4[1]. 92 82 mesh
TRANSCRIPT
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8/3/2019 4[1]. 92 82 Mesh
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2006 Troy Offense
92 / 82 Mesh
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8/3/2019 4[1]. 92 82 Mesh
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MESH
CONCEPT:
High (Corner or Post), Playside
mesh, Playside back (Swing
or Shoot), Backside mesh,
Backside back (Swing or Shoot)
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8/3/2019 4[1]. 92 82 Mesh
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BLUE 92
X
FH Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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8/3/2019 4[1]. 92 82 Mesh
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BLUE 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE FLIP 92
X
FH Q
Z
Y
5
1
0
1 5
2 0
1
4
5
3
2
2
0
1
5
1
0
5
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BLUE FLIP 92
POS. RULELT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh
(Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)
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ACE 92
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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8/3/2019 4[1]. 92 82 Mesh
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ACE 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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8/3/2019 4[1]. 92 82 Mesh
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ACE FLIP 92
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
4
5
3
2
2
0
1
5
1
0
5
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ACE FLIP 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh
(Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)
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8/3/2019 4[1]. 92 82 Mesh
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E ARLY 92
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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8/3/2019 4[1]. 92 82 Mesh
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E ARLY 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·SRT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (H), Backside Mesh (Y), Backside Back (F)
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EMPTY FRANK 92
X
FH
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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8/3/2019 4[1]. 92 82 Mesh
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EMPTY FRANK 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·SRT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BO 92
X
FH
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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BO 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back hot (F), Backside Mesh (Y), Backside Back hot (H)
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BO FLIP 92
X
FH
Q
Z
Y
5
1
0
1 5
2 0 1
4
5 3
2
2
0
1
5
1
0
5
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BO FLIP 92POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y),
Play-side Back hot (H), Backside Mesh (X), Backside Back hot (F)
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BLUE 92 Y
X
FH Q
Z
Y
5
1
0
1 5
2 0 1
2
3
4
5
2
0
1
5
1
0
5
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BLUE 92 Y POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·SX 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Z), Backside Back (H)
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ACE 92 Y
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
45
2
0
1
5
1
0
5
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8/3/2019 4[1]. 92 82 Mesh
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ACE 92 Y POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stickroute when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Z), Backside Back (H)
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E ARLY 92Y
X
F
H
Q
Z
Y
5
1 0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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E ARLY 92Y POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),
Play-side Back (H), Backside Mesh (Z), Backside Back (F)
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BO 92 Y
X
FH
Q
Z
Y
5
1 0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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BO 92 Y POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stickroute when you find the grass and show QB your #·s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),
Play-side Back hot (F), Backside Mesh (Z), Backside Back hot (H)
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EMPTY FRANK 92 Y
X
FH
Q
Z
Y
5
1 0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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EMPTY FRANK 92 Y POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Z), Backside Back (H)
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BLUE FLIP 92 X
X
FH Q
Z
Y
5
1 0
1 5
2 0 1
2
5
4
3
2
0
1
5
1
0
5
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BLUE FLIP 92 XPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),
Play-side Back (H), Backside Mesh (Z), Backside Back (F)
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ACE FLIP 92 X
X
F
H
Q
Z
Y
5
1 0
1 5
2 0 1
2
5
4
3
2
0
1
5
1
0
5
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ACE FLIP 92 XPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),
Play-side Back (H), Backside Mesh (Z), Backside Back (F)
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BO FLIP 92 X
X
FH
Q
Z
Y
5
1 0
1 5
2 0 1
2
5
4
3
2
0
1
5
1
0
5
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BO FLIP 92 XPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),
Play-side Back hot (H), Backside Mesh (Z), Backside Back hot (F)
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BLUE TITE 92 PST-WHL
X
FH Q
Z
Y
5
1 0
1 5
2 0
1
3
2
4
5
2
0
1
5
1
0
5
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BLUE TITE 92 PST-WHL POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
Z (Cheat alignment In)10 Post
H 3 Shoot #·s (head swivel on route to check for early throw)
F Cheat out and up-Free Release- run arrow at 3 yards and turn into
a wheel near top of #·s
QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh
(Y), Backside Back (H)
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E ARLY TITE 92 PST-WHL
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
3
2
4
5
2
0
1
5
1
0
5
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E ARLY TITE 92 PST-WHL POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
