a learning framework for customer integration
TRANSCRIPT
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DOI 10.1007/s12087-008-0024-y
A Learning Framework for Customer Integration:Know-How Acquisition, Dissemination and Utilization
Patricia Sandmeier, Pamela D. Morrison
Abstract Successful product innovation has increasingly been recognized as an outcome
of integrating customers in the new product development process. Despite the attention of
this research subject, the comprehension of how to learn from customers is still limited in
scope and in depth. This research investigates learning in the customer integration con-
text and discusses a conceptual framework from learning theory with customer know-how
acquisition, dissemination and utilization as critical steps. The paper reports a compara-
tive case study of new product development projects in a business-to-business context.
The ndings show empirical support for the developed framework and demonstrate theimportance of a differentiated consideration of the three steps. They lead to determinants
for successful customer know-how integration in new product development projects.
Keywords innovation process customer integration learning new product develop-
ment customer know-how development contractors
Introduction
The integration of customers into the development of new products has received increas-
ing interest from researchers in a variety of academic disciplines. Previous studies have
reported that the integration of customer know-how into the development of new prod-
ucts leads to a higher degree of product innovativeness, reduced innovation risks, and
Gabler Verlag 2008
Patricia Sandmeier ()
ABB Switzerland Ltd
Baden, SwitzerlandE-Mail: [email protected]
Pamela D. Morrison
The University of New South Wales, School of Marketing
Sydney, Australia
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more precise resource spending (Kohli and Jaworski 1990, Bacon et al. 1994, Atuahene-
Gima 1995, Grifn and Hauser 1996, Brockhoff 2003). Market research developed and
tested a multitude of customer integration methods, such as conjoint analysis, empathic
design, focus groups, laddering or synectics (van Kleef, van Trijp, and Luning 2005), and
also in the area of R&D management, active customer integration methods, such as theclassic lead user approach (von Hippel 1976; 1988) and subsequent extensions, have been
designed and investigated.
The research on customer integration started from trying to understand customer
needs, and moved on to actively involving customers (Brockhoff 2003). Yet failure rates
of new product development (NPD) remained high, largely because companies are still
unable to respond to the customer requirements which evolve during their project (Lem-
pres 2003), meaning that the factors enabling the understanding of real customer needs at
the right point in time and their implementation in innovation projects remained unclear
(Rothwell 1972; 1974, Zirger and Maidique 1990). Thus, even though there is a generalsense about the integration of customer and user know-how across the various stages of
NPD (Prahalad and Ramaswamy 2004), the comprehension of learning from customers
is still limited in scope and depth and learning has not been specied in this context to
close the gap (Joshi and Sharma 2004). Therefore, the process of learning from customers
by building on their know-how and technical expertise expressed e. g. by their own built
prototypes got back into focus (Hagel and Brown 2005).
In order to overcome the blank spots described, this study investigates the components
of learning from customers: Taking a partner-perspective on customer integration, it fo-
cuses on the ow of customer and user know-how between the development team and thecustomer company and how this know-how is integrated in the new product under devel-
opment. We investigate insights from learning theory in the context of current work on
customer integration into new product development and explore how learning occurs and
how it is embedded in a conceptual framework. By utilizing a comparative case study ap-
proach to examine the relationships and know-how exchange among development teams
and customers in practice, we analyze innovation projects of development teams cooper-
ating with customers in a business-to-business context.
The paper is structured as follows: rst, after introducing the relevant framework from
organizational learning theory, we provide an overview on existing customer integrationresearch from the perspective of the learning theory framework. Second, we introduce
our research methodology for investigating the framework in industrial practice. We then
present the ndings from the case study analysis and discuss determinants with charac-
teristics facilitating customer know-how integration. After the study limitations including
recommendations for further practical and empirical work, we summarize our ndings
with concluding remarks.
Literature
Organizational learning theory is multidisciplinary (Dodgson 1993). In the literature, re-
searchers note the relevance of elds as varied as psychology, organizational theory, inno-
vation management, strategic management, economics, organizational behavior, sociology,
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political science, information systems, anthropology, and production /industrial manage-
ment (Argyris and Schn 1978, Shrivastava 1983, Perrow 1986, Dodgson 1993, Leiben-
stein and Maital 1994). For this research, organizational learning theory is considered from
the perspective of its contribution to the understanding of how companies prot from mar-
ket know-how by integrating customer know-how into their product innovation processes.Organizational learning is dened as the process of improving actions through better
knowledge and understanding (Fiol and Lyles 1985). Individuals are able to learn, and
organizations are composed of such individuals (Kok et al. 2003). The organizational
learning process thus can be described as sequential information processing activities.
