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1 TOPIC 5 FUNDAMENTAL OF MULTIMEDIA 5.1 Introduction to Multimedia 5.2 Mode of Multimedia Interactivity 5.3 Multimedia Software 5.4 Medium of Distribution FUNDAMENTAL OF MULTIMEDIA

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TOPIC 5FUNDAMENTAL OF MULTIMEDIA

5.1 Introduction to Multimedia

5.2 Mode of Multimedia Interactivity

5.3 Multimedia Software

5.4 Medium of Distribution

FUNDAMENTAL OF MULTIMEDIA

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Learning OutcomeAt the end of this topic, students should be able to:

1. Define multimedia2. Describe the elements of multimedia3. State the applications of multimedia

FUNDAMENTAL OF MULTIMEDIA

5 5.1 Introduction to Multimedia

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“Multimedia is any combination of text, graphic art, sound, animation, and video delivered by computer or other electronic means.”(Vaughan, 2011)

“Multimedia refers to any application that combines text with graphics, animation, audio, video, and/or virtual reality.”(Shelly & Vermaat, 2012)

FUNDAMENTAL OF MULTIMEDIA

5.1 Introduction to Multimedia

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Multi + media

FUNDAMENTAL OF MULTIMEDIA

Various, many, multiple

hardware or software used for

communicating/deliver information

➢ An interactive communication process or presentation of information by using a combination of text, audio, graphic, video and animation, OR

➢ A combination of different media via a computer system for deliver information to the people

5.1 Introduction to Multimedia

+++

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FUNDAMENTAL OF MULTIMEDIA

5.1 Introduction to Multimedia

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FUNDAMENTAL OF MULTIMEDIA

TEXT

“Using text and symbols for communication and delivers information that can have potent

meaning”(Vaughan,2011)

Text is combination of alphabets, numbers and symbol to form a sentence or word that is used to avoid misunderstanding

Text

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➢ Can be developed using any text editor (such as Notepad, WordPad)

➢ However to give special effects to text, graphics software is needed. (such as a Word Processing software)

➢ Can have different typeface, size, color and style, background color to suit the professional requirement of the multimedia software.

“A typeface is a family of graphic characters (font) that usually includes many type sizes and styles.”(Vaughan, 2011)

Text

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➢ Font can be altered to create interesting effects➢ Cases➢ Serif vs. Sans Serif➢ Choosing Text Fonts

➢ Hypertext

“The text more accessible and meaningful can then be called hypertext; because the words, sections, and thoughts are linked, the user can navigate through text in a nonlinear way, quickly and intuitively.”(Vaughan, 2011)

Text

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Effective multimedia program should consider :-1. The position of the text on the screen

2. Length of the message

3. Legibility of the text

FUNDAMENTAL OF MULTIMEDIAText

5.1 Introduction to Multimedia

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FUNDAMENTAL OF MULTIMEDIAGraphic

5.1 Introduction to MultimediaGRAPHIC

“A graphic or graphical image is a digital representation of non-text information such as a

drawing, chart or photo”(Shelly & Vermaat,2012)

➢ Graphic is a digital representation of images or non-

text information➢ Purpose of graphic :-

a) help to develop an attractive application

b) help to illustrate ideas through still pictures

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➢ Still images are generated by the computer in two ways: as bitmaps (or paint graphics) and as vector (or just plain “drawn”) graphics.

➢ Bitmaps may also be called “raster” images. Likewise, bitmap editors are sometimes called “painting” programs. And vector editors are sometimes called “drawing” programs.

FUNDAMENTAL OF MULTIMEDIAGraphic

5.1 Introduction to Multimedia

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FUNDAMENTAL OF MULTIMEDIAGraphic

5.1 Introduction to Multimedia

Bitmap images Vector graphics

Bitmaps are used for photo-realistic images

drawn objects are used for lines, boxes, circles and polygons

for complex drawings requiring fine detail other graphic shapes that can be mathematically expressed in angles, coordinates, and distances

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GraphicBitmap

images

“A bitmap is a simple matrix of the tiny dots that form an image & are displayed on a computer screen or printed.”(Vaughan, 2011)

Real images that can be captured from devices such as cameras or scanners.

