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CAN LIBRARY RESEARCH BE FUN? USING GAMES FOR INFORMATION LITERACY IN HIGHER EDUCATION Jennifer Young Educational Analyst Teaching & Learning Technologies Presentation Link: http://bit.ly/libraryinstructi Journal PDF: http://bit.ly/canlibraryresear

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Page 1: 9 19-16 lightning talk presentation

CAN LIBRARY RESEARCH BE FUN?

USING GAMES FOR INFORMATION LITERACY IN HIGHER EDUCATION

Jennifer YoungEducational AnalystTeaching & Learning Technologies

Presentation Link: http://bit.ly/libraryinstructiongames

Journal PDF: http://bit.ly/canlibraryresearchbefun

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“A game is the voluntary attempt to overcome unnecessary obstacles.”–Bernard Suits, philosopher

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WHY PLAY LIBRARY GAMES?

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Emphasis on skills

Boosts motivation

Self-discovery

Instant gratification

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FLOW&

FIERO

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HOW GAMES FACILITATE LEARNING

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FeedbackContext

Satisfying work

Socializing

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CHARACTERISTICS OF A SUCCESSFUL LIBRARY GAME

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High participation

Low frustration

Meets learning objectives

Engages and motivates

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LESSONS LEARNED

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Simple

Collaborative

Clear learning objectives

Well-designed

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TAKE-HOME MESSAGE

The primary goal of educational games is to educate

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Life is more fun when you play games.–Roald Dahl

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• Gamification

• Fun

• Educational

• Flow

• Skills

• Feedback

• Reinforcement

• Social

• Player

• Participation

• Engage

• Frustration

• Fiero

• Obstacle

• Rules

• Learning objectives

• Motivation

• Game mechanics

BINGO WORDS