6. design1 agenda r 1. introduction r 2. functional flow block diagrams (ffbds) r 3. venn diagrams r...
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6. Design 1
Agenda 1. Introduction 2. Functional flow block diagrams (FFBDs) 3. Venn diagrams 4. Other stimulation techniques 5. Axiomatic design 6. TRIS
6. Design 2
1. Introduction
Domains of system designTopics for this courseLevels of inventionNeed-driven design processModels and techniques
1. Introduction
6. Design 3
Domains of system engineering
system chemical control electrical environmental fire
industrial human metallurgical mining nuclear petroleum
naval ship manufacturing structural biological other
1. Introduction
6. Design 4
Topics for this course
Topics included• Architecture• Interfaces• Control• Signal processing• Environment• Test
Topics excluded• Design involving coding or
manufacturing
1. Introduction
6. Design 5
Levels of invention
Levels • 1: apparent solution -- 32%• 2: minor improvements -- 45%• 3: major improvement -- 18%• 4: radical change -- 4%• 5: discovery -- 1%
Basis• Genrich Altshuller -- inventor of TRIZ• Examination of 40,000 patents
1. Introduction
6. Design 6
Need driven design process
Need to • Resolve uncertainty• Provide inputs to others
1. Introduction
6. Design 7
Models and techniques (1 of 2)
models and techniques description
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graphical modelstext descriptive language F A Asketch simple diagram C A Bfunctional block diagram relation among functional elements C A Aobject diagram relation among objects F A Aphysical diagram relation among physical elements C A Alayout drawing physical diagram showing geometry F A Adata flow diagram flow of data among elements F A A control diagrams control response vs control inputs F A A functional flow block diagram functions vs time C A D Ytimeline events vs time F A Dusage diagram description of usage F A C
1. Introduction
6. Design 8
Models and techniques (2 of 2)
models and techniques description
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analysis techniquesVenn diagram relationship among sets F A D Y
stimulation techniquesbrainstorming group problem solving A A F checklist goodness-criteria F A Fother individual C C F Y
design techniquesaxiomatic design rule-based design D D F YTRIS knowledge-based design C D F Y
mathematical modelsExcel spreadsheet F A D YMatlab matrix-based simulation F A D Y
1. Introduction
6. Design 9
2. Functional flow block diagrams
DefinitionPurposeFunctional architectureRelationship to product
architectureNumberRelationship among blocksConventionsToolsExamples
2. Functional flow block diagrams
6. Design 10
Definition
A diagram showing the sequential time relationship among functions
2. Functional flow block diagrams
6. Design 11
Purpose
Used as a stimulus to complete listing what the system is to do
Used to support defining how the system is implemented
2. Functional flow block diagrams
6. Design 12
Functional architectureAcquire
Build
Verify
Sell off
Operate
Train
Maintain
Support
Produce
Improve
Dispose
Turn on Initialize Load Operate Turn off
Test
Test box 1
Test box 2Test system
Level 1
Level 2
Level 3
2. Functional flow block diagrams
6. Design 13
Relationship to product architecture
Level 1 Product
Level 2 Product 1
Level 2 Product 2
Level 3 Product 1
Level 3 Product 2
Level 4 Product 2
Level 4 Product 1
Level 4 Product 3
FFBDs 4-1 FFBDs 4-3
FFBDs 3-2FFBDs 3-1
FFBDs 2-1 FFBDs 2-2
FFBDs 4-2
FFBDs 1
2. Functional flow block diagrams
6. Design 14
Number
FFDBs are often done for completenessThere is one set of FFDBs for each productEach set of FFDBs covers the product and
parts of the next lower productsThere can be a very large number of blocks in
a functional architecture
2. Functional flow block diagrams
6. Design 15