Vector graphics

“A vector is a line that is described by the location of its two endpoints.”(Vaughan, 2011)

Draw on the computer and only required a small amount of memory

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5 5.1 Introduction to Multimedia

Which of these are bitmap and which are vector graphics.

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5.1 Introduction to MultimediaBitmap graphics are made up of colored pixels. Pixels are very small rectangle of varying colors that once put together give you an image.

Bitmap Image, Enlarged

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5 5.1 Introduction to MultimediaVector graphics on the other hand are not constructed with pixels at all (although they are displayed on your computer screen as pixels). They are actually made-up of mathematical expressions and instructions that produce lines, curves and filled shapes.

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VIDEO

“Video consists of images displayed in motion.”(Shelly & Vermaat, 2012)

➢ Video is the product of recording moving images by using a camera or video machine.

➢ Technology of electronically capturing, recording, processing, storing, transmitting, & reconstructing a sequence of still images representing scenes in motion.

➢ The purpose of video is to provides a powerful impact in a multimedia program.

FUNDAMENTAL OF MULTIMEDIAVideo

5 5.1 Introduction to Multimedia

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FUNDAMENTAL OF MULTIMEDIAVideo

Why Digital Video?

Advantages Disadvantages

• video clips can be edited easily• the digital video files can be stored like

any other files in the computer and the quality of the video can still be maintained

• the video files can be transferred within a computer network

• it allows editing in any part of the video

• these digital video files are large in size

• transferring these files can take a long time especially when using the Internet.

5 5.1 Introduction to Multimedia

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AUDIO

“Audio includes music, speech, or any other sound.”(Shelly & Vermaat, 2012)

➢ Audio is use of speech, music and sound effects.➢ The purpose of audio is to gives life to the static state of

multimedia. ➢ Several types of sound such as human voices, instrumental

notes, natural sound, speech, music, sound effects.➢ Basic types of audio or sound: (1) analog and (1) digital audio.

FUNDAMENTAL OF MULTIMEDIAAudio

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FUNDAMENTAL OF MULTIMEDIAAudio

Digital Audio Analog Audio

• the digital sampling of the actual sound used in multimedia.

• the original sound signal.• we can record analog audio file.• special audio editors like Audacity

can be use to convert analog audio files into digital audio files.

Types of audio or sound 5.1 Introduction to Multimedia

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ANIMATION“By definition, animation is the act of making something come alive or makes static presentations come alive.”(Vaughan, 2011)

“Appearance of motion created by displaying a series of still images in sequence.”(Shelly & Vermaat, 2012)

➢ Animation is a process of making a static/still image look like it is moving.

➢ Purpose of an animation :-

a) To make static presentations come alive

b) To create an examples for dangerous and costly events➢ In multimedia, digital animation is used.

FUNDAMENTAL OF MULTIMEDIAAnim

ation

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FUNDAMENTAL OF MULTIMEDIAAnim

ation

2D (2 Dimension)

• In 2-D space, the visual changes that bring an image alive occur on the flat Cartesian x and y axes of the screen.

• A blinking word, a color-cycling logo (where the colors of an image are rapidly altered according to a formula), or a button or tab that changes state on mouse rollover to let a user know it is active are all examples of 2-D animations. (Vaughan, 2011)

3D (3 Dimension)

• “In 3-D animation, software creates a virtual realm in three dimensions, & changes (motion) are calculated along all three axes (x, y, and z), allowing an image or object that itself is created with a front, back, sides, top, and bottom to move toward or away from the viewer, or, in this virtual space of light sources and points of view, allowing the viewer to wander around and get a look at all the object’s parts from all angles.” (Vaughan, 2011)

• movements like spinning and flying across the screen are some samples of animations.

2 types of digital animation 5.1 Introduction to Multimedia

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FUNDAMENTAL OF MULTIMEDIAAnim

ation

2 types of digital animation 5.1 Introduction to Multimedia

2D3D

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FUNDAMENTAL OF MULTIMEDIA

Applications of Multimedia

5.1 Introduction to Multimedia

•Education•Entertainment•Public Places•Business

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5 5.1 Introduction to Multimedia

Education

• Multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopaedia.

• A CBT lets the user go through a series of presentations, text about a particular topic and associated illustrations in various information formats.

