5 mistakes with virtual economies in mobile games

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Yaniv Nizan, Dec 2012 5 MISTAKES WITH VIRTUAL ECONOMIES

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The SOOMLA Project's mission is to help mobile game developers build better economies more quickly. We have gathered 5 mistakes that most 1st time mobile game developers do. We are hoping to help people avoid them.

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Page 1: 5 Mistakes with Virtual Economies in Mobile Games

Yaniv Nizan, Dec 2012

5 MISTAKES WITH

VIRTUAL ECONOMIES

Page 2: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 0 – No Virtual Economy

90% of Revenue is in Selling Coins

Users spend over 50% of the time in the store

Page 3: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 1 – Focusing on Selling

• Increased User Engagement

• Users will buy if they have coins

Soft Store

Game Play

Focus on Earning

Page 4: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 2 – Balance = 0

• Give users some coins

• Show them the Store before the game

Page 5: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 3 – Goods lasts forever

• Rentable or consumable are Better

• Opportunities for tweaking

• Sell Everlasting items only for hard

currency

Page 6: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 4 – Single Currency

• Having 2 or 3 currencies gives more

opportunity for tweaking

• Allows some of the goods to be

purchasable only with real money

Page 7: 5 Mistakes with Virtual Economies in Mobile Games

Mistake 5 – Boring

• Users should be exposed to new goods as

they progress in the game

Page 8: 5 Mistakes with Virtual Economies in Mobile Games

Yaniv Nizan, Dec 2012

MORE INFO AT –

BLOG.SOOM.LA

[email protected]