The theory in turn builds on the assumption that any process of knowledge socialization
and collective learning is based on relationships that consist of building and sharing. Such
relationships cannot be enacted in the absence of a context of co-participation, which
indicates the importance of creating a cognitive minimum common denominator for all
the individuals and groups participating in knowledge creation. This context promotes thedevelopment of shared values, reciprocity, and mutual trust (Taylor 1987, Sawhney and
Prandelli 2000).
Learning from customers throughout the development of new products implies that the
company learns about its market through a series of sequential information processing
activities undertaken with its customers (Kok et al. 2003). Learning about markets for new
products can be understood as an organizational learning process that involves the acquisi-
tion, dissemination, and utilization of information (Fiol and Lyles 1985, Imai et al. 1985,
Huber 1991, March 1991): rst, acquiring market information consists of the collection of
information about the needs and behavior of customers. Some of this information can beobtained from data banks and the results of past actions, whereas some needs to be col-
lected anew through quantitative (e. g., market surveys) or qualitative (e. g., customer vis-
its) methods (Adams, Day, and Dougherty 1998). For information to be useful, it must be
shared quickly and efciently among the relevant users (Kohli and Jaworski 1990). There-
fore, second, market information has to be disseminated across functions, phases of the
innovation process, geographic boundaries, and organization levels (Adams et al. 1998).
Distribution is not enough. Before information can be used, people must classify, sort, and
simplify it into coherent patternsthat is, make sense of it and turn it into knowledge. Shared
mental models inuence the lessons and insights people extract about their appropriate ac-tions (Porac and Thomas 1990) and can help them process ambiguous, multidimensional,
and ne-grained market data (Adams et al. 1998). Third, using market information occurs
in the process of learning about the market for decision making, the implementation of
decisions, or evaluations of a new product (Menon and Varadarajan 1992).
Acquisition, dissemination and utilization of market information from the learning
perspective are subsequently discussed in the context of customer integration research.
They build a framework of those aspects which constitute the integration of customer
know-how into NPD projects.
Customer Know-How Acquisition
Literature on customer integration emphasizes the choice of the right partner from whom
the required information can be obtained as a core aspect of acquiring customer know-
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how (Gruner and Homburg 2000). Biemans (1992) states that depending on the know-
how required for NPD, the identity of the accessed customers employed typically varies
with the extent and intensity to which the customer is involved, as it does with the stage of
the NPD process. Also studies in relationship marketing showed that partner characteris-
tics have an impact on cooperative outcomes (Ganesan 1994, Doney and Cannon 1997).Going more into detail about valuable customer cooperation partners, Gruner and
Homburg (2000) identied three different types: nancially attractive customers, close
customers, and lead users. First, customers nancial attractiveness relates to their repre-
sentativeness of the target market and their reputation within that market (Ganesan 1994).
The second characteristic is the closeness of the relationship between the developing
company and the customer, including the level of interaction outside the respective in-
novation project and the duration of the business relationship (Doney and Cannon 1997).
Furthermore, lead user characteristics suggested by von Hippel (1986; 1988) are relevant
to be consideredtheir positive impact on NPDs has been demonstrated by several stud-ies (Herstatt and von Hippel 1992, Lilien et al. 2002, Lthje and Herstatt 2004). Lead
users combine two characteristics: they expect attractive innovation-related benets from
a solution to their needs and so are motivated to innovate, and they experience needs for
a given innovation earlier than the majority of the target market. Von Hippel (1986) pro-
posed and Urban and von Hippel (1988) tested the proposition that idea-generation stud-
ies can learn from lead users, both within and well beyond intended target markets lead
users found outside of a target market often encounter even more extreme conditions on
a trend relevant to that target market.
Besides the person of the customer, his or her roles and know-how offers in the NPDproject have been discussed in literature. It was stated that different customer roles and
offers have differential impacts on product innovations. Whereas an integration of lead
users (von Hippel 1986; 1988), launching customers, and innovators (Brockhoff 2003),
as well as customers as co-creators (Lengnick-Hall 1996, Nambisan 2002) contributes in
such a way that the new product solutions have a high degree of newness, an integration
of reference customers, rst orderers (Brockhoff 2003) and customers as users (Leng-
nick-Hall 1996, Nambisan 2002) ensures the applicability of a new product.
From these insights into the acquisition of customer know-how from existing customer
integration literature, we state the following denition: customer know-how acquisition isthe availability of customer know-how based on customers characteristics and position
in the relevant market environment.
Customer Know-How Dissemination
Disseminating customer know-how among the development team members signies shar-
ing the information relevant for NPD, which faces a severe challenge: because customer
know-how related to new products is inherently ambiguous, customers may not be able
to articulate their needs clearly (von Hippel 1986), and their needs may change as theylearn to use the product (Veryzer and Borja de Mozota 2005). Also, empirical research
on decision making shows that customers are frequently unaware of their problem situa-
tions, underlying preferences, problems, and choice criteria (Simonson 1993). This fact
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complicates the dissemination of customer know-how and has therefore to be addressed
in more detail.
