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Rules pack 2015
Warhammer
40k
Team 750pp
www.lotrutrecht.net
LOTR Utrecht is onderdeel van
Stichting Spel en Dans
2
Version May 2015
General information
Location
Clubgebouw Vijverkwartier
Thorbeckelaan 5
3705 KJ Zeist
Signing up and cancellation
Signing up is necessary to join our events. This can be done at
http://www.signupgenius.com/go/10c054aacab22a1fc1-deelnemers or by sending an e-mail to
[email protected] at least three days before the event.
Cancellation can be done in the same way as signing up by using the same page, or by
sending an email to the organization.
After signing up, the entrance fee has to be paid via bank transfer at least three days before
the event.
NL38INGB0006733173 t.n.v. Stichting Spel en Dans
If a participant did not cancel at least three days before the weekend and doesn’t show up at
the event, there will be no restitution of the entrance fee.
Signing up for spectators is not necessary.
If, on the day of the event, it turns out you are unable to come, or if you are delayed, please
contact the organization by calling to 06-15545428.
Payment
Entrance fee bank transfer Entrance fee at the cash register
3 days before the weekend at the event day
donors category A
1st day of the month: free free
2nd and 3rd day: €5,- €7,-
Sat. evening*: free free
donors category B
1st day of the month: free free
2nd and 3rd day: free free
Sat. evening*: free free
non-donors
1st day of the month: €8,- €10,-
2nd and 3rd day: €7,- €9,-
Sat. evening*: €5,- €7,-
*free if participating in the Saturday or Sunday event
Newly added or
altered text.
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Overnight stay
It is possible to stay overnight at the location, which might be practical for those who have
to travel far and wish to participate on both days of the event or stay a long time on the
Saturday evening. The overnight stay will take place in the tournament room in between the
tables. It is very much appreciated if the participant brings his own air matrass. There are,
however, mattresses present at the location which can be used after reservation. Sleeping
bags and pillows are not present and therefore need to be brought along by the participant.
The location contains no showers.
Things that need to be brought along
Essential:
- your army and army list
- publications of all models in your army
- entrance fee (unless paid in advance)
Not essential but allowed (preferably marked):
- personal dice and templates
- personal tape-measure
- Psychic power cards
Things to take care of
- bank transfer of entrance fee
- sending in armylist
- sleeping materials if staying the night (mattress, sleeping bag, …)
- lunch
Things that are taken care of
- coffee and tea (free)
- printed scenario’s
- tables with scenery
- dice and templates
- tape-measures
- FAQ’s
- tray for transporting models
-Tactical Objective Cards
Food
Participants are expected to bring their own food. There is a Jumbo supermarket nearby
(open on Saturday until 9 p.m., Sundays 12-18) and a snack bar / Chinese take-away.
A fridge and a microwave are present at the location which can be used freely.
Tablets
Due to the increasing amount of digital material tablets are allowed and need to be
sufficiently charged. Tablets can also be used for the and publications such as codexes and
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armybooks. Due to the size laptops are not allowed.
IMPORTANT: bringing tablets to our events is at the owners own risk.
Casual event
The events of LOTR Utrecht, including the tournaments, hold the fun of playing and
sportsmanship in high regard. Though it is always attempted to place equally experienced
players against each other so they can fully enjoy their game on their own level, new and
young gamers are equally welcome to have a great time participating.
So called “cheesy” armies and a “cheesy” way of playing are not appreciated.
Random winners
At the end of each event an additional winner will be randomly selected from all participants
present to enable everyone a chance to go home with a prize. Of course, those who have
already won a prize, and the members of the organization are excluded from this.
Organization
The members of the organization…
-enjoy the hobby as much as any of us and try to participate in the games when possible.
They can even form teams with non-organization participants.
-will not be able to win prizes by participating in our events.
-will have their ranking of the event they participated in displayed to show their
achievement.
-are the reserve players and will miss games to even the number of players.
-are the only ones allowed on the platform and into the storage room. Participants are only
allowed there on invitation.
-are available for help, questions and judgement calls.
For each tournament, one of the members of the organization is designated the referee. He
is the primary judge for the game and he is available for questions about the game and the
scenarios.