•Other uses an application :• Digital Libraries• E-learning portal• Courseware• Learning Management System(LMS)• Computer-Based Training (CBT)

Applications of Multimedia

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5 5.1 Introduction to Multimedia

Multimedia is heavily used in the entertainment industry, especially to develop special effects in :

✓Games / Interactive Games✓Movie✓Video on demand – online

Entertainment

Applications of Multimedia

MOVIE

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5 5.1 Introduction to Multimedia

In shopping mall, hotels, railway stations, museums and grocery stores, multimedia will become available at stand-alone terminals or kiosks to provide information and help.

Public Places

Applications of Multimedia

➢ Digital Billboard➢ Information Kiosk

➢ Digital Display Media➢ Digital Restaurant Menu

➢ Photo Print Kiosk➢ Airport Digital Signash

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5 5.1 Introduction to Multimedia

❑ Exciting presentations are used to grab and keep attention in advertising (Sales / marketing Presentation)

❑ Other use and application:

❑ Trade Show production❑ Company Kiosk❑Staff Training application

Business

Applications of Multimedia

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5 5.2 Mode of Multimedia InteractivityLearning OutcomeAt the end of this topic, students should be able to:

1. Differentiate between modes of interactivity

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“When you allow an end user - also known as the viewer of a multimedia project - to control what and when the elements are delivered, it is called interactive multimedia.”(Vaughan, 2011)

➢ Interactivity refers to the way users interact with a multimedia application or program.

➢ User can use input devices such as a keyboard, joystick, mouse and touch screen to interact with the application through the computer.

➢ Two major categories of interactivity in multimedia – linear and non-linear interactivity.

5.2 Mode of Multimedia Interactivity

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1. Linear Interactivity“Users navigate sequentially, from one frame or bite of information to another.” (Vaughan, 2011)

➢ Does not allow the user to have control of the sequence and progress of the multimedia contents.

➢ User interacts with the multimedia application without controlling the progress of the content.

➢ User is a passive receiver of the multimedia content most of the time.

FUNDAMENTAL OF MULTIMEDIA

5.2 Mode of Multimedia Interactivity

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32Example of linear interactivity

FUNDAMENTAL OF MULTIMEDIA

1. Linear Interactivity➢ Content is usually arranged in sequence :

Example: a movie - although a movie uses a combination of audio, graphics and animations, the user has no control over the sequence of events.

5 5.2 Mode of Multimedia Interactivity

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2. Non-Linear Interactivity“Users navigate freely through the content of the project,unbound by predetermined routes.” (Vaughan, 2011)

➢ Lets the user control the sequence and progress of the multimedia content.

➢ Allows the user to interact with the content according to what the user wants from the content.

➢ Two way communication.➢ User can control the progress and sequence of the

multimedia content by using buttons or links(active user).

FUNDAMENTAL OF MULTIMEDIA

5.2 Mode of Multimedia Interactivity

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2. Non-Linear Interactivity

Example:• Uses tools like hypertext to connect a word or a

phrase to another screen.• An electronic book with links to another screen is

considered as having non-linear multimedia content.• Hypermedia, tool is similar to hypertext; it connects to

different media elements such as audio and video.

FUNDAMENTAL OF MULTIMEDIA

5 5.2 Mode of Multimedia Interactivity

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2. Non-Linear Interactivity5 5.2 Mode of Multimedia Interactivity

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Differentiate between Linear & Non-Linear Interactivity

Linear Interactive Non Linear InteractivityDoes not allow user to control the progress of the content

Allow the user to control with the content according to what the user wants from the content

The user is a passive receiver of the multimedia content most of the time

Two way communication - User is an active user in handling and interacting with the multimedia content.

The content usually arranged in sequence

The sequence of the multimedia content is arranged by using buttons or links

5 5.2 Mode of Multimedia Interactivity

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5 5.3 Multimedia SoftwareLearning Outcome

At the end of this topic, students should be able to:

1. Differentiate among types of multimedia authoring tools.

2. Explain types of editing software

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Authoring Tools

“Multimedia elements are typically sewn together into a project using authoring tools. These software tools are designed to manage individual multimedia elements and provide user interaction.” (Vaughan, 2011)

“Authoring tools are used for designing interactivity and the user interface, for presenting your project on screen, and for assembling diverse multimedia elements into a single, cohesive product.” (Vaughan, 2011)

FUNDAMENTAL OF MULTIMEDIA

5.3 Multimedia Software

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Authoring Tools

➢ Authoring tools is a program that helps you write multimedia applications.

