5k run around parade field track. squadron/unit winning ...walk once around parade field track and...
TRANSCRIPT
5K RUN
PLACE: Begins behind the reviewing stands; participants will run two and a half times
around parade field track.
POINTS: Awards for 3 fastest finishers in male and female categories. Units are limited to
points for only one individual male & female winner per competing unit/squadron. In case of a
squadron/unit winning two categories, the next squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: Sign up between 0700-0730, start time is 0735 after reveille
RULES: Each unit will be allowed to enter unlimited entries in the competition.
Participants must stay within course boundaries or be disqualified.
WINNER: Medals for top male and female finishers and ribbons awarded for male and
female finishers in places 2nd
and 3rd
.
Notes to event POC: Course is two and a half times around the parade ground track.
Bring megaphone to provide info to crowd. Provide bibs to each participant to track laps/time.
Complete your event scorecard with the Top 7 male and Top 7 female finishers NAMES and
UNITS to the Scorekeepers. Ask winners to be available for an awards presentation after the 10
a.m. opening ceremony. You will need a sign-up sheets, scorecard, clipboard/pen, stopwatch,
water stations at beginning and end of run. Be sure when taking information on the winners
that their squadron is listed properly and your printing is extremely legible.
VOLLEYBALL
PLACE: Southeast corner of the ―nice‖ parade field grass.
POINTS: Awards and points will be awarded to the top 3 teams.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: Teams are to start checking in with the POC at 0815 at the nets and
event begins at 0900. All teams will halt play for opening ceremonies.
RULES: Each competing squadron/unit will be allowed to sign up one volleyball team
NLT 16 Aug at [email protected] or at Freedom Hall Fitness Center. Each
team will consist of a maximum of 6 players, but teams with less than 6 will be allowed to
compete against 6 man teams. Games will be rally score to 21. A team must win by two points.
Matches will be best 2 out of 3. In case of a tie, the 3rd
game goes to 15. The tournament will be
single elimination coming down to the final four. The teams losing in the semi-finals will
compete for 3rd
place.
WINNER: The team remaining undefeated at the end of the tournament wins medals for
each team member and ribbons awarded for team member in 2nd
and 3rd place.
Note to POC: Fitness Center event POC will obtain volleyball sets from their organization and
set up in the designated area. Report the top 3 teams to the scorekeepers. Ask winners to be
available for an awards presentation at 2 p.m., for the closing ceremony. Be sure when taking
information on the winners that their squadron is listed properly and your printing is extremely
legible.
SOCCER
PLACE: Northeast side of ―nice‖ parade field.
POINTS: Awards and points will be awarded to the 3 top teams
1st 10 pts
2nd
8 pts
3rd
6 pts
EVENT TIME: 0800 start time per bracket –will pause play for opening ceremonies
RULES: Each competing squadron/unit will be allowed to enter one team NLT 16 Aug at
[email protected] or in person at Freedom Hall Fitness Center. Each team
will consist of a minimum of 7 players on the field and up to 5 substitutes. Games will be two
10-minute halves. The tournament will be single elimination coming down to the final four.
The teams losing in the semi-finals will compete for 3rd
place. Use regular soccer rules.
WINNER: The team remaining undefeated at the end of the tournament wins individual
medals and ribbons awarded to team members finishing in 2nd
and 3rd place. Ask team
members to stay for closing ceremony awards presentation.
NOTES TO POC: Be sure when taking information on the winners that their squadron is listed
properly and your printing is extremely legible. You will be responsible for bringing the
brackets/sign-up sheets, clipboard, timer, and balls the day of the event and the day prior you
should coordinate to meet at the field and ensure that your field markings are correct and your
goal is in place. Fitness Center will be marking fields. Report the top 3 teams to the
scorekeepers.
HORSESHOE TOSS
PLACE: Southwest corner of the parade field, just off of the ―nice‖ grass.