Mullins and Sutherland (1998) pointed out that the inability and unawareness of clients
and users to articulate the required functionality and benets of a proposed new product
creates uncertainty for the marketer trying to bring a new product through the NPD pro-cess. Von Hippel (1994; 1998) demonstrated in a context of technical problem solving,
that a lot of the information useful for NPD is sticky meaning complex to acquire,
transfer, and use in a new location. Information stickiness can also be high because or-
ganizations must typically have or acquire related information and skills to be able to
absorb and understand the new know-how that is benecial and may be transferred to
them (von Hippel 1994).
In this context, the value of early prototypes and working models to facilitate the pro-
cess of transferring customer know-how from the customer to the developer or into the
product under development has been identied (Loch et al. 2001, Terwiesch and Loch2004). Visualization through paper concepts, mock-ups, rapid prototyping, and computer
aided design (CAD) are the most valued tools which help to achieve a holistic perspec-
tive on a NPD project and can help in information sharing and building consensus over
the course of a development project (Veryzer and Borja de Mozota 2005). It involves the
design of rough product mock-ups, simulating a products use in the customer context, of
the transformation of personas (representations of behavioral and motivational aspects
of target users), and of use-scenarios of target customers in a more tangible (product-)
form (Veryzer and Borja de Mozota 2005). These visualization tools represent solutions
to simulate the progress in industrial NPD, even though hardware (as against software)with its inertial materials is involved. Furthermore, physical representation of the prod-
uct under development at different points of the NPD process helps to create a common
understanding of development issues which may arise according to the different vocabu-
laries and environments of involved stakeholders.
Also techniques from the eld of anthropology have been employed to support cus-
tomer integration into product design: ethnography refers to the art and science of de-
scribing a group or culture. A form of cultural anthropology that uses eldwork to observe
a group and derive patterns of behavior, beliefs, and activities (Cagan and Vogel 2002), it
includes observation (physically observing an event or using video and sound recordingfor subsequent analysis), interviews (collecting deep stories that detail the way people
think about products and relate them to their lifestyles), and visual stories (narratives
created through the use of disposable cameras and journals by the target customers, who
record what they think is important in a dened setting). Also, Arnould and Wallendorf
(1994) shaped the notion of market-oriented ethnography which refers to an ethnographic
focus on the behavior of people constituting a market for a product or service. It gives
primacy to systematic data collection and recording of human action in a natural setting.
The data collected through such techniques are shared among all innovation team mem-
bers and provide a better sense of the customers intent from marketing as well as froman R&D perspective.
From these insights into the dissemination of customer know-how from existing cus-
tomer integration literature, we state the following denition: customer know-how dis-
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semination is the detachment of customer know-how to make it understandable and avail-
able for developers in NPD projects.
Customer Know-How Utilization
An NPD process that is capable of utilizing customers know-how is one that builds in
the voice of the customer (Grifn and Hauser 1993), without forcing the development in
a wrong direction early and restraining the customers to their initial inputs. The process
should have the exibility of responding to new information for a larger proportion of
a development cycle (MacCormack et al. 2001), a characteristic which is not provided
by a streamlined NPD process. Sequential and predened approaches such as the Stage-
GateTM model of innovation (Cooper and Kleinschmidt 1986, Cooper 1994) are very use-
ful but have not completely captured the impact of dynamic user-oriented NPD through-
out the NPD process (Veryzer and Borja de Mozota 2005). Rather, the key to fast andsuccessful NPD is building intuition and exible options in order to learn quickly about
market and technology changes and shift with uncertain environments (Eisenhardt and
Tabrizi 1995). Eisenhardt and Tabrizi (1995) propose that the NPD process should more
consist of navigating through the NPD inputs from developers and customers, rather than
planning the whole development at the forefront of the project.
From the experiential perspective, one way to realize exible NPD is through frequent
iterations. Multiple development iterations, complemented by extensive testing, and fre-
quent milestones help to overcome the randomness through missing technological and
customer information (Eisenhardt and Tabrizi 1995, Terwiesch and Loch 2004). Devel-opment based on iteration further suggests a more real-time, hands-on approach to fast
product development, especially in uncertain product settings. Also, Boehm and his col-
leagues (Boehm, Gray, and Seewaldt 1984) found that a such a process often based on
intensive prototyping which allows for changes late in the design process according to
new know-how from and about customers, resulted in products that were not only judged
superior from a customer perspective but also developed with fewer resources.
From these insights into the utilization of customer know-how from existing customer
integration literature, we state the following denition: customer know-how utilization
is the implementation of customer know-how in the NPD project through its translationand conditioning to the specications of the NPD and serves to collectively create know-
how.