Important: All participants are expected to follow the guidelines given by the organization
and to abide their decisions during the events.
Questions
In case of questions about the rules of the game please use one of the following means to
obtain an answer:
- the rulebook
- the supplemental book
- the official errata (accessible at the public laptop during the event)
- the forum on our web site
- an email to the organization
It is also possible to ask your question to the organization during the events.
Please do not interrupt the other players in their game!
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Collective clear-up
At the end of every event we will collectively clear up the materials. The organization will
hand out crates in which the materials can be stored. Each crate has a label saying what
materials should be put in which crate. When in doubt where to put something, please ask a
member of the organization. Mind that a full crate is a full crate. If scenery is crammed in the
crates the scenery might get damaged.
Only members of the organization are allowed in the storage room.
Etiquette
Any trash is to be put in the trashcan (near the bar) as soon as possible and used dishes to be
cleaned immediately. This way the gaming area will stay clean and neat. Because the
materials on the playing tables stain easily, food and drinks should under no circumstances
be placed on them. Empty tables, shelves along the walls and the bar can be used to place
the food and drinks on.
Please do not put things like bags in the walkways and only place models and other playing
materials on the gaming tables.
Please close the gate behind you when you pass through.
Alcohol and drugs prohibition
Alcohol and drugs are not allowed in the building and on the surrounding terrain.
Participants and visitors are not allowed to consume alcohol and use drugs during the event
both on the terrain and outside of it, including Saturday evening. Also, participants and
visitors are not allowed on the terrain if they are under the influence of alcohol or drugs. It is
prohibited to smoke inside the building and next to open doors. Smoking is allowed on the
terrain and outside of it.
Liability
The organization is not liable for damage or theft of properties of participants or visitors.
All participants are expected to have their own health insurance and carry the insurance
card with them, in case an emergency happens.
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The Tournament
Timetable 3 round-tournaments
8.00 Opening location
9.30 – 9.45 Check-in
10.00 Word of welcome
10.15 – 12.45 Round 1
12.45 Lunch break/painting
13.15 – 15.45 Round 2
16.00 – 18.30 Round 3
18.45 Award ceremony
19.00 Collective clear-up
19.30 Evening program (Saturday only)
Army construction
7th edition
We strive to make the armies more balanced and more fun to play with and against.
Therefor all armies are required to adhere to the following which is an adaptation of the ITC
system.
-750pts per player, 1500 in total
-Battle Forged armies, only. No Unbound lists.
-One Warlord for the entire team. Units of the teammember can benefit from the Warlord
trait only if the ally table allows it.
-An army may be built using up to three Detachments divided over both players.
-An army may not have a duplicate of any Detachment except that both players of a team
may use a CAD for this team tournament.
This includes “Decurion Style” Detachments which are comprised of multiple datasheets and
Formations. They may not take duplicate Formations within the Detachment, although they
make take duplicate Data Slate units within the Detachment if permitted to do so.
-An allied Detachment may be the same faction as the Primary Detachment (but must be
used by the same player as the Primary Detachment).
-A Detachment may not be included in an army if it is Come the Apocalypse allies with
another Detachment in the army.
-All current source material is allowed, including GW Codexes, Data Slates, Formations, and
current Forge World units and army lists which are listed below. These units must always use
the newest rules available to them.
-Army lists in Imperial Armor 13: War Machines of the Lost and the Damned:
Renegades and Heretics
-Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and
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Renegades of Vraks
-Armylists in the Horus Heresy series. IMPORTANT: Units from 30k and 40k may not
be mixed in an army, not even if they are different detachments. All unit must come
from 30k, or all units must come from 40k. Some 30k units stated as Heavy Support
of Knights are considered LoW for this event (see appendix 1)
-Regardless of Detachments, no more than 1 Fortification and/or 1 Lord of War may be
taken from the allowed LoW list per team. The minimum armyvalue of 2000 required for
Heresy armies to incorporate a LoW can be ignored.
Note: The exception to this rule is Imperial Knights. One detachment in your army may
include an Imperial Knight. So long as the detachment restrictions allow for multiple LoW,
you may exceed the 0-1 LoW restriction within this detachment so long as all other LoW are
also Imperial Knights. This counts for both the 30k as the 40k Knights armylist. However, if
one detachment contains knights, other detachments may not contain LoW’s.