POINTS: Awards will be awarded to the top 3 teams. Points limited to one winning team
per competing squadron/unit.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: Teams should start checking in with you at 0830 at the horseshoe pits. This
will give you time to change / add brackets if necessary. Starts, 0900—will pause for opening
ceremonies
RULES: Each competing squadron/unit may enter a maximum of two teams, each
consisting of two participants. Sign up teams NLT 16 August at
[email protected] or in person at Freedom Hall Fitness Center. Horseshoe pits
will be set up on the parade field. The pitching distance will be 40 feet. Each team will send
one member to each end of the pit. Each team member will throw two horseshoes during each
round. The game will be to 21 points. Ringers will be awarded 3 points while horseshoes
landing within six inches of the stake receive 1 point. The first team to score 21 points will be
declared the winner.
WINNER: A single elimination tournament will be used to determine the final four teams.
Both losing teams in the first round of the final three will compete against each other for 3rd
place. The two winners will play a best of three tournament where the first team to win two
games will be declared the winner. Winners receive medals and ribbons awarded for 2nd and
3rd
place.
Notes to POC: Checkout 4 horseshoe sets from ODR on 18 August and set up on parade field.
Return equipment after event on 19 Aug. Report the top 3 NAMES and UNITS to the
scorekeepers. Ask winners to be available for an awards presentation at 2 p.m., for the closing
ceremony. Be sure when taking information on the winners that their squadron is listed
properly and your printing is extremely legible.
TUG-O-WAR
PLACE: The Pit
POINTS: Awards and points will be awarded to the 3 strongest teams.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1030
RULES: Each competing squadron/unit may enter may enter one five-person team by 16
August at [email protected] or in person at Freedom Hall Fitness Center.
Teams will line up on opposite sides of the rope. Teams will compete in a best of three series. A
coin toss will be used to determine ―home‖ side if teams split after two matches. A minimum
rest period of ten minutes will be given between each match. No spikes or metal cleats are
allowed. Teams will compete until the final three are identified. The tournament will be single
elimination coming down to the final four. The teams losing in the semi-finals will compete for
3rd
place.
WINNER: Strongest team, as determined by bracket play, will be designated the winner
and awarded first place points and medals. Second and third place teams will receive ribbons.
Notes to POC: Collect rope from ODR and ensure that your rope is taken to the pit area prior
to event. Build a bracket of teams entered. You can have the elimination rounds on the dirt
next to the pit. Have the final four compete over the pit. On scorecard, legibly print the top 3
finishers names and squadron (see chart below) to the scorekeepers. Request that winners
proceed to stage area to receive ribbons. Be sure when taking information on the winners that
their squadron is listed properly and your printing is extremely legible.
1.3 MILE WALK (NON-COMPETITIVE)
PLACE: Sign up, start and end from the HQ tent at Frontiercade. Walk once around
parade field track and return to the HQ tent.
POINTS: Points will be awarded for participation and completion of the walk. Two (2)
pts awarded for person who completes the walk. Unlimited individual entries from each
squadron with 50 pts maximum limit for each unit/squadron.
EVENT TIME: Start anytime between 1015 – 1300
RULES: Each unit/squadron is encouraged to enter as many entrees as possible.
Participants will sign in at the registration table to the north of the HQ tent just prior to
walking and must check back in at the end of the walk in order to receive credit for the walk.
Walkers must stay within the course boundaries or they will be eliminated from placing in the
race. No running is permitted. Running or violating the course boundaries will result in
elimination from the event. Points will be assessed for participants who complete the course.
WINNER: Everyone wins with this event!
Note to POC: The intent of this event is to get everyone warmed up and participating. To score,
just keep track of all finishers and what unit they are from. Be sure when taking information
on the winners that their squadron is listed properly and your printing is extremely legible.
HUMAN WHEELBARROW RACE
PLACE: Center of the parade field grass will have lines chalked out.
