a kit for building user experience teams in r&d organizations

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Paul Sherman Sherman Group User Experience A Kit For Building User Experience Teams Within Product & Service Organizations

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Paul Sherman "A Kit For Building User Experience Teams in R&D Organizations" Presented at UPA 2009, Portland OR June 11 2009

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Page 1: A Kit For Building User Experience Teams in R&D Organizations

Paul  Sherman  Sherman  Group  User  Experience  

A Kit For Building User Experience Teams Within Product & Service Organizations

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 I  could  do  the  UX  kit  spiel  in  less  than  5  minutes.    

 It’s  actually  quite  a  boring  presentation.    

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 What’s  interesting  is  why  I  needed  one,  why  you  probably  need  one…  and  what  we  should  be  doing  about  this.  

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  The  sad  truth  about  the  need  for  a  “UX  kit”    The  kit  itself    A  discussion  about  launching  UX  teams  and  spreading  UX  in  medium  to  large  orgs  

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 User  experience  practice  needs  to  be  embedded  more  securely  into  product  development  lifecycle  activities.    

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 Despite  what  we  may  think,  UX  is  still  poorly  integrated  into  product  ideation,  design,  and  development  activities.  

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 Like  Jared  said  in  his  UPA  2009  keynote,  there  are  gaps  in  our  field.    

 I  believe  that  one  of  them  is  the  lack  of  organizational  structure  and  process  guidelines.    

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 Why  isn’t  there  good  stuff  out  there  on  how  to  integrate  UX  teams  into  organizations?    

 There  are  discussions.  A  few  books.  But  there  doesn’t  seem  to  be  many  lively,  ongoing  discussions  about  UX  and  organizational  structures,  cultures,  etc.    

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 But  isn’t  setting  up  a  team  a  precondition  to  actually  DOING  user  experience  work?      

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1.  It’s  a  trivial  problem…  I’m  stupid  and  everyone  gets  this  stuff  but  me.    

 Note:  this  is  a  definite  possibility.  

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2.  It’s  a  particularly  thorny  problem  or  a  problem  that  our  field  is  not  equipped  to  work  on.    

 But  we  have  so  many  research  psychologists  in  our  ranks!  

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3.  It’s  just  not  as  interesting  or  sexy  as  other  problems  in  our  field.  

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1.  It’s  a  trivial  problem…  I’m  stupid  and  everyone  gets  this  stuff  but  me.    

2.  It’s  a  particularly  thorny  problem  or  a  problem  that  our  field  is  not  equipped  to  work  on.    

3.  It’s  just  not  as  interesting  or  sexy  as  other  problems  in  our  field.  

I  choose  #3  

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 …always  working  on  the  unsexy  problems.  

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 I’ve  worked  for  several  organizations  that  claimed  to  do  UX.    

 Some  of  them  actually  did…  

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 Some  orgs  *thought*  they  were  doing  UX.  

 But  what  they  were  really  doing  could  be  called  “UX  in  name  only.”  

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 A  cargo  cult  is  a  type  of  religious  practice  that  may  appear  in  tribal  societies  in  the  wake  of  interaction  with  technologically  advanced,  non-­‐native  cultures.    

 The  cults  are  focused  on  obtaining  the  material  wealth  of  the  advanced  culture  through  magical  thinking,  religious  rituals  and  practices…  

17   <lazy>Yes  I  took  this  from  Wikipedia.</lazy>  

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 Cargo  cults  …  conduct  rituals  imitating  the  behavior  they  have  observed  among  the  holders  of  the  desired  wealth  in  order  to  receive  the  wealth  themselves.  

18   <lazy>Yes  I  took  this  from  Wikipedia.</lazy>  

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21   A  cargo  cult  in  Second  Life?!?  Cool.  

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 The  term  "cargo  cult"  is  invoked  as  an  English  language  idiom  to  mean  any  group  of  people  who  imitate  the  superficial  exterior  of  a  process  or  system  without  having  any  understanding  of  the  underlying  substance.  

22   <lazy>Yes  I  took  this  from  Wikipedia.</lazy>  

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 Some  orgs  do  something  resembling  UX…  but  it’s  not  really  UX.    

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Admit  it…you’ve  seen  this  too.  

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 At  my  former  company  I  was  asked  to  help  put  together  UX  teams  in  other  product  groups.    

 It  took  me  one  failure  to  realize  that  I  needed  to  give  them  more  than:  

 “You  need  a  user  researcher  and  an  interaction  designer  and  a  usability  analyst.”    

