2015 app reviewer survey: the secrets of how to get your app reviewed
TRANSCRIPT
welcome. January 2015
2015 APP REVIEWER SURVEY Insights from app reviewers and what they really want
www.bigideasmachine.com
The explosive growth of apps shows no sign of aba4ng, and that means there’s a rising number of developers trying to get their apps no4ced by journalists. There’s one small problem: how can a finite number of media outlets possibly write about the millions of apps already out there -‐ with hundreds more launching every week?
This online survey was conducted in late 2014. Of the app review media that were approached to take part, 69 responded, including journalists from high traffic sites such as The Guardian, 148 apps, Gizmodo, IGN, Pocketgamer and Slide To Play.
We invited responses from blogs and sites around the world but the majority came from the US -‐ s4ll the biggest app market, and
therefore the country with the highest concentra4on of media covering apps. Despite the journalists who responded mostly focusing on mobile games there was a spread of other types of app being reviewed by them too -‐ including kids/family and educa4onal apps.
Throughout this report, you’ll see quotes from real journalists who kindly shared their opinions with us. We’ve included as many as we can -‐ but have leW them unaXributed as many wished to remain anonymous.
“how can a finite number of media outlets possibly write about the millions of apps already out there?”
The focus on reviewing games over and above all other types of apps reflects the reality that games make up the majority of all apps on all the app stores. Whilst we all have plenty of social and produc4vity apps that we use regularly, no other category of apps has the same popularity or the same volume of new app launches as games -‐ leading to a much higher propor4on of column inches.
Aside from games, journalists covering new app launches in other categories are clearly looking for products that catch their aXen4on regardless of what kind of app they are. But with with so much of the media’s focus being on games, it means that other kinds of apps need to be really special to get coverage.
When it comes to app review media, games receive more than twice the attention of any other category.
Respondents were also asked what opera4ng systems they covered. Over 90% covered iOS whilst just over 60% covered Android. The volume of media that covers other formats such as Windows and Blackberry is rela4vely small as would be expected. The small percentage of ‘other’ included outlets that covered Mac and handheld gaming such as 3DS and PS Vita.
On average, how many review requests do you receive a day?
Around 75% of the journalists who took part in the survey said that they receive fewer than 20 requests a day. Although this may sound small, that’s equal to 100 a week, more than 400 a month, and close to 5,000 a year. And this is at the lower end of the scale; at the other extreme, almost 8% said they received over 50 requests a day, which is a staggering 13,000 requests a year.
“almost 8% said they received over 50 requests a day, which is a staggering 13,000 requests a year.”
Unsurprisingly, the most important considera4on for any app reviewer was whether the app in ques4on was a good fit for the site or magazine’s reader; in a nutshell, is it relevant? As we’ll see in a later ques4on, it seems that not enough developers and PRs are considering this issue of relevance when approaching the media, with too many using a scaXergun approach in the hope of geeng something to s4ck, which ul4mately is not actually working.
The second most important factor is what the app looks like based on its screenshots. Firstly, screenshots show the graphical quality of an app, which is a good indicator of overall quality, and secondly, it’s easy to see from a screenshot whether the descrip4on of the app in the pitch
or on the app store is accurate. So as well as showcasing the app, screenshots are a litmus test of whether the app lives up to the hype or not.
Interes4ngly, the least important factor was whether the app is based on a known brand or license -‐ perhaps indica4ng that, when it comes to apps, big brands don’t automa4cally mean high quality.
The biggest lesson here is relevance; sending a pitch about an app that’s not relevant to readers was cited by 58% of the journalists surveyed. Beyond that, major reasons for not considering an app for review were related to not sending through the right informa4on, or pueng together a pitch that was poorly wriXen or structured.
When you have at best a couple of minutes to go through an email pitch, the posi4ves need to be clear and concise, otherwise nine 4mes out of ten that email won’t make it further than the trash.
Sending out promo codes from the App Store was by far the most popular way to test and review apps, and Android reviewers are mostly happy to receive app files directly. Half of the journalists surveyed were also happy to use Teshlight -‐ perhaps an indicator of what propor4on of reviewers are happy to look at pre-‐release game builds and work in progress.
Contrary to the view that app reviewers sit aloof on their thrones in an ivory tower (a view we would never profess to sharing ourselves), our survey shows that journalists like to use social media to interact directly with developers. First and foremost though, our respondents like to use social media as a discovery and news tool, to keep them up to date with all the latest releases and announcements.
As well as being open to conversa4ons with known developers and industry contacts, some of the journalists use social media as a way to contact specific developers and companies directly -‐ we’ve seen this with games like last year’s sensa4on ‘Flappy Birds’, where the game became a media talking point without any PR or marke4ng at all. So for anyone planning on marke4ng an app, it clearly makes sense to have some form of social media profile in case a journalist finds it and wants to get in touch.
Please select ONE of the following statements that best applies to you
When it comes to the best way of pitching an app, social media appears to have the same appeal as thrones in ivory towers, with no media preferring to be contacted via Facebook or TwiXer. Despite the fact that many journalists use TwiXer as part of their work, only a small percentage (8.5%) were happy to use it as a means of receiving pitches about apps.
Instead, journalists clearly like to keep it tradi4onal, with 88% wan4ng to get an email, and handful preferring to be reached via a web form on their site.
How likely is it that a pitch will turn into a review? Not very, judging by the responses we had to this ques4on. Over 40% of respondents said that fewer than one in ten of the pitches they receive end up geeng reviewed.
Taking an average from these figures we can see that 70% of journalists who responded, publish reviews on less than 30% -‐ giving the average app a less than one-‐in-‐three chance of geeng coverage.
Do you use any newswires as a source of information?
It can oWen be a difficult choice for developers and PRs, as to whether using a newswire service actually helps get trac4on with the press.
However, it’s preXy close to an even split between journalists that do use them to discover apps to write about, and those that don’t.
Looking at the different services cited, Games Press was clearly the favourite -‐ likely due to the much higher concentra4on of game reviewers than any other kind. Aside from Games Press, the most read wires were the long-‐established services PRNewswire and Businesswire, followed by PRWeb and Marketwire. But even these were only read by fewer than one in four journalists -‐ with several other well-‐known wires geeng even less recogni4on.
The results of this survey -‐ and the overwhelming sen4ment received from the journalists who made the 4me to take part -‐ reflects what many PR professionals have known for years, namely that a well-‐wriXen, personalised pitch stands a much beXer chance of geeng read than something poorly worded, impersonal and blasted out willy-‐nilly. And whilst marke4ng professionals and PR people do offer a valuable service in helping developers reach reviewers, it’s by no means a certainty that coverage will result; as we’ve seen, at best, you have a one in three chance of making it from a pitch into an actual review.
One of the key factors in all this is quality and
originality. An app that looks and sounds original will spark a journalist’s interest, and it’s these apps which tend to dominate the media coverage given to mobile apps. Even a great pitch, fantas4c screenshots and a relevant app for the readers will fail in comparison to an app which has a genuine X-‐factor.
With so few app reviewers expected to cover so many apps, it’s only logical that the reviewers will focus on the 1% that either really stand out, or capture the zeitgeist. The downside of this is that it leaves many, many disappointed developers whose apps simply don’t get the coverage that they might deserve.
in summary…
Whilst you can’t guarantee success, you can ensure failure. We hope that the insights contained in this - the first ever survey of mobile app reviewers - help developers, marketers and even journalists themselves focus more on what works, and in that way make everyone’s job that bit easier and more successful.
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