2to - hasbro

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Page 1: 2TO - Hasbro
Page 2: 2TO - Hasbro

1-0 PIECE OF CAKE TWO PIECES OF CAKE IT5 A SNAP

2TO 1 ClNCO RED'S ON FII BREAK TIME PURPLE l'" HOPPIN'

THE POINT SLIDER SNAKIN' BLUE STOMP INNIES 'N OUTlES JUMPY CLAP IT UP I'M RIGHT

POPPIN' NORTH LOWDOWN BLUES HIP REACH OUT POGO-ING

BRINCIT HOME PURPLE STRfTCH GRAND SLAM SIDEWAYS MMM MMM REDS

FOOT TAPPIN LEANING L O t M f f i BACK FLIP FLOPPIN' HERE AND THERE WOBBLIN'

m C K LISTS

SNEAKIN' AROUND DO YOUR OWN MOVES JUST O M CLAP SOME MORE ON THE GREEN TOOZ ALL AROUND akrK N F D R M THE BLUES IPON.7JgrlOlCV w

STAND1 NG CHA CHA CHA %S%D cHA CHA EITHER WAY DOUBLETIM E SIDE TO SIDE - DJ Mix TURNAROUND - D Mix THE WHOLE ENCH I LADA - Super Session . .

8 : 55;n$..A .-

1 I r n O a! KEEPIN' lT$&?M,€ 3 2U 4 m 2 u 5 GOODHAM195 6 HOMERU

11 PUYN' AROUND I. 12 KEEP EM UP ..'. 43 MEET ME IN M E MIDDLE

C

17 KNOCK KNOCK

IS IS THE ONE

5 GREEN AGAIN - 26 TOGETHER ON GREEN

49 ANDS m SHrnN"UP 51 THE BIG MOVE - DJ Mix 52 BACK TO BASICS - DJ Mix 53 STAY LOOSE - Super Session

Page 3: 2TO - Hasbro

Objeet Keep in the groove, follow the moves and do what the DJs tel l you t o do. If you're the only one t o get the moves right, you win!

Contents 2 Twister Moves@ game w ~ 4 T & s t e r Mwcs CDs

Get Ready! Put the 2 Twister Mover mats the purple c i ~ b next to each other. Mob ~ure they surface (we don't recommend playing on cmrpted a m . ) Leave some spsce bcbwm the mats and make sure thee's nothing in the room near you that you might bump into.

Let's make sure p u h m enough roam to do yuur moves. Pfayers should stand on the purple circles and lift t M arms straight out, reaching toward ttn player across from them. You should be able to reach the fingertips of the other player. See Figure 1 for a look at how to get ready.

IMPORTANT Dance sessions 21 through 53 may be more difficult than others. Do not overextend o r overexert yourself, as It could cause you t o become unstable and fall. Due t o the multiplayer aspect o f this game, avoid coming in close contact w i th other players t o eliminate any pq dsk of injury. People wi th any history o f heart trouble, high blood pressure, vertigo, jolnt o r ligament damage, or stroke should not d a y this aame.

Get Set!

@ \

e' Wore, yoti a n skip the I n t d W

2.) ~a~ has a number (1 M 2). TO get started, choose one of the mats* This will be your phpv n ~ d o n y o u r r m t w i t h y o u r f ~ ~ U K foot spaces.

Groove!

USTEN UP - The first dancing y d The DJs will call out om m p l b e f o m w have to dd in mi&

says, "green." You will put your LEFf foot onto the purple spot and your RIGHT foot on& the q m spot. IMPORTANT: You will never b e d i r ~ d ; t 9 ~ ~ i i p a t ~ t h t h e o t h a r ~ .

@I if a DJ g ives k ~ n d - c t ~ ~ ~ ~ ~ d ~ ~ i ~ b , u 'point," MIW using the hand that matches the Dj that made the call.

DO TH MOVES - After the Djs go thrwgh telling you thisr 5, hear 4 s ort beats. This is the "STMV' signal and your cue ta get M n h . This time when the music starb you do the mover called out by the DJx. Both players do the moves at the stme time so be Clrrful not to bump into each other.

Did you makat through the Twigfr Moves? All rig$tlidil, - I

Page 4: 2TO - Hasbro

Take the Challenge: Wiw trurct#l~pur-*urd mmdghtondkaprhdm&tar@ta~plr)ac.

