3d engine workflow

5
The idea is to create a 3D level within the Unity engine. I started off by creating a terrain and using the raise/lower tool to make a mountainous terrain. I also downloaded the terrain assets so that I would get a few textures like grass, rock and dirt. I then used the smooth tool to give the terrain a natural look and also added some extra detail to the mountain with the raise/lower tool’s opacity turned down and then smoothened the details. I then started to add textures to the map, these include grass (hill), good dirt (to substitute for sand) and rock&grass.

Upload: copelandadam

Post on 19-Jul-2015

40 views

Category:

Technology


2 download

TRANSCRIPT

Page 1: 3D Engine Workflow

The idea is to create a 3D level within the Unity engine.

I started off by creating a terrain and using the raise/lower tool to make a mountainous terrain . I

also downloaded the terrain assets so that I would get a few textures like grass, rock and dirt.

I then used the smooth tool to give the terrain a natural look and also added some extra detail to the

mountain with the raise/lower tool’s opacity turned down and then smoothened the details.

I then started to add textures to the map, these include grass (hill), good dirt (to substitute for sand)

and rock&grass.

Page 2: 3D Engine Workflow

I then added a directional light to the map then, added extra bumps to the land to give the map

some more detail just so it isn’t a fully flat terrain between the mountains.

I made the directional light dimmer, so that the map looks darker. This would make it easier to

create a darker skybox for the map.

Next I added in the water. The water I used is called water4example and is a pro version with a

flowing water animation and looks much better than the basic water.

Page 3: 3D Engine Workflow

I added in a skybox, textured to look like a starry sky, to the main so that the area around the map

doesn’t dull.

Next I use the Place Trees to add a few different trees like Big Trees and Palm Trees.

I then download a new asset called Water FX Pack and added a waterfall to the mountains. I also

added an assets called volumesteam.

I then downloaded some new textures from a pack called Ground Textures and added some new

rock textures to the mountains.

Page 4: 3D Engine Workflow

Next I downloaded a new asset called Free Rocks and placed them around the water fall and a larger

rock under the water to give the land a bit more texture.

I downloaded an asset which had a horse model and added a few of those in to give the map a bit of

life.

I added a few more trees and some bushes to the map to give it a bit more colour along the terrain.

I then added a fog into the world through the edit tab on the toolbar and made it a dark grey colour

and used fog mode exponential, to give it a similar look to games like Silent Hill.

Page 5: 3D Engine Workflow