➢ Enable you to create a final application by linking together objects such as a paragraph of text graphic or a video.

FUNDAMENTAL OF MULTIMEDIA

5.3 Multimedia Software

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5.3 Multimedia SoftwareAuthoring ToolsThree basic metaphor / categories / types of authoring tools :

➢ Time-based authoring tools➢ Page-based authoring tools➢ Icon-based authoring tools

More metaphor of authoring tools:

1. Web page authoring tools➢ Allow user to create Web pages➢ Some application software include Web page programs➢ Example : Adobe Dreamweaver, FrontPage, KompoZer

➢2. Theatrical authoring tools➢ Multimedia elements – as cast members.➢ Example : Adobe Director

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5.3 Multimedia Software

➢ Time-based authoring tools➢ authoring systems where in elements and events are organized

along a timeline.

➢ Page-based authoring tools / Card –based authoring tools➢ authoring systems where in the elements that organized as

pages of a book or stack of cards.

➢ Icon or object-based authoring tools➢ authoring system where in multimedia elements and interaction

events are organized as objects in a structural framework or process.

Authoring Tools

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5.3.1 Authoring Tools

➢ How authoring tools are classified ?

1. Way program organizes elements2. Sequences events3. Delivers

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Classified / feature

Time-based tools Icon-based tools Page-based tools

Way program organize multimedia elements (events)

1. The multimedia elements (events) are presented & organized along a time line

2. Each element arrange in different layer

1. The multimedia elements (icons) are presented & organized in structural framework (flowchart)

2. The icons & other elements should be played in a logical flow or flowchart

1. It provides a facility for linking objects to pages or cards

2. Each page or card contains many elements

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Classified / feature

Time-based tools Icon-based tools Page-based tools

Sequences events

1. The tools coordinates:▪The time each

element is played▪The speed▪The length of

time its remains on the screen

1. Logical flow or events visually by dragging icons from an icon menu

2. Use visual programming approach to sequencing events

1. 1 screen = 1 card = 1 page

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Classified / feature

Time-based tools Icon-based tools Page-based tools

Example of software

1. Adobe Flash2. Adobe Director3. Ktoon

1. Adobe Authorware2. Icon Author

1. Impress2. Toolbook

(Windows platform)

3. HyperCard (Macintosh platform)

4. Microsoft office Powerpoint

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Classified / feature

Time-based tools Icon-based tools Page-based tools

Advantages

1. Support multi platform

2. Good for create animation

3. Interactive menu

1. Support multi platform

2. Clear structure3. Easy editing &

updating

1. Easy to use▪Provide

template▪Short

development time

2. Easy to understand metaphor

5.3 Multimedia Software

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Classified / feature

Time-based tools Icon-based tools Page-based tools

Disadvantages

1. Steep learning curve for advance feature

2. Expensive3. Increase in file

size4. Increase the

download time when insert sound & movie

1. Difficult to learn2. Expensive

1. Some run only in one platform

5.3 Multimedia Software

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Time-based Authoring Tools

FUNDAMENTAL OF MULTIMEDIA

Interface of Adobe Flash

5.3 Multimedia Software

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A simple presentation could contain three layers; layer one could contain a picture of a blue sky, layer two could contain a picture of a mountain and layer three a picture of a mountain climber.

Layer : each layer for 1 element multimedia

Frame:

Timeline

Interface of Adobe Flash

FUNDAMENTAL OF MULTIMEDIA

Time-based Authoring Tools 5.3 Multimedia Software

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50Interface of Authorware Software

FUNDAMENTAL OF MULTIMEDIA

Icon-based Authoring Tools

Framework:

Sequencing

.3 5.3 Multimedia Software

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Interface of Authorware Software

● Each part is represented an icon (symbolic picture)

● Each icon does a specific task, eg: play a sound

● Icons are then linked together to form complete applications.

● Easily visualize the structure and navigation of the final application.

FUNDAMENTAL OF MULTIMEDIA

Icon-based Authoring Tools 5 5.3 Multimedia Software

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FUNDAMENTAL OF MULTIMEDIA

Page-based Authoring Tools 5 5.3 Multimedia Software

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FUNDAMENTAL OF MULTIMEDIA

Page-based Authoring Tools 5.3 Multimedia Software

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TERM used in multimedia

➢ Multimedia elements such as text, Still image, Special effect , animation, video and audio.