-If one player has a Super Heavy/Gargantuan LoW and the other does not, the player
without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative. For
every 3 Hull Points/Wounds dealt to a LoW, the player dealing the damage earns a bonus
victory point.
-A complete list of allowed Super Heavy of Gargantuan Creature LoW’s can be found in
appendix 1 as well as a note on fortifications. All other types of LoW are allowed (though
they still count towards the maximum of 1).
-The use of units with experimental rules (which are not yet published in official documents)
can be requested at the organisation which will determine whether they are allowed.
Rules Alterations
-With any saving throw of a 2+ that can be rerolled, if the first roll is failed, the reroll is failed
on the second roll of a 1,2 or 3.
-The Invisibility psychic power is altered to read: units shooting at the Invisible unit do so at
BS1, and hit it in melee on a 5+.
-Damage from a Stomp attack that results in a 6 on the Stomp Table can be passed off of an
effected model with a successful Look Out Sir roll, if the target model can normally take a
Look Out, Sir test.
-Ranged D weapons use the following damage table, replacing that listed in the rule book.
Note: D Weapons with the Distort Scythe special rule still subtract 1 from the table below.
-Roll of a 1: No damage occurs.
Roll of a 2-5: Target model takes D2 wounds, or hull points with a penetrating hit.
Roll of a 6: Target model takes 2 automatic wounds with no saves allowed, or D2 hull
points with a penetrating hit with no saves allowed. This attack never inflicts instant
death, regardless of the target model’s toughness.
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Score summary
Winners
At this tournament there are 3 prizes to win:
-1st place
-2nd place
-Best Army
Bonus and victory points
3-30 bonus points
1-3 sportsmanship points per opponent depending on the how enjoyable the game was
0-3 signing up in advance
0-3 arriving on time
0-5 points sending in correct armylist on time
0-10 points for painted army
1-20 victory points per game depending on result
50% reduction of end total
Not bringing full ruleset
Using incorrect models
Using units not (yet) allowed
Playing with a (partly) different army than send in beforehand.
Playing with an illegal army
Cheating
The organisation can use the 50% point reduction for other (unforeseen) reasons.
Bonus points (3-30 points)
One of the elements we hold in high regard is the sportsmanship of the players. Together,
the players will create a game which is enjoyable to both and which includes having a fully
painted army. Signing up on time and sending in the correct armylist is a helps the event go
smoothly.
Sportsmanship
At the end of the tournament, each player will receive a form with his or her opponents.
Each player will give points to all of them: 3 points for the opponent with whom you have
played the most enjoyable game this day, 2 points for the next, and 1 point for the least
enjoyable game. Please remember that being granted 1 point does not necessarily mean the
game was not enjoyable, but other games were even better.
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Signing up
Having signed up at least 2 weeks before the event will grant 3 points!
Arriving on time
For a smooth start of the tournament having all participants present on time is crucial.
Therefore, arriving before the check-in time will grant another 3 points.
Sending in armylists
Armylists have to be checked before the tournament. Sending in your armylist to
[email protected] at least seven days before the tournament will grant 5 points if the
list is in complete accordance with the rules. Participants will receive feedback if their list is
incorrect, which has to be corrected and sent in again at least three days before the
tournament. The 2 points will still be granted if this second version is correct.
A correct armylist is constructed using the following information:
-Name player
-Total points
-Used books/sources
-List of units and the selected upgrades with point values, listed per element (Troop, etc)
This armylist should not contain stats, special rules and such.
An example armylist can be found in appendix 1
Armylist to be used
Players need to have an armylist with them during the games. This copy must at least
contain the same elements as the one handed in, but may contain more elements,
depending on the participants wishes. This copy may also be a digital version on a tablet.
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Painted armies
It is always more enjoyable to play with, and against a fully painted army. Therefore the
following amounts of points are awarded for this effort.
0 Less than half of the models are painted and based
5 More than half of the models are painted and based
10 All models are painted and based
Victory points (1-20 points per game)
Different elements such as killing units (each 250 points worth of destroyed units is worth
one point,) and claiming objectives will lead to victory points. This will vary between
scenarios. The difference in victory points between players will result in the final score.