In the following, after describing the research methodology, the results from investi-
gating the learning framework of acquisition, dissemination and utilization in industrial
NPD projects of four different companies are presented.
Research Methodology
To explore the learning framework of acquisition, dissemination and utilization in prac-
tice and thus obtain new insights about customer know-how integration, we employed
a case study design. This qualitative method appeared appropriate for gaining a thorough
understanding of the system under investigation (Stake 1988, Yin 1994).
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Sample
The research, conducted between 2003 and 2005, consisted of two phases. In the rst
phase a literature analysis was conducted to explore the existing body of knowledge on
product innovation processes and customer integration practices. In parallel, the theoreti-cal insights were validated in expert workshops and contracted research projects with in-
dustrial goods developers in Central Europe in order to nd inconsistencies and further re-
search requirements which are most relevant. The companies are Bayer MaterialSciences,
Buechi Labortechnik, Endress+Hauser, Hilti, IVF Hartmann, Leica Geosystems, Model,
MTU Aero Engines, Philips Lighting, Qiagen, Schindler, Sefar, Siemens Building Tech-
nologies, SIG Combibloc, and Zumtobel. This literature analysis and practical reection
led us to the relevance of the subject.
The second phase attempted to specify the identied learning aspects. To gain such
farther-reaching insights, we carried out an in-depth analysis of selected projects andcompanies (Stake 1988, Eisenhardt 1989a, Yin 1994). According to Eisenhardt (1989a)
between four and ten cases usually work well; so we choose four companies in which
the product innovation process could be studied most comprehensively. The criteria for
selecting rms were based on their potential for learning and on depth rather than repre-
sentativeness and breadth.
In this case, we chose four industrial goods developers: Hilti (Liechtenstein), Buechi
Labortechnik (Switzerland), IDEO (Germany), and Tribecraft (Switzerland). All rms
cover the whole spectrum from low- to high-tech. Hilti was chosen due to its reputation
as a company that successfully practices a lead-user approach. Buechi excels in its close-ness to customers (distributors) and users throughout its product innovation process. Fur-
thermore, as a result of the authors close collaborations with this company in previous
research projects, we could ensure access to sensitive customer information and a broad
data validation process. IDEO broadly investigated in NPD literature and Tribecraft
engaged in very tight collaborations with their customers and have developed product in-
novations that stand out in terms of their degree of newness and superior design.
Whereas Hilti and Buechi are in-house developers, IDEO and Tribecraft represent
professional technical service rms, in the following named development contractors,
that develop product innovations with clients on a project basis. Therefore, IDEO andTribecraft work according to a different industrial product development model than the
in-house developers. This development model has been included in the research to cover
different approaches of customer know-how integration and to ensure that different per-
spectives on the subject are considered. In order to allow for a comparison within the
different development models, the investigation takes place on the level of specic NPD
projects and their practices. An overview of the companies involved stages is shown in
table 1.
Data Collection and Analysis
In the second phase of the research we collected data through personal, face-to-face
interviews, 30 90 minutes in length, with chief technology ofcers, R&D directors,
R&D managers, developers, engineers, and product managers. We recorded a total of
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39 hours of interviews. The selected participants represent different levels of customer
contact and NPD responsibilities. Most interview partners had personally participated
in customer integration activities, and their responses focused on specic projects fromthe preceding 18 months. We also interviewed some informants more than once. We
used an interview guideline to maintain the coherence of the data collection and ana-
lyzed the interviews according to the following aspects: (1) product innovation proc-
esses, (2) customer integration activities at various stages in the process, (3) customers
Table 1 Overview on c ase study companies
Hilti Buechi IDEO Tribecraft
CompanyCharacteristic
sManufacturer with in-
house product develop-ment (therefore referred
to as in-house developer)
Staff 15,000
R&D ratio: 4.5 %
Technology intensity:
whole spectrum, from
low- to high-tech
Manufacturer with in-
house product develop-ment (therefore referred
to as in-house developer)
Staff 300
R&D ratio: 10 %
Technology intensity:
whole spectrum, from
low- to high-tech
Development contractor
Staff 450
R&D ratio: 85 % (due to
service provider charac-
teristic)
Technology intensity:
whole spectrum, from
low- to high-tech
Development contractor
Staff 7
R&D ratio: 85 % (due to
service provider charac-
teristic)
Technology intensity:
whole spectrum, from
low- to high-tech
Products,
Customers,
Markets
Products: expendable
goods in construction in-dustry, premium segment
Direct selling approach
to professional customers
in construction industry
(construction experts,
electricians, tters of
sanitary facilities and
elevators, metal workers,
general developers)
Products: laboratory
equipment (partially tofully automated),
medium price range
Selling approach pre-
dominantly via distribu-
tion partners, small own
sales force
Customers: Universities
and research laboratories
as well as pharmaceu-
tical customers with
automated laboratoryprocesses
Products: broad develop-
ment expertise for clientsin various industries,
consulting services, top
price range
NPD projects are sold to
clients, which usually are
manufacturing companies
Products: broad develop-
ment expertise for clientsin various industries, top
price range
NPD projects are sold to
clients, which usually are
manufacturing companies
Organ
izationalstructure
One site for development
and manufacturing, many
subbranches (called
market organizations)
for sales
Matrix organization:
location and 9 business
units according to prod-
ucts. Every business unit
has own R&D
Developers education:
specialists, promoted to
project managers
One site for development
and manufacturing, 6 for
distribution
Functional organization
with two business units
for product conceptuali-
zation and a service divi-
sion for development
Developers educa-tion: more generalists
than specialists. Project
managers are heads of
development departments
8 sites, small teams
(studio system)
Flat organization, matrix:
locations and practices
Developers education:generalists, predominant
background: engineering
One site, small team
(on one oor)
Flat team organization,
located on one oor
Developers education:generalists, predominant
background: engineering
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contributions, and (4) degrees of newness of the resulting products. We augmented the
interview data with desk research, namely, analyses of company publications (inter-
nal journals, annual reports, Internet Web pages), internal memos, and presentations.