➢ Multimedia objects (OBJE) are files that contain e.g. images, scanned documents, audio recordings, video clips.

➢ media objects such as buttons, text fields, and graphic object, Video, Audio, Image, Application (like Flash object).

➢ An object is a helper program that provides access to specified data or technologies.

FUNDAMENTAL OF MULTIMEDIA

5 5.3 Multimedia Software

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➢ Definition : software that is use to produce multimedia elements.

➢ Types of editing software :➢ Font editor➢ Graphic editor➢ Audio editor➢ Video editor➢ Animation editor

FUNDAMENTAL OF MULTIMEDIA

5.3.2 Editing Software

5.3 Multimedia Software

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➢ Text editor is used to edit plain text

FUNDAMENTAL OF MULTIMEDIA

1. Editing Software : Text Editor

Name of Software Format filesMicrosoft Word .doc, .docxOpenOffice Writer .odtNotepad .txtWordpad .rtf

5 5.3 Multimedia Software

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➢ Special font editing tools can be used to make your own type, so you can communicate an idea or graphic feeling exactly.

➢ With these tools, professional typographers create distinct text and display faces.

➢ Graphic designers, publishers, and ad agencies can design instant variations of existing typefaces

FUNDAMENTAL OF MULTIMEDIA

1. Editing Software : Font Editor

Name of Software Format files

FontLab .vfb

Fontographer .fog

BitFonter 3.0 .bfb

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➢ Graphic editor can edit images, draw or illustrate pictures or objects.

FUNDAMENTAL OF MULTIMEDIA

2. Editing Software : Graphic Editor

Name of Software Format files

GIMP 2.0 .xcf

Adobe Photoshop .psd

Corel Draw .cdr

Microsoft Paint .bmp

5 5.3 Multimedia Software

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➢ Animation editors are used for producing 2D, 3D, special effects and animation for the Web.

FUNDAMENTAL OF MULTIMEDIA

3. Editing Software : Animation Editor

Name of Software Format files

3D Blender .blender

Adobe Flash .swf

3D Studio Max .max

Lightwave .dvs

5.3 Multimedia Software

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➢ Audio editor is used for voice recording or producing music and special sound effects.

FUNDAMENTAL OF MULTIMEDIA

4. Editing Software : Audio Editor

Name of Software Format files

Audacity .aup

Sound Forge .wav

Wave Pad .dvs

5.3 Multimedia Software

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➢ Video editor is used to edit video.

FUNDAMENTAL OF MULTIMEDIA

5. Editing Software : Video Editor

Name of Software Format filesWindows Movie Maker .mswmm

Pitivi Video Editor .xptv

OpenShot Video Editor .osp

Adobe Premier .ptl

Final Cut Pro .fcp

5.3 Multimedia Software

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5 5.4 Medium of Distribution

Learning Outcome

At the end of this topic, students should be able to:

1. Differentiate medium of distribution

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•Medium of distribution:

•CD-ROM•DVD-ROM•BD-ROMFlash Drive•The Internet

FUNDAMENTAL OF MULTIMEDIA

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1. CD-ROM

➢ Compact disc that contains data accessible to but not written by a computer for data storage and music playback

➢ Popularity used to distribute computer software

2.DVD-ROM

➢ Digital video disc or digital versatile disc➢ Higher storage capacity than compact disc while having the

same dimensions

5.4 Medium of Distribution

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3. BD-ROM

➢ Optical disc storage medium design to supersede the DVD format

4. Flash Drives

➢ Storage device that typically uses flash memory to store data, instructions and information

5.4 Medium of Distribution

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5. The Internet

➢ Combination of multimedia technology and Internet technology

➢ Make the process of distributing information through the Internet more interesting and effective to the user

➢ Downloading a video file could take a long time as it is large

➢ Quality of a multimedia program received will still depend on the Internet facilities that the user has

5.4 Medium of Distribution

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R REFERENCES

Shelly, G.B., & Vermaat, M. (2012). Discovering computers: Your interactive guide to the digital world. Boston, MA: Course Technology/ Cengage Learning.

Vaughan, T. (2011). Multimedia: Making it work. New York: McGraw-Hill.