4 creativity techniques [compatibility mode]

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    Creativity techniques

    SarajevoSeptember 06, 2010

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    Creativity techniques

    Purpose: To enable the participants to: Understand their personal role in creativity and innovation

    Understand key elements of the environment relating to creativity and

    innovation

    Learn and use a range of powerful techniques for creative problem

    solving

    Solve some of the participants problems

    Format:

    A balanced mix of lecture and interactive small-group training with the

    bulk of the time spent practicing problem solving "hands-on" with the

    clients own problems.

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    Preliminary Questions

    Who Is affected by the problem?

    Else has it?

    Says it is a problem?

    Would like a solution?

    Would not like a solution?

    Could prevent a solution?

    Need it solved more than you?

    When

    Does it occur?

    Doesnt it occur?

    Did it appear?

    Will it disappear?

    Do other people see your problem as a

    problem?

    Dont other people see your problem as aproblem?

    Is the solution needed?

    Might it occur again?

    Will it get worse?

    Will it get better?

    Where Where is it most noticeable?

    Is it least noticeable?

    Else does it exist?

    Is the best place to begin looking for

    solutions?

    Does it fit in the larger scheme of things?

    Why

    Is this situation a problem?

    Do you want to solve it?

    Dont you want to solve it?

    Doesnt it go away?

    Would someone else want to solve it?

    Wouldnt someone else want to solve it?

    Is it easy to solve?

    Is it hard to solve?

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    Preliminary Questions

    What

    Might change about? Are its main weaknesses?

    Do you like about it?

    Do you dislike about it?

    Can be changed about it?

    Cant be changed?

    Do you know about it?

    Dont you know about it?

    Will it be like if it is solved?

    Willit be like if it isnt solved?

    Have you done in the past with similar

    problems?

    Principles underlie it?

    Values underlie it?

    Problem elements are related to one

    another?

    Assumptions are you making about it?

    Seems to be most important about it?

    Seems to be least important about it?

    Are the sub-problems?

    Are your major objectives in solving it? Else do you need to know?

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    Is the inner shape really a circle?

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    What is it...

    The man who sold it did not want it. The man who bought it did not need it.

    The man who used it did not know it.

    What is it?

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    How many faces can you see in the image?

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    Crossing the bridge

    "U2" has a concert that starts in 17 minutes and they must all cross a bridge to getthere. All four men begin on the same side of the bridge.You must help them across

    to the other side. It is night. There is one flashlight. A maximum of two people can

    cross at one time. Any party who crosses, either 1 or 2 people, must have the

    flashlight with them. The flashlight must be walked back and forth, it cannot be thrown

    etc.

    Each band member walks at a different speed. A pair must walk together at the rate

    of the slower man's pace:

    Bono:- 1 minute to cross Edge:- 2 minutes to cross Adam:- 5 minutes to cross Larry:-

    10 minutes to cross

    For example: if Bono and Larry walk across first, 10 minutes have elapsed when they

    get to the other side of the bridge. If Larry then returns with the flashlight, a total of 20

    minutes have passed and you have failed the mission.

    Note: There is no trick behind this. It is the simple movement of resources in the

    appropriate order. There are two known answers to this problem. This is based on a

    question Microsoft gives to all prospective employees.

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    Straight Lines

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    Death in a Field

    A man is lying dead in a field. Next to him there is anunopened package. There is no other creature in the field.

    How did he die?

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    Bottled Money

    If you put a small coin into an empty wine bottle and replacethe cork, how would you get the coin out of the bottle without

    taking out the cork or breaking the bottle?

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    Gaining Space

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    The bird and the cars

    Consider a road with two cars, at a distance of 100 kilometres, driving towards each

    other. The left car drives at a speed of forty kilometers per hour and the right car at a

    speed of sixty kilometers per hour. A bird starts at the same location as the right car

    and flies at a speed of 80 kilometers per hour. When it reaches the left car it turns its

    direction, and when it reaches the right car it turns its direction again to the opposite,

    etcetera.

    The Question: What is the total distance that the bird has traveled at the moment that

    the two cars have reached each other?

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    What is the ratio

    A circle has an equilateral triangle touching it's circumferenceon the outside and another equilateral triangle touching its

    circumference on the inside, as pictured.

    What is the ratio of the areas of these two triangles?

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    Creativity techniques

    Problem Definit ion - including problem analysis, redefinition, and all

    aspects associated with defining the problem clearly.

    Idea Generation - The divergent process of coming up with ideas.

    Idea Selection - The convergent process of reducing all the many ideasinto realistic solutions

    Idea Implementation - Turning the refined ideas in reality.

    Processes - Schemes and techniques which look at the overall process

    from start to finish (or at least 3 of the above 4 areas)..

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    Creativity is a process

    1. Plan Develop a solution and action plan Generate potential solutions, rank these and

    then generate the tasks to deliver the solution. Construct a details plan

    2. Do

    Implement the solution Communicate the plan and review the plan regularly

    amongst all concerned.