Site visits and workshop participation enabled complementary personal observations.
Follow-up sessions with the interview partners ensured the reliability and validity ofthe analysis and conrmed the case study interpretations drawn from the interviews
(Yin 1994).
Findings
This section presents the exploratory ndings from our case studies as they relate to the
three aspects customer know-how acquisition, dissemination and utilization. They ac-
crued throughout the process of analyzing data through data coding and category group-ing (Voss, Tsikriktsis, and Frohlich 2002). The categories used were (1) type and roles
of customers involved in NPD projects (2) customers offers (know-how and /or nancial
attractiveness), (3) stage of customer contact in the innovation process, (4) intensity of
customer integration (number and length of contacts) and (5) activities of visualizing and
transferring intermediary NPD results to customers. As a further category, companies
technology and market position for the development project was included.
The subsequent creation of subcategories according to the learning framework of cus-
tomer know-how acquisition, dissemination and utilization led us to the results shown
subsequently and nally to the determinants of customer know-how integration.
Customer Know-How Acquisition
The existing literature in the context of customer know-how acquisition lead to the fol-
lowing denition (see literature section): customer know-how acquisition is the avail-
ability of customer know-how based on customers characteristics and position in the
relevant market environment. Structured according to the criteria found in literature, we
subsequently present our ndings from the case studies.
Financial attractiveness. Evidence in support of the importance of nancial attrac-tiveness of integrated customers appears in all four cases. The measure of nancial at-
tractiveness that was used is the perceived industry impact and reputation of the selected
customer organization involved in a specic NPD project from the developers perspec-
tive. For example, Buechi strongly focuses on large distribution partners, as well as on
big players in the pharmaceutical industry. Because they lead the laboratory automation
eld, they provide the potential of customers that can cover the entire NPD cost if they
adopt the new product. Hilti also seeks collaboration with construction contractors that
are involved in big, distinguished projects, preferably with the involvement of famous
architects. In the cases of the development contractors, the clients nancial capability isa precondition, because collaboration is possible only at a very high price, especially for
prestigious companies such as IDEO. The development contractors are further interested
in developing new products for companies of good standing to establish their brand in
the market.
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The nancial attractiveness of the individual product users involved in the process
is not relevant in all four cases. For example, Hilti conducts focus groups with users of
a new drilling machine on construction sites and is interested only in their honest feed-
back about the product use situation. In another example, IDEO explicitly considers users
that are distant from the product buyers (IDEOs client) organization for which IDEOdevelops the product. Whether they have the nancial power to buy the new product does
not matter. The companys different consideration of customers nancial attractiveness
highlights the need to use a differentiated customer consideration: the companies in all
four cases employ a conscious differentiation between the product buyer and the product
user when accessing customers know-how.
Closeness to customers. Closeness to customers represents a variable that facilitates
interaction between developers and customers. The closeness measures used were the
geographical distance between the developer and considered customers and the number
of personal contacts between representatives of the developer organization with clientsand users throughout the NPD project. Despite given communication technology today
(Gassmann and von Zedtwitz 2003), the case study data support the value of close, per-
sonal interactions with customers and note the relevance of face-to-face contact, which
allows the developer to capture unarticulated customer contributions that can only be
observed at the customer site. This supports the work by von Hippel (1994; 1998) on
sticky information.
