32 - axis and allies .org tank vanguard: ... churchill vii vehicle tank ... tank vehicle tank 9 7 13...

6
Renault R-35 Tank Vehicle Tank Trench Crossing:- This unit can cross streams without making a movement roll. 6 4 8 7 5 Attack 0-1 2-4 5-8 Short Medium Long Speed:2 Defense:4/4 6 v1.1 2/48 9 MED, WER 1939 MAS 7.5 mm Rifle Soldier Close Assault 5:- This unit has an attack value of 5 against vehicles in its hex. This attack ignores cover. Infantry-Tank Doctrine 2:- This unit rolls 2 extra attack dice when attacking if this unit is adjacent to a friendly tank. 5 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 7 1/48 v1.2 3 MED, WER 1939 KV-1 Tank Vehicle Tank 9 7 13 11 10 Attack 0-1 2-4 5-8 Short Medium Long Speed:3 Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly. Hulking Mass:- Ignore the first Damaged counter this unit receives each game. Defense:6/6 9 v1.2 4/48 32 RUS 1941 T-34/76 Tank Vehicle Tank 8 7 13 11 10 Attack 0-1 2-4 5-8 Short Medium Long Speed:4 Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly. Defense:5/5 8 v1.2 6/48 26 RUS 1941 Commissar Soldier Commander Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover. Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls. Bravery Enforcement:- (Commander Ability) At the beginning of your assault phase, you can destroy a friendly Soldier adjacent to this unit. If you do, other friendly Soldiers adjacent to this unit get +1 on each attack die this phase. Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 5 2 v1.1 3/48 5 RUS 1939 1891/30 Mosin-Nagant Soldier Command Dependant:- In your movement phase, this unit can't move unless it starts its move adjacent to a friendly Commander. Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover. Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 8 6 2 v1.1 5/48 3 RUS 1939 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. Royal Engineers Soldier Demolition:- This unit may attempt .to destroy a bridge/road in its hex instead of moving or attacking in your assault phase. Roll a die. If you roll a 4 5,6, destroy the bridge/road. Sapper:- Enemy Units in a town hex adjacent to this unit receive a -1 to cover rolls. Close Assault 16:- This unit has an attack value of 16 against vehicles in its hex. This attack ignores cover. 6 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:1 Defense:4/4 8 v1.2 13/48 10 MED, WER, CBI 1939 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY. Humber Scout Car Vehicle Armoured Car High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Strike and Fade 2:- In your assault phase, this unit can move at speed 2 after attacking. 6 2 2 Attack 0-1 2-4 5-8 Short Medium Long Speed:5 Defense:2/2 8 v1.2 10/48 7 MED, WER 1941 HHR IS IN NO WAY CONNECTEDTO AVALON HILL OR ANY RELATED COMPANY.

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Renault R-35 Tank

Vehicle Tank

Trench Crossing:- This unit can cross streams without making a movement roll.

6 4

8 7 5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:2

Defense:4/4

6

v1.1

2/48 9

MED, WER

1939

MAS 7.5 mm Rifle

Soldier

Close Assault 5:- This unit has an attack value of 5 against vehicles in its hex. This attack ignores cover. Infantry-Tank Doctrine 2:- This unit rolls 2 extra attack dice when attacking if this unit is adjacent to a friendly tank.

5

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

7

1/48

v1.2

3

MED, WER

1939

KV-1 Tank

Vehicle Tank

9 7

13 11 10

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly. Hulking Mass:- Ignore the first Damaged counter this unit receives each game.

Defense:6/6

9

v1.2

4/48 32

RUS

1941

T-34/76 Tank

Vehicle Tank

8 7

13 11 10

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly.

Defense:5/5

8

v1.2

6/48 26

RUS

1941

Commissar

Soldier Commander

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover. Initiative 1:- (Commander Ability) Add 1 to your Initiative rolls. Bravery Enforcement:- (Commander Ability) At the beginning of your assault phase, you can destroy a friendly Soldier adjacent to this unit. If you do, other friendly Soldiers adjacent to this unit get +1 on each attack die this phase.

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

5

2

v1.1

3/48 5

RUS

1939

1891/30 Mosin-Nagant

Soldier

Command Dependant:- In your movement phase, this unit can't move unless it starts its move adjacent to a friendly Commander. Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8 6

2

v1.1

5/48 3

RUS

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Royal Engineers

Soldier

Demolition:- This unit may attempt .to destroy a bridge/road in its hex instead of moving or attacking in your assault phase. Roll a die. If you roll a 4 5,6, destroy the bridge/road. Sapper:- Enemy Units in a town hex adjacent to this unit receive a -1 to cover rolls.