Prurrtice the Moves: ~ t h ~ ~ ~ T R c k ~ o n ~ C C , p l a y e r t o r e p a t t h e ~ Q r r l r . ~ ~ t h . b ; M d ~ r a d b r r uyau,m Movr On; l fpu've got these rncwes dawn and you want to learn a naw set, let yaw^^ player go csn to the next track. Let's see how you do with t k e n&'mwml *

You're in the Groove - Part way through the CD, the DJs will tell you to make up your own move. Go ahead and make up your move! If you need some help making up a move, look on the back of these instructions for some suggestions. We recommend you make up a move that keeps your feet planted on your mat and only involves moving the rest of your body such as leaning, bending, moving your arms, etc. Try to keep it SHORT and SIMPLE and pay attention to the other player's move.

From now on, if the DJs call out a 1 or 2, you have to do that player's move.

Solo Play If you want to practice some really cool dance mwm you can d@ it by playing Twister M m on your own. Just set up one mat and follow the DJs' inmctions. tf €he Djs tell you to step onto the other player's mat, i m p wise... but make it look COOL!

try to complete as many sets as possible. Your "sc~re" is the number of ttadcs ycnr wcr;e~Jfully made it through. For example, if you mk it t~ trim& 23 without messing up, your score is 23.

. "4-

>Ph. h*---i *-+ P I r

* .? -! * Twister Moves has 3 types of sessions -.-Standard $ession - . g

; and Super Sessions.

, Strrnd~nl Morn: The DJs will call out the moves for session. Then you repeat the moves to the beat of the music; Standard Sessions will get more difficult as you go on.

Dj Mlxcr: These are mixes of our Dj5' favorite music, your feet movin' and your body groovin!

Super Scuionr: Super Sessions are a combination of 4 ~ t a n d $ . m : Sessions put together. The Djs will call out a Standard Session,';whi~~~; you must repeat. The DJs wilJ then take some of the moms from the I st session and add them to some new moves to make a 2nd Standay Session. Once you get that one, move on to a 3rd. Finally, all of &e ):.'. sessions will be strung together to make a 4th and final "Super, :' Sessl~n.~ How well did you keep to the beat and mcwe ito the g r ~ i ! f

Gameplay Variations

To "tine Dance," put your mats side-by-side.

Party Mover If you and your friends all have Twister Moves, you a n put your mats together to make one larger "Party Mows" game. If them is mre . than one player with the same number, each af y w show "your 1 olwn moves," and let the group chaos which one to use. If you can't think of a move to use, look at the examples on the k k af these instructions for some Fd@as.

Page 5: 2TO - Hasbro

P~ECEOF CAKE lW0 PIECES OF CAKE IT'S A SNAP THE POINT SLIDER

29 ClNCO 30 RED'S ON FIRE 31 BREMTIME 32 PURPLE UP 33 HOPPIN'

SNAKIN' BLUE STOMP INNIES 'N OUTIES

NORTH LOWDOWN BLUES HIP REACH OUT POGO-ING FOOT TAPPIN

JUMPY CLAP IT UP I'M RIGHT BRING IT HOME PURPLE STRETCH GRAND SLAM SIDEWAYS MMM MMM

KING BACK FLOPPIN'

HERE AND THERE WOBBLIN'

TRACK LISTS

REDS SNEAKIN' AROUND DO YOUR OWN MOVES JUST ONE C W SOME MORE ON THE GREEN

STAN DI NG CHA CHA CHA TWISTED CHA CHA EITHER WAY DOUBLETIME SIDE TO SIDE - DJ Mix TURNAROUND - D Mix THE WHOLE ENCH LADA - Super Session

I , %

TOOZ ALL AROUND BACK N FORTH Tii€ BLUES C W 7 ~

28 BACKHAND 29 2 MUCH

2 EZ NOT 2 U GOOD HAN,, HOME RUN

LOOK AT ME TlCKLER DO IT UP TILT AROUND THE GREEN LOWDOWN WASHING MACHINE SHOULDER POPPIN' POPnTURN MAKE UP YOUR MIND BACKSPIN TWICE AS NICE CLAPS -YOUR SHOULDER ALL MOUND

. .. SNUTTIK UP THE BIG MOVE - DJ Mix BACK TO BASICS - DJ Mix STAY LOOSE - Super Session

Page 6: 2TO - Hasbro

We will be happy t5 hear yo game. US comomrs please Affairs Dept., P.O. Box 200, Pawtucket, Rl02862. TeI: 888-836-7025 (toll fTw). Gnadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC Canada, J4C 1 G2. Eurapean consumers please write to: Hasbro UK LM., HasbroCon- sumer Makt, RQ. k x 43, Cawel1 Way, Newport, Hhks, NP19 4YD, or telephone our H&@tw om 00 %(Kt 2242 7176. 1 82004,21106 Hasbro, Pawtuckef R1 02862.41 RlgW R e e v e d . 1 - TM & @ denote U.S. Trademarks. 53463-1

, Vldt us at www.twistermoves.com

\

j 53463 I

MILTON BRADLEY