Lead user characteristics. The lead user concept (von Hippel 1976; 1986; 1988) pos-
tulates that lead users can contribute signicantly to NPDs, especially those who (1) ex-
pect attractive innovation-related benets from a solution to their needs and are motivatedto innovate and (2) experience needs for a given innovation before the majority of the
target market. Investigating these lead user characteristics from within the case studies
leads to several new ndings.
First, the case data support the rst lead user criterion, namely, that users expect in-
novation-related benets that a new product solution could yield. However, the second
criterion does not apply in all cases. The development contractors in particular acquire
highly innovative know-how from typical users, not only from the leading edge, be-
cause users from the mass market often face needs at the same time as inventive users.
This nding has also been reported by Lettl and Herstatt (2004) in their study of leaduser characteristics in the medical technology eld, in which context the only difference
between typical and lead users was lead users ability to generate their own solutions
according to their needs, whereas typical users required the support of a professional
developer to realize the same needs.
Second, the Hilti and Buechi cases demonstrate that users who truly contribute to NPD
projects come from the same industry as the new product being developed. For the con-
struction industry, customers from other industries cannot yield the necessary know-how,
because they do not have the specic technical expertise required to provide qualied
feedback for high-tech devices. This evidence does not support the ndings of severalstudies on lead user integration that explicitly note the relevance of industry-external lead
users (Lilien et al. 2002). In the slow-moving construction industry, radically new appli-
cations inspired by lead users from other industries would not be adopted by customers
within the industry. Hiltis most valuable contributors are those who are only one innova-
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tion cycle ahead of the rest of the market. For Buechi, the customers considered lead users
represent the same industry as Buechi but also work within large pharmaceuticals and
use highly automated laboratory equipment. However, NPDs in the eld of automation
must be carefully adjusted to the relevant segment of typical users to dene appropriate
automation applications that have not yet been overengineered for laboratories with lessautomated processes. Consequently, the relevance of lead user input always gets veried
by testing it with typical users that have less access to automation. This test of lead user
input is also a standard practice at Hilti, such as the broad interview surveys at the end of
the concept phase.
With regard to the aspect of integrating users with both positive and negative attitudes
toward a new product under development, only Buechi considers users with a negative
attitude throughout the NPD process. The value of this measure is supported by Morrison,
Roberts, and Midgley (2004), and Buechi attains broader and more critical evaluations of
a product concepts relevance.For IDEO and Tribecraft, lead users are explicitly sought outside the industry for which
the product is being developed. However, in the case of the development contractors, the
consideration of typical users is necessary to guarantee the compatibility of the NPD
with the practices and values of a high-prot customer segment. Therefore, in addition to
identifying leading-edge product applications, the company considers typical use situa-
tions throughout the NPD process. However, IDEO integrates extreme and average users,
whereas Tribecraft differentiates between professional and amateur users. Tribecraft even
brings professional and amateur users together in workshops to make the differences in
the use situations as explicit as possible. By considering lead and typical users, the de-gree of newness of lead users know-how does not drop but simply is contrasted with the
know-how of typical users. As a result, differences become more explicit, which offers
further insights into the development of the NPD.
Taken together the ndings on customer know-how acquisition, the case study data
support the relevance of closeness, nancial attractiveness, and lead user characteristics
but that the latter two require renement. Financial attractiveness is not considered if
feedback from the specic use situation is sought. Focusing on the know-how from lead
users, also the value of an early involvement of other than lead users, namely typical us-
ers, has to be mentioned: they seem to leverage the lead user know-how by making the in-novation potentials explicit that lie in the discrepancies between lead and typical users.
Customer Know-How Dissemination
The existing literature in the context of customer know-how dissemination lead to the
following denition (see literature section): customer know-how dissemination is the de-
tachment of customer know-how to make it understandable and available for developers
in NPD projects. In this context, the literature has shown the relevance of visualizing
intermediary NPD results through working models, mock-ups, and early prototypes. Tomeasure the degree of use of intermediary result visualizations by the case companies, we
analyzed the number of physical visualizations (which include very simple and approxi-
mate prototypes). Furthermore, the start of physical visualizations in the NPD process has
been investigated:
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development contractors together with selected product users. Figure 1 provides a sum-
marized cross-case overview on the four companies NPD process and their activities of
customer know-how integration, which will further be explained subsequently.Because the potential of inuencing NPD goals (in terms of development cost, per-
formance, and time) decreases during the NPD process, the customer know-how utiliza-
tion measures that take place at the beginning of the project have the most impact on
the overall course of the project. Therefore, IDEO absorbs product clients and users
know-how as early as possible in the NPD process. Furthermore, both development con-
tractors focus on implementing rst those product functions and features that matter most
to product buyers and users. At IDEO, for example, the team members create a list of
possible product features based on insights from the human factors study with users. On
the basis of this list, the developer identies and prioritizes the make or break features,
which are fundamental for the realization of the product in terms of a risk assessment,
together with the product buyer. After such a decision, IDEO can continue with its de-
velopment according to the product buyers priorities. As a result, the innovation project
progresses through the implementation of product functions and features, and developers
Figure 1 Cross-case overview on customer know-how integration in NPD processes
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continually make decisions with the product buyers about their sequence and adoption.