Units that are not part of the original army but are added during the game (such as
summoning) could still grant victory points.
Victory Points difference Mission Result
0 10-10
1 12-8
2 14-6
3-4 16-4
5-6 18-2
7+ 20-1
Books:
Participants need to bring a full ruleset with them. This includes the following:
-Main rulebook
-Codex
-Other relevant publications such as supplements or Forgeworld books
-Relevant FAQ’s and Errata
-Personal armylist
Of all units used (including summoned units) the official rules need to be brought along.
When units appear in multiple publications the newest version takes precedence. New
publications can be used at the next tournament that is at least one full month after the
official release. If a player does not have a full ruleset with him/her there will be a 50%
reduction to all tournament points earned.
Instead of the physical books, the players may also use digital versions on tablets or
photocopies.
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What You See Is What You Get (WYSIWYG)
To avoid confusion it is necessary that all units are correctly represented. Check the table
below to see whether your models are WYSIWYG. When in doubt, please contact the
organisation.
If a player does not have the correct models there will be a 50% reduction to all tournament
points earned.
√
Official models
Official models for the unit, provided that they are equipped with the weapons and wargear chosen in the army list and need to be based on a base of the correct size either the base the model is supplied with or the most recent version is used. All similar models within the army must be based equally.
√
Counts-as Models that are not the official model for a certain unit entry but have similar size, and need to be based on the base provided with the newest version they represent (or have the same size themselves in the case of models without a base). These may be models from the same or different game systems and/or companies or may be scratch-built. Weapons and wargear need to be recognizable on the model but may be represented in a way that is not standard (e.g. a jumppack is represented by wings), provided that representations are consistent throughout the army. In cases where placement of weapons is relevant (e.g. on vehicles and fortifications) the weapons must be placed approximately correctly so as not to be considered 'modelling for advantage'. All similar models within the army must be based equally.
X
Proxy Models used as stand-in that are unequal to the correct model in terms of size, base or weapons/wargear. In tournaments these types of models are not allowed and the organization can ask you to remove them from the army or to replace them with the correct models if available. The organization will be less strict in upholding this category if a new player is building up his first army, but this must be made known in advance.
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Best Army
During the first round, three teams will be nominated by the organization to display their
army during the lunch break on a battlefield of the teams’s choice. All teams will vote on
their favourite army for the Best Army award during the lunch break.
Painting and conversion techniques, overall look and details are all taken into consideration
when nominating the three armies.
Only fully constructed, fully painted and fully based armies can be nominated for the Best
Army award.
Allocating opponents and tables
The organization determines the table and opponent of each participant for every round. In
the first round however the opponents and tables will be determined randomly. From round
2 on the “swiss” system will be used. In addition to the pairing provided by this system we
want to enlarge the diversity of games in the following ways: participants will play against as
many different opponents as possible, and will play on as many different tables as possible.
Participants who are known to play with other participants regularly outside of our events
will be placed together as little as possible (if new to our events, please inform the
organization about this).
Scenarios
Before the event all tables are prepared. Each table has its own scenario and matching
scenery. This will not be changed during the event.
The organization has a large collection of scenarios to choose from, which are chosen during
the preparation. No player will know in advance which scenario he is going to play.
Scenarios will have varying main objectives. Some are more focused on destruction of the
opponent’s forces, others are more focused on objective markers. To save time during the
event, objective markers will be placed by the organization.
Preparation of a game
During preparation the players review the scenario and the playing field including
categorization of scenery i.e. what is difficult terrain, area terrain etc.
When the armies are placed on the table the participants can familiarize themselves with
their opponent’s army. It is allowed to ask questions about the units and models.
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Ending the game
After the goals of the scenario are achieved, the maximum of turns has been reached or
when a complete game turn is finished and there is no time for another complete game turn
before the end time of the round, the game ends.
The scores need to be determined (the required information for doing so can be found on
the scenario card) and need to be handed in by using the designated forms before the set
time for that game runs out. Participants who do not hand in their score before the game
time runs out will be given a score of 0.
