beginning of the grant period. The plan should include benchmarks to
monitor progress toward specific project objectives and also outcome measures to assess the
impact on teaching and learning or other important outcomes for project participants. The plan should describe the evaluation design, indicating: (1) what types of data will be collected;
(2) when various types of data will be collected; (3) what methods will be used; (4) what instruments
will be developed and when; (5) how the data will be analyzed; (6) when reports of results and
outcomes will be available; and (7) how the applicant will use the information collected through the
evaluation to monitor progress of the funded project and to provide accountability information both
about success at the initial site and effective strategies for replication in other settings. Applicants are
encouraged to devote an appropriate level of resources to project evaluation.
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Please note that Project Adventure is available to support your specific evaluation needs in
the grant writing process. For further information please call Bill Bates (978) 524-4658 or
email: [email protected]
We recommend that you consult with someone who has experience with evaluation to
implement your evaluation. Although the grant does not require an outside evaluator, we
have found that grants with this included score better. Using an outside evaluator also usually
allows for a higher quality evaluation during implementation which should in turn help you
actually have a higher quality implementation. This could be someone in the superintendent’s
office, a professor of education or psychology at a local university with research design
experience or a professional evaluator (such as Insight Grants Development or Education
Policy Research). This is also a good opportunity to reinforce the coordinated approach
through partnering with outside agencies/organizations. Again, please refer to the website
http://www.wilderdom.com/tools.html for empirically validated tools and other instruments
used for evaluating adventure education. You should also refer to the Department of
Education document – “Identifying and Implementing Educational Practices Supported by
Rigorous Evidence: A User Friendly Guide.”
You need to show that your evaluation is thorough and that you can do it. This also means
that you need to evaluate ALL of your objectives, both process and outcome.
Start with an overview of the evaluation.
Be sure to link your evaluation and assessments to your proposed outcomes. Look at each of
your outcomes and decide how it can be measured. If you can’t measure it, you may want to
reword the outcome. Some of the results will need to be measured in numbers (25% of the
overweight participants lost two pounds or more) and some can be in terms of the process or
how people are feeling about the program—using quotations or number of people who feel
the training or the new classes are good.
One clear indicator would be an increase in the number of hours that students spend in
physical activity. Make sure to address the required GPRA measures.
(a) Measure One: The percentage of students served by the grant who engage in 60
minutes of daily physical activity measured by using pedometers for students in grades K-12
and an additional 3-Day Physical Activity Recall (3DPAR) instrument to collect data on
students in grades 5-12.
(b) Measure Two: The percentage of students served by the grant who meet the
standard of a healthy fitness zone as established by the assessment for the Presidential Youth
Fitness Program (PYFP) in at least five of the six fitness areas of that assessment.
(c) Measure Three: The percentage of students served by the grant who consume
fruit two or more times per day and vegetables three or more times per day as measured in
programs serving high school students using the nutrition-related questions from the Youth
Risk Behavior Survey and in programs serving elementary and middle school students using
an appropriate assessment tool for their populations.
15
Conducting an ongoing evaluation, especially with an outside evaluator, will help to ensure
that you are doing what you planned to do, that it is having the effect that you want and help
you to adjust the design as needed.
You should indicate that you will look at measures periodically and then revise your plan
based on what is going on – perhaps monthly data collection and review by a project team,
with plans to revise the project plan when needed, based on that review. You should
explicitly state how often you will evaluate your program. Quarterly is minimum, monthly is
better; more often is outstanding--but consider what is reasonable for your organization and
project.
16
III. MAKING THE CASE FOR ADVENTURE
Project Adventure’s Comprehensive Adventure Program for Physical Education aligns very
well with the priorities as stated in this grant. For details on how each component of
adventure compliments each sub section of this absolute priority, see pages 23-24. Following
is a more general overview of the key components of all Project Adventure programs as well
as the theoretical underpinnings of our work. This information is very helpful as you
substantiate the use of adventure in your application.
COMPONENTS OF ADVENTURE
Project Adventure’s Comprehensive Adventure Program for Physical Education includes the
Adventure Curriculum for Physical Education, Achieving Fitness and Creating Healthy
Habits. These are structured programs that improve physical well-being, fitness, social skills
and behavior in K-12 students. By adapting the proven concepts, strategies, and tools of
Project Adventure, these programs are expected to develop life-long skills for physical
activity and nutrition, improve students’ self-efficacy and goal-setting capacity, empower
students to better manage their own behaviors and promote positive interactions among
students.
Project Adventure's cutting-edge physical education, health/wellness, and fitness programs
are based on 40 years of experience, standards in education and best practices. Building on
these foundations, Project Adventure has developed a methodology that supports and
enhances student’s fitness and motivation to move, as well as improves decision making
around nutritional choices and general behavior. By making physical education fun, Project
Adventure programs lead to an increased sense of safety and, therefore, increased
engagement and levels of physical exertion.
The Comprehensive Adventure Program for Physical Education incorporates a coherent and
well-developed sequence of Adventure-Based Lessons for use by K-12 teachers. The
cornerstones of these adventure-based lessons are the experiential learning cycle and the
adventure integrated model. The experiential learning cycle provides students with a context
and opportunities to learn, understand, and apply an otherwise isolated adventure experience
using a process of activity and reflection on activity. The adventure integrated model (created
by Project Adventure) enhances the experiential learning cycle by: (1) highlighting the
importance of aligning activities with goals (Schoel & Maizell 2002), (2) identifying the need
to promote group development as vital to effective experiential learning, (3) expanding the
reflective process to broader life experiences, and (4) empowering students to be active and
participatory by asking them to define their own “stretch zone” (i.e., their optimal learning
zone) through the use of Challenge by Choice.
The adventure concept of Challenge by Choice (a registered service mark of Project
Adventure) provides both teacher and student with a tool to assist students in making sound
choices. Coaxing young people to do difficult tasks or exercises teaches them only that they
can be talked into doing something. On the other hand, helping students see that they have
17
the right and ability to choose their level of challenge, and how to assess what is and isn’t an
appropriate level of challenge, teaches them how to make positive decisions for life. This is
critical to a well-taught adventure and/or fitness program.
Challenge by Choice helps both students and professionals to understand that what is a
challenge for one individual may be panic-producing or too physically difficult for others.
Many fitness programs incorporate activities that offer choices to students, but the process
for making good choices based on principles is never explained. The Challenge by Choice
concept gives language to the notion that I as a participant have choice, but within that choice
I must still challenge myself and still work hard to meet my goals. Choosing not to be
challenged is not OK. Once it is taught, the important step is to keep it alive during every
class. This does not assume that you will allow students to keep opting out of activities
because they have chosen not to play. It assumes that students will learn how to work safely
in their “stretch zones” while avoiding situations that will push them into their “panic zones.”
The adventure-based lessons presented by the programs offer students a common set of
learning experiences that enable them to increase their levels of physical fitness, build their
problem-solving skills, learn how to work with students who are different from themselves,
develop compassion, and increase their self-knowledge.
Project Adventure’s Comprehensive Program for Physical Education rests on the notion that
creating and maintaining a safe learning environment, called the Full Value Contract
(behavioral norms), provides the backdrop for learning. The process is designed to promote
pro-social behavior and actively prevent problem behavior. The process is student-centered,
allowing students to participate in creating the norms for their class.
Individual contracting and goal setting are common in many fitness programs. The technique
of creating group norms and the infusion of Full Value into the contracting process is what
differentiates an adventure program from a traditional program. The Full Value Contract
serves as a structure for creating behavioral norms that everyone in the class agrees to follow,
and that everyone in the class agrees to work on maintaining throughout the life of the class.
The norm-setting process establishes an atmosphere of caring, of feeling connected, and of
feeling valued. This atmosphere is critical to students being able to participate fully and to
establishing an environment in which students can reach for their fitness goals.
Goal-setting receives particular emphasis in Project Adventure’s Comprehensive Program
for Physical Education. Students are guided and supported by teachers in setting fitness
goals. In order to help students understand what real goals are and how they can be achieved,
teachers will introduce students to strategies for creating Specific, Trackable, Achievable,
and Realistic (STAR) goals.
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THEORETICAL SUPPORT FOR THE COMPONENTS OF ADVENTURE
Project Adventure’s Comprehensive Adventure Program for Physical Education was
informed by and grounded in strong theoretical and empirical evidence.
Adventure as a Process
In a widely respected article, Hattie et al. (1997) examined hundreds of adventure-based
research articles and found that, “Adventure programs can obtain notable outcomes, and have
particularly strong, lasting effects (pg. 77),” as compared to more traditional means of
instruction. The authors also found that not ALL adventure programs yielded as powerful
results. The adventure programs with the following instructional factors corresponded with
the greatest gains in outcomes: challenge, risk taking, increased physical activity, feedback
and mutual group support.
Social learning theory provides a general theoretical framework to both explain and support
Adventure programming. Social learning theory believes that people learn new behaviors
through modeling and rehearsal, and opportunities for mastery experiences. One of the
premises of social learning theory is that a person’s self-efficacy (perceived ability to
function in particular domains) drives their ability to be successful.