POINTS: Awards for 3 fastest teams. Units are limited to points for only one winning
team per competing unit/squadron. In case of a squadron/unit winning two categories, the next
squadron would receive the points.
.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1100
RULES: Each unit will be allowed to enter unlimited teams in the competition but only
one team per squadron may earn points. Each team will consist of two people to form a pair.
One person from the pair acts as the wheelbarrow while the other acts as the holder. Once the
first pair completes half the course, both individuals change roles (i.e. the holder is now the
wheelbarrow) and runs back to the starting point.
WINNER: The winning team will be the team that completes the race in the shortest
amount of time. They will also be awarded first place points & medals.
Note to POC: The day of the event, position some cones at the starting line and at a turn-
around point 20-30 yards away (your discretion). Report the NAMES and UNITS of the top 7
teams to the scorekeepers. Awards presented after event. Have winners stay for next band
break. Be sure when taking information on the winners that their squadron is listed properly
and your printing is extremely legible.
JOUST
PLACE: The Pit
POINTS: Awards for top three jousters. Units are limited to points for only one winning
person per competing unit/squadron. In case of a squadron/unit winning two categories, the
next squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1200
RULES: Each unit will be allowed to enter unlimited entries in the competition.
Contestants will use padded pugel sticks to knock their opponent from a large pole into a pool
of water. The referee will blow a whistle to begin the match. Contestants begin approaching
the middle of the pole after starting on each end. The contestants will begin striking each other
with the pugel stick until one or both individuals fall into the water. If both individuals are
knocked from the pole, the individual hitting the water last will be declared the winner.
Individuals who do not use their pugel sticks to defeat their opponent, or who throw their pugel
sticks at their opponents will be disqualified.
WINNER: A single elimination tournament will be used to identify the final four
contestants. Losers in the first round of the final four will compete against each other for third
place. Winners will complete in a best of three tournament. The first person to win 2 matches
will be declared the winner and awarded first place points.
Note to POC: CE digs the pit the day before the event. They should also deliver the large poles
to span the water. All you have to do is have a single elimination tournament to determine the
top 7 finishers. Report the NAMES and UNITS to the scorekeepers and ask winners to stay for
the awards presentation at next band break. Be sure when taking information on the winners
that their squadron is listed properly and your printing is extremely legible.
MOUNTAIN BIKE RACE
PLACE: (South Joust Pit – course marked with traffic cones)
POINTS: Awards for the top 3 teams. Points limited to one winning team per competing
squadron/unit.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1100
RULES: Each unit will be allowed to enter unlimited team entries in the competition but only
team per squadron may place in the top 3 for points. Helmets are required at all times which
includes warm up, practice, any time a rider is mounted upon their bike. Standard mountain
bikes (with ―knobby‖ tires) are recommended, although any, human powered, two wheeled
bicycle is acceptable. Side stands, luggage racks and any superfluous equipment should be
removed prior to tech inspection. During warm up, practice and racing, no more than nominal,
incidental contact will be allowed. Any intentional contact which could result in a crash and/or
injury, will result in disqualification and possible report to security police.
WINNER: The winning team will be the team that completes the race in the shortest
amount of time. Distance is 4 laps around the grass course per rider for a total to eight laps.
Note to POC: Set up provided cones to mark course. Complete the event results sheet and turn
it in to the HQ tent events coordinator. Have winner report to the HQ tent for awards.
CHILI COOK-OFF
PLACE: Tent East of Stage
POINTS: Awards for top three finishers. Points will be awarded to the top 3 places as determined
by a panel of five judges. In case of a squadron/unit winning two or more places, the next squadron
would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: Dishes may be dropped off beginning at 1000, and must be in place by 1115.
Official Judging begins at 11:30.
RULES: Limited to 2 entries per squadron. All dishes must be cooked the day of the contest and
submitted (in an unmarked crock pot) along with a complete recipe card. The POC for this event will
place the pots, assign numbers, and monitor them while in at the tent. Dishes and recipes may be dropped
off beginning at 1000, and must be in place by 1115. Positions will be assigned on a first come basis. All
ingredients will be provided by the participant for each dish.