There will be a 30 minute and a 5 minute mark to notify players about the time left for that
round. Players should only start a new game turn if they are confident it can be completed
before time runs out. When the time has run out no new scores will be accepted.
All for fun, and fun for all
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Appendix 1 Allowed LoW’s
Adepta Sororitas
Cerastus Knights: Acheron, Castigator, Lancer
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Astra Militarum
Baneblade
Banehammer
Banesword
Captain Maximillian Weiseman
Cerastus Knights: Acheron, Castigator, Lancer
Crassus Armored Assault Carrier
Dominus Armored Siege Bombard
Doomhammer
Gorgon Heavy Transporter
Fortress of Arrogance
Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
Malcador: Heavy Tank, Annihilator, Deffender
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Minotaur Artillery Tank
Shadowsword
Stormblade
Stormlord
Valdor Tank Hunter
Chaos
Chaos Fellblade
Greater Brass Scorpion of Khorne
Khorne Lord of Skulls
Eldar
Wraithknight
Lynx NOTE: May not take Sonic Lance
Grey Knights
Cerastus Knights: Acheron, Castigator, Lancer
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Necrons
Gauss Pylon
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Obelisk
Tessaract Vault
Orks
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Lifta Wagon
Stompa
Big Mek Stompa NOTE: Big Mek Buzzgob pays full points for his Stompa upgrade, not those
listed in his profile.
Space Marines
Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
Cerastus Knights: Acheron, Castigator, Lancer
Cerberus Heavy Tank Destroyer
Fellblade
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Tau
Orca Dropship
Tiger Shark Fighter Bomber
Tyranids
Heirodule: Barbed and Scythed
Horus Heresy Legions
Legion Fellblade Super-Heavy Tank
Legion Typhon Heavy Siege Tank
Legion Cerberus Heavy Tank Destroyer
Legion Malcador Assault Tank
Legion Glaive Super-heavy Special Weapons Tank
Legion Falchion Super-heavy Tank Destroyer
Legion Stormblade Super-heavy Tank
Horus Heresy Solar Auxilia
Auxilia Baneblade Super-heavy Battle Tank
Auxilia Malcador Heavy Tank (Heavy Support LoW)
Auxilia Shadowsword Super-Heavy Tank
Auxilia Stormblade Super-heavy Tank
Auxilia Stormhammer Super-heavy Assault Tank
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Auxilia Stormlord Super-heavy Assault Tank
Auxilia Valdor Tank Hunter (Heavy Support LoW)
Auxilia Malcador Infernus Special Weapons Tank is not allowed, even though it is not a
LoW in the Heresy series.
Horus Heresy Mechanicum
Imperial Avenger Strike Fighter
Mechanicum Questoris Knights
Mechanicum Cerastus Knight-Lancer
Horus Heresy Questoris Knight Crusade
Questoris Knight Paladin (Knight LoW)
Questoris Knight Errant (Knight LoW)
Questoris Knight Magaera (Knight LoW)
Questoris Knight Styrix (Knight LoW)
Cerastus Knight-Lancer (Knight LoW)
Cerastus Knight-Castigator (Knight LoW)
Cerastus Knight-Acheron (Knight LoW)
Note on Fortifications
-All fortification data slates and upgrades from the Stronghold Assault book are legal except
the Macro Cannon Aquila Strongpoint, the Vortex Missile Aquila Strongpoint and the
Imperial Castellum Stronghold, which are not allowed.
-No Fortification Networks may be taken.
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Appendix 2 Example Armylist to be send in ([email protected])
George Gamer
1850
Books:
Codex: Astra Militarum; Codex: Imperial Knights; Stronghold Assault
Combined Arms Detachment (Primary Detachment)
1105
HQ Company Command Squad 60 115
Officer of the Fleet 20
Regimental Standard 15
Medi-pack 15
Vox-caster 5
TR Veterans 60 170
Heavy Weapon team with Mortar 5
Vox-caster 5
3x Meltagun 30
DT Chimera 65
Dozer Blade 5
TR Veterans 60 100
Heavy Weapon team with Lascannon 20
Vox-caster 5
3x Sniper Rifle 15
EL Ratlings 30 30
FA Hellhound Squadron
3x Hellhound 375 375
HS Leman Russ Squadron
Leman Russ Punisher 140 160
Heavy bolter sponsons 20
Fort Imperial Bastion 75 155
Gun Emplacement with Icarus Lascannon 35
2x Barricades 20
Void Shield 25
Imperial Knight Detachment
745
KN Knight Paladin 375 375
KN Knight Errant 370 370
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Appendix 3 Donorship of the gaming club
Why become a donor (NL: donateur)?