Relationships among blocksMore than one block within an FFDB may point
at the same block in the next lower levelA block may point to more than one block in
the next level downOccasionally, blocks may point at another
block across several levelsMost flow is downward, but upward is possible
2. Functional flow block diagrams
6. Design 16
ConventionsBlocks contain a function numberAn “and” gate indicates parallel functionsAn “or” gate indicates alternate functions
2. Functional flow block diagrams
6. Design 17
Tools
Tools exist for drawing FFDBsIntegrated Definition for Function
Modeling (IDEF0) is a more rigorous form of FFDBs, and a tool exist for drawing IDEF0
2. Functional flow block diagrams
6. Design 18
Example
Problem: Fly across the Bosporus• 3/4 km• year -- 1633
2. Functional flow block diagrams
6. Design 19
3. Venn diagramDefinitionOperationsUse for Venn diagramsExample
3. Venn diagram
6. Design 20
Definition
Definition -- A figure consisting of a set of closed plane figures
Often used with set operations
3. Venn diagram
6. Design 21
Operations (1 of 5)Sets and subsets
• A set B is a subset of A (is included in A) if every element of B is also an element of A
• S is the total space of all elements
A
B
S
B A
3. Venn diagram
6. Design 22
Operations (2 of 5)
Equality• Set A equals the set B if and only if
(abbreviated iff) every element of A is an element of B and every element of B is an element of A
• A = B iff A B and B A
3. Venn diagram
6. Design 23
Operations (3 of 5)Sums and products
• The sum, or union, A + B of two sets is a set whose elements are all the elements of A or B or of both
• The product , or intersection, AB of two sets is a set consisting all elements that are common to sets A and B
A B
S
AB
A + B
3. Venn diagram
6. Design 24
Operations (4 of 5)
Compliment• The compliment A of a set A is defined
as a set containing all the elements of S that are not in A
A
SA
3. Venn diagram
6. Design 25
Operations (5 of 5)Difference
• The difference A - B is a set consisting of all the elements of A that are not in B
A - B
B
S
A
3. Venn diagram
6. Design 26
Use for Venn diagrams
A common use of Venn diagrams is to divide the world -- the universe of all elements -- into mutually exclusive sets
However, care should be exercised to not go overboard in searching for design options
3. Venn diagram
6. Design 27
Example
cost issue
not a cost issue
development cost
sustaining cost
periodic sustaining cost
randomsustaining cost
maintenanceutilities
Venn diagrams are used to identify places where the design isn’t complete by exposing all options
Venn diagrams are used to identify places where the design isn’t complete by exposing all options
3. Venn diagram
6. Design 28
4. Other stimulation techniques
Present state -- desired stateDuncker diagramStatement-restatementOsborn’s checklist for adding new ideasRandom word stimulation
From Strategies for Creative Problem Solving by Fogler and LeBlanc
4. Other stimulation techniques
6. Design 29
Present state/desired state (1 of 4)
Definition -- A method for defining the problem distinctly in a way that suggests solutions
Method• State the present state and the desired state• Reword the present state and the desired state
until both states are expressed in the same words, and the desired state is a simple step from the present state
4. Other stimulation techniques
6. Design 30
Present state/desired state (2 of 4)
Problem: During WW II, many bombers were shot down. Many of the bombers that returned to base were full of holes, and the pattern of holes was similar among bombers
Initial solution: Reinforce the area of holes with more armor
4. Other stimulation techniques
6. Design 31
Present state/desired state (3 of 4)
Original wording• Present state: Many holes in bombers• Desired state: Fewer bombers lost
