4차산업혁명과창의성 [호환 모드] - komag.orgkomag.org/2017winter/kimhj2017w.pdf ·...
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4
2017. 11. 30
(KIST)
2017. 11. 30
(KIST)
-
(, )
()
(, )
()
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3 (20, ) /
4 (21, ) - 1969
2016
1 (18, )
2 (19, )
3 (20, ) /
1784
1870
2
1838
1811
(Luddites) -
-
4 - : 3.7 10.8 - : 5.2 6.7 - : 2.7 6.2 - : 1.7 6.2 - : 1.7 4.5 * : McKinsey Global Institute(?)
4 --------------------------------------------------------------------------
1. 4 1 12. 1 9 23. 3 8 175. 6 4 425. 23 19 83* : Swiss UBS bank, WEF 2016
4 - : 3.7 10.8 - : 5.2 6.7 - : 2.7 6.2 - : 1.7 6.2 - : 1.7 4.5 * : McKinsey Global Institute(?)
4 --------------------------------------------------------------------------
1. 4 1 12. 1 9 23. 3 8 175. 6 4 425. 23 19 83* : Swiss UBS bank, WEF 2016
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- : ( > )- / : , , (4
)- ?
* M.A. Osborne & C.B. Frey(U. Oxford) : ? (2014)
- 702 - 10-20 702 47%
- : ( > )- / : , , (4
)- ?
* M.A. Osborne & C.B. Frey(U. Oxford) : ? (2014)
- 702 - 10-20 702 47%
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4
OECD : & 2014 (job) (task) (2016)
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70% 9%
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92%
96%
4%
*
, -
4
OECD : & 2014 (job) (task) (2016)
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70% 9%
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92%
96%
4%
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- Financial Times (2017.4.23)- 2069 710(34%)
50
- (2017.1) 820
2069
() () 5 : , , ,
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- (73%), (72%), (65%), (50%), (44%),
//(29%), (22%), (20%), (17%),
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- Financial Times (2017.4.23)- 2069 710(34%)
50
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4
* 4
: AI, IoT, Big Data, Cloud, Robot, VR, AR, Block chain, 3D Printing,Fintech ,
: ,
- : () : ,
- : () : , , , ,
: , , , , , ,
* 4
: AI, IoT, Big Data, Cloud, Robot, VR, AR, Block chain, 3D Printing,Fintech ,
: ,
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4 ?
: (, , , ),
3D & 4D , ,
: IoT & IoE, ( ),
(On-demand Economy)
: (Human Genome ), ,
Bio-printing( )
4 ?
: (, , , ),
3D & 4D , ,
: IoT & IoE, ( ),
(On-demand Economy)
: (Human Genome ), ,
Bio-printing( )
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4 : , ( ) -> ->
65% 2045 50%
3
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(Innovation)?
: , ,
:- (Continuous Innovation) : ,
(, )
- (Discontinous Innovation) : ,
() PC
: , , (
),
: , ,
:- (Continuous Innovation) : ,
(, )
- (Discontinous Innovation) : ,
() PC
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),
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/ / / / / / / /
(()) :: OriginalityOriginality (())
(()) :: CreationCreation (())
(()) :: EmergenceEmergence (()) ,,
:: ++
(()) :: OriginalityOriginality (())
(()) :: CreationCreation (())
(()) :: EmergenceEmergence (()) ,,
:: ++
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(Creativity)
:
, ,
, ,
.
Creativity is the ability to see something in a new way, to see and
solve problems no one else may know exists, and to engage in
mental and physical experiences that are new, unique, or different.
:
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, ,
.
Creativity is the ability to see something in a new way, to see and
solve problems no one else may know exists, and to engage in
mental and physical experiences that are new, unique, or different.
-
Paradigm Shift - Creative Research
End Entry Early Entry
Catch-up Strategy Creation Strategy
Risk-averse Risk-taking
ImitationImitation CreationCreation
Risk-averse Risk-taking
Economics Creativity
Goal-Oriented Researcher-Oriented
Control & Management Support & Autonomy
Short-term Long-term
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(Creativity)
* +
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(,)
(,)
(,) +
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Idea
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Imagination is more important than Knowledge
E = m c 2E = m c 2 /
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, SMART
Sense , ,
Method /
Art
Art
Relationship
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/,
Technology
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* , : 2030 (2014)
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4 ? - Analogue Digital, H/W S/W, Algorithm Data
Physical() Cyber()
- (Divergence) (Collaboration)
- AI, Robot, Drone, IoT, 3D Printing, 2AR, MR
4 (, )- Makers :
- :
- : , , ///
4 ? - Analogue Digital, H/W S/W, Algorithm Data
Physical() Cyber()
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- AI, Robot, Drone, IoT, 3D Printing, 2AR, MR
4 (, )- Makers :
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- : , , ///