Our gaming club strives to create enjoyable events and the donors are its core. They are
involved in most of its activities, proofread documents and provide a constant stream of
feedback for the organization to further improve the events. Being a donor creates a
stronger bond with the club and thus increases the fun experienced during our weekends.
Advantages of a donorship
-Discount on the events.
-Discount at our sponsor Subcultures
-Access to donor pages of the website
-Access to donor part of the forum
-Access to the donorship meeting to discuss changes for the next year
-Optional membership of commissions
-Proofreading of rulepacks and providing feedback
-Contributing financially to the continuation of the gaming club and her events
Donor category A
-A monthly donation of at least €7,- via automatic bank transfer to the foundation: Stichting
Spel en Dans, NL38INGB0006733173
-First day of the month free entrance, €2,00 discount on other events.
Donor category B
-A monthly donation of at least €10,- via automatic bank transfer to the foundation:
Stichting Spel en Dans, NL38INGB0006733173
-Free entrance on all events.
How to become a donor
During the events signup forms are available. In the case of a minor, one of the
parents/guardians need to sign as well. The donorship starts the month in which the first
donation is made.
How to cancel donorship
Canceling your donorship can be done by sending an email to the organization
([email protected]) at least 1 week before the next donation is made. The automatic
bank transfer has to be stopped by the donor. The foundation is not obligated to return any
donations made after cancelling the donorship.
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Appendix 4 Armies, miniatures and bits of the gaming club
Borrowing armies
At the gaming club we have collected several armies of the games we organize events for.
These can be used by members of the organization and participants alike. New players can
use these to learn the game or fill in the gaps of their still incomplete army to help them
create an army usable during our events.
The organization can use these armies to give demonstrations or enter the tournament to
even out the number of participants.
Beginners support
At the club we have a collection of models which is especially intended to be used to help
new players build up their army by donating a couple of relevant miniatures from this
collection to that player.
Participants can help us with this project by donating miniatures especially with this in mind.
Bitbox
Every player is on an everlasting hunt for usable bits while producing a fair amount of spare
parts that are less useful. We have a bitbox at the club in which the participants can search
freely. Of course, there is a price to pay for taking bits from the bitbox. A donation in the
form of bits has to be made with an approximate value and amount of twice that of what is
taken. In this way the bitbox will remain full and will have an ever changing content.
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Appendix 5 Location and directions
Location
Clubgebouw Vijverkwartier
Thorbeckelaan 5
3705 KJ Zeist
Travelling by car
From Utrecht
When leaving Utrecht take the Utrechtseweg (direction Zeist). Turn left to the
Amersfoortseweg and then turn right to the Panweg. After the viaduct straight ahead on the
round-about. Then the first road on the right without traffic lights is the Thorbeckelaan.
There is a sufficient amount of parking space in the vicinity. It is however not allowed to park
in the park surrounding the terrain. Parking places are available along the road and, under
special circumstances, on the terrain itself.
From the A28/E30
The map above shows the highway A28/E30 at the exit to Zeist. Follow the direction Zeist on
the Boulevard. Turn right at the crossing, onto De Dreef. Turn left onto the Panweg at the
round-about. The first road on the right without traffic lights is the Thorbeckelaan.
Travelling with public transport
From Utrecht Central station it is about 20 minutes by bus (± €2,- with the ov-chip card) and
a 5 minute walk to the location. Busses 52 and 53 depart regularly in the direction of Zeist.
The bus stop closest to the location is L-flat in Zeist.
After getting off the bus, walk on the cycling path next to the road in the direction the bus
continues until you reach a path on the right. Take the path and turn right onto a forest path
when a play court turns up on your left. A short way ahead you can already see the fence
surrounding the terrain. The gate is on the other side of the terrain.