Rewording 1• Present state: Many holes in bombers• Desired state: Fewer holes
Rewording 2• Present state: Many holes in critical areas• Desired state: Fewer holes in critical areas
4. Other stimulation techniques
6. Design 32
Present state/desired state (4 of 4)
Suggested solutions: • Protect critical areas• Make areas less critical
4. Other stimulation techniques
6. Design 33
Duncker diagram (1 of 3)
Definition -- A diagram that suggests solutions based on the present state/desired state• Includes ways to not reach the desired
solution
4. Other stimulation techniques
6. Design 34
Duncker diagram (2 of 3)
Achievedesired state
Function 1 Function 1 Function M
Physical 1 Physical 2 Physical N
OK not to achievedesired state
Function 1 Function 1 Function M
Physical 1 Physical 2 Physical N
General solution
Functional solutions
Physical solutions
4. Other stimulation techniques
6. Design 35
Duncker diagram (3 of 3)
Problem -- Many holes in critical areas• Reduce number of holes
• Reduce the number of holes– Add armor
• Reduce number of hits– Increase effectiveness of defensive guns– Increase number of defensive guns– Increase speed– Fly faster– Fly higher– Fly at night– Use fighter escorts
4. Other stimulation techniques
6. Design 36
Duncker diagram (4 of 5)
• Reduce number of holes (continued)• Reduce the number of areas
– Consolidate equipment into small area
• Reduce the size of areas– Consolidate equipment into fewer areas
• Reduce the location of areas– Move equipment to areas that receive fewer
holes
4. Other stimulation techniques
6. Design 37
Duncker diagram (5 of 5)
• OK not to reduce number of holes• Survive despite holes
– Improve survivability of equipment
• Reduce criticality– Add redundancy
4. Other stimulation techniques
6. Design 38
Statement -- restatement (1 of 5)
Definition -- A problem-solving method in which the problem is restated in different forms a number of times to trigger new ideas
4. Other stimulation techniques
6. Design 39
Statement -- restatement (2 of 5)
Triggers • 1. Vary the stress pattern on words in the
problem statement• 2. Replace words with their explicit definition• 3. Make an opposite statement, change
positives to negatives, and vice versa• 4. Change “every” to “some,” “always” to
“sometime,” “sometimes” to “never,” and vice versa
4. Other stimulation techniques
6. Design 40
Statement -- restatement (3 of 5)
Triggers (continued)• 5. Replace persuasive words in the
problem statement such as “obviously,” “clearly”, and “certainly,” with the argument it’s supposed to be replacing
• 6. Express words in the form of text, an equation, or a picture
• Reference --Strategies for Creative Problem Solving
4. Other stimulation techniques
6. Design 41
Statement -- restatement (4 of 5)
Example -- Many holes in critical areasTrigger 1
• Many holes in critical areas• Reduce the number of holes
• Many holes in critical areas• Reduce the likelihood that a hit will cause a hole
• Many holes in critical areas• Make things less critical
• Many holes in critical areas• Reduce number of areas
4. Other stimulation techniques
6. Design 42
Statement -- restatement (5 of 5)
Trigger 2• Many penetrations through the skin in
critical areasTrigger 3
• Increase number of holes in critical areas
Trigger 4• All holes in critical areas
Trigger 5• Obviously we want to reduce the
number of holes• Is it OK to have holes?
6. Design 43
Osborn’s checklist (1 of 5)
Definition -- A method for generating additional ideas from ideas already obtained
4. Other stimulation techniques
6. Design 44
Osborn’s checklist (2 of 5)Osborn’s list for creating new ideas
• 1. Adapt?• How can this product or idea be used as is?
What are other uses it could be adapted to
• 2. Modify?• Change the meaning, material, color, shape,
odor, etc
