a basic drum set based on augmented reality 擴增實境爵士鼓組 顏菽岑 advisor: shing-min...

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A Basic Drum Set Based on Augmented Reality 擴擴擴擴擴擴擴擴 擴擴擴 Advisor: Shing-Min Liu Department of Computer Science and Information Engineering, National Chung Cheng University, Taiwan Introduction 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴 擴擴擴擴 擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴 一一,一,一,一。 擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴 一,,。,,, 擴擴 擴擴擴擴擴擴 擴擴擴擴 ,一、。 擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 Augmented Reality ),擴擴 Marker 擴擴擴擴擴 Webcam 擴擴 Marker 擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 ,,。 Conclusion 擴擴擴擴擴擴擴擴Augmented Reality 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴 擴擴擴擴 擴擴擴擴擴 擴擴擴擴擴擴 擴擴擴 ),一,、, 擴擴擴擴 擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 ,一,一,,。 Reference 1.OpenGL http://www.opengl.org/ 2.OpenAL http://connect.creativelabs.com/openal/default.aspx 3.ARToolKit http://www.hitl.washington.edu/artoolkit/ Model 1. 擴擴 webcam 2. 擴擴 marker 3. 擴 marker 擴擴擴擴擴 ( 擴擴擴擴擴擴 ) 4. 擴擴擴擴擴擴 marker 5. 擴擴擴 擴擴擴擴擴擴擴擴擴擴 ◎ 擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴 ,。 WebCamara AR Marker Keyboard Methodology 擴擴擴擴擴 5 擴 marker 擴 擴擴擴擴 擴擴擴擴擴 一, 6 擴擴擴 擴擴擴擴擴擴擴擴 。、 marker 擴擴 擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴 、, marker 擴擴擴 擴擴 openGL 擴擴擴 marker 擴擴擴擴擴 擴擴擴 一體 ( 擴擴擴擴擴擴擴擴 ) 擴擴擴擴擴擴擴 marker 擴 擴擴 marker 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 marker 擴擴擴擴擴擴擴 marker 擴擴擴擴擴 (marker) 擴擴擴 擴擴擴擴擴 擴擴 ,, marker 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴 marker 擴擴擴擴擴擴擴擴擴擴擴擴 擴 擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴 marker 擴擴擴擴擴擴擴擴擴擴擴 ,。 擴擴擴擴 marker 擴擴擴擴 擴擴 openAL 擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴 擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴擴 擴擴擴擴擴擴 ,,,, 擴擴擴擴擴擴 擴擴擴擴擴 擴擴擴擴擴擴擴擴擴擴 擴擴 一,!, openAL 擴擴擴擴擴擴

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A Basic Drum Set Based on Augmented Reality 擴增實境爵士鼓組 顏菽岑 Advisor: Shing-Min Liu Department of Computer Science and Information Engineering, National Chung Cheng University, Taiwan. WebCamara. AR Marker. Keyboard. Introduction - PowerPoint PPT Presentation

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Page 1: A Basic Drum Set Based on Augmented Reality 擴增實境爵士鼓組 顏菽岑 Advisor: Shing-Min Liu

A Basic Drum Set Based on Augmented Reality擴增實境爵士鼓組

顏菽岑Advisor: Shing-Min Liu

Department of Computer Science and Information Engineering, National Chung Cheng University, Taiwan

Introduction

每一位鼓手心目中一定很嚮往可以在家裡練鼓,價錢是第一個問題,一套爵士鼓價位從幾萬元到數十萬不等,使得一般鼓手在購買器材相當困難。即使你有錢買一整套爵士鼓放在屋內,就算鄰居沒有抗議,家裡的人也會因為噪音問題而不堪其擾。因為噪音問題,而有電子鼓的產生,但是價位仍然是主要問題,便宜的三萬多,好一點的甚至六、七萬元。

在這個專題實驗中,希望能夠透過擴增實境( Augmented Reality ),利用 Marker 做鼓的位置,以Webcam 偵測 Marker ,模擬真實的爵士鼓,使得鼓手可以方便練習,不再受到那麼多限制。

Conclusion 雖然利用擴增實境( Augmented Reality )的技術可以模擬出爵士鼓的感覺,但是還是有一些缺陷,像是音色、力道等資訊,較困難模擬出來,所以當練習使用是一個不錯的工具,但是如果要拿來一些較正式的用途,像是表演或者錄音等,還是使用真實的爵士鼓能有較好的效果。

Reference1.OpenGL http://www.opengl.org/2.OpenAL http://connect.creativelabs.com/openal/default.aspx3.ARToolKit http://www.hitl.washington.edu/artoolkit/

Model1. 開啟 webcam 2. 偵測 marker3. 在 marker 處畫出圖案 ( 供使用者敲擊 )4. 判斷是否擊中 marker5. 若擊中,發出鼓聲並使圖案變色◎ 過程中若偵測到鍵盤輸入,則發出大鼓音效。

WebCamara

AR Marker

Keyboard

Methodology 目前是使用 5 個 marker 加一個鍵盤,所以總共有 6 種音效。先對攝影機資訊、 marker 資訊、音效檔資訊做初始化,接著紀錄每個 marker 的位置,使用 openGL 在每個 marker 的地方繪製一個物體 ( 供使用者方便敲擊 ) 。 當使用者敲擊此 marker 時,因為 marker 會被鼓棒遮蔽住,在攝影機所得到的畫面中會偵測不出此marker ,所以當未發現此 marker 時,判斷此鼓 (marker) 被擊中,而擊中時,因為 marker 的位置是固定的,所以我們可以在先前所得到的 marker 位置處繪製不同顏色的物體,讓使用者可以從畫面中知道自己擊中那些marker ,即得知自己敲了那些鼓。

當判斷出 marker 被擊中時,使用 openAL 發出原先錄製的鼓的音效,讓使用者有聽覺以及視覺雙重感受。 真實的爵士鼓,大鼓是用腳踩,但是攝影機畫面有限,不太可能同時拍到手的動作以及腳的動作,所以我使用另一個輸入工具,就是鍵盤!當偵測到鍵盤輸入時,使用 openAL 撥放大鼓音效。