21st century learners digital learners

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Page 1: 21st century learners   digital learners
Page 2: 21st century learners   digital learners

• Information and Communication

Technologies (ICT)

• Work, Employment and Enterprise

• Aboriginal and Indigenous

• Civics and Citizenship

• Difference and Diversity

• Environment

• Gender

Filmmaking plays a major role in all

aspects of the PDHPE Cross Curricula

Content, allowing students to express on

views and creatively respond to content

being taught

Page 3: 21st century learners   digital learners

Role of filmmaking in the ICT section of

PDHPE Syllabus

Videos/filmmaking can be implemented within the learning environment in PDHPE as an effective cognitive tool as they can be used to establish prior knowledge, to introduce a new topic, to summarise a major topic or to reinforce learning. The PDHPE Years 7–10 Syllabus has included the following ICT skills in the essential content all of which can be utilized through film making:

• Enter data into a prepared template format and analyse it

• Import, mailmerge and reformat data/fields

• Demonstrate an understanding of ethical issues in the use of ICT

• Generate specific reports with regard to ethical issues, e.g. print

without address and details

• Use simulation software to make choices and decisions as a

member of a team.

Page 4: 21st century learners   digital learners
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Teachers + Books

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= Learning and

Education

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Technology + Education

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= Independent Learning and Education

Page 10: 21st century learners   digital learners

‘A Vision of K-12 Students

Today‘A vision of K-12 students today’ effectively conveys that technology has a significant influence on education and

students’ motivation and willingness to learn. Students living in the 21st century are heavily dependent on technology as it is an integral part of their lives. By encorporating technology in education encourages students to be more engaged and

interested in the classroom. It also provides avenue for students’ creativity (creating games/activities), personal

interpretations (health scenarios) and independent/collaborative learning (team sports). This is evident in the ICT cross curriculum content for PDHPE as

students enhance their ability to use information and communication technologies in health and physical activity

contexts.

Page 11: 21st century learners   digital learners

At the beginning of the

short film the audience is

presented with written

text outlining the benefits

associated and positive

outcomes associated with

the use of technology in

the classroom. It also

suggests that technology

allows students’ to gain a

deep understanding of the

content that is being

taught and to develop as

creative, independent

learners.

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The utilization of captions held by a vast

demographic of students, effectually

expresses the STUDENTS EMOTIONS,

THOUGHTS and AMBITIONS without the use of dialogue,

through the expressions on their

faces and the emotive words written on their

pieces of paper.

Page 13: 21st century learners   digital learners

Good Features of

The Film

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Students’

thoughts,

ambitions and

feelings

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Elimination

of dialogue

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Tropfest Finalist 2003

FORBIDDEN

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PDHPE syllabus in strand 1 – Self and

Relationships. Outcome 4.2 is aimed at teaching

students how to select strategies that enhance

their ability to cope and feel supported and how to

respond to challenges e.g. family relationships

Page 21: 21st century learners   digital learners

Good

Features of

The Film

Areas of

Development

Introduction quite

tedious – plot

development/ and

climax took too

long

Minimal

dialogue Vast range

of camera

angles and

techniques

Page 22: 21st century learners   digital learners

Aspects of the

films, ‘A Vision of

K-12 Students

Today’ and

‘Forbidden’ in

which I will take

forward and use

in my film

- A vast range of camera

angles, in which aid in

expressing emotions

- Utilizing the

characters, setting and

dialogue to convey central

theme

- Employing a large range

of camera shots, camera

angles and filmic

techniques to keep the

audience engaged

- Developing and

interesting and easily

relatable plot