Particularly compelling is the evidence outlining the positive effects of promoting self-
efficacy. Self-efficacy beliefs (commonly associated with particular domains like cooking or
teaching) are most often associated with behavioral outcomes (Pajares, 1996). Thus, students
with positive self-efficacy beliefs about their learning or performance on a task work harder,
participate more, persist longer, and have higher levels of achievement than their
counterparts with lower efficacy beliefs (Schunk & Pajares, 2002). There is also evidence
that generalized self-efficacy contributes to positive behavioral outcomes (Smith, 1989).
Self-efficacy research points to the value of increasing efficacy beliefs to not only improve
achievement but to proactively address other skills, behaviors, or perceptions (Pajares &
Schunk, 2001).
Adventure learning experiences provide students with an opportunity to increase their self-
efficacy. Because students practice skills, receive feedback and are motivated to be involved,
students actively work on improving their self-efficacy during adventure experiences.
Improved self-efficacy leads to greater confidence in physical endeavors as well.
A key element of the Comprehensive Adventure Program for Physical Education involves
the use of adventure-based activities. As noted earlier, these activities are theoretically
grounded in the Experiential Learning Cycle (Kolb, 1984), which provides a conceptual
model for understanding adventure learning. According to Kolb’s four-stage model, learning
is most effective when students are guided through the process of having experiences,
making reflective observations, forming generalizations and applying learning to new
situations. Thus, students are asked questions about how to apply the skills to other
situations, including outside of the classroom, and they are asked to transfer the skills to new
settings.
19
The process of using a Full Value Contract as a way of establishing a “community of
learners” is supported by research that has shown that classroom culture has an impact on
overall achievement (Schunk, Pintrich & Meece, 2008), and that you can increase the power
of your motivational efforts by attending to your students' social and physical goals as well as
their academic goals (pg. 32) (Brophy, 2004).” Specifically within a Physical Education
setting, the individual participating in learning as a member of a group with established
norms has been shown to have a positive effect on levels of physical activity and increased
fitness (Toropainen & Rinne, 1998). As the authors state, it is important to establish group
norms by involving members in the process and encourages “responsibility and support of
other members (pg. S106).”
There is also evidence to support the adventure concept of Challenge by Choice, both from
the perspective of giving students options and from engaging students at the appropriate level
of difficulty. Students who are given choices experience increased levels of intrinsic
motivation and engagement (Iyengar & Lepper, 2000). Students in physical activity settings
who are encouraged to challenge themselves at their own levels have been shown to improve
engagement and outcomes (Toropainen & Rinne, 1998).
Investigators have documented that setting and monitoring goals, depending on the quality of
those goals, also impacts self-efficacy and physical and academic performance. Setting
proximal goals produces stronger self-efficacy beliefs than when more distal goals are set
(Bandura & Schunk, 1981). Those proximal goals provide more immediate feedback and
evidence of an increase in expertise. Many researchers have shown that goal setting is an
effective way to engage students in the learning process, increase learning, and improve self-
efficacy (Wilson 2001, Bandura 1989). Project Adventure’s Comprehensive Adventure
Program for Physical Education explicitly teaches students and staff the skills to set, work on
and evaluate physical, behavioral and academic goals.
Adventure and Physical Fitness
Adventure programming is often associated with the development of emotional and social
competencies, rather than as a tool to enhance fitness; however, many of these competencies
are critical to the behavior change and motivation necessary to improve one’s fitness. A
recent study conducted by Rhode Island Hospital and Brown Medical School substantiates
this notion (Jelalian et al., 2006). The study focused on weight loss in overweight
adolescents, but the findings are relevant. In a randomized control study with adolescents
ages 13–16, researchers compared the use of a cognitive-behavioral weight control program
combined with adventure therapy to the same cognitive-behavioral weight control program
combined with aerobic exercise. Participants in the adventure therapy group lost more weight
and maintained their weight loss over a longer period of time. The study cited two important
reasons for these results. The first is the positive effect that adventure experiences can have
on student self-concept, locus of control, and sociability; the second is the reliance on peers
to support change, which appeared to have a significant effect on each student’s ability to
sustain the program. Peer role modeling is common to many Adventure models, including
Achieving Fitness. The study concludes, “Consequently, an intervention that targets both
self-efficacy and social function may have particular benefit for overweight adolescents.”
20
Many studies indicate that there is a significant correlation between social support from
friends, family, and program staff and physical activity (Sallis & Owens, 1999). Support can
be indirect – simply being encouraged to exercise by a friend or parent – or direct –
exercising together, doing physical tasks at home, etc. Play and adventure incorporate the
dynamic of a group in astounding ways. Activities require group participation.
In Project Adventure’s Comprehensive Adventure Program for Physical Education, students
work with partners and small teams to solve problems and complete activities. The structure
of an adventure program offers students immediate social support. Traditionally, fitness and
health activities are completed by the individual alone or, if there is group involvement, that
involvement is competitive in nature. An adventure program is different from traditional
programs because it increases a group’s awareness of their exercise and healthy behaviors
and pays attention to how classmates can support each other’s fitness goals.
Enjoyment
Many researchers believe that enjoyment is essential to maintaining a regular exercise
regime; however, the concept of enjoyment is so complex, there are few instruments that can
assess it. In a recent study, Dutton et al. found that enjoyment was correlated to positive
changes in levels of physical activity (2007). Similarly, Motl et al. states, “The observed
correlations among enjoyment, physical activity, and sport involvement lend support to the
importance of the enjoyment (i.e., intrinsic motivation) component of expectancy-value
theories as a possible target for interventions (pg. 116).”
Common sense and some reflection on our own life habits easily suggest that people do what
they like and avoid what they dislike. How can exercise be fun? The National Association for
Sport and Physical Education’s (NASPE) Physical Best program acknowledges fun as the
primary reason that students give for participation in physical activities. The program
suggests four characteristics of intrinsically motivating activities: they create challenge,
provoke curiosity, provide control (chances for self-responsibility), and promote creativity.
Anyone who has participated in adventure activities, especially the many active games that
are a part of a comprehensive adventure program, has experienced the fun of adventure.
Students show up for an adventurous physical education class, prepared to participate,
because they like it. If teachers integrate fitness components and traditional exercises into the
many adventure activities that lend themselves to adaptation, they can provide opportunities
for participants to enjoy exercise.
Challenge Courses A specific component of an adventure program, the challenge course, provides a unique
means for reaching physical education outcomes. Challenge courses provide a potent mixture
of social support, enjoyment, physical activity, risk and personal challenge. Project
Adventure is the only vendor to design new cutting edge challenge course elements intended
to improve health related fitness.
What evidence is there to support the use of challenge courses to reach physical education
outcomes? Statistical evidence of the effectiveness of challenge courses is presented in the
21
article “Are Challenge Courses an Effective Tool? A Meta-Analysis”, H. Lee Gillis and
Elizabeth Speelman, Journal of Experiential Education, 2008, Vol. 31, No. 2, pp. 111-135.
Other common outcomes from research on challenge course include increased self-efficacy,
group support, teamwork, communication and trust (Haras, Bunting & Witt, 2006). Glass and
Behshoff (2002) conducted a study that looked at adolescents and experiences on low
challenge course elements. They found a significant increase in measures of group cohesion,
which has been correlated to overall group productivity. It has also been shown that although
one-day programs may have localized outcomes, those affects are not always found
longitudinally (Hatch & McCarthy, 2005); hence the need for the inclusion of a challenge
course as part of a curriculum instead of as a standalone activity.
References
Bandura, A. (1989). Human agency in social cognitive theory. American Psychologist, 44(9),
1175-1184.
Bandura, A., & Schunk, D. H. (1981). Cultivating competence, self-efficacy, and intrinsic
interest through proximal self-motivation. Journal of Personality and Social
Psychology, 41, 586-598.
Brendtro, L. K. and M. A. Strother (2007). "Back to Basics through Challenge and
Adventure." Reclaiming Children and Youth: The Journal of Strength-based
Interventions 16(1): 2.
Brophy, J (2004). Motivating Students to Learn. Lawrence Erlbaum Associates, Mahwah,
New Jersey.
Dunton, G. F., M. Schneider, et al. (2007). "An investigation of psychosocial factors related
to changes in physical activity and fitness among female adolescents." Psychology &
Health 22(8): 929-944.
Glass, J. S. and J. M. Benshoff (2002). "Facilitating Group Cohesion among Adolescents
through Challenge Course Experiences." Journal of Experiential Education 25(2):
268.
Haras, K., C. J. Bunting, et al. (2006). "Meaningful Involvement Opportunities in Ropes
Course Programs." Journal of Leisure Research 38(3): 339-362.
Hatch, K. D. and C. J. McCarthy (2005). "Exploration of Challenge Courses' Long-Term
Effects on Members of College Student Organizations." Journal of Experiential
Education 27(3): 245.
