a hypermedia simulation that teaches defensive driving skills

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A Hypermedia Simulation that Teaches Defensive Driving Skills Educational Psychology and Counseling University of Kentucky Borchyi Lin Director: Dr. Henry P. Cole November 18, 2005 This research was supported (in part) by a pilot project research training grant from the University of Cincinnati. The University of Cincinnati, an Education and Research Center, is supported by Training Grant No. T42/CCT510420 from the Centers for Disease Control and Prevention/National Institute for Occupational Safety and Health. The contents are solely the responsibility of the author's) and do not necessarily represent the official views of the National Institute for Occupational Safety and Health.

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Page 1: A Hypermedia Simulation that Teaches Defensive Driving Skills

A Hypermedia Simulation that Teaches Defensive Driving Skills

Educational Psychology and CounselingUniversity of Kentucky

Borchyi LinDirector: Dr. Henry P. Cole

November 18, 2005This research was supported (in part) by a pilot project research training grant from the University of

Cincinnati. The University of Cincinnati, an Education and Research Center, is supported by Training Grant No. T42/CCT510420 from the Centers for Disease Control and Prevention/National Institute for

Occupational Safety and Health. The contents are solely the responsibility of the author's) and do not necessarily represent the official views of the National Institute for Occupational Safety and Health.

Page 2: A Hypermedia Simulation that Teaches Defensive Driving Skills

Background and Significant

Automobiles travel faster and quieter, and rural road surface improved

Farms being split by highways Misconceptions about the concept of speed

FOR MORE INFO...

KY ROPS Notebook, KY FACE project, Iowa and Ohio Studies

Collision between motor vehicles and farm equipment have increased in frequency and severity

Frequency of these types of collisions is increasing for multiple reasons:

Page 3: A Hypermedia Simulation that Teaches Defensive Driving Skills

Educational Interventions

Multimedia narrative simulation exercise “No Way to Meet a Neighbor” (MM NWX)

Reaction Time and Stopping Time Game (RTST)

Page 4: A Hypermedia Simulation that Teaches Defensive Driving Skills

Purpose of this Study

Determine the effect of the multimedia NWX simulation exercise on students’ defensive driving strategies

Determine the effect of the RTST game on students’ accurate estimates of reaction and stopping time distances

Determine the combined effects of both the NWX simulation and the RTST game.

Page 5: A Hypermedia Simulation that Teaches Defensive Driving Skills

Performance Measurements

HAZCUE test measured students’ ability to recognize cues of potential collision hazards and selection of defensive driving alternatives to avoid collisions

Perceived Reaction Time and Stopping Time test (PRTST), measures students’ perception of whether they could stop to avoid a collision at different vehicle speeds as well as their reaction time/distance and stopping time/distance to avoid a collision

Page 6: A Hypermedia Simulation that Teaches Defensive Driving Skills

Hypothesis

RTST game either alone or with the NWX exercise would score better than students not receiving the RTST as measured by the PRTST posttest

Receiving both the RTST game and the MM NWX simulation would score higher on the HAZCUE test than students who received either one or the other

RTST game alone would significantly improve students’ PRTST posttest performance compared to the group that received the MM NWX simulation as treatment

The effect of not applying any of the treatments

Page 7: A Hypermedia Simulation that Teaches Defensive Driving Skills

Experimental Design

Page 8: A Hypermedia Simulation that Teaches Defensive Driving Skills

Design treatments/measures Group Pretests Intervention Posttests

Control DemographicsExposurePRTST pretest

None PRTST posttestHAZCUE test

NWX DemographicsExposurePRTST pretest

MM NWX simulation alone PRTST posttestHAZCUE testNWX PER scoreUSEREVAL

RTST DemographicsExposurePRTST pretest

RTST Game alone PRTST posttestHAZCUE testNWX PER scoreUSEREVAL

NWX + RTST

DemographicsExposurePRTST pretest

MM NWX simulation + RTST game PRTST posttestHAZCUE testNWX PER scoreUSEREVAL

Page 9: A Hypermedia Simulation that Teaches Defensive Driving Skills

Subjects

123 high school students from four different high schools was utilized for this study

The study sample was selected to include students age 16 years and older who attended Kentucky rural and suburban county high schools

Page 10: A Hypermedia Simulation that Teaches Defensive Driving Skills

One-Way Interaction for Perceived Reaction time/Distance

Pretest Posttest35

40

45

50

55

60

65

70 Control Group

Per

ceiv

ed R

eact

ion

Tim

e/D

ista

nce

(feet

)

Pretest Posttest

NWX Group

Pretest Posttest35

40

45

50

55

60

65

70

RTST Group

Pretest Posttest Time (Pre-/Posttest)

