3d animation - chapter 2

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    SCHOOL OF MULTIMEDIA

    FACULTY OF ART & DESIGN

    PREPARED BY:SARAIZA KHAIRUL IKRAM

    CDM3033D ANIMATION

    CHAPTER  2MODELLING CONCEPT

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    TOPIC OUTLINE

    2.1 Space, Objects, and Structures.

    2.2 Vertices(Point), Edges(Lines), and Facets(Polygon).

    2. !o"ing #$ings %round.

    2.& File For'ats or !odeling.

    © 2010 Cosmopoint

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    What is 3D-

    Three-dimensional or 3D is a new thing for us.

     As we are living in a three-dimensional world, you may apply the same

    concept in modeling a 3D object using computers. Modeling A spatial description and placement of imaginary three-

    dimensional objects, environment and scenes with a computer system.

    !cenes"#or$space The three-dimensional place where we model our

    objects.

    %rigin The main point of reference of the world.

    2.1 S!"e # O$%e"& ' S&()"&)(e

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    BASIC CONCEPT IN 3D DIMENSION

     All three-dimensional objects have three basic dimensions.

    These three basic dimensions are width, height and depth.

     A&es are arrows used in representing these dimensions.

    #e use a certain letter to illustrate each a&is'

    ( The width of the three-dimensional space.

    ) The height of the three-dimensional space.

    * The depth of the three-dimensional space.

    The world origin is the place where these three a&es intersect or cross each other

    2.1 S!"e # O$%e"& ' S&()"&)(e

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    COORDINATE SYSTEM 

    The most famous coordinate system is the +artesian or rectangular

    coordinate system.

    t was devise by an /0th-century 1rench philosopher and mathematician,

    2ene Descartes.

     According to the system, each a&is can be divided into many units that are

    abstract values, which can represent different units of measurement and

    scales of dimension.

    The values on one side of the origin are positive while its negative for the

    other side.

    2.1 S!"e # O$%e"& ' S&()"&)(e

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    EXAMPLE 1

    4ased on the figure, the positive direction is in the right-hand, which is represented with the

    arrowhead.

    The a&es can also be paired with each other to define a plane or a view'

    () 1ront plane

    (* Top plane )* !ide plane

    2.1 S!"e # O$%e"& ' S&()"&)(e

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    EXAMPLE 2

    2.1 S!"e # O$%e"& ' S&()"&)(e

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    2.1 S!"e # O$%e"& ' S&()"&)(e

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    POINTS, LINES AND SURFACES 

    5oints, lines and surfaces are among the important basic elements of 3D.

     A point can easily be defined by its ()* location.

     A line can be defined by the ()* location of its two endpoints.

     An edge is defined by two adjacent surfaces.

     A planar surface can be defined by the position of its bounding lines. a3D object b' surfaces c' lines

    2.2 Poi&# Lie ' S)(f!"e

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    POLYGON 

    5olygons or facets are the planar surfaces that define most three-dimensional

    objects.

    5olygons are closed planes bounded by straight lines.

    The word polygon originated from a 6ree$ word  polygonon, meaning 7with many

    angles8.

    Many of the three-dimensional objects created with computer are made of polygons. !imple geometric shapes may have do9ens of polygons while the more complicated

    one may have thousand of polygons.

    The modeling of natural phenomena may contain millions of polygons.

    Different in polygons amount

    2.2 Poi&# Lie ' S)(f!"e

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    :.3./ 6eometric transformation

      The function used for modifying the shape of object ,their si9e and proposition are

    called geometric transformation

      6eometric transformation can be perform on a single objects or an entire

    environment . Transformation that are applied to the object using the

    environment ;s a&es and"or origin are called global transformation .#hen

    transformation are applied to a single object or a limited selection of objectusing the objects own a&es and origin ,they are called local transformation.

    2.3 Moi T4i A(o)d

    :.3.: 6lobal or

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    :.3.3 Translation

    2.3 Moi T4i A(o)d

    :.3.= 2otation

      Translation is the simplest of all geometric transformations. This operation is

    used to move object an object or group of objects in a linear way to anew

    location in 3-Dimensional space.

      2otation is a geometric transformation used to move an element or group of

    elements around a specific center and a&is. The amount of rotation is

    usually specified in term of an angle rotation and a direction of rotation

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    :.3.> !caling

    2.3 Moi T4i A(o)d

    :.3.? 5erspective projection

      !caling is a geometric transformation used to change the si9e and"or the

    proportion of an element or group of elements. !caling can be applied to an

    object in proportional or non proportional mode.

      5erspective projection is a transformation of critical importance because

    ma$es possible the representation of 3-Dimensional environment on the flat

    surface of the computers monitor or sheet of paper.

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    2.* File fo(5!& fo( Modeli

      There are many formats for saving the information contained in 3-dimensional

    geometry files . Many of the e&isting file formats containing descriptions of objectgeometry are e&clusives to specific computer programs and are not portable.

     

    The information contain in a native format are usually not compatible with other

    software. A few geometry formats are portable which means that they can be

    e&changed among several program.

      The obvious advantage of using native format is that it is easy and fast for any

    particular program to read files in its own native format. t is usually load faster and

    re@uire less space for storage.

      There are a number of file conversion utilities that can translate geometry files in

    native format between application in varying degrees of accuracy. Model that have a

    simple topology can usually be converted successfully , however if trying to convert

    comple& object might modify some details or destroy them.

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    2.* File fo(5!& fo( Modeli

      !olutions to the format incompatibility problem include using universal file

    format for saving information about 3-dimensional models or converting one

    native file format to another program.

      The file formats used for transporting geometry information between

    modeling program are often called universal file format..Two most popularincludes %4 and D(1. Two other format (3D and B2M< are commonly

    used on web application.

      The %4 format or .obj short for object was originally developed by

    #avefront technologies and populari9ed by Alias C #avefront computeranimation software.

      D(1 is also $nown as Drawing &change format was developed by

     Autodes$ nc. #idely used in computer aided design +AD applications.

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    CLIC !ERE FOR YOUR LAB ACTI"ITY#

    GOOD LUC

    AND

    TRY YOUR BEST

    LA6 ACTI7IT8

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    ACTI7IT8

    LIG!TWA"E PART 2

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    NE9T SESSION PRE7IE:

    n the ne&t class we are going to learn

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    LIST OF REFERENCES

    /. Dan Ablan, nside

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    APPENDI9

    E ! "i $ "i ( t it

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    En o! s"i# s$o% '"i'( to #)it*