Dishes submitted for judging will not be returned. Crock pots must be labeled with tape on the bottom
of the dish and is the responsibility of the entrant to collect at the conclusion of the event. Each crock
pot will be given a number and remain free of any identifying markings. All crock pots will be displayed
in the same manner and all baskets, carrying containers, etc are to be removed when submitting dishes
for the contest.
Cooks must prepare and cook the chili in the most sanitary manner possible. All food handlers who
prepare, cook, or serve are requested to follow the following personal hygiene rules:
1. Wear a cap or other head cover to control hair.
2. Wear clean clothing
3. Have clean hands and wash regularly during the day.
4. Use clean pots and utensils.
5. Do not re-use utensils used to sample the chili unless they
have been properly cleaned
WINNER: Three to five Judges will score each sample of chili on a scale of 0 to 10 in each category.
The individual whose chili amasses the most points will be declared the winner and awarded first
place points and a medal. Ribbons awarded for 2nd and 3rd place.
Scoring should be based on the following
1. AROMA – The prepared dish should smell appetizing
2. CONSISTENCY – The prepared should be a smooth combination of tastes that
please the palatte.
3. COLOR – The prepared dish should look visually appealing.
4. TASTE – The prepared dish should taste good
5. AFTERTASTE – The dish should leave a pleasant taste in the mouth after
swallowing.
Notes to POC: Print out cover sheets and sign-up sheets from O drive, coordinate and assign
official judges for contest. Brief judges on responsibilities. Collect numbered cards for marking
pots, clipboards and scoresheets for judges. Report the top 7 teams to the scorekeepers.
PIE BAKING CONTEST (FRUIT & NON-FRUIT CATEGORIES)
PLACE: Tent East of Stage
POINTS: Awards for top three finishers. Points will be awarded to the top 3 places in
each category (FRUIT PIE and NON-FRUIT PIE) as determined by a panel of five judges. In
case of a squadron/unit winning two or more places, the next squadron would receive the
points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: Pies may be dropped off beginning at 1045, and must be in place by 1100.
Official Judging begins at 11:15, followed by ―People’s Choice‖ judging.
RULES: Each unit will be allowed to enter unlimited entries in the competition but only
one team per squadron may receive points in the top 3 . Pies may be dropped off beginning at
1000 and must be registered and in place by 1115. Positions will be assigned on a first come
basis. All pies will be baked at home and fall under the category of ―fruit pie‖ or ―non-fruit
pie‖. Pies may not be store bought. Pies submitted for judging will not be returned. Baking
dishes must be labeled with tape on the bottom of the dish and is the responsibility of the
entrant to collect at the conclusion of the event. Each pie will be given a number and remain
free of any identifying markings. All pies will be displayed in the same manner and all baskets,
carrying containers are to be removed when submitting pie for the contest. The contest will
begin at 1130 hours.
WINNER: Five Judges will score each pie from a ―professional taste tester‖ perspective on
a scale of 0 to 10 in each of the 4 categories of aroma, appearance, taste, and aftertaste.
Notes to POC & judges:
Scoring should be based on the following
1. AROMA – Pie should smell appetizing
2. APPEARANCE – Pie should look appetizing
3. TASTE – Pie should taste good
4. AFTERTASTE – Pie should leave a pleasant taste after swallowing
Report the top 7 teams to the scorekeepers.
Team Land Ski
PLACE: Center of the ―nice‖ parade field grass will have lines chalked out.
POINTS: Awards for 3 fastest teams. Units are limited to points for only one winning
team per competing unit/squadron. In case of a squadron/unit winning two categories, the next
squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1200
RULES: Each unit will be allowed to enter unlimited teams in the competition but only
one team per squadron may receive completion points. Each team will consist of four people.