• 3. Magnify?• Add new ingredient Make longer, stronger,
thicker, higher
4. Other stimulation techniques
6. Design 45
Osborn’s checklist (3 of 5)
Osborn’s list (continued)• 4. Minify?
• Spit up. Take something out. Make lighter, lower, shorter
• 5. Substitute?• Who else, where else, what else. Other
ingredients, material, or approach
• 6. Rearrange?• Interchange parts. Other patterns, layouts.
Transpose cause and effect. Change positives to negatives. Reverse roles. Turn backwards or upside down. Sort
4. Other stimulation techniques
6. Design 46
Osborn’s checklist (4 of 5)
Osborn’s list (continued)• Combine
• Combine parts. Units, idea. Blend. Compromise. Combine from different categories
4. Other stimulation techniques
6. Design 47
Osborn’s checklist (5 of 5)
Example• 1. Adapt -- bomber to fighter• 2. Modify -- bottom turret to top• 3. Magnify -- more guns• 4. Minify -- fewer and smaller critical areas• 5. Substitute -- substitute armor for skin• 6. Rearrange -- offset side gunners• 7. Combine -- larger engines
4. Other stimulation techniques
6. Design 48
Random word stimulation
Definition -- A method for generating ideas when brainstorming is stuck in a rut
Method -- Choose a word at random and see if the word stimulates an idea
Example• Random word -- quack• Quack suggests -- duck• Duck suggests -- goose• Goose suggests -- formation• Formation suggests -- fly in groups
4. Other stimulation techniques
6. Design 49
5. Axiomatic designIntroductionAxiomsCorollaries CouplingExamples
5. Axiomatic design
6. Design 50
Introduction
Introduced by Nam Suh, a professor at MIT in the mid 1980s
Compare designs and provide relative measure of goodness
Doesn’t specify how to design
5. Axiomatic design
6. Design 51
Definitions
Functional requirements (FRs)Constraints (C)Design parameters (DPs)Transformation {FRs} = [DM] * {DPs)
5. Axiomatic design
6. Design 52
Axioms
Independence axiom -- Maintain independence of functional requirements
Information axiom -- Minimize the complexity
5. Axiomatic design
6. Design 53
Corollaries
Corollary 1: decoupling -- Decouple design elements
Corollary 2: minimum FRs -- Minimize the number of FRs
Corollary 3: parts integration -- Reduce the number of parts
Corollary 4: standardization -- Use standard parts
Corollary 5: symmetry -- Use symmetryCorollary 6: tolerances -- Minimize inter-
dependence between design elements
5. Axiomatic design
6. Design 54
Coupling
FR1FR2FR3…FRn
DP1DP2DP3…DPn
X X X … XX X X … XX X X … X...X X X … X
=
FR1FR2FR3…FRn
DP1DP2DP3…DPn
X 0 0 … 0X X 0 … 0X X X … 0...X X X … X
=
FR1FR2FR3…FRn
DP1DP2DP3…DPn
X 0 0 … 00 X 0 … 00 0 X … 0...0 0 0 … X
=
Uncoupled -- one design parameter controls one function
Decoupled -- adjust DPs in a specific sequence and maintain independence
Coupled -- cannot maintain independence of FRs
5. Axiomatic design
6. Design 55
Examples
Water faucetFreezer
5. Axiomatic design
6. Design 56
6. TRIS
DefinitionTechnical contradictionsPhysical contradictionsSummary
6. TRIS
6. Design 57
Definition (1 of 3)Theory of the Solution of Inventive Problem
• Genrich Altshuller, mechanical engineer, born in Russia in 1926• Used more outside the United States
An idea stimulation techniqueReference
• An Introduction to TRIZ by Stan Kaplan, Ph.D.
6. TRIS
6. Design 58
Definition (2 of 3)Based on
• Idea that inventive problems can be codified, classified, and solved methodically just like other engineering problems
• Observing the method used to solve problems and then grouping these methods into operations, rules, and laws
• Systematic capturing and use of lessons learned including review of over a million patents
6. TRIS
6. Design 59
Definition (3 of 3)
Disciplines -- Engineering, science, management, business, marketing, etc
Applications -- Invention, forecasting future technologies, building patent fences, uncovering causes of past disasters and prevention of future disasters