Close Assault 16:- This unit has an attack value of 16 against vehicles in its hex. This attack ignores cover.

6

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.2

13/48 10

MED, WER, CBI

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Humber Scout Car

Vehicle Armoured Car

High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Strike and Fade 2:- In your assault phase, this unit can move at speed 2 after attacking.

6

2 2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:5

Defense:2/2

8

v1.2

10/48 7

MED, WER

1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

6-Pounder Antitank Gun

Soldier Artillery

Relocate 2:- This unit has speed 2 during your assault phase. First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

3 3

11 9 8

Attack 0-1 2-4 5-8 Short Medium Long

Speed:0

Defense:3/3

3

v1.2

7/48 8

MED, WER

1942

SMLE No.4 Rifle

Soldier

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8 6

v1.1

14/48 3

MED, WER, PAC, CBI

1941

Inspiring Lieutenant

Soldier Commander

Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Tally Ho:- (Commander Ability) In your movement phase, friendly Soldiers that start their move adjacent to this unit get +1 speed.

6

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.1

11/48 10

MED, WER

1940

Crusader II

Vehicle Tank

Vanguard:- After both armies are deployed, this unit can move at speed 4 before the first turn begins.

5 4

8 7 5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:3/2

5

v1.2

9/48 9

MED, WER RUS

1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Bazooka

Soldier

Close Assault 10:- This unit has an attack value of 10 against vehicles in its hex. This attack ignores cover.

4 9

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

4

v1.2

16/48 4

WER, PAC. MED

1942

Vickers Machine-Gun Team

Soldier

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack. Suppressive Fire:- This unit can make any number of defensive-fire attacks each phase.

8 6

3 2 2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

9

v1.2

15/48 8

MED, WER, PAC, CBI

1940

Churchill VII

Vehicle Tank

Hulking Mass:- Ignore the first Damaged counter this unit receives each game.

9 7

13 11 9

Attack 0-1 2-4 5-8 Short Medium Long

Speed:2

Defense:7/6

10

v1.2

8/48 35

WER

1944

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

M3 Stuart

Vehicle Tank

All Guns Blazing:- After this unit attacks in your assault phase, it can make one extra attack against a Soldier.

8 6

9 7 5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:5

Defense:4/3

8

v1.2

12/48 15

MED, WER,PAC,CBI RUS

1942 1941

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Red Devil Captain

Soldier Commander

Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover. Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Pinpointer:- (Commander Ability) Units attacked by friendly Soldiers adjacent to this unit get -1 on cover rolls.

6

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.1

25/48 7

WER

1942

M4A3E8 Sherman "Easy Eight"

Vehicle Tank

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it. ? Excellent Suspension:- This unit can move through hill hexes as though they were clear hexes.

7 6

14 12 10

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:5/4

7

22/48

V 1.2

27

WER

1944

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

M4A1 Sherman Tank

Vehicle Tank

9 7

13 11 9

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:5/4

9

v1.2

21/48 23

MED, WER, PAC, RUS

1942

sIG 33 Assault Gun

Vehicle Assault Gun

Fixed Howitzer:- This unit can attack only units in front of it. Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.) Bombardment:- This unit's attacks ignore cover.

9 7

8 6 4

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:2/2

9

v1.1

36/48 12

WER, RUS

1944

Marines M2-2 Flamethrower

Soldier

Hunted:- If this unit receives a destroyed counter, remove this unit immediately. Flamethrower:- This unit's short-range attack ignores cover. If this unit rolls three or more 6s on a short-range attack, the target is destroyed immediately.

7

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

10

v1.2

23/48 5

PAC

1944

M1 Garand Rifle

Soldier

Close Assault 7:- This unit has an attack value of 7 against vehicles in its hex. This attack ignores cover. Stars and Stripes:- This unit rolls one extra attack die while adjacent to a friendly Commander.

7

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.1

18/48 4

PAC, WER, MED

1942

Mortar M2

Soldier

Inaccurate 1:- This unit gets -1 on each attack die. Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successess. Minimum Range 1:- This unit cannot attack targets closer than range 1. Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)

6 6

4 4

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:3/3

5

3

v1.2

24/48 7

WER,MED,CBI

1942

Jeep

Vehicle Car

High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Exposed Transport:- This unit can carry one Soldier. A friendly non-Artillery, non-Cavalry Soldier can board or dismount this unit instead of moving during your movement phase. Soldiers carried by this unit may be attacked. Soldiers that recieve a disrupted counter dismount instantly. Fragile:- This unit provokes defensive fire whenever it tries to move into a hex adjacent to an enemy unit.