Hattie, J. and et al. (1997). "Adventure Education and Outward Bound: Out-of-Class
Experiences that Make a Lasting Difference." Review of Educational Research 67(1):
43.
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Iyengar, S. S. & Lepper, M. R. (2000). “When Choice is Demotivating: Can One Desire Too
Much of a Good Thing?” Journal of Personality and Social Psychology. 79(6): 995-
1006.
J.F. Sallis and N. Owens (1999) Physical Activity and Behavioral Medicine, Thousand Oaks,
CA: SAGE Publications.
Jelalian, E., Mehlenbeck, R., Lloyd-Richardson, EE., Birmaher, V., & Wing, RR. (2006),
‘Adventure Therapy’ combined with cognitive-behavioral treatment for overweight
adolescents. International Journal of Obesity 30 (1), 30–39.
Kolb, D. A. (1984). Experiential Learning: Experience as the source of learning and
development. New Jersey: Prentice Hall.
Mears, D. (2007). "High school physical education and physical activity in young women."
Perceptual and Motor Skills 104(3): 844-854.
Motl, R. W., R. K. Dishman, et al. (2001). "Measuring enjoyment of physical activity in
adolescent girls." American Journal of Preventive Medicine 21(2): 110-117.
Pajares, F. (1996). Self-efficacy beliefs in academic settings. Review of Educational
Research, 66(4), 543-578.
Pajares, F., & Schunk, D. H. (2001). Self-beliefs and school success: Self-efficacy, self-
concept, and school achievement. In Self-perception (pp. 239-265).
Schoel, J. & Maizell, R. (2002). Exploring Islands of Healing: New Perspectives on
Adventure-Based Counseling. Beverly, MA: Project Adventure, Inc.
Schunk, D. H., & Pajares, F. (2002). The development of academic self-efficacy. In The
Development of Achievement Motivation (pp. 15-31): Academic Press, Inc.
Schunk, D.H., Pintrich, P. R., & Meece, J.L. (2008) Motivation in Education: Theory,
Research and Applications, Pearson: Upper Saddle River, NJ.
Toropainen, E. and M. Rinne (1998). "What are groups all about Basic principles of group
work for health-related physical activity." Patient Education and Counseling
33(Supplement 1): S105-S109.
Wilson, D. B., Gottfredson, D. C., & Najaka, S. S. (2001). School-based prevention
of problem behaviors: A meta-analysis. Journal of Quantitative Criminology,
17, 247–272.
23
PROJECT ADVENTURE’S COMPREHENSIVE PROGRAM FOR PHYSICAL
EDUCATION AND THE PEP ABSOLUTE PRIORITY
As suggested in the RFP, it is critical that the program that you highlight for this grant
meets the absolute priority which is:
Programs Designed to Create Quality Physical Education Programs.
Under this priority, an applicant is required to develop, expand, or improve its physical
education program and address its State’s physical education standards by undertaking the
following activities: (1) instruction in healthy eating habits and good nutrition and (2)
physical fitness activities that must include at least one of the following: (a) fitness
education and assessment to help students understand, improve, or maintain their physical
well-being; (b) instruction in a variety of motor skills and physical activities designed to
enhance the physical, mental, and social or emotional development of every student; (c)
development of, and instruction in, cognitive concepts about motor skills and physical fitness
that support a lifelong healthy lifestyle; (d) opportunities to develop positive social and
cooperative skills through physical activity participation; or (e) opportunities for
professional development for teachers of physical education to stay abreast of the latest
research, issues, and trends in the field of physical education. (RFP page 7)
(Included with each of the following is a brief description of how PA’s Comprehensive
Physical Education Program meets the criteria.)
1. Instruction in healthy eating habits and good nutrition.
Nutrition is one of the six major topics addressed in Creating Healthy Habits, and it is
addressed through activities that promote the skills to Think, Choose and Act upon the best
possible choices in each situation. Achieving Fitness includes a specific chapter of activities
that address the subject of Body Composition, through which students learn what factors they
can and can’t influence related to their Body Mass Index.
2. Physical fitness activities that must include at least one of the following:
(Our experience is…the more the better…)
a. Fitness education and assessment to help students understand, improve, or maintain their
physical well-being.
By participating in Project Adventure’s Achieving Fitness program, students engage in
moderate to vigorous physical activity that improves Flexibility, Muscular Strength and
Endurance and Body Composition. This program will engage more students because it is fun,
new, and motivating. Project Adventure is also designing new high challenge course
elements that will incorporate both muscular strength endurance as well as cardiovascular
conditioning. Lessons also point to out-of-school time activities to better ensure greater
overall fitness results.
24
b. Instruction in a variety of motor skills and physical activities designed to enhance the
physical, mental, and social or emotional development of every student.
Project Adventure’s Adventure Curriculum for Physical Education (ACPE) teaches social
emotional competencies such as conflict resolution, compassion and respect for differences
through experiential activities that are well designed and easy for the teacher to implement.
The use of Project Adventure’s Full Value Contract, (a registered service mark of Project
Adventure) differentiates our model from any other adventure vendor, and is the catalyst for
students showing clear improvements in their ability to model positive social and emotional
traits. Research also cites that the use of a challenge course can accelerate learning especially
in the realm of social and emotional content and the development of group cohesion.
Traditional motor skill development is also a fundamental outcome. This curriculum
integrates motor skill development in a subtle way; students experience and master critical
motor skills in an environment that is fun and non-threatening. The non-competitive nature of
the activities allows for more exploration of primary motor skills, which supports the varying
ability levels in a class setting.
c. Development of, and instruction in, cognitive concepts about motor skills and physical
fitness that support a life-long healthy lifestyle.
In Achieving Fitness, students are assessed through innovative tools for cognitive
understanding of essential concepts, such as understanding the different components of
health-related fitness, how to maintain specific levels of fitness and how to apply fitness
concepts in an out-of-school setting. Skill-related fitness is enhanced through participation in
both the Achieving Fitness model and the Adventure Curriculum for Physical Education.
d. Opportunities to develop positive social and cooperative skills through physical activity
participation.
Students participating in the Adventure Curriculum for Physical Education will demonstrate
the ability to use the decision-making skills of appropriate goal setting, risk taking and
problem solving and will understand that challenge, enjoyment, creativity, self-expression
and social interaction are important. All three of Project Adventure’s PE models have at their
foundation cooperative skills through physical activity participation.
e. Opportunities for professional development for teachers of physical education to stay
abreast of the latest research, issues, and trends in the field of physical education.
Project Adventure is the leader in the field of Adventure learning. Our custom-designed and open
enrollment trainings offer opportunities for professionals to experience the value of Adventure first hand,
learn how exactly to implement an Adventure program, and become part of a growing network of
professionals who share in a common desire to bring Adventure to their schools. Project Adventure trainers
are highly skilled professionals who bring a sharp focus on the specific needs of each program, while also
keeping an eye on the global issues facing Physical Education today such as how to motivate students and
the link between physical activity and brain activity and academics.
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IV. MODEL DESCRIPTIONS FOR PROJECT ADVENTURE
PROGRAMS
In this section, the three Project Adventure programs that comprise the Comprehensive
Adventure Program for Physical Education are described. The following aspects of each
program are provided:
Program Name
Brief Description
Themes and Outcomes
Equipment Needed
A. ADVENTURE CURRICULUM FOR PHYSICAL EDUCATION
Brief Description
The Adventure Curriculum for Physical Education (ACPE) is a K-12 program that meets
most State Standards for Physical Education. The model emphasizes social emotional
learning competencies and motor skill development through a carefully written progression
of engaging activities. The ACPE is designed to supplement an existing Physical Education
program, either as a discreet unit or as an enhancer to other traditional units. The value of
ACPE is in the engaging activities themselves, and also in the teaching methodology that is
acquired by staff in training, which can influence everything that is taught.
.
This model is segmented according to age groupings, with curriculum texts and materials for
Elementary (K-5), Middle School (6-8) and High School (9-12).
Themes and Outcomes
One of the primary outcomes of the Adventure Curriculum for Physical Education is the
development of social and emotional competencies while developing motor skills. Each age
grouping has different learning themes, such as Risk Taking, Creativity and Leadership at the
high school level; Respect for Differences, Problem Solving, Self- Esteem and Compassion
for middle school; and Cooperation, Communication and Conflict Resolution at the higher
elementary level. There are lower elementary themes as well. Lessons are written to
incorporate David Kolb’s Learning Theory that suggests there should be activity with
facilitated reflection and transfer of learning.
Although Project Adventure’s Physical Education model has a strong emphasis on social and
emotional learning, physical movement and motor skill development are also central. See the
Desired Results, below, to learn more about this and other aspects of this curriculum.
Below are the desired results upon which the curriculum is written.