NWX + RTST Group

Page 11: A Hypermedia Simulation that Teaches Defensive Driving Skills

Three-way Interaction for Perceived Stopping time/Distance

RTST (No) RTST (Yes)76

78

80

82

84

86

88

90

92

94

96 Pretest

Per

ceiv

ed S

topp

ing

Tim

e/D

ista

nce

(feet

)

RTST (No) RTST (Yes)

Not Receiving MM NWX simulation Received MM NWX simulation

Posttest

Not Receiving MM NWX simulation Received MM NWX simulation

Page 12: A Hypermedia Simulation that Teaches Defensive Driving Skills

Three-way interaction for Proportion “Yes” response to “I could Avoid a Collision”

RTST (No) RTST (Yes)0.5

0.6

0.7

0.8

0.9

1.0

Not Receiving MM NWX simulation Receiving MM NWX simulation

Not Receiving MM NWX simulation Receiving MM NWX simulation

Not Receiving MM NWX simulation Receiving MM NWX simulation

35 mph

Pro

porti

on "

Yes

" R

espo

nse

to"I

Cou

ld A

void

a C

ollis

ion"

RTST (No) RTST (Yes)

45 mph

RTST (No) RTST (Yes)

55 mph

Page 13: A Hypermedia Simulation that Teaches Defensive Driving Skills

HAZCUE performance score for each group

Control NWX RTST NWX + RTST0

10

20

30

40

50

HA

ZCU

E P

erfo

rman

ce S

core

(%)

Group

Page 14: A Hypermedia Simulation that Teaches Defensive Driving Skills

User Evaluation

Depicted a real-life situation Taught them how to prevent collisions Provided useful safety information regarding

ROPS and farm tractors Helped them to be a more alert and cautious

driver Enjoyable activity Easy to use Easy to read

Page 15: A Hypermedia Simulation that Teaches Defensive Driving Skills

User Evaluation - Comparison between Groups

No significant differences for the students’ rating of the program when compared with RTST group and NWX + RTST group

NWX group judged the program significantly higher than other treatment groups on most items in the evaluation questionnaire– Observation of the four study groups also suggested

that the students in the NWX group were more engaged in the simulation

– Mean years of driving experience, both car and tractor, for the NWX group is higher than the other three groups

Page 16: A Hypermedia Simulation that Teaches Defensive Driving Skills

Hypothesis 1

RTST game either alone or with the NWX exercise would score better than students not receiving the RTST as measured by the PRTST posttestStatistically significant results were obtained on two

indicators: Accurate response (fewer unrealistic “yes” responses) to

the question, “I could avoid a collision” Group that received both MM NWX simulation and the RTST

game predicted longer stopping distances/times during the posttest

Page 17: A Hypermedia Simulation that Teaches Defensive Driving Skills

Hypothesis 2

Receiving both the RTST game and the MM NWX simulation would score higher on the HAZCUE test than students who received either one or the other

This hypothesis was strongly supported with students receiving both treatments performing significantly better on the HAZCUE test than those receiving only one treatment.

Page 18: A Hypermedia Simulation that Teaches Defensive Driving Skills

Hypothesis 3

RTST game alone would significantly improve students’ PRTST posttest performance compared to the group that received the MM NWX simulation as treatment

RTST game scored significantly more accurately than groups that received the MM NWX simulation on the PRTST question “I could avoid a collision“.

Page 19: A Hypermedia Simulation that Teaches Defensive Driving Skills

Hypothesis 4

The effect of not applying any of the treatments

Results revealed that there was a statically significant improvement on HAZCUE measurement for students receiving either the MM NWX simulation alone, or combination of the MM NWX simulation and the RTST game than control group students who did not

Page 20: A Hypermedia Simulation that Teaches Defensive Driving Skills

Limitations

sample size availability of the senior class students low completion rates for groups exposed to

MM NWX simulation Instrumentation (user interface) the way the program was delivered selection of schools reactive arrangements, students not knowing

what they were to do and why until they had completed the activities

Page 21: A Hypermedia Simulation that Teaches Defensive Driving Skills

Summary

Increase students’ awareness of visual cues during driving, accuracy in estimating reaction time/distance and stopping time/distance, and use of defensive driving skills to reduce farm and non-farm vehicle collisions on rural roads

Awareness of the difficulty for avoiding a collision and awareness of roadway hazards could be improved with classroom teaching methods

Students’ awareness of increasing stopping time/distance with increasing vehicle speed, and the ability to predict reaction time/distance, may be more difficult to address

Page 22: A Hypermedia Simulation that Teaches Defensive Driving Skills

Summary -

Use of MM NWX simulation increase the awareness of hazard cues on the roadway and more aware of the difficulty of avoiding collisions with farm equipment

RTST game did increase students’ awareness that they might not be able to stop a motor vehicle in time to avoid a collision when an object pops into a roadway

programming changes to the MM NWX simulation and PRTST test computer program and interface including adding an introduction and improved feedback for the program and lesson plan could significantly increase the benefits received from this method of instruction

continued