Each member of the team will stand on the skis with a rope in each hand. Players will walk on
the skis together from the first cone (start/finish) down the field around the second cone, and
back to the first cone (start/finish). Teams who attempt to move without all teammates on the
skis will have to restart from first cone.
WINNER: The winners will be the teams that complete the race in the shortest amount of
time.
Notes to POC: On the day of the event, position some cones at the starting line and finish line
approximately 20 yards apart. Although we conducted sign up for the event, please
accommodate anyone that shows up. Report the top 7 finishers NAMES and UNITS to the
scorekeepers.
DIZZY BAT RACE
PLACE: Center of the parade field grass will have lines chalked out.
POINTS: Awards for 3 fastest teams. Units are limited to points for only one winning
team per competing unit/squadron. In case of a squadron/unit winning two categories, the next
squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1230
RULES: Each unit will be allowed to enter unlimited teams in the competition but only
one team per squadron my place in the top 3. Teams will consist of 2 people. When referee
signals, the first member of each team will run to the far end of the course, and pick up a
baseball bat. Once accomplished, each person will place their forehead on one end of the bat
while leaving the other end on the ground. Each contestant will then make 10 complete
revolutions around the bat (in either direction). After dropping the bat, the contestant will run
to the starting area and touch his/her fellow team member who then
WINNER: The team completing the relay in the shortest amount of time will be designated
the winner and awarded first place points and medals. Ribbons awarded to 2nd
and 3rd
.
Note to POC: Get 10 bats from the Fitness Center the day before and return after event. The
day of the event, position some cones at the starting line of the 50 yd dash. Position the bats 20-
30 yards away (your discretion). Although we conducted sign up for the event, please
accommodate anyone that shows up. Once the event is done, collect the bats immediately.
Report the top 7 finishers NAMES and UNITS to the scorekeepers. Have winner stay for award
presentation.
CANYON DEATH WALK
PLACE: The Pit
POINTS: Awards for 3 fastest teams. Units are limited to points for only one winning
team per competing unit/squadron. In case of a squadron/unit winning two categories, the next
squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1300
RULES: Each unit will be allowed to enter unlimited teams in the competition but only
one team per squadron my place in the top 3. When the judge signals to begin, the first
contestant will attempt to cross a large pit of water by using nothing but his hands. Upon
crossing the pit, he will tag his teammate. The teammate will attempt to return to the starting
area. Once he tags the appropriate ―flag‖ the timekeeper will stop the watch. A team will be
disqualified if 1) A team member falls off the rope; or 2) Any team member touches the rope
with his/her legs or feet. All participants must bring gloves to compete.
WINNER: The team with the fastest time will be designated the winner and awarded first
place points and medals. Ribbons awarded for 2nd
and 3rd
place.
Notes to POC: The CE team will be digging the pit the day before the vent. They should also
plant the large poles with the rope spanning the water. Complete the event scorecard and
report the top 7 finishers NAMES and UNITS to the scorekeepers. Have winners stay for next
band break and awards presentation.
50 YARD DASH
PLACE: Center of Parade Field.
POINTS: Awards for 3 fastest finishers in male and female categories. Units are limited to
one individual male & female winner per competing unit/squadron. In case of a squadron
winning two categories, the next squadron would receive the points.
1st 10 pts
2nd 8 pts
3rd 6 pts
EVENT TIME: 1130
RULES: Each unit will be allowed to enter unlimited entries in the competition but only
male and one female per squadron may receive points. Contestants will line up at the starting
line and, on command, run 50 yards to the finish line. No track shoes or shoes with
spikes/cleats, will be allowed. The top three runners in each heat will qualify for the finals. If
less than ten people sign up to run either the men’s or women’s 50 yard dash, no qualifying
races will be run.
WINNER: The individual posting the fastest men’s/women’s time will be named the winner
and awarded first place points and medal. Ribbons awarded for 2nd – 3rd
place.