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Students participating in the Adventure Curriculum for Physical Education will:
1. Demonstrate an understanding of movement concepts and the use of motor skills.
Although Adventure can teach so much more than just motor skills, physical movement is
central to what physical education is about. This curriculum integrates motor skill
development in a subtle way; students experience and master critical motor skills in an
environment that is fun and non-threatening. The non-competitive nature of the activities
allows for more exploration of primary motor skills, which supports the varying ability
levels in a class setting. No longer is learning about who can throw the ball the farthest, but
about being engaged in a process where throwing happens naturally. The acquisition of
motor skills is just part of the experience that captivates the students’ attention.
2. Demonstrate responsible personal and social behavior.
Learning how to engage with others appropriately is crucial to a student’s future academic,
social and professional success. (“How do I follow rules while still thinking critically about
them? How do I learn when to trust someone else and when not to? How do my actions
impact the group that I am a part of?”) Students involved in this Adventure curriculum will
have opportunities to explore such questions on a yearly basis. Students learn how to share
and follow rules as they experience a process that allows them to explore, to question, to
participate and to reflect on themselves.
3. Demonstrate the ability to use effective interpersonal skills.
When major colleges and corporations are asked what they look for in a prospective
student or employee, it inevitably boils down to someone with leadership qualities,
someone who can work well with others to solve conflicts and create solutions. They are
looking for “team players.” It is important that educators provide students with concrete
tools that they can learn, practice and apply to future settings. The Adventure process does
exactly this. Conflict is managed, the group process is reflected upon, and leadership
models are discussed.
4. Demonstrate the ability to use the decision-making skills of appropriate goal setting,
risk taking and problem solving.
Most people seek opportunities to take risks. Unfortunately, those risks are not always
positive. Allowing students to explore the decision-making process and to consider on a
personal level which risks are and are not positive, is a key component of Adventure
programming. Another crucial component of making good decisions is understanding how
the risks taken impact individual and team goals. (“How does the risk I am about to take fit
in with the goals I have set for myself or this team?”) Ultimately, this process results in the
ability to make better decisions and to solve problems more effectively.
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5. Understand that challenge, enjoyment, creativity, self-expression and social interaction
are important, life-enhancing experiences and are found in Adventure activities.
In order for students to understand that Adventure activities can be enjoyable and important
life-enhancing experiences, the activities must be truly engaging, relevant and fun. This
curriculum provides an array of activities that can be customized to meet the needs of all
students. Because these activities are so different from traditional sports, creative and self-
expressive behaviors often emerge naturally. Students may actually find themselves
thoroughly enjoying looking silly, taking risks and laughing unabashedly with others.
6. Demonstrate an understanding of and respect for differences.
There is no time in our recent history when respecting the differences of others has been
more critical. This tolerance does not come solely from reading a book or from hearing
adults say that this is important. It comes also from experiencing the power of difference,
from seeing the results of inclusion, from spending time with people of different abilities
and backgrounds. This curriculum offers a number of activities that expose students to
issues of difference in settings that are safe and reflective. The activities illustrate the
subtleties of difference and the need to understand each of our roles in embracing
difference. What powerful learning to take into one’s future!
Equipment Needed
Grades K-5: This Curriculum requires no more than the use of “portable” equipment, which
are a series of props, and need not involve a Challenge Course. (See pg. 20 for a description
of a Challenge Course). Many programs choose to augment this basic approach with the
addition of traversing walls to allow students to begin to develop climbing skills (strength,
balance, dexterity, etc.) that will prepare them to undertake challenge course activities with
greater familiarity and confidence.
Grades 6-8: This curriculum involves the use of “portable” equipment as well as a low
challenge course.
Grades 9-12: This curriculum involves the use of “portable” equipment as well as a low and a
high challenge course.
Note: Successful implementation of this program is possible without the use of a
challenge course. The scope and sequence will accommodate a portable only program, but
the number of available activities will be reduced.
Comprehensive materials kits are available through Project Adventure for each of the three
age groupings. These kits are called PACKs, All of the props needed to implement the
Elementary School, Middle School or High School curriculum are available in the
corresponding Adventure Curriculum for Physical Education PACKs! The equipment is
high quality and durable, including many unique and hard-to- source items intended to
promote curiosity and involvement in learning.
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B. ACHIEVING FITNESS
Brief Description
Achieving Fitness: An Adventure Activity Guide presents a model designed for ages Middle
School through Adult, although adaptations have been made for the older Elementary levels.
Outcomes are focused on participants achieving and maintaining a health-enhancing level of
physical fitness. Students will be engaged in moderate to vigorous physical activity, and will
also learn about important concepts central to Health-Related fitness. What makes Achieving
Fitness unique is the power of Adventure activities to promote self-efficacy and one’s belief
that they can achieve. Other fitness models ignore or struggle to impact this critical belief.
This program is meant to supplement an existing Fitness program and/or Physical Education
program. Ideally it follows or is combined with the Adventure Curriculum for Physical
Education. This offers innovative and engaging activities that address each area of Health-
Related fitness. The model includes assessments for cognitive understanding of content, and
fits well with existing fitness testing schemes such as FitnessGram.
Themes and Outcomes
Research has shown that enjoyment is the most significant determinant for physical activity.
Achieving Fitness activities are unique and engaging – fun and vigorous activity are paired
together. This changes the paradigm for many students, and greatly increases the chance that
they will engage in life-long fitness activities. The Achieving Fitness model promotes
lifelong activity by helping students to understand the value and enjoyment that comes from
being fit, and teaches methods for applying those skills outside of school.
Students learn specific cognitive content that will enhance their application of Health-
Related fitness, such as the FIT principles for each component, essentials of a workout,
names of specific muscle groups and much more.
Below are the desired results for Achieving Fitness
Students participating in Achieving Fitness will:
1. Achieve and maintain a health-enhancing level of physical fitness
This is the goal of most PE programs. However, it is important to note that any program that
does not address out-of-school time, personal motivation to be fit, and an individual’s belief
that he or she can get fit, will fail. Achieving Fitness, done in conjunction with ACPE and
Healthy Habits, can accomplish all three of these important factors.
2. Demonstrate an understanding of the components of health-related fitness
The more individuals understand about how their bodies work and what goes into getting fit,
the better they will be able to manage their own fitness programs and development.
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3. Value Physical activity for health, enjoyment, challenge and social interaction
Everyone is not motivated by the pure “joy” of being fit. It is important that students learn
the other outcomes of being fit and getting fit, which in Achieving Fitness is so much about
social interaction and positive peer support.
4. Exhibit responsible personal and social behavior that respects self and others in physical
activity settings
Adventure activities are a great way to give students an opportunity to reflect on their
behaviors and to learn different ways of treating themselves and each other. The ACPE
focuses a lot on this outcome, but while engaged in Achieving Fitness, students will not be
able to avoid learning more about their own and others’ behaviors.
5. Develop skills to engage in physical activity during out-of-school time
Programs have to address how we live and exercise when we are not in school. This program
continually challenges students to see opportunities in their lives to enhance their fitness as
well as to do out-of-school, fitness-related tasks.
Equipment Needed/Available
This curriculum, as written, uses portable equipment only and does not involve the use of a
challenge course. Many activities require a gym or a field space, although some are
appropriate for smaller classroom size space. Traditional “fitness equipment’ such as
pedometers, a weight room or heart rate monitors are not required but can certainly be
utilized. A comprehensive materials kit is available through Project Adventure. These kits are
called Adventure in Fitness PACKS. The props needed to implement the activities in the
Achieving Fitness activity book are available in this PACK. The equipment is high quality
and durable, including many unique and hard-to- source items intended to promote curiosity
and involvement in learning.
For programs that are including the installation of a challenge course into their grant
proposal, please note that Project Adventure has designed a number of challenge course
elements specifically to improve health-related fitness. These are exciting new additions
to existing challenge courses as well.
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C. CREATING HEALTHY HABITS - An Adventure Approach to Teaching Health
and Wellness
Brief Description
Creating Healthy Habits (CHH) is a model and activity guide that supplements an existing
health curriculum. The activities in this text ‘bring to life’ health content that is taught in an
existing program. For example, a teacher may give a lesson that exposes students to the
USDA Food Pyramid, and Creating Healthy Habits provides a lesson that enhances that
academic content in an engaging and experiential way.
The guide is intended for a Middle School age population, although adaptations have been
successful at the Elementary and High School levels. The guide is organized as a logical
progression for three grade levels, and is also grouped around the Priority Risk areas listed
below.
A majority of the activities in this book can be done in a classroom space.
Themes and Outcomes
The guide is organized around Six Priority Risk Areas, and includes activities from each one:
Intentional and Unintentional Injury Prevention
Mental and Emotional Health
Nutrition
Physical Fitness
Substance Abuse and Prevention
Personal and Consumer Health.
Although the nutrition chapter is especially well suited to meeting the outcomes of this grant.
A critical component of this curriculum is that students are taught the Think, Choose, Act
Model, which offers an alternative to Just Say No.
THINK – analyzing influences, accessing information, core content
CHOOSE – interpersonal communication, goal setting, decision making
ACT – self-management and advocacy
Creating Healthy Habits meets most state standards for a health curriculum and is based on
the National Health Standards.