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 I  did  what  PhD’s  do  best:  I  wrote  a  paper.  

 And  then  I  ate  my  own  dog  food  and  cut  it  down  by  2/3.    

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So  people  would  actually  read  it.    

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 Senior  managers  and  directors  who  needed  advice  and  consultation  on  how  to  set  up  a  UX  team.    

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 Most  had  no  idea  that  they  would  have  to  change  processes  and  procedures  to  benefit  from  UX.    

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 I  know!  

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Service Lifecycle Phase Description Provides:

Contextual inquiry Ideation Investigation of users’ goals, objectives, tasks, and limitations/constraints; at the users’ place of business (or other appropriate use context).

Rich descriptions of users’ goals, motivations, environment.

Task analysis Ideation Step-by-step, granular identification of users’ work tasks. Details of the users’ processes.

User profiling Ideation Detailed reports of real users; what they do, how they do it, etc.

A “library” of user profiles that can be used to guide design.

Persona creation Ideation An abstracted description of users, based on the attributes of real users.

A “design target” specifying who the design is aimed at.

Role/task matrix Task/object matrix Task frequency & criticality ratings

Design

Additional details about who does what in a particular environment, as well as the importance of particular tasks. “Quasi”-quantitative information

about users, roles, tasks, etc.

Scenarios Use cases Process flows

Design Designs describing the flow or transformation of information through a system, and how the system and user interact with each other.

Information about how a design should work in the “real world” when implemented.

Early-phase usability testing Design

Testing the process flows and scenarios to ensure that they meet real users’ needs.

Validation of the design and correction opportunities.

Wireframes & prototypes

Validation & documentation

A lo- or medium-fidelity representation of the feature or product.

A working system that can be tested in late-phase usability testing.

UI / interaction spec Validation & documentation

The formal, complete documentation of the feature or product’s user interface.

A specification to code and inspect against.

Visual design Validation & documentation

Formal documentation of the visual design for the product or feature.

A specification to code and inspect against.

Late-phase usability testing

Validation & documentation

Usability testing using a working prototype or mockup. Validation of the design and correction opportunities.

Summative usability testing

End-of-cycle validation

Usability testing of a finished version of the product, measuring key indicators such as average time-on-task, error rate, etc.

Information to feed into the next lifecycle’s activities.

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 I  provided  crazy  amounts  of  templates,  data  sheets,  recruiting  forms,  report  formats,  etc.    

 Note:  when  you  steal  from  me,  you’re  stealing  twice…  

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 Hire  at  least  3  direct  contributors  –  user  researcher/usability  analyst,  interaction  designer,  visual  designer  –  or  more,  depending  on  the  size  of  your  product.    

 Hiring  a  manager  or  a  director  is  also  highly  recommended.  

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 Budget  for  between  US$10,000  and  US$60,000  in  research  expenses,  depending  on  the  size  of  your  product  team  and  how  many  products  you  support.  

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 You  can  spend  as  little  as  US$1,000  or  upwards  of  US$75,000  on  usability  and  user  research  equipment.    

 In  any  case,  build  the  team  and  budget  the  research  dollars  first.  

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 Be  aware  that  you  will  HAVE  to  change  your  ideation,  design  and  development  processes  in  order  to  successfully  implement  user  experience.  

 If  you  don’t  explicitly  make  room  for  design  research,  ideation  and  iteration  in  your  processes,  you  will  not  be  successful  in  implementing  user  experience  practices.  

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 Meh.  

 At  first,  anyway.  

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 It  took  about  a  year.  But  eventually  the  product  groups  started  making  the  transition  to  more  fully  incorporating  UX  activities.    

 They  didn’t  always  go  as  far  as  my  team.  But  they  went  further  than  they  had  ever  gone  before.    

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  Strategic  user  experience  

  Agile  and  other  methods  

  How  to  deal  with  force  reductions  

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 My  UX  kit  has  gaps.  It  doesn’t  cover  smaller  orgs  or  startups.    

 Use  at  your  own  risk!  

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 Absolutely.  

 It  helped  several  teams  avoid  making  mistakes  that  organizations  typically  make  when  integrating  UX  teams  into  existing  processes.  

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Kit:      ShermanUX.com/Files/UXKit/UX_Kit_Jun09.doc  

This  preso:    ShermanUX.com/Files/UXKit/UX_Kit_Jun09.pdf  

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 What  are  your  experiences  doing  this  sort  of  thing?  

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 Paul  Sherman    Sherman  Group  User  Experience    www.shermanux.com    [email protected]    Twitter:  pjsherman  

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