Notes to POC: Have a separate heat to determine the top 3 female finishers. Report the NAME
and UNIT of the top 7 male and top 7 female finishers to the scorekeepers. Have winners stay
for award presentation at next band break.
ARCHERY
PLACE: East side of field
POINTS: Awards for 3 winning teams. Units are limited to points for only one winning
team per competing unit/squadron. In case of a squadron/unit winning two categories, the next
squadron would receive the points.
1st – 10 pts
2nd
– 8 pts
3rd
– 6 pts
EVENT TIME: 1030
RULES: Each unit will be allowed to enter unlimited teams in the competition but only
one team per squadron may earn points. Each contestant will shoot 3 rounds of 3 arrows from
a 20 yard distance. Ties will be broken by having archers shoot an additional 2 arrows, until a
winner can be determined. Judges will determine the winners. Contestants are encouraged to
bring their own equipment. Winners will receive both points and medals for 1st place and
points and ribbons for 2st-3
th place. Spectators must remain 10 ft behind the shooting line at all
times.
WINNER: Judges will award points to the contestants who score the highest number of
points.
Note to POC: Civil Engineering will have marked out the field with a minimum of 15 yard
safety margin on both sides of the shooting line and rear of target line. The safety zone on both
sides will have a minimum barricade of tall neon safety cones and caution tape strung to
delineate the area. Netting has been requested as a more comprehensive safety barrier. The 20
and 10 yard shooting lines will be measured and chalked prior to the event.
The morning of the event, POC and volunteers will transport targets, stands, and equipment to
be used by youth archers. Shooting equipment must remain in a secure location.
Report the top 7 manes/ units to the scorekeepers.
BUCKET BRIGADE
PLACE: Northwest side of parade field.
POINTS: Points will be awarded to the 3 top teams.
1st 10 pts
2nd
8 pts
3rd
6 pts
EVENT TIME: 0800 start time per bracket
RULES: Each unit will be allowed to enter one team NLT 16 Aug. Team sign up
information will be forwarded to [email protected] to taken to
Freedom Hall Fitness Cetner for bracketing at EOB on the day on 16 Aug. Each team
will consist of a maximum of 7 players. Teams will compete 2 at a time and the fastest
two teams will compete for first and second place in a championship round, third place
will be determined by time from the first round. Two teams at a time will use buckets
to transfer water from a horse trough to a fifty-five gallon drum, once the team has
filled the drum’s overflow jar the time will stop. The 3rd
fastest time will take 3rd
place
the top two times will compete again for 1st and 2
nd.
WINNER: The fastest team at the end of the tournament wins individual medals and
ribbons awarded to team members finishing in 2nd
and 3rd place. Ask team members
to stay for closing ceremony awards presentation.
NOTES TO POC: Be sure when taking information on the winners that their squadron
is listed properly and your printing is extremely legible.
COMMANDER’S BUFFALO CHIP TOSS
PLACE: Right in front of the reviewing stand.
POINTS: Frontiercade Points (used for overall event standings) will be awarded to the top
three representatives based on the buffalo chip toss points. Frontiercade points for each place
are as follows:
Place in Buffalo Chip Toss Frontiercade Points
1st 10 pts
2nd
8 pts
3rd 6 pts
EVENT TIME: 1015 immediately following the Wing Commander’s opening remarks
RULES:
Violations of these rules or any rule associated with the different categories below will
disqualify the participant from accumulating points. However the participant in this case will
still be allowed a ―throw‖ for entertainment value alone.
Each unit commander (or next highest ranking representative) will be given one chance to
throw/launch a buffalo chip as far as possible in one of two categories. Each squadron will only
receive one buffalo chip but may choose the category in which they would like to compete.
Each category will have a 1st, 2
nd, and 3
rd place winner. Each squadron’s
commander/representative may enlist the assistance of one additional person.