1. All students will apply health promotion and disease prevention concepts and principles to
personal, family and consumer health issues.
2. All students will access valid health information and appropriate health promoting
products and services.
3. All students will practice health-enhancing behaviors and reduce health risks.
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4. All students will analyze the influence of cultural beliefs, media, and technology on health.
5. All students will use goal setting and decision-making skills to enhance health.
6. All students will demonstrate effective interpersonal communication and other social skills
that enhance health.
7. All students will demonstrate advocacy skills for enhanced personal, family and
community health
Equipment Needed
Creating Healthy Habits requires minimal equipment. A comprehensive materials kit is
available through Project Adventure. These kits are called Healthy Habits PACKS. All of
the props needed to implement the activities in the Creating Healthy Habits activity book!
The equipment is high quality and durable, including many unique and hard-to- source items
intended to promote curiosity and involvement in learning.
32
V. DETAILED PROGRAM COMPONENTS, CHALLENGE COURSE
AND EQUIPMENT Please email [email protected] or call 978-524-4658 for pricing.
Option 1: Project Adventure’s Comprehensive Adventure Program for
Physical Education
This model can be implemented in all grades K-12
Program elements are:
o Adventure Curriculum for Physical Education
o Achieving Fitness
o Creating Healthy Habits (middle school only)
Necessary Equipment includes
o PACK Products for Elementary, Middle School, and High School
o Curriculum Books
o Student Fitness Journals (optional)
o Low Challenge Course Elements for Middle School (Elements listed below)*
o High Challenge Course Elements for High School (Elements listed below)*
Option 1: Training and Consulting Components Planning and Introduction to Adventure (1 day)
Adventure Curriculum for PE/Achieving Fitness (3 days)
Creating Healthy Habits (2 days)
Adventure Programming (ascending and traversing elements only) (3 days)
Add one day for courses with Swingshot, Flying Squirrel, Quadrophenia, etc.
Add additional day for course with Zip Line
Technical Skills Intensive (separate from AP) (2 days but 3 days for very large course)
Advanced Skills and Standards Course (for 2 or more people) (4 days at PA site)
Adventure Program Management (for 1 or 2 people) (3 days at PA site)
Refresher Training or Consultation Days (if needed) (1 - 4 days)
Option 1: PACKS (props) and Books
Elementary Adventure Curriculum for PE PACK (min. of 1 per school)
Middle School Adventure Curriculum for PE PACK (min. of 1 per school)
High School Adventure Curriculum for PE PACK (min. of 1 per school)
Achieving Fitness PACK (min.1 per Middle or High School)
Creating Healthy Habits PACK (min.1 per Middle School)
Elementary Adventure Curriculum for PE Book (1 per teacher)
Middle School Adventure Curriculum for PE Book (1 per teacher)
High School Adventure Curriculum for PE Book (1 per teacher)
Achieving Fitness: An Adventure Activity Guide
Fitness Journals (1 per student, 30 do come in the PACK)
Creating Healthy Habits Activity Guide
33
Option 1: Challenge Course Elements
Please note that the selection of challenge course elements is very site specific. Included
below are options for combinations of challenge course elements. Challenge Course design
and element selection will be determined upon consultation to determine your school’s goals
and needs, as well as the scope of project you wish to embark upon. Challenges Course
designs can range from 2-3 low elements, to very large-scale indoor and outdoor courses.
These are some options you may include in your proposal:
Site Evaluation
Optional Elementary Low Climbing Traverse (24 feet)
Middle School Indoor Low Challenge Course
Middle School Low Challenge Course on Poles** (does not include low traverse wall)
High School Indoor Low and High Challenge Course
High School Outdoor Low and High Challenge Course on Poles
Optional High Climbing Tower
New fitness challenge course elements
Estimated Travel and Expenses
**The total cost of outdoor elements in poles varies with course layout, lumber pricing and
pole setting costs. Project Adventure’s cost estimates are intended to be comfortable planning
estimates for most locations.
Challenge Course Elements Project Adventure recommends by grade level:
Middle School:
Elements that directly align with the Middle School Adventure Curriculum for Physical
Education are the following:
Low Elements: Multi-Swing (Nitro Crossing), TP Shuffle, Islands Whale Watch,
Mohawk Walk, The Meuse, Spiders Web, Trolleys, Low Climbing Traverse.
Other Low Elements that would be appropriate for Middle School: Full House, Triangle
Tension Traverse, Birds nest, Burma Bridge*, Multivine Traverse*, Pirates Crossing*,
Wild Side Kit, Universal Person Sender, Universal Pole & Tire.
*low element version
34
High School:
Elements that directly align with the High School Adventure Curriculum for Physical
Education are the following:
Low Elements: Porthole, Swinging Tires, Whale Watch, Mohawk Walk, Low Climbing
Traverse, Fidget Ladder, Hickory Jump, Swinging Log, Tension Traverse, Wild Woosey.
Other low elements that would be appropriate for High School: Initiative Wall, Spiders
Web 3D Style, Trust Fall, Four Way Whale Watch (Moby Deck), Deluxe Mohawk
Walk, Team Triangle, Portable Kings Finger, Wild Side Kit.
High Elements: Burma Bridge, Flying Squirrel, Postman’s Walk, Two Ships Passing,
Catwalk, Centipede, High Wild Woozy, Multivine Traverse, Rappel Platform, Climbing
Wall (indoor), Climbing Tower, Dangle Duo, Pamper Pole/Plank, Portable Pamper Pole,
Quadrophenia, Swing Shot, Vertical Playpen, Zip Wire.
Other high elements appropriate for High School: Lily Pads, Dangle Trio, High
Swinging Log, Prusik Climb, Firecracker Ladder, Rope Ladder, Space Station, Cargo
Net, Islands in the Sky, Jeebie Lunge, Pirates Crossing, Matrix, Tired Two Line Bridge,
Topsy Turvey, Zap Wire, Tandem Zip Wire, Helix Tower, Wingback Tower, Four Pole
Tower, Wallenda Walk.
Note: Low and High Challenge Course Element Drawings and Descriptions can be seen
beginning on page 38.
New Fitness Challenge Course Elements::Get students heart rates up and muscles burning
with these new challenge course elements available only at Project Adventure, Macy’s
Balloon, Tarzan Swing, Draw Bridge, Fireman’s Shuffle, Spiderman, and Net Rider.
35
Option 2: Project Adventure’s Modified Adventure Program for Physical
Education for Programs without Challenge Courses
This model can be implemented in all grades K-12
Program elements are:
o Adventure Curriculum for Physical Education
o Achieving Fitness
o Creating Healthy Habits (middle school only)
Necessary Equipment includes
o PACK Products for Elementary, Middle School, and High School
o Curriculum Books
o Student Fitness Journals (optional)
Option 2: Training and Consulting Components:
Planning and Introduction to Adventure (1 day)
Adventure Curriculum for Physical Education/Achieving Fitness (2 days)
Achieving Fitness (2 days)
Creating Healthy Habits (2 days)
Refresher Training (if needed) (1-2 days)
Option 2: PACKS (props) and Books
Elementary Adventure Curriculum for PE PACK (min. of 1 per school)
Middle School Adventure Curriculum for PE PACK (min. of 1 per school)
High School Adventure Curriculum for PE PACK (min. of 1 per school)
Achieving Fitness PACK (min.1 per Middle or High School)
Creating Healthy Habits PACK (min.1 per Middle School)
Elementary Adventure Curriculum for PE Book (1 per teacher)
Middle School Adventure Curriculum for PE Book (1 per teacher)
High School Adventure Curriculum for PE Book (1 per teacher)
Achieving Fitness: An Adventure Activity Guide
Fitness Journals (1 per student, 30 do come in the PACK)
Creating Healthy Habits Activity Guide
36
Option 3: Project Adventure’s Modified Adventure Program for Physical
Education for Programs with Self-selected Challenge Course Elements
For those programs that would like to select elements that are different from the ACPE
curricula, or want to add low climbing traverses or other challenge course elements for
elementary, element pricing estimates will have to be completed. Included below is the
training plan if all three program components are included in the overall program design.
This model can be implemented in all grades K-12
Program elements are:
o Adventure Curriculum for Physical Education
o Achieving Fitness
o Creating Healthy Habits (middle school only)
Necessary Equipment includes
o PACK Products for Elementary, Middle School, and High School
o Curriculum Books
o Student Fitness Journals (optional)
o Optional low and high Challenge Course Elements for Elementary
o Low Challenge Course Elements for Middle School
o High Challenge Course Elements for High School
o New fitness Challenge Course Elements
PLEASE CONTACT PROJECT ADVENTURE FOR PRICING FOR SMALL,
MEDIUM OR LARGE COURSES
CALL 978-524-4658 OR EMAIL…..Bill Bates at [email protected]
Option 3: Training and Consulting Components
Planning and Introduction to Adventure (1 day)
Adventure Curriculum for PE/Achieving Fitness (3 days)
Creating Healthy Habits (2 days)
Adventure Programming (ascending and traversing elements only) (3 days)
Add one day for courses with Swingshot, Flying Squirrel, Quadrophenia, etc.