Attack 0-1 2-4 5-8 Short Medium Long

Speed:5

Defense:1/1

v1.2

17/48 3

WER,MED,CBI

1942

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

Tiger 1 Tank

Vehicle Tank

Extended Range 10:- This unit's long range against Vehicles is 5-10 hexes.

Superior Armor 2;- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

7 6

17 15 12

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:7/6

7

v1.2

40/48 58

WER, RUS, MED

1942

Jagdpanther Tank Destroyer

Vehicle Tank Destroyer

No Turret:- This unit can attack Vehicles only if they are in front of this unit.

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Superior Armor 2:- An attack must beat this unit's defense by 2 or more in order to score two hits against it

6 4

18 15 13

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:6/4

6

v1.2

26/48 42

WER, RUS

1944

Light Mortar

Soldier

Inaccurate 1:- This unit gets -1 on each attack die.

Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successes.

Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)

Minimum Range 1:- This unit cannot attack targets closer than range 1.

6 4

4

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:3/3

5

3

v1.1

27/48 6

MED, WER, RUS

1939

Panzer II Ausf. C Tank

Vehicle Tank

Excellent Suspension:- This unit can move through hill hexes as though they were clear hexes.

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack.

4 2 3

6 4

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:3/2

6

31/48

v1.2

9

MED, WER, RUS

1939

Mauser Kar 98k

Soldier

Close Assault 6:- This unit has an attack value of 6 against vehicles in its hex. This attack ignores cover.

2

6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.1

28/48 3

MED, WER, RUS

1939

Sd Kfz 251

Vehicle Half-Track

2 2 2

7 6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:2/2

8

v1.2

35/48 9

Towed Artillery Gun:- This unit may begin the game carrying an Artillery unit. The artillery unit may unload during the movement phase if this unit does not move. Transport:- This unit can carry one Soldier. A friendly Soldier can board or dismount this unit instead of moving during your movement phase. Cavalry and Artillery may not board. High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Fighting Platform:- A Soldier carried by this unit can attack during your assault phase if this unit doesn't move during that phase

MED, WER, RUS

1939

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Panzer IV Ausf. G

Vehicle Tank

Extended Range:- 10 This unit's long range against Vehicles is 5-10 hexes.

Schurzen:- Non-Artillery Soldiers that attack this unit recieve -1 on each attack die.

7 6

14 12 10

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:5/3

7

v1.2

32/48 23

MED, WER, RUS

1942

SS Panzergrenadier

Soldier

Close Assault 8:- This unit has an attack value of 8 against vehicles in its hex. This attack ignores cover.

Mechanised Tactics:- At the end of your movement phase, this unit can dismount from a unit with Transport.

Ruthless:- This unit gets +1 on each attack die against disrupted and damaged units.

8

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:5/5

10

v1.2

39/48 6

WER, RUS

1942

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Fucile Modello

Soldier

Bravado 2:- This unit rolls 2 extra attack dice when attacking if there are more friendly units on the board than enemy units.

Close Assault 5:- This unit has an attack value of 5 against vehicles in its hex. This attack ignores cover

1

5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

7

v1.1

42/48 3

MED, RUS

1939

1891 Carro Armato

Vehicle Tank

10 6 8

8 6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:3/3

8

v1.2

41/48 12

MED

1940

M13/40 Tank

Sd Kfz 222

Vehicle Armored Car

High Gear 2:- If this unit makes its entire move along a road, it gets +2 Strike and Fade 2:- In your assault phase, this unit can move at speed 2 after attacking.

4 3

5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:5

Defense:2/2

7

v1.2

34/48 7

EET , NA,PAC , SEA

1939

Panther Ausf. G

Vehicle Tank

Extended Range 12:- This unit's long range against Vehicles is 5-12 hexes.

Superior Armor 2;- An attack must beat this unit's defense by 2 or more in order to score two hits against it.

7 6

16 14 11

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:6/4

7

v1.1

38/48 43

WER, RUS

1942

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L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

P AK 38 Antitank Gun

Soldier Artillery

Relocate 2: -This unit has speed 2 during your assault phase

Seasoned Crew: -Units attacked by this unit get -1 on cover rolls agaiinst this unit’s attacks First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

3 3

11 9 7

Attack 0-1 2-4 5-8 Short Medium Long

Speed:0

Defense:3/3

3

v1.2

30/48 10

MED, WER, RUS

1940

SS Hauptsturmfuhrer

Soldier Commander

Fanatic:- This unit ignores face-up Disrupted counters.