Category 1: Human Powered
1. All throws must originate behind the foul line. There are no second chances. All throws
will be measured from where the largest portion of the buffalo chip initially strikes the
ground. The chip must land within the confines of the grass on the parade field in order
to ensure results can be measured.
2. Accuracy and Distance determine points – See figure
a. Positive Points: will be calculated as 1 point for each FOOT from the foul line as
shown in the figure.
b. Penalty Points: will be subtracted as 1 point for each INCH off of center line as
shown in the figure.
c. Multiplier: In order to encourage ingenuity and entertainment value positive
points will be multiplied by a multiplier if a participant uses some means of
propulsion other than a simple arm throw. The multiplier value will be
determined by the role of a cube (large die) before a participants ―throw‖.
d. Points calculation: Total = (FEET x Multiplier) - INCHs
3. The energy used to propel the buffalo chip must come from human power. The use of
stored/external energy will disqualify a participant in this category (see Category 2 for
external energy option).
a. While the energy for propulsion must come from human power, mechanical
advantage and ingenuity may be used.
b. Each squadron’s team of two will have a maximum of 30 seconds to set up there
means of propulsion.
c. Examples of acceptable ingenuity – in all case the energy must solely come from
the human power
i. A long pole may be used to lower/drop the chip into place
ii. A Slingshot may be used to attain additional launch velocity
4. The ―form‖ of the chip can be altered as long as it can still be visually recognizable as a
―buffalo chip‖. A chips shape may be altered (example formed into a sphere) but no
structure may encapsulate the chip as to improve the structural rigidity/strength.
Category 2: External Energy Source
1. Same rules as part 1 for the human powered category.
2. Same rules as part 2 for the human powered category, expect a multiplier will not be
applied as all participants in this category will use some non-human energy for
propulsion.
3. Energy used to propel the chip must come from some form of stored, non-human
power.
a. Each 2 person team will have 30 seconds to set-up before launching their chip
b. Examples of external energy – potato gun, model rocket, canon
4. The form of the chip may be altered to fit/attach to the launching mechanism but the
projectile must consist of solid bovine waste product no less than 50% (by volume).
Additionally, the buffalo chip must be recognizable as bovine waste material; it may not
be encapsulated to improve the structural rigidity/strength.
WINNER: The contestant/team who achieves the highest score in each category will be
declared the winners and awarded first place points and a medal. Ribbons will be awarded for
2nd and 3rd places. An awards ceremony follows event. The top three commanders in each
category should stay for the presentation.
Notes to POC:
Preparation:
1. Bring a 100 ft tape measure. Collect # ____ buffalo chips from the Terry Bison Ranch
south of town, NLT_____________. Ensure each unit POC picks up a chip. Chips can be
decorated/customized as long as they remain recognizable as chip and follow the rules
above. POC must maintain a listing of which units/squadrons have picked up their
chips. Follow up with any squadron/unit that has not picked up their chips in a timely
fashion (minimum 1 wk prior).
2. Field Prep: a foul line and center line will need to be painted on the field. Two orange
traffic cones will be needed to ensure the center line is recognizable running the entire
length from the foul line to the grass edge on the parade field. Grease board/marker and
easel will be required to record the top 3 throws as the event proceeds – a sort of leader
board.
3. 3 personnel will be required. Two individuals to record the measurements and 1 (Capt
Deppensmith) to calculate the scores.
4. Awards: 1st place medal for each category. Total of two medals. A 2
nd and 3
rd place
ribbons for each category. Total of two 2nds place ribbons and two 3rd
place ribbons.
Running the event: This event is easy. You will need to ensure the Buffalo Chips are formed up
and on display on the table. The MW/CC will throw the ―Golden Chip‖ first and then work
your way down from Gp/CC to Sq/CC and then to the next Gp/CC’s and their Sq/CC’s and so
on. After the commander throws his/her chip, have a person measure how far the biggest
chunk goes. Complete the event scorecard with the Top 3 NAMES/UNITs in each category (not
including Gp/CC’s) to the Scorekeepers.