Add additional day for course with Zip Line
Technical Skills Intensive (separate from AP) (2 days / 3 days for very large course)
Advanced Skills and Standards Course (for 2 or more people) (4 days at PA site)
Adventure Program Management (for 1 or 2 people) (3 days at PA site)
Refresher Training or Consultation Days (if needed) (1 - 4 days)
37
Option 3: PACKS (props) and Books
Elementary Adventure Curriculum for PE PACK (min. of 1 per school)
Middle School Adventure Curriculum for PE PACK (min. of 1 per school)
High School Adventure Curriculum for PE PACK (min. of 1 per school)
Achieving Fitness PACK (min.1 per Middle or High School)
Creating Healthy Habits PACK (min.1 per Middle School)
Elementary Adventure Curriculum for PE Book (1 per teacher)
Middle School Adventure Curriculum for PE Book (1 per teacher)
High School Adventure Curriculum for PE Book (1 per teacher)
Achieving Fitness: An Adventure Activity Guide
Fitness Journals (1 per student, 30 do come in the PACK)
Creating Healthy Habits Activity Guide
Challenge Course Elements
Please note that the selection of challenge course elements is very site specific. We can
provide general prices for particular size courses to assist you with your planning. We
strongly recommend some consultation with a PA specialist in order to determine which
elements are right for your program.
Site evaluation: In order to maximize your space, assure you that you can in fact install all
that you are hoping for, and to design a course that best fits your program goals, you will
need a site evaluation. Budget $1,800 for this visit.
If you are applying for a grant that targets only one grade level, elementary, middle school,
or high school, the number of training days will be very similar if not the same as the above
estimates. What will change more dramatically is the equipment that you purchase. Please
call a Project Adventure Consultant to assist you in pricing out your customized model.
38
Challenge Course Element Drawings and Descriptions
LOW ELEMENTS
The Beam
The Beam is a log horizontally supported
between poles or trees. A popular element
for all ages and abilities, the difficulty level
can be altered by adjusting the height of the
log from six to eight feet above the ground.
The group involved must try to get over The
Beam in the most efficient, safety-conscious
way. In their attempts, individuals and
groups are challenged to improve balance,
trust, coordination and teamwork.
Bosun’s Chairs
Bosun’s Chairs are a series of small wood
platform swings suspended about two feet
above the ground via ropes and a horizontal
cable or overhead beam. They provide a
traversing and swinging challenge to a
variety of age groups. Variations involve
individual or group challenges.
39
Fidget Ladder
A diamond-shaped rope and wood dowel
ladder is suspended between two points.
Using hands and feet only for balance and
the group for spotting, an individual attempts
to traverse the free-spinning ladder, starting
at the low end, about 2 ½ feet above the
ground, to the high end, usually about eight
feet above the ground. The shape of the
ladder and its two attachment points provide
for a very wobbly experience!
Full House
Five 4x4 wood beams secured slightly above
ground in the shape of a house constitute this
element. The team begins by spreading out
along the rails – no feet touching the ground!
Team members are asked to then change
positions using one of a number of possible
scenarios. This shuffling of bodies requires
some acrobatics and a lot of trust and
communication!
Hickory Jump
This is a classic trust dive into a waiting
group of spotters. A target ball is suspended
about eight feet above the ground.
Participants dive toward the ball from a
series of graduated steps in line with the
target.
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Initiative Wall (Freestanding)
Another classic activity in the field of
Adventure Programming, this updated design
includes a slightly sloping 12-foot square
wall face made of weather-resistant MDO
plywood. There is a spotting platform on the
back of the wall from which participants can
help other group members. There is also a
user-friendly descent ladder. The slight angle
on the face makes for an effective climbing
and spotting experience. The group is
challenged to get up and over the wall within
specific safety and spotting parameters.
Initiative Wall (Traditional)
One of the original challenge course events,
the Initiative Wall is a 12-foot high façade
between two upright trees or poles. The face
of the wall is smooth and the back of the wall
has a platform and staples for descending.
The objective of this element is to move your
team from one side of the wall to the other
by going over the top. After a person has
gone over the top and descended, that person
is not allowed to physically assist any person
who has not yet ascended.
Islands
The islands are three wooden platforms in a
variety of sizes that are large enough to fit a
group of approximately 10–12 participants.
The wooden platforms are placed about six
to eight feet apart. Each group is challenged
to use two planks that are both shorter than
the distance between the platforms to
traverse from the first to the last platform
without the participants or the boards
touching the ground.
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Low Climbing Traverse
A highly engaging introduction to the thrill
of balancing, moving and spotting on
artificial climbing walls, the Low Climbing
Traverse is close enough to the ground that it
does not involve the complication of ropes
and harnesses.
Moby Deck
Moby Deck is an adaptation of the popular
Whale Watch element. A 12-foot octagonal-
shaped planked deck is balanced on a center
fulcrum. The platform can tip in every
direction, requiring participants to work
together to balance the deck without making
contact with the ground.
Mohawk Walk
One of the great low elements, the Mohawk
Walk consists of a series of five knee-high
cables tautly strung between a series of
poles. The group must traverse from one end
to the other without touching the ground.
Cooperation and communication between
group members are keys to successful
completion.
Accomplished indoors using P.A.’s Wild Side Kit.
See equipment catalog for details.
42
Mohawk Walk Universal
By adding overhead cables and a supply of
pulleys and assist lanyards, the traditional
Mohawk Walk can be converted into an
element to suit a wider range of ability
levels.
Multiswing
A swing rope is one of the handiest items on
a challenge course, because so many
activities can be done with it. The
Multiswing is a classic element with
incredible versatility – the basis being that
group members swing from one point to
another. There are many variations of this
element, such as Nitro Crossing, Disc
Jockeys, Prouty’s Landing and Do-I-Go.
Porthole
A large tire is hung between two trees or
poles at a height of about 4 ½ to 5 ½ feet
above the ground. Program options for the
Porthole include having the group pass each
participant through the tire with a variety of
consequences for ‘touches’ depending on the
challenge level desired.
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Ring Thing
The Ring Thing is an adaptation of the
traditional King’s Finger/Vertical Pole and
Tire. A motorcycle tire is guided over a 12-
foot pole and maneuvered to the ground
without touching the pole or a series of
obstacles along the pole. Instead of the group
forming a human pyramid to reach the top of
the pole, the tire is guided by a number of
ropes, making it a more universal activity.
Spider’s Web
The Spider’s Web consists of bungee cord
woven together in a web-like fashion to
provide a classic group challenge. The
challenge is to pass each group member
through the web without touching the
bungee. The Spider’s Web activity may be
framed in many different ways, from
assigning consequences for “touches” to the
web to “closing” holes after they have been
traveled through.
Spider’s Web (Universal)
By modifying the width and configuration of
holes, the Accessible Spider’s Web
transforms a classic element. Holes vary in
size with a series of lower holes large enough
to accommodate a wheelchair or someone
with limited flexibility. The group must try
to get through the bungee web without
touching any web material. Framing this
activity can vary as described above.
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Swinging Log
The name of this element is also its
description. A utility pole is hung just above
the ground by two support cables. The object
is to stay balanced while traversing the
element. The Swinging Log is surprisingly
engaging and tricky.
Swinging Tires
The object of Swinging Tires is to traverse
from tire to tire without touching the ground.
It can be done individually or as a group. The
tires are suspended just above the ground
from a series of drop cables and are spaced
about six feet apart.
Team Triangle
Three cables are hung loosely in a triangular
formation between three support poles. Set
on the ground in the center of the triangle is a
wooden platform. The objective is for each
individual in the group to move from the
platform, touch each pole and return to the
platform by using the cables and other group
members for support. This is an extremely
engaging activity.
45
T.P. Shuffle
A telephone pole (hence the name) rests a
few inches above the ground on notched feet.
Participants step onto the log and are
challenged to switch places according to a
variety of criteria, such as order of birth
month, without stepping off the log.
Triangular Tension Traverse
Three taut legs of cable are installed in trees
or poles in the form of a triangle. Two hand
lines are attached high above the start point,
allowing for two participants to cross by
each other as they circumnavigate the
triangle in opposite directions while being
spotted by other group members.
Accomplished indoors using P.A.’s Wild Side Kit.
See equipment catalog for details.
Trust Fall Platform
A wooden platform is installed about four to
five feet above the ground. From this height,
a group member falls backwards into the
arms of waiting group members. This is a
classic element that is very important to the
trust development of the group.
46
Trust Steps
Trust Steps is a variation of the standard
Trust Fall Platform. Built to offer three
different height options for the “faller,” the
element has a staircase look. The activity is
the same – the participant falls backwards
into the arms of the waiting spotters.
Two Line Bridge:
Two parallel cables strung horizontally between
trees or poles approximately four to four and a
half feet apart. The objective is to climb to the
element and traverse across with the lower cables
serving as the foot cable, and the upper cable
providing support of the hands.
