21st century classroom lecture 1

14
Section A02 Luke Richards Monday 8:30-11:20 MAC D211

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Page 1: 21st century classroom lecture 1

Section A02

Luke RichardsMonday 8:30-11:20

MAC D211

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Welcome

• Introductions• 21st Century classrooms• Course overview• Lab orientation• 336 website• Blogs

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Introductions

• Who are you?• What is your background?• What are some of your interest areas?• What is your comfort level with

technology?

http://prezi.com/rqsly7bh90ds/autoethnography/

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Definitions

• Educational technology is a wide field. Therefore, one can find many definitions

• educational technology is based on theoretical knowledge drawn from different disciplines (communication, education, psychology, sociology, philosophy, artificial intelligence, computer science, etc.) plus experiential knowledge drawn from educational practice

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Other Terms

• Ed Tech• Instructional Technology

• More than multimedia• More than conditioning• More than presentation

• http://edtech.uvic.ca/courses/edci336/m1/

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Goals of Educational Technology

• Ambitious!• Aims to increase:• efficiency• effectiveness of current practise• flexibility• accessibility• learning needs• organization• pedagogical change• etc

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• “Educational technologists would not therefore consider the computer as just another piece of equipment. If educational technology is concerned with thinking carefully about teaching and learning….gives us a new perspective on the nature of teaching and learning and indeed on general educational objectives.” (O’Shea).

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Instructional design models or instructional design methods

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The Chase

• Each time a new technology appears soon after it may be hailed as a new solution to education

• Is then this practice technology driven?

• see Daniel Chandler’s Technological or Media Determinism discussion.

• HISTORY• https://www.youtube.com/watch?

v=UFwWWsz_X9s&playnext=1&list=PLFE4AB6FD0ACA091D&feature=results_video

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The Ed Tech Umbrella

• computer-assisted language learning (Reader Rabbit)

• computer-based assessment systems• computer-based training • computer-mediated communications

(MOODLE)• computer-supported collaborative

learning (wikis)• distributed learning environments

(Blackboard)• interactive learning environments

(Courseware)• E textbooks• Crowd learning and sourcing• Social media and blogging• Augmented reality• Cloud classrooms• BYOD• Digital Citizenship

• interactive online systems• interactive simulations • intelligent agents on the Internet• intelligent tutoring systems• microworlds• virtual reality based learning systems• Virtual classrooms• Distance and online education• Blended learning• Technology-enhanced classrooms• Informal and self learning • e-learning• MOOCS• Muli-Access • Video conferencing• Game based Learning• Assistive Technologies• Smart classrooms and objects

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The 21st Century Classroom

“There’s no competitive advantage today in knowing more than the person next to you. What the world cares about is what you can do with what you know.”Wagner (2012)

http://www.forbes.com/sites/ericaswallow/2012/04/25/creating-innovators/

http://www.securedgenetworks.com/secure-edge-networks-blog/bid/78801/7-Fun-Ways-to-Use-Technology-in-the-classroom-to-enrich-learning

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BREAK_____ :}

The brain consumes at least 20 per cent of your body's energy Northoff (2012) http://www.cbc.ca/news/health/story/2013/01/02/health-inside-your-brain-dark-side.html?cmp=rss

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Core competencies before the end of school:

- Critical thinking and problem solving (the ability to ask the right questions)-Collaboration across networks and leading by influence- Agility and adaptability- Initiative and entrepreneurialism- Accessing and analyzing information- Effective written and oral communication-Curiosity and imagination2012 Harvard Innovation Education Fellow Tony Wagner

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