    3. Check

    Review and Evaluate Use the performance measures identified in step 2 to

    review and evaluate the results of the change

    4. Act

    Reflect and act on what you have learnt Assess the problem solving process toobtain lessons learnt. Continue the improvement process where needed.

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    Brainstorming

    Classic Brainstorming

    Rawlinson Brainstorming

    Imaginary Brainstorming

    Trigger Sessions

    Brainwriting

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    Classic Brainstorming

    Arrange the meeting for a group of the right size and makeup (typically 4-8 people)

    Write the initial topic on a flip board, whiteboard or other system where everyone can

    see it. The better defined, and more clearly stated the problem, the better the session

    tends to be.

    Make sure that everyone understands the problem or issue

    Review the ground rules

    Avoid criticizing ideas / suspend judgment. All ideas are as valid as each other

    Lots, Lots & Lots - a large number of ideas is the aim, if you limit the number of ideas people

    will start to judge the ideas and only put in their 'best' or more often than not, the least radical

    and new.

    Free-wheeling. Don't censor any ideas, keep the meeting flow going.

    Listen to other ideas, and try to piggy back on them to other ideas.

    Avoid any discussion of ideas or questions, as these stop the flow of ideas.

    Have someone facilitating to enforce the rules and write down all the ideas as they

    occur (the scribe can be a second person)

    Generate ideas - either in an unstructured way (anyone can say an idea at any time)or structure (going round the table, allowing people to pass if they have no new

    ideas).

    Clarify and conclude the session. Ideas that are identical can be combined, all others

    should be kept. It is useful to get a consensus of which ideas should be looked at

    further or what the next action and timescale is.

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    Rawlinson Brainstorming

    Rawlinson Brainstorming is useful variant of Brainstorming for untrained groups

    because there is no interaction between group members, all ideas are directed

    towards the facilitator

    the problem owner simply describes in a headline the problem, he then gives simple

    background on routes he has tried and have failed, and what would represent an ideal

    solution

    the resource (i.e.... all other participants) are invited to have a creative warm-up session and

    then offer solutions to the problem as two word descriptors

    the problem owner focuses on those ideas that give him new viewpoints

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    Imaginary Brainstorming

    Imaginary Brainstorming is like Classic Brainstorming, but with a slight twist. The

    ground rules etc. are the same, the differences are;

    When defining the problem make sure that it has

    a subject - who is acting

    a verb - the action

    an object - who / what is being acted upon.

    Perform a (classic brainstorming) session

    Define the essential elements of the problem, and identify which of the elements

    above is the most directly tied to a successful solution.

    Propose imaginary replacements for the other elements. e.g. formulate a new

    problem statement, substituting one of the imaginary elements.

    Brainstorm ideas for the imaginary problem

    Apply ideas from the imaginary brainstorming back to the real problem statement.

    Analyze all of the ideas (real, imaginary and combined) and take forward those of

    most interest.

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    Trigger Sessions

    Trigger Sessions are a good way of getting lots of ideas down from untrained

    resources.

    The Problem owner defines the problem

    Each member of group writes down his ideas in shorthand (2 minutes only)

    One member reads out his list - others silently cross out ideas read out and write

    down Hitch-hiked ideas

    The second member reads out his list of ideas not already covered, followed in turn

    by other members The last member reads out his original list and his Hitch-hiked list and procedure is

    repeated counter current (i.e. if there are 6 folk, the order goes

    1,2,3,4,5,6,5,4,3,2,1,2,3,4,5,6...)

    A good group will be able to manage seven passes. Everyone's paper is then

    collected and can be typed up into a single list of ideas - all duplicates should have

    been crossed out during the session.

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    Brainwriting

    BrainWriting is a technique similar to Brainstorming and Trigger Sessions. There are

    many varieties, but the general process is that all ideas are recorded by the individual

    who thought of them. They are then passed on to the next person who uses them as

    a trigger for their own ideas.

    BrainWriting Pool: Each person, using Post-it notes or small cards, writes down

    ideas, and places them in the centre of the table. Everyone is free to pull out one or

    more of these ideas for inspiration. Team members can create new ideas, variations

    or piggyback on existing ideas.

    BrainWri ting 6-3-5: The name Brainwriting 6-3-5 comes from the process of having

    6 people write 3 ideas in 5 minutes. Each person has a blank 6-3-5 worksheet.

    Everyone writes the problem statement at the top of their worksheet (word for word

    from an agreed problem definition). They then write 3 ideas on the top row of the

    worksheet in 5 minutes in a complete and concise sentence (6-10 words). At the end

    of 5 minutes (or when everyone has finished writing) pass the worksheet to the

    person on your right. You then add three more ideas. The process continues until theworksheet is completed. There will now be a total of 108 ideas on the 6 worksheets.

    These can now be assessed.