Initiative 3:- (Commander Ability) Add 3 to your Initiative rolls.

Exert Will:- At the beginning of your movement phase, remove all Disrupted counters from friendly Soldiers adjacent to this unit.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

6

v1.2

37/48 7

WER, RUS

1939

MG 42 Machine-Gun Team

Soldier

Suppressive Fire:- This unit can make any number of defensive-fire attacks each phase

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack.

8 7

3 3 2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

10

v1.2

29/48 10

MED, WER, RUS

1942

Panzerfaust 30

Soldier

Close Assault 11:- This unit has an attack value of 11 against vehicles in its hex. This attack ignores cover.

10

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

4

v1.2

33/48 4

WER, RUS

1943

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

H

H R I

S I

N N

O A

W

Y

E

T

C

E

N

N

O

C

D T

O

O

L

A

V

A

N L

I

H

L O

R Y

N

A

E

T

A

L

E

R

D

.

Y

N

A

P

M

O

C

47mm Type 1 Antitank Gun

Soldier Artillery

Relocate 2:- This unit has speed 2 during your assault phas.e First Shot:- If this unit has not fired in this game, it may make one attack against a Vehicle at the end of the movement phase. The attack receives a +1 modifier to all attack dice, and the results are applied immediately. When using this ability, the unit may not act in the ensuing assault phase.

3 3

9 8 6

Attack 0-1 2-4 5-8 Short Medium Long

Speed:0

Defense:3/3

3

v1.2

43/48 7

PAC, CBI

1942

Arisaka Rifle

Soldier

Hand to Hand 12:-This unit has an attack value of X against Soldiers in its hex. This attack ignores cover. Close Assault 6:- This unit has an attack value of X against vehicles in its hex. This attack ignores cover.

5

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.1

44/48 3

PAC, CBI

1939

PAC, CBI

Imperial Sergeant

Soldier Commander

Hand to Hand 10:- This unit has an attack value of 10 against Soldiers in its hex. This attack ignores cover. Initiative 2:- (Commander Ability) Add 2 to your Initiative rolls. Banzai Charge:- (Commander Ability) In your assault phase, friendly Soldiers adjacent to this unit can move into an enemy unit's hex and then attack that unit. They get +1 on each attack die for that attack.

2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

6

v1.1

45/48 9

1939

Type 95 Ha-Go Tank

Vehicle Tank

Forest Runner:- This unit can enter forest hexes as though they were clear hexes. Poor Suspension:- This vehicle can't enter hill hexes except along a road. Forest Camoflage:- While this unit is in a forest hex, it automatically succeeds at cover rolls against long-range attacks.

7 6

8 7 5

Attack 0-1 2-4 5-8 Short Medium Long

Speed:4

Defense:2/2

7

v1.1

48/48 9

PAC, CBI

1939

Type 89 Mortar

Soldier

Inaccurate 1:- This unit gets -1 on each attack die. Shrapnel 2:- Each success this unit rolls against a Soldier counts as 2 successes. Blast:- When this unit attacks, make a separate attack roll against each unit in the target hex. (This includes friendly units.)

7

4 4

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:3/3

7

v1.2

46/48 7

PAC, CBI

1939

PAC, CBI

Type 92 Machine-Gun Team

Soldier

Double Shot:- This unit can make two attacks in your assault phase. When making a defensive-fire attack, this unit makes two attack rolls against the unit that provoked the attack.? Suppressive Fire :- Suppresive Fire: This unit can make any number of defensive-fire attacks each phase.

7 6

3 3 2

Attack 0-1 2-4 5-8 Short Medium Long

Speed:1

Defense:4/4

8

v1.2

47/48 7

1939

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

M18 HellCat

Vehicle Tank Destroyer

High Gear 2:- If this unit makes its entire move along a road, it gets +2 speed. Flanking Attack 2:- If this unit attacks a vehicle's rear, it may move at speed 2 after attacking.

14

Attack 0-1 2-4 5-8 Short Medium Long

Speed:5

Defense:3/2

6 6 4

10 12

v1.2

19/48 20

PAC

1944

M3 Lee

Vehicle Tank

Additional Hull-Mounted Cannon:- In your assault phase, this unit can make an extra attack at 12/10/8. The target must be a Vehicle in front of this unit.

No Defilade:- This unit fails cover rolls on hills.

9

9 7 5

7

Attack 0-1 2-4 5-8 Short Medium Long

Speed:3

Defense:5/4

9

v1.1

20/48 28

PAC, WER, MED

1942