2015.09.09.learning gains through play

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Learning Gains through Play

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Page 1: 2015.09.09.learning gains through play

Learning Gains through Play

Page 2: 2015.09.09.learning gains through play

Overview

Learning Gains through Play Learner-centred leading to

learner-driven Accelerated by

innovative technologies

Page 3: 2015.09.09.learning gains through play

The Overall Aims…

To Improve a range of literacies

To give teachers new tools and a new zest for teaching

To relate cognitive development and motor coordination To promote

Play

Page 4: 2015.09.09.learning gains through play

Targeted Literacies Visual Literacy Acquisition of English Fine and Gross Motor Skills Numeracy

Emotional Literacy

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The D G Murray Trust Samsung donated large TVsMicrosoft donated 10 XboxesIntel assisted to source learner tablets CSIR – authorised use of materials

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For those unfamiliar with Xbox Kinect A gaming

console TV screen and

sensor

Using Body and Voice

Variety of GamesAdventure-

Sports Dance -Imagination

Learner Engagement

with games but also with peers

Page 7: 2015.09.09.learning gains through play

Lerato Playing Kinectimals

https://youtu.be/ZrmX1lvLLPg

Page 8: 2015.09.09.learning gains through play

Teachable moments

Video of Learners at Temperance town – Bianca Beyer’s class

Page 9: 2015.09.09.learning gains through play

Learner-driven activities • Video of Buselaphi

Shelembe • Explaining how

learners find their own apps without being prompted to do so – and letting them do that without scolding them.• https://

youtu.be/LV2z2RGlyZ0

Page 10: 2015.09.09.learning gains through play

Meaning making through the eyes of a child: Visual literacy in child development

Nthabiseng M. Hlela

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Learning Stations 1.Simulation2.E-Books3.Emotions app 4.Origami tutorial5.Copying sentences6.Waiting station.  

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Waiting Station

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Video of Nthabi’s classroom during learning stations

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Ella Klaasens classroom

https://youtu.be/Csz_qOcEIDM

Page 23: 2015.09.09.learning gains through play

Hlengiwe Mfeka – Project Manager

• ICT4RED Course – 10 Modules (Grade R and 1 teachers)• Change Leadership (School Management Teams)• Learn to Earn• Badges (Implementation)• Learning Gains through Play Website – www.learninggains.schoolnet.org.za • Support & Mentoring (school visits)• Evaluation• What’s next?

• Peer Coaching (to promote Culture of Learning & PLC within the school)

Page 24: 2015.09.09.learning gains through play

Ms N Buyeye•Video of Noxolo’s class – using 100 Classic Stories App

Page 25: 2015.09.09.learning gains through play

Visual Literacy and ReadingIn The Reading Teacher – Multiple Perspectives About Reading, Giogis et.al. (1999) state that “a picture book must have both an engaging story as well as appealing art. The two work in concert to create meaning through transaction with the reader”.

Visual literacy, defined as the ability to construct meaning from visual images, is developed, practised and enhanced through early reading.

The enGauge 21st Century Skills: Literacy in the Digital Age report of 2003 positions visual literacy as one of four key domains of skills essential for academic achievement

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Visual Literacy – research …..

2015Grade RGrade 1

2014Grade RGrade 1

2016Grade 1Grade 2

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Measuring Visual Literacy –

Visual identification

Visual discrimination

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Visual interpretation

Measuring Visual Literacy –

Emotion knowledge

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Visual Literacy – research so far …

• Grade 1 groups perform better than Grade R groups

• Both control groups’ show consistent achievement

• Both project groups’ improved significantly

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Visual Discrimination – • Grade 1 groups

perform better than Grade R groups

• Both Grade R groups’ show small improvements

• The project groups’ have overtaken the control groups in 2015

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Visual Interpretation – • Grade 1 groups

perform a little better than Grade R groups

• Control groups show a variable change of 10-11%

• Project groups’ show an upward change of

• 25-36%

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Visual Literacy – • Both cohorts improved in all

aspects of visual literacy measured - as expected

• Improvements in control cohort varied between 6-51%

• Improvements in project cohort varied between 0-67%

• Largest project gains were in visual discrimination of words and visual sequencing

Page 33: 2015.09.09.learning gains through play

Thank you

Fine Motor Skills next – 1st year’s overall results – to publish November 2015