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    Brainwriting

    Idea Card Method : Each person, using Post-it notes or small cards, writes down

    ideas, and places them next to the person on his or her right. Each person draws a

    card from there neighbours pile as needed for inspiration. Once the idea has been

    used, it is passed on to the person on the right along with any new, variations or

    piggybacked ideas. 1 2 3 4 5 6 7 8 9 10.

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    Brainwriting

    BrainWriting Game: This method is set in the form of a light-hearted competitive

    game. Creativity methods normally avoid competition because it tends to be divisive.

    However, as long as the game atmosphere is fun rather than overly competitive, and

    the facilitator ensures that there are no significant losers, the game format might be

    useful, particularly in training contexts where winning and losing are likely to be less

    of an issue and both can be used to provide teaching material. The game will take a

    little longer than some other brainwriting techniques. Very little facilitation skill is

    needed. The structure is as follows:

    1. Display the problem statement, and explain that the winner of the game is the one who devises the mostunlikely solution.

    2. The facilitator sells each group member an agreed number (say 10) of blank, serial ly numbered cards at,

    say, 10p each, pooling the money to form the prize. Each group member signs a receipt that records the

    serial numbers of their set of cards.

    3. Members try to think of utterly implausible solutions, writing one per card. The cards are then put up on a

    display board.

    4. Members now have (say) 15 minutes to silently read all the solutions, and to append to them (on further un-

    numbered cards or Post-its) ways in which they could be converted into a more practical way of solving the

    problem (so reducing that ideas chances of winning).

    5. Each member then has two votes (e.g. two sticky stars) to vote for what s/he now considers to be the mostimprobable idea on the numbered cards. The idea that attracts most votes wins the pooled money.

    6. Form two sub-groups, give half the cards to each, and give each group (say) 15 minutes to develop six

    viable solutions from their cards.

    7. Each sub-group tries to sell their ideas to the other sub-group.

    8. Everyone comes together and agrees on the best ideas overall.

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    Brainwriting

    Constrained BrainWriting: On a number of occasions you may want to constrained

    ideas around pre-determined focus, rather than ranging freely. The versions

    described here use the standard. Brainwriting pool technique, but bias the idea

    generation by using brain-writing sheets prepared in advance.

    1. Present starter ideas: The leader initiates the process by placing several prepared sheets of

    paper in the pool in the centre of the table (see note below).

    2. Private brainwriting: Each group member takes a sheet, reads it, and silently adds his or her

    ideas.

    3. Change sheet: When a member runs out of ideas or wants to have the stimulation ofanothers ideas, s/he puts one list back in the centre of the table and takes one returned by

    another member. After reviewing this new list s/he has just selected, s/he adds more ideas.

    4. Repeat until ideas are exhausted. No discussion at any stage.

    Varying the level of constraint : Cued brainwriting: For mild constraint, the sheets

    are simply primed with one or more starting ideas (e.g. SWOT's, issues) in the

    required area.

    Structured brain-writing: For a stronger constraint the sheets can be formally headed, each

    sheet relating to a particular issue or theme, with participants being asked to keep the ideasthey contribute on each sheet relevant to the issue in the heading on that sheet.

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    Six Thinking Hats

    WhiteHat thinking This covers facts, figures, information needs and gaps. "I think we needsome white hat thinking at this point..." means Let's drop the arguments and proposals, and look

    at the data base."

    RedHat thinking This covers intuition, feelings and emotions . The red hat allows the thinkerto put forward an intuition without any need to justify it. "Putting on my red hat, I think this is a

    terrible proposal." Usually feelings and intuition can only be introduced into a discussion if they are

    supported by logic. Usually the feeling is genuine but the logic is spurious. The red hat gives full

    permission to a thinker to put forward his or her feelings on the subject at the moment.

    BlackHat thinking This is the hat ofjudgment and caution. It is a most valuable hat. It is notin any sense an inferior or negative hat. The prior or negative hat. The black hat is used to point

    out why a suggestion does not fit the facts, the available experience, the system in use, or the

    policy that is being followed. The black hat must always be logical.

    YellowHat thinking This is the logical positive. Why something will work and why it will offerbenefits. It can be used in looking forward to the results of some proposed action, but can also be

    used to find something of value in what has already happened.

    GreenHat think ing This is the hat of creativity, alternatives , proposals, what is interesting,provocations and changes.

    BlueHat thinking This is the overview or process control hat. It looks not at the subject itselfbut at the 'thinking' about the subject. "Putting on my blue hat, I feel we should do some more

    green hat thinking at this point." In technical terms, the blue hat is concerned with meta-cognition.

    Edward de Bono

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    Odit d.o.o.

    Zlatarska 16

    Zagreb, Croatia

    +385 91 200 43 83

    +381 63 166 33 67

    +41 79 912 83 19

    www.oditadriatic.com

    andrea.stimac

    @oditadriatic.com

    Copyright 2010 Odit d.o.o. All rights reserved.

    Thank you