This practice can be regarded as a collaborative dynamic development prioritization of
product features and functions by developers and product buyers, in which the input of
users is deeply integrated.
This practice of dynamic product feature and function prioritization also can be par-tially observed among the development practices of in-house developers. Whereas IDEO
and Tribecraft involve the product buyer and users in prioritizing product features and
functions during the whole NPD process, Buechi only applies feature and function pri-
oritization in the early concept stage and Hilti only in the late concept stage and solely
to adjust design and handling aspects. However, even though Hilti considers its product
buyers for feature prioritization only during the late concept stage, it successfully prac-
tices dynamic product planning aspects through its formalized stage-gate process. This
practice supports the relevance of continuous and iterative planning, as conducted by
IDEO and Tribecraft. Although at Hilti, the rough project parameters are set at the projectstart, detailed planning is carried out at any gate only for the sequencing development
stage, not for the whole project. Overall, the data suggest an iterative planning approach
for the next development stage that focuses on product functions and features for which
required development information is available.
Taken together, the separate focus on customer know-how utilization leads to the fol-
lowing result: our data suggests an iterative planning approach for the next development
stage, focusing on product functions and features for which the required development
information is available and approved to be relevant. Hereby emphasized is the value of
practices which rst focus on implementing those product functions and features whichmatter most to client and users, in order to build the future product on its most important
attributes.
Determinants of Customer Know-How Integration
We analyzed a learning framework in the context of customer integration in NPD, consist-
ing of customer know-how acquisition, dissemination and utilization as critical steps. We
then investigated the framework in a setting of four companies in a business-to-businessenvironment. In the following section, we derive determinants from our ndings that can
serve as propositions for subsequent research or as a guideline for the effective integra-
tion of customer know-how in NPD projects.
Product buyer and user consideration. The cross-case analysis highlighted the rel-
evance of differentiating the product buyer from the product user: integrating customer
know-how comprehends the consideration of the person within the customer organization
who is responsible for the investment decision (referred to as the product buyer), as well
specic product users to get in-depth feedback about the specications and requirements
the new product must fulll. Whereas the product user contributes by providing spe-cic know-how about the practical product use situation or technological expertise, the
product buyer helps set product parameters. As a result, customer know-how integration
requires from the development team an awareness of the specic role of the product buyer
or user, which enables the team to approach that contributor in a way that will best acquire
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his or her know-how. The rst organizational determinant, derived from the frameworks
acquisition component, therefore refers to product buyer and user consideration. This
determinant ranges from undifferentiated to differentiated, where a tendency toward
differentiated has a positive impact on leaning from customers.
Leading and typical user consideration. The cross-case analysis highlights the rel-evance of integrating lead users as well as typical users throughout the NPD process.
Because the denition of lead users in the companies analyzed does not fully meet the
classical lead user denition, but considers other relevant criteria (e. g., lead users must
come from the same industry and must not be more than one innovation cycle ahead of
the industry average), these users are referred to as leading users to avoid an inappropri-
ate comparison to the lead user concept (von Hippel 1986; 1988).
In the four cases analyzed, both leading and typical users are considered throughout
the NPD process. Whereas inspiration from leading users is sought mainly at the project
start, typical users are considered on a regular basis to validate the relevance of the newproduct on a broad scale. The second organizational determinant within the component
of customer know-how acquisition therefore is the leading user and typical user consid-
eration. In this case, the determinant ranges from occasional to continual, where a
tendency toward continual positively inuences understanding customers.
Prototyping. The case studies showed that the dissemination of customer know-how
within NPD projects induces a partitioning of customer know-how, such that customer
input and know-how is concentrated on a specic development issue that must be solved.
The more easily a customers needs can be partitioned, prioritized, and therefore under-
stood and continually integrated in the form of single functions and features, the betterthis customer know-how can be disseminated into the NPD project. The development
contractors cases in particular demonstrate how customer know-how can be focused on
specic development aspects to progress the project in a focused way. This partitioning
of customer know-how occurs through physical visualizations of intermediary project
results. Therefore, the determinant within the step of customer contribution dissemination
is the prototyping practice during the NPD project. The determinant ranges from inte-
gral to modular, where a tendency toward modular positively inuences customer
know-how integration.