Difficult to use• Requires addressing problem abstractly
using TRIZ thought processes• Requires time to understand and to feel
comfortable with
6. TRIS
6. Design 60
Technical contradictions (1 of 12)
Definition• Parameter A improves• Parameter B deteriorates
Approaches• Common approach -- compromise• TRIZ approach -- overcome contradiction
• Use technical contradiction matrix with Altshuller parameters and inventive principles
6. TRIS
6. Design 61
Technical contradictions (2 of 12) 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 391 15 29 29 2 8 10 10 1 28 5 6 19 35 12 6 5 10 10 3 3 28 28 22 22 27 35 2 29 26 28 26 352 10 35 5 8 13 13 26 28 2 28 19 18 15 18 5 10 10 19 10 18 10 2 35 28 6 2 19 1 25 2 13 8 15 7 13 17 1 1 1 8 19 10 32 8 1 7 4 1 15 29 10 28 10 1 17 1 15 1 14 1 35 17 144 35 17 35 28 1 13 39 15 1 3 3 12 6 10 24 30 15 32 2 1 15 2 3 1 1 26 305 2 14 7 29 19 10 5 11 3 6 2 15 19 19 15 10 30 26 29 29 26 2 22 17 13 15 15 15 14 2 14 106 30 26 1 10 2 40 2 35 17 17 10 30 10 2 32 26 2 27 22 40 16 16 15 1 2 23 107 2 2 2 29 15 6 1 28 9 6 34 2 35 35 7 36 2 2 29 14 25 25 22 17 29 15 10 15 26 29 35 108 35 19 35 2 24 7 34 9 35 35 30 10 35 35 1 35 34 30 35 1 1 2 359 2 13 29 7 13 6 35 28 8 3 28 10 8 19 14 10 13 18 11 28 10 1 2 35 32 34 15 10 3 10
10 8 18 17 28 19 1 15 2 13 18 10 35 35 19 35 19 1 19 14 8 10 14 3 35 28 1 13 15 1 15 15 26 36 2 311 10 13 35 35 10 10 6 35 6 36 35 35 9 19 35 14 10 2 10 37 10 10 6 3 22 2 1 11 2 35 19 2 35 1012 8 15 29 13 5 14 7 35 35 34 33 30 14 22 13 2 4 14 35 14 36 10 28 32 22 35 1 32 2 1 16 15 15 1713 21 26 13 37 2 39 28 34 33 10 2 22 17 13 39 35 32 13 27 32 24 2 35 15 13 18 35 35 35 32 2 35 2 35 1 2314 1 40 1 15 3 9 10 9 8 10 10 10 13 27 30 35 19 35 10 35 35 29 29 11 3 3 18 15 11 32 27 15 2 27 15 2915 19 2 3 10 3 19 19 14 13 27 19 2 28 19 28 10 20 3 11 3 3 22 21 27 12 29 1 10 19 6 3516 6 1 35 39 19 16 27 10 28 3 34 10 17 22 35 1 1 2 25 1 1017 36 22 15 15 3 35 34 35 2 35 35 14 1 10 19 19 31 19 2 21 21 32 3 19 32 24 22 22 26 26 4 2 2 3 26 1518 19 2 19 19 2 10 26 32 32 35 2 32 32 32 32 19 13 1 19 1 11 3 15 35 19 28 15 15 6 32 2 219 12 12 15 35 8 16 23 12 19 5 28 19 2 6 12 35 35 34 19 3 1 2 28 19 1 15 2 35 32 1220 19 36 27 35 19 28 3 10 10 19 1 19 121 8 19 1 19 17 35 30 15 26 22 29 35 26 19 35 2 16 16 10 28 10 35 4 19 32 32 19 2 26 26 35 19 20 19 28 2822 15 19 7 6 15 17 7 7 16 36 14 26 19 1 3 35 19 10 7 11 32 21 21 35 2 7 35 2 2823 35 35 14 10 35 10 1 3 10 14 3 29 2 35 28 27 21 1 35 28 28 35 15 6 10 16 35 33 10 15 32 2 15 35 35 35 2824 10 10 1 26 30 30 2 26 10 10 19 10 19 24 24 10 22 10 32 27 35 35 1325 10 10 15 30 26 10 2 35 10 37 4 35 29 20 28 35 1 35 1 35 10 35 24 35 10 24 24 35 35 35 4 32 35 6 18 2426 35 27 29 15 2 15 35 35 10 35 15 14 3 3 3 34 3 35 7 6 24 35 18 13 33 35 3 29 35 2 15 3 3 8 1327 3 3 15 15 17 32 3 2 21 8 10 35 11 2 34 3 11 21 36 21 10 10 10 10 21 32 11 27 35 27 1 13 13 27 11 128 32 28 28 32 32 26 32 28 32 6 6 32 28 28 10 6 6 3 3 26 10 24 2 5 28 3 6 1 1 13 27 26 28 1029 28 28 10 2 28 2 32 25 10 28 3 32 30 3 3 19 3 32 32 13 35 32 32 11 26 4 1 25 26 26 1030 22 2 17 1 22 27 22 34 21 13 22 22 35 18 22 17 22 1 1 10 19 21 33 22 35 35 27 28 26 24 2 35 35 22 22 33 2231 19 35 17 17 22 17 30 35 35 2 35 35 15 15 21 22 19 2 19 2 21 10 10 1 3 24 3 4 19 2 2 2232 28 1 1 15 13 16 13 35 35 35 35 1 11 1 27 35 27 28 28 1 27 19 15 32 35 35 1 24 2 35 2 27 6 8 3533 25 6 1 1 18 1 4 18 28 2 15 32 32 29 1 26 13 1 35 2 28 4 4 12 17 25 1 2 2 12 15 32 1 1534 2 2 1 3 15 16 25 1 34 1 13 1 2 11 11 1 4 15 15 15 15 2 32 2 11 10 25 35 1 1 7 35 34 135 1 19 35 1 35 15 15 35 15 35 15 35 35 13 2 27 6 19 19 18 15 35 3 35 35 35 1 15 1 15 1 27 3536 26 2 1 26 14 6 34 1 34 26 19 29 2 2 10 2 24 27 20 10 35 6 13 13 2 26 22 19 27 27 1 29 15 15 1237 27 6 16 26 2 2 29 2 3 36 35 27 11 27 19 25 3 2 35 19 19 35 1 33 18 3 27 26 22 2 5 2 12 1 15 34 3538 28 28 14 27 13 35 28 2 13 15 18 25 6 26 8 2 28 23 35 35 24 35 11 28 28 2 2 1 1 1 27 15 34 539 35 28 18 30 10 10 2 35 28 10 14 35 29 35 20 35 26 35 1 35 28 28 13 35 1 1 18 22 35 35 1 1 1 12 35 5
