3d surfaces
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3D SURFACES
Planar – A flat, two-dimensional bounded surface. A planar
surface can be defined as the motion of a straight-
line generatrix that is always in contact with either
two parallel straight lines, two intersecting lines, ora line and a point not on the line.
Single-curved - The simple-curved bounded face of an object
produced by a straight-line generatrix revolved
around an axis directrix (yielding a cylinder) or avertex directrix (yielding a cone).
Double-curved - Contains no straight lines and is the compound-
surved bounded face of an object produced by
an open or closed curved-line generatrix revolvedaround an axis directrix (yielding a sphere or
ellipsoid), a center directrix (yielding a torus), or a
vertex directrix (yielding a paraboloid or a
hyperboloid).
Warped – A single- and double-curved transistional surface
(cylindroid, conoid, helicoids, hyperbolic
paraboloid), often approximated by triangulated
surface sections that may join other surfaces or
entities together.
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Freeform – Follows no set pattern and requires
more sophisticated underlying
mathematics.
Ruled – Produced by the movement of a straight-
line generatrix controlled by a directrix to
form a planar, single-curved, or warped
surface
Developable – Can be unfolded or unrolled onto a plane
without distortion. Single-curved
surfaces, such as cylinders and cones,
are developable
Undevelopable – Cannot be unfolded or unrolled onto a
plane without distortion. Warped and
double-curved surfaces, such as a sphere
or an ellipsoid, cannot be developed except
by approximation. For example, the Earth isnearly a sphere, and methods that
represent its land forms on flat paper have taken cartographers
centuries to develop. On some types of maps, the land forms near
the poles of the Earth are drawn much larger than they really are, to
compensate for the curvature that can’t be shown.
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CLASSIFICATION
Coons’ – Constructed from a mesh of input curves. The
surface was named after Steven A. Coons, who
developed the mathematical method for defining
complex shapes, such as those used in the designof aricraft, automobiles, and ships’ hulls. The
simplest form of Coons’ surface is a single patch,
which is very limiting. Of more practical value is a
smooth surface made up of a composite blend of multiple patches.
The advantage of usong Coons’ surface is its ability to it a smooth
surface exactly throughout digitized or wireframe data. The weakness
is that, to change the shape of the surface, the input curves must be
changed. A single Coons’ surface patch is constructed by blending
four boundary curves.
Bezier – A surface that can be shaped by manipulation of the
control point, which can be pulled to alter the shape of the
surface. This means the surface is easy to modify,
making it ideal for desing changes. However, pulling a
single control point will alter the entire surface; therefore,
the editing of control points on Bezier surfaces has global
effects similar to that of a Bezier curve.
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B-Spline - Has the strong points of both the Coon’s
and Bezier surfaces. It can be mapped
to a mesh of existing data points, which
can be pulled to edit the shape of the
surface. However, pulling the control
points does not affect the border curves.
A major advantage of B-Spline surfaces
over Bezier surfaces is that, when a
control point is pulled, it only affects the
immediate area; that is, you have local
control over the surface shape, similar to the local effects on a B-
spline curve. These characteristics make the B-spline surface useful
in an interactive modeling environment.
NURBS - Nonuniform Rational B-spline, the most
advanced form of surface mathematics. As
the name implies, NURBS include all the
characteristics of B-spline surfaces, with
additional capabilities. The difference
between NURBS and B-spline surfaces is
that the NURBS is rational; that is, for every point described on the
surface, there is an associated weight. Dividing the surface pointfunction by the weight function creates new surfaces that are not
possible with nonrational surfaces. Note that if the weight factor is one
for all the points, the surface is a B-spline. The
greatest application for NURBS is for nonregular
free-form surfaces that cannot be defined using
traditional methods. Surfaces based on arcs or
conics can be represented exactly by a NURBS
surface. B-spline surfaces and others can only
approximate these shapes, using numerous
small patches.
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Fractals – Short for fractional dimensional, to define
such repetition mathematically. Fractal
geometry has led to the development of
computer-based fractal design tools that
can produce very complex random
patterns. The term fractal is used to
describe graphics of randomly generated
curves and surfaces that exhibit a degree of self-similarity. These
fractal curves and surfaces emerge in the form of images that are
much more visually realistic than can be reproduced with conventional
geometric forms. In addition, fractal image compression techniques
can be used to solve storage problems associated with large
graphical image files on computers.