Z (Cheat Alignment In) 10 Post
H run arrow at 3 yards and turn into a wheel near top of #·s
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh
(Y), Backside Back (F)
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X
F
HQZ
Y
5
1
0
1 5
2 0
2
43
1 2
0
1
5
1
0
5
BL ACK FLIP YO FL AME 82
PST-WHL
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BL ACK FLIP YO FL AME 82 PST-WHLPOS. RULE
LT 90·S Hard
LG 90·S Hard
C 90·S Hard
RG 90·S Hard
RT 90·S HardX 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post H Cheat out and up-Free Release- run arrow at 3 yards and turn into
a wheel near top of #·s
F Fake 35 ² 1002 Check Down
QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh
(X), Check Down (F)
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X
FH Q
Z
Y
5
1
0
1 5
2 0
1
4
5
3
2 2
0
1
5
1
0
5
BLUE FLIP YO YO 92 PST-WHL
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BLUE FLIP YO YO 92 PST-WHLPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post
H Cheat out and up-Free Release- run arrow at 3 yards and turn into
a wheel near top of #·s
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back
(F), Backside Mesh (X)
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ACE FLIP YO YO 92 PST-WHLPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Z 10 Post
H Run arrow at 3 yards and turn into a wheel near top of #·s
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back
(F), Backside Mesh (X),
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X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
4
5
3
2
2
0
1
5
1
0
5
ACE FLIP YO 92 X PST-WHL
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ACE FLIP YO 92 X PST-WHL POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X (Cheat Alignment In) 10 Post
Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If
Man continue and gain ground- if Zone settle in grass after mesh)
Z 6 Mesh Over (If Man continue to run and slightly gain ground- If
zone stick route when you find the grass and show QB your #·s)(Peek)
H Run arrow at 3 yards and turn into a wheel near top of #·s
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back
(F), Backside Mesh (Z),
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X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
3
4
5
2
2
0
1
5
1
0
5
ACE 92 Z PYRAMID
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ACE 92 Z PYRAMID POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 10 Post
Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)
Z 12 Dig-come ́down hillµ
H 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)
F Swing Left to #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F),
Backside Mesh (Y)
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X
F
H
Q
Z
Y
5
1
0
1 5
2 0
2
5
4
3
1 2
0
1
5
1
0
5
ACE 92 X PYRAMID
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ACE 92 X PYRAMID POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 12 Dig-come ́down hillµ
Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)
Z 10 Post
H 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)
F Swing Left #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F),
Backside Mesh (H)
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BO 92 Z PYRAMID
X
FH
Q
Z
Y
5
1
0
1 5
2 0
1
2
35
2
0
1
5
1
0
54
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BO 92 Z PYRAMID POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)
Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)
Z 12 Dig-come ́down hillµ
H 10 Post
F 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)
QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F),
Backside Mesh (Y) Hots (Mesh (X-Y) or in ² outs (F)
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X
FH
Q
Z
Y
5
1
0
1 5
2 0
2
5
4
3
1 2
0
1
5
1
0
5
BO FLIP 92 X PYRAMID
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BO FLIP 92 X PYRAMID POS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 12 Dig-come ́down hillµ
Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)
Z 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)
H 3 in-out (slant in- if hot ,QB eyes you continue-if not, back out to #·)F 10 Post
QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F),
Backside Mesh (H) Hots (Mesh (Z-Y) or in ² outs (H)
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ACE 92 Z HUNT
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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ACE 92 Z HUNTPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not
have to keep running)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE 92 RETURN
X
FH Q
Z
Y
5
1
0
1 5
2 0
1
2
3
4
5
2
0
1
5
1
0
5
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BLUE 92 Z RETURNPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X Mesh Return (Take mesh route, receiver has anywhere from his alignment
to the center to sit down and find grass at 5 to 6 yards deep) (Peek)
Y Mesh Return (Take mesh route, receiver has anywhere from his alignment
to the center to sit down and find grass at 5 to 6 yards deep) (Peek)
Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon
if inside 25 yard line (Look at QB on pre-snap for possible change to post
signal ² if post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F Swing #·s (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),
Play-side Back (F), Backside Mesh (Y), Backside Back (H)
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BLUE 92 POST F WHEEL
X
FH Q
Z
Y
5
1
0
1 5
2 0 1
2
34
5
2
0
1
5
1
0
5
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BLUE 92 POST F WHEELPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Post keep it ´skinnyµ unless 0 cover and no safety)
H 3 Shoot #·s (head swivel on route to check for early throw)
F 3 Wheel (head swivel on route to check for early throw)
QB READS Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (X), Backside Mesh (Y),
Backside Back (H)
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D ART FLIP 92 POST X WHEEL
X
F
H
Q
Z
Y
5
1
0
1 5
2 0
1
4
5
3
2
2
0
1
5
1
0
5
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D ART FLIP 92 POST X WHEELPOS. RULE
LT 90·S
LG 90·S
C 90·S
RG 90·S
RT 90·S
X 3 WHEEL
Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
Z 10 Post keep it ´skinnyµ unless 0 cover and no safety)
H 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick
route when you find the grass and show QB your #·s) (Peek)
F Swing #·s (head swivel on route to check for early throw)
QB READS (Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (Y), Backside Mesh (X),
Backside Back (H)