6. TRIS
6. Design 62
Technical contradictions (3 of 12)
Altshuller 39 parameters• 1. weight of moving object• 2. weight of non-moving object• 3. length of moving object• 4. length of non-moving object• 5. area of moving object• 6. area of non-moving object• 7. volume of moving object• 8. volume of non-moving object• 9. speed• 10. force 6. TRIS
6. Design 63
Technical contradictions (4 of 12) Altshuller 39 parameters (continued)
• 11. tension, pressure• 12. shape• 13. stability of object• 14. strength• 15. durability of moving object• 16. durability of non-moving object• 17. temperature• 18. brightness• 19. energy spent by moving object• 20. energy spent by non-moving object
6. TRIS
6. Design 64
Technical contradictions (5 of 12) Altshuller 39 parameters (continued)
• 21. power• 22. waste of energy• 23. waste of substance• 24. loss of information• 25. waste of time• 26. amount of substance• 27. reliability• 28. accuracy of measurement• 29. accuracy of manufacturing• 30. harmful factors acting on object
6. TRIS
6. Design 65
Technical contradictions (6 of 12) Altshuller 39 parameters (continued)
• 21. power• 22. waste of energy• 23. waste of substance• 24. loss of information• 25. waste of time• 26. amount of substance• 27. reliability• 28. accuracy of measurement• 29. accuracy of manufacturing• 30. harmful factors acting on object
6. TRIS
6. Design 66
Technical contradictions (7 of 12) Altshuller 39 parameters (continued)
• 31. harmful side effects• 32. manufacturability• 33. convenience of use• 34. repairability• 35. adaptability• 36. complexity of device• 37. complexity of control• 38. level of automation• 39. Productivity
6. TRIS
6. Design 67
Technical contradictions (8 of 12) Altshuller’s 40 inventive principles
• 1. Segmentation• 2. Extraction• 3. Local quality• 4. Asymmetry• 5. Combining• 6. Universality• 7. Nesting• 8. Counterweight• 9. Prior counter-action• 10. Prior action
6. TRIS
6. Design 68
Technical contradictions (9 of 12) Altshuller’s 40 inventive principles (continued)
• 11. Cushion in advance• 12. Equipotentiality• 13. Inversion• 14. Spheroidality• 15. Dynamicity• 16. Partial or overdone action• 17. Moving to a new dimension• 18. Mechanical vibration• 19. Periodic action• 20. Continuity of useful action
6. TRIS
6. Design 69
Technical contradictions (10 of 12) Altshuller’s 40 inventive principles (continued)
• 21. Rushing through• 22. Convert harm into benefit• 23. Feedback• 24. Mediator• 25. Self service• 26. Copying• 27. An inexpensive short-life object instead of an expensive
durable one• 28. Replacement of a mechanical system• 29. Use pneumatic or hydraulic construction
6. TRIS
6. Design 70
Technical contradictions (11 of 12) Altshuller’s 40 inventive principles (continued)
• 30. Flexible film or thin members• 31. Use of porous materials• 32. Changing color• 33. Homogeneity• 34. Rejecting or regenerating parts• 35. Transformation of physical and chemical states of an
object• 36. Phase transition• 37. Thermal expansion• 38. Use of strong oxidizers
6. TRIS
6. Design 71
Technical contradictions (12 of 12) Altshuller’s 40 inventive principles
(continued)• 39. Inert environment• 40 Composite materials
6. TRIS
6. Design 72
Physical contradictions
Definition• Single parameter• One reason requires increasing • Another reason requires decreasing
Approach • Use separation principles
• Time• Space• Scale
6. TRIS
6. Design 73
SummaryAdvantages
• Suggests answersDifficulties
• Abstractions hard to understand• Most of knowledge unavailable to
population• Takes a while to learn
6. TRIS