UPS (Universal Person Sender)
The UPS platform is suspended from four
ropes and rides on a high horizontal cable
with a K-2 Zip Pulley. The platform easily
slides back and forth, transporting one
participant at a time. To make the 30-foot
crossing, the participant may use the rope
provided as an aid, or the group members
may help. It is important that team members
stay engaged throughout the activity to assist
other teammates.
47
Whale Watch
The Whale Watch is one of the most truly
universal events. It consists of a 6 by 14 foot
planked deck set on top of a fulcrum so that
the platform becomes a macro teeter-totter.
The platform is large enough to
accommodate a group of up to 20 or 25
members. Optionally, the platform can dip
level to the ground, allowing wheel chair
access. The Whale Watch can also be built
with side rails to stop chairs from
inadvertently rolling off the sides. The
number of scenarios and guidelines that a
facilitator can use with this element are
endless.
Wild Woosey
Two cables, tautly supported approximately
18 inches above the ground, originate from a
single support pole or tree and diverge
toward eyebolt anchors about 30 feet away.
The performance object of the Wild Woosey
is for two people, while maintaining physical
contact with one another, to move along the
diverging cables as far as possible. The rest
of the group spot and encourage the pair.
Accomplished indoors using P.A.’s Wild Side Kit.
See equipment catalog for details.
These write-ups are for descriptive purposes only. They are not intended to be instructional or to
substitute for proper training. For more information, refer to: The Guide to Challenge Course
Operations by Bob Ryan.
48
HIGH ELEMENTS
Burma Bridge
The bridge in the Burma Bridge is represented
by three parallel cables/ropes set in a triangular
fashion – bottom foot cable with two hand lines
about four feet above that foot cable. As with
any high traversing element, an overhead belay
cable parallels the lower cables. This is one of
the easiest high elements to complete, thus
providing a good choice for those feeling highly
challenged just by being at elevation.
Cat Walk
The Cat Walk high element is a level (non-
swinging) log, secured between two support
poles. With a little tensioned help from the
belayer and a modicum of personal
commitment, almost anyone can make the
walking passage. The application of height adds
nicely to the challenge quotient.
49
Centipede
The Centipede consists of a series of vertical
4x4 boards, suspended end to end, and hung
pendulously at the end decks. Each 4x4 board
section has climbing staples or holds
horizontally placed to suggest use as climbing
steps, and indeed they are. The task is for an
individual to climb as high as possible, enjoy
their achievement, and simply be lowered to the
ground.
Counterweight System
Imagine climbing a wall, but only lifting half of
your weight or less – that’s the effect of a
counterweight system. Simple in concept and
operation, the counterweights make climbing
possible for those who would not otherwise be
able – a great universal adaptation. When not
needed, the system does not interfere with the
standard operation of the wall. The
Counterweight System can be added to most
high elements to provide universal access.
Dangle Duo
The object of this element is for two (DUO),
three (TRIO), or four (QUAD) participants to
climb together to the top of this giant
undulating ladder without touching the side
cables, depending on one another for both
physical and emotional support. The wooden
rungs are spaced increasingly far apart as one
climbs.
50
Diminishing Returns
Diminishing Returns is a group-assisted
variation of the classic Pirate’s Crossing
challenge. Above the foot cable is a V-shaped
rope that is allowed to slide along the foot
cable, the apex of the V moving in direct
response to the pressure exerted on this balance
rope. The result is a counter-intuitive challenge
that requires the help of group members on the
ground for a successful solution. When
coordinated properly, the participant uses the
support of the handline to easily make it to the
opposite pole.
Eagle’s Nest
The Eagle’s Nest is a horizontally suspended
cargo net. On a standard Eagle’s Nest, two
individual belay cables pass overhead. Up to
eight participants can clip to static lanyards
while absorbing their experience in the nest.
Access to the Eagle’s Nest is possible from rope
ladders, a Centipede, or a high platform,
depending on the design of the course.
Firecracker Ladder
This ladder proves to be physically challenging
for most participants, and often invokes a
personal challenge to “see how high I can get.”
This ladder, which is made of dowels and
colorful braided rope, can also be used as a
more challenging method of accessing other
high elements.
51
Flying Squirrel
The Flying Squirrel element itself consists of an
overhead pulley connected to a high anchor
point with a length of static rope suspended
from ground to pulley to ground. A participant
(the squirrel) is clipped into one end of the rope
and is slowly pulled up to the anchor point by a
committed group of haulers at the other end of
the rope. This is a particularly useful event in
that it allows students who are intimidated by
height, climbing, or with physical limitations, to
experience height without having to commit to
climbing.
High Swinging Beam
One of the few high traversing elements
possible in most gyms, the High Swinging
Beam is suspended from four cables attached to
an overhead beam. Accessed by a rope ladder, it
provides all of the balance-challenge of the Low
Swinging Beam with the added dimension of
height!
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Inclined Log
A substantially sized utility pole, approximately
30-35 feet in length, is attached to the support
trees or poles at an incline of not more than 20
degrees. The object is for the participant, while
clipped into an overhead belay, to gingerly
walk, shimmy, or crawl up the log and gain
elevation and confidence.
Islands-in-the-Sky
A series of island platforms are suspended
between two poles separated by lots of air (and
cables). The climber carefully shuffles across
the parallel cables Tired Two Line style
between the islands. Islands-in-the-Sky is an
excellent transition challenge from cable to
platform traversing. Handlines are not part of
this event – careful movement and balance are
emphasized.
Jeebie Lunge
On the Jeebie Lunge, a belayed participant
makes their way out on a taut horizontal cable,
using a descending rope for balance. The rope
eventually connects to the foot cable about half
way across, at which point further progress is
improbable. At this juncture the bent-over
participant can lunge for the first of a series of
vertically hanging ropes that is just out of
his/her grasp (surprise!).
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Lily Pads
Lily Pads
Imagine a series of suspended circular islands,
each hanging from a solitary rope. In order to
cross the “pond”, the climber must step from
one teetering island to the next. Sounds
impossible, right? However, with the help of
group members on the ground, success
suddenly becomes a strong possibility. Three
ropes that run to the ground are attached to the
base of the 2 foot diameter discs, allowing the
ground team to stabilize them as the climber
makes his/her way across. A high degree of
interaction is assured as this process is
coordinated!
Multivine Travese
The Multivine Traverse is very much like the
Jeebie Lunge except with more lunges. If
you’re into lunging, this element is IT. Picture a
kind-of-taut horizontal foot cable with
sequenced vertical hand ropes interspersed
throughout the crossing. From the initial
support pole a participant must move out on the
cable and eventually lunge for a hanging rope
that is two to three feet beyond their farthest
stretching reach. This slide-lunge routine is
continued until the far support tree is reached.
This is also a superb partner activity.
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Pamper Plank
The Pamper Plank is a ‘diving element,’ setting
it apart from a typical belayed climbing
experience. The brave participant climbs up a
tree or pole on climbing staples to gain access
to a platform (the plank), from which they exit
in favor of a hanging trapeze bar or target ball a
number of improbable feet away. There’s lots
of air in this one!
Pamper Pole
The Pamper Pole has peak experience written
all over it! A truly unique balance, trust and
acrobatic experience requiring a modicum of
bravery, the Pamper Pole challenges the
climber to ascend a slender pole for the express
purpose of standing atop it for a few moments
in order to absorb the experience. The next step
is a big one – a dive for the trapeze bar or target
ball before safely regaining the ground.
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Portable Pamper Pole
An indoor version of the Pamper Pole, the
Portable Pamper Pole is a 16-foot high
improbably slender pole that the participant
ascends. The pole is held in its vertical place by
several group members, some using support
ropes. Once standing on top of the pole, all it
takes is a step into air in the general direction of
a target ball a few feet away.
Pamper Pole/Plank Combo
A classic tough element – combine the Pamper
Pole and Pamper Plank, and you have a
dynamic duo of peak experience activities. The
Pamper Pole is a slender, unsupported (except
at the ground) vertical pole that the climber
ascends with the goal of standing vertically on
top. The subsequent dive for a hanging target
ball a number of feet away adds an extra
dimension to the descent. The Pamper Plank is
a small platform connected to a pole, with a
similar dive to the target ball. The climber can
choose the level of challenge – will it be the
pole or the plank?
Pipe Dream
Two suspended, converging steel pipes in Pipe
Dream provide a new challenge to participants
as they shuffle along the wobbly rails. As they
progress, they must adapt to the changing space
between the pipes, making this activity trickier
than it initially appears. As with Tired Two
Line, Cat Walk and Islands-in-the-Sky, this is a
hands-free challenge – no handlines are
available to give that nice feeling of security.
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Pirate’s Crossing
On the Pirate’s Crossing, a belayed participant
makes his or her way out on a taut horizontal
cable, using a descending handline for balance.
That rope eventually connects to the foot cable
about two-thirds of the way across. Thankfully,
a mirror-image handline permits a somewhat
precarious ascent on the other side of the X.