Project planning. The case studies showed that customer know-how utilization willinduce iterative NPD planning based on the collaborative and dynamic prioritization of
product features and functions by developers and product buyers and considering the
know-how of users. The cases surrounding the development contractors illustrate that
planning exibility enables understanding and implementation of customer know-how
into the project. The development contractors planning practices rely on an iterative ap-
proach: project parameters are set anew after each presentation of intermediary results
to the customer in the form of early prototypes. The iterative planning practices contrast
with a typical upfront planning model, as is adopted by many in-house developers, in
which know-how from customers disturb the project plan and lead to delayed projectdeadlines. The determinant within the component of customer know-how utilization
therefore is the project planning practice of the NPD project. This determinant ranges
from sequential to iterative, where a tendency toward iterative positively inuences
understanding customers.
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As a summary, gure 2 presents an overview of the determinants and characteris-
tics for improved customer know-how integration. It displays that tendencies toward the
specications at the outer range of the determinants positively inuence customer know-
how integration, and therefore the effect of customer integration activities: successful
customer know-how integration is facilitated when product buyers and users are con-
sidered in a differentiated rather than undifferentiated manner, when leading and typical
users are considered continuously throughout the innovation project instead of occasion-
ally, when prototyping takes place in a modular way of multiple prototypes instead of
providing few integral prototypes, and when project planning occurs iteratively insteadof upfront. The determinants do not claim that customer know-how integration can be
successful only if a developer adopts the characteristics on the outer range in gure 2,
but according to our ndings from the case studies they facilitate the process of customer
know-how integration.
Limitations
There are several limitations to our study. First, by choosing to focus on a very limited
set of industrial NPD, the results by necessity do not consider NPD projects with other
characteristics. The fact that only two in-house developers and two development contrac-
tors were investigated represents a major limitation, but helped to analyze opposed ends
of the spectrum from the very beginning of this research project. The result can only be
Figure 2 Determinants and characteristics of customer know-how integration
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applied to other in-house developers and development contractors with similar innova-
tion processes, and extensions to other industries than those of the cases studied must be
made carefully. An area for future research is the replication of the study in other industry
settings, whereas consumer goods pose a different problem than industrial goods.
Second, our analysis has been restricted to a Central European context. Although inthe design of the study no aspects were incorporated that are specic to Central Europe,
an international replication study could yield interesting results. Thus, a closer and dif-
ferentiated analysis of geographies and specic industry structures could be a rewarding
subject for additional investigations.
Generally, an empirical investigation of the research questions and development and
testing of research hypotheses on a broader scale should better assess customer know-how
acquisition, dissemination and utilization as well as their underlying customer contribu-
tions and customer participation. Also, research propositions and hypotheses should be
examined to identify and analyze further dimensions contributing to successful customerknow-how integration.
Concluding Remarks
The presented analysis contributes to customer integration research by providing an un-
derstanding for how learning from customers works. It gives some directions about deter-
minants and characteristics that positively inuence the process of customer know-how
integration and therefore the success of learning from customers in NPD projects.Even though our paper is descriptive in nature, ndings could be drawn at the fol-
lowing levels: rst, even though existing research has addressed aspects in the areas of
customer know-how acquisition, dissemination and utilization in NPD projects it has not
explicitly differentiated between the three steps which were found in learning theory:
while acquisition points at the personal characteristics and the know-how that can be
obtained from customers, dissemination focuses on how this know-how is made avail-
able for developers. Utilization nally is the concrete and selective implementation of the
know-how that could be acquired and disseminated.
Second, and focusing on the determinants we derived from the cases studied, sev-eral characteristics facilitate successful customer know-how integration. In the context
of know-how acquisition, we investigated the application of the lead user method in the
NPD process (von Hippel 1986; 1988). Our cases support the value of contributions from
lead users in their NPD projects. However, we found that the early involvement of typi-
cal users at a very early stage can leverage the know-how from lead users by making the
innovation potentials explicit that lie in the discrepancies between lead and typical users.
Pointing at our ndings for the other relevant customer and user characteristics, product
buyers (people within the client company taking the investment decision) as well as prod-
uct users should be considered at an early stage of the NPD project to understand differentperspectives, motives and contributions from customers.
In the context of know-how dissemination and utilization, the case studies demon-
strated the value of extensive prototyping and an iterative NPD planning approach.
Starting with gaining an understanding of the product attributes which matter most to
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clients and users an evolutionary implementation in the NPD process through continu-
ous evaluation of further functions and features, providing incremental guidance, was
found valuable.
Also, the study demonstrated that NPD and customer integration practices of the in-
house developers signicantly vary from those of the development contractors. Due toless formalization and extensive prototyping practices our investigated development con-
tractors have superior customer know-how acquisition and utilization capacities, which
leads to a better understanding of customer needs and, as a consequence, to new products
with a higher degree of newness. This nding could lead into research directions where
new organizational forms for NPD should be explored that enable companies to respond
to new opportunities discovered throughout a development project itself in a more dy-
namic manner.
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