Prusik Climb:
The Prusik Climb presents participants with the
challenge of ascending a fixed static rope using
three Prusik slimgs. The vertical rope is usually
a larger diameter rope (at least three-quarter
inch). A Prusik sling consists of a smaller
diameter rope tied in a loop, which is then
attached to the larger rope using a Prusik knot.
The Prusik knot is a type of friction knot which
can slide along another rope when loose, but
can also be tightened to remain fixed.
Two longer slings are used as foot loops and a
third shorter sling is attached to the climber’s
seat harness. The climber uses the Prusik slings
to ascend and descend the vertical rope. A
separate dynamic belay provides additional
security for the climber.
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Quadrophenia
The classic peak experience element – the
Pamper Pole – was created around the time of
quadraphonic sound and the classic Who
recording. Now Quadrophenia is back in a
whole new way! Four climbers transform the
Pamper Pole from an individual thing to a truly
group “high.” Imagine squeezing four perfectly
sensible adults on a small round platform 25
feet above the ground at the same time! Do a
Yurt Circle, a Trust Fall, or simply step off.
Eight people are actively involved in this one –
four belayers as well as four climbers to create
whole-group involvement.
Rappel Platform
A station from which a participant can be
somewhat secure in order to connect to a rappel
rope, the Rappel Platform is simply an 18-inch
square platform bolted to a gym wall or firmly
connected to a tree or pole. The rappelling
experience is backed-up with a belay rope and
belayer.
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Ratlines
The Ratlines is a visually impressive, angled
cargo net climb from the ground to a tower
deck – the name harkening back to the days of
tall ships rounding The Horn. Up to two
climbers may ascend the Ratlines
simultaneously. When the course is not in use,
the Ratlines are hoisted up the guy cables and
out of reach.
Ring Swing
One of the most physically challenging
elements, the Ring Swing begins from a small
platform connected to a support tree or pole. A
series of suspended rings bridge the gap
between that platform and the other end of the
element. Without a foot cable, the only way to
cross the chasm is to use momentum to swing
from ring to ring, performing a proper monkey
imitation.
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Ships Passing in the Night
The crux of this event is that two participants
cross by one another mid-span. Two
participants simultaneously climb separate
support poles. Using a horizontal foot cable and
separate tension traverse ropes, they attempt to
pass one another and end up at the far pole. As
they pass one another, they also trade ropes.
Space Station
A 4 x 8 foot suspended platform between two
telephone poles facilitates a motion akin to a
subway train. To add to the effect, the deck of
the platform is clear acrylic, making it feel
more like a real space station. The Space
Station is often used as a staging deck for two
parallel Zip Wires (Tandem Zip Wires) and as a
rappelling platform.
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Space Station (Indoors)
Instead of being connected to utility poles, the
indoor version of the Space Station is hung
from the overhead beams. Access is usually
attained via rope ladder or Flying Squirrel-style
group lift. Once there, descent is usually
accomplished by the use of a rappel rope.
Space Walk
The Space Walk is a series of ropes with foot
loops (think Multiswing swing rope) one step-
length apart, facilitating the participant’s
traverse through space to a parallel universe (or
the other pole). This is a physically demanding
challenge, but well worth the effort!
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Swing Shot
The Swingshot is a swing that combines some
of the best attributes of the traditional Giant
Swing with the group involvement and
satisfaction of the Flying Squirrel – it’s a
simple, wonderful thrill. The participant begins
and ends about three feet above the ground by
being clipped into a rope lanyard and a haul-
back rope. This rope leads to the top of a pole,
through a pulley system, to make its way to an
eager haul team back on the ground. As the
rope is pulled, the swinger arcs slowly upward.
When ready, he or she simply releases the haul
rope and shoots earthward in a breathtaking
display of gravitational and centrifugal force. A
tackle system can be fitted to aid in lifting and
lowering participants for universal
programming.
Tired Two Line
The name originates from the Two Line Bridge,
a very basic high element displaying one taut
cable strung parallel to and a few feet above the
other. The Tired Two Line is represented by two
taut cables also parallel to one another – in this
case lying side by side. The “tired” cables are
only about eight inches apart and provide a two
cable/two foot balance walk of note.
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Topsy-Turvy
Another in this series of ground-supported team
elements, the Topsy-Turvy appears like a
straightforward Indiana Jones-style bridge
crossing. However, of the three support lines
for the bridge, only the center one is fastened to
each pole. The side support lines are fed
through links and diverted to rope handlers on
the ground. The tighter they are pulled, the
more stable the bridge becomes.
Trapeze Jump
This is simply an indoor Pamper Plank, where
the “plank” platform is bolted securely to the
gymnasium wall. The participant usually gains
access to the platform by climbing a series of
climbing holds fastened to the wall. Once there,
the way off is by diving for a trapeze or target
ball, before being safely lowered to the ground
by the trusty belayer.
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Two Line Bridge
Also known as the Postman’s Walk, the object
of this traverse is simply to walk/slide from one
pole to another with your feet on the bottom
cable, using the parallel hand line for support.
That’s it, that’s all – simple!
Universal Lift
For individuals unable to climb the other access
elements, a Universal Lift arm with a 4:1 tackle
system makes it possible to either hoist oneself
aloft or be hoisted by group members from the
ground. Once the climber is at height, he or she
may do a belay transfer to another element,
rappel or be lowered on belay to the ground.
The Universal Lift can be added to most high
elements to provide universal access.
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Vertical Playpen
The Vertical Playpen is a vertical obstacle
course that offers a different challenge at each
level achieved. The Vertical Playpen might be
considered the most physically demanding of
the high challenge course events. A series of
obstacles such as rope ladders, handlines, large
tires, suspended beams, etc. creates an
interesting and varied challenge for the
climbing team as they ascend.
Wilder Woosey
Simply a Wild Woosey at height, the Wilder
Woosey steps the commitment level up a notch
as the partners attempt to traverse the 35 foot
long V using only each other for support. A
great partner high element, the objective is not
necessarily to reach the far pole, but to go as far
as they can together. The climbers are each
protected by a ground belay team using a
dynamic belay system.
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Zap Wire
The Zap Wire is a platform-to-platform Zip
Wire, thus the name similarity. The span of the
element is limited to about 30 feet, with no
elevation change. Momentum for the traverse is
acquired by a couple of energetic steps before
leaving the start platform (same at both ends of
the element). A recovery rope is provided,
allowing stranded zappers to pull themselves to
the opposite side.
Zip Wire
Zip Wires are fixtures on many challenge
courses – often being the peak experience as
well as the means of egress. The “wire” is an
arc-shaped cable strung between two poles –
the start end above a high take-off platform.
Combined with a K-2 Zip Pulley and a
connecting lanyard, the zipper gets one heck of
an exciting ride. Gravity is the brake – an
uncomplicated system that requires the removal
team only to manage a stepladder.
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Tandem Zip Wires
Tandem Zip Wires consist of parallel arc-shaped
cables strung from poles above a high take-off
deck (we suggest a suspended Space Station
platform) to lower anchor points on matching
poles. Combined with K-2 Zip Pulleys,
connecting lanyards and two willing bodies, the
zipping pair gets one heck of an exciting ride.
The riders are gently slowed using only gravity
– an uncomplicated system that requires the
removal team only to manage the stepladder to
help the “zippers” reacquaint themselves with
the earth.
These write-ups are for descriptive purposes only. They are not intended to be instructional or to substitute for proper training. For more information, refer to: The Guide to Challenge Course Operations by Bob Ryan.
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CLIMBING ELEMENTS
Climbing Tower
Climbing towers are an adventure staple. The
challenge of scaling a relentlessly vertical surface
while clinging to small urethane shapes and trusting
the belayer is only one feature of PA’s standard
climbing tower. The top deck can serve as a staging
area for elements connected to the tower, for
rappelling or even for group discussions. Climbing
Towers are often the visual and programmatic focal
point of the challenge course.
Climbing Wall
A very popular option, installed as a component of
an indoor course, the Climbing Wall simulates a true
rock climbing experience. We custom design our
climbing walls to suit your budget and the character
of your facility – the options are endless.
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Helix Tower
Imagine a standard triangular tower and twist it 60
degrees. The elegance of the Helix Tower is in the
visual impression it makes on participants and the
programmatic possibilities derived from the angle of
the wall surfaces – stay left for difficult overhanging
climbs and stay right for easier slab climbing. One
climbing surface accesses the top deck for
rappelling. A second climbing surface goes to the
top of the poles for maximum height. The third side
is for free rappelling, with only the top eight feet of
surface planked.
Wing Tower
The design of the Wing Tower makes supervision of
multiple climbing faces possible –the “open book”
configuration of the tower being the key.
Aesthetically pleasing and functionally effective, a
Wing Tower is more of a pure climbing structure
than our other towers, where all climbing surfaces
reach maximum elevation.
These write-ups are for descriptive purposes only. They are not intended to be instructional or
a substitute for proper training. For more information, refer to: The Guide to Challenge Course
Operations by Bob Ryan.