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A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime Games for Health conference Utrecht, 31 October 2016 Senior researcher

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Page 1: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

A mobile activity game for elderly people to promote a physically active

lifestyle, anywhere and anytimeGames for Health conference

Utrecht, 31 October 2016

Senior researcher

Page 2: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

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http://www.grijswaard.nl/ouderen-bewegen-niet-zo-veel-als-ze-zelf-zeggen/

Page 3: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

MOVE!

BE ACTIVE!

Page 4: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

Requires behaviour change

?Straightspeak.com

limburgselussen.nl/fiets-routes/

Page 5: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

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Apps

Technologies/applications very suitable, but….

• Not designed for elderly

• Mostly limited to providing text messages

• Effective on short term

• Compliance and motivation diminish over time

• No fun technologies

• Engagement needed!!

Adh

ere

nce

Time

Page 8: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

MAGGY: a mobile activity game for older adults

• Preferred gamified motivation & feedback strategy for older adults?

• Added value in terms of motivation and engagement?

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What do we know?

Lessons learned

• Clinically relevant coaching

• Intensive feedback in daily life

• Support by professional

• Large differences: adapt coaching on personality/preferences/symptoms

• Make it fun!

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What about gamification?

State of the art and literature reviews

• Not targeted at elderly

• Limited knowledge on theory & preferences

• Goal-setting

• Metaphors

*Tabak et al., Games for Health J, 2015; de Vette et al., JMIR Serious Games, 2016

Page 11: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

What about the elderly user?

Motivation

• Traditional, puzzle games

• Personality no influence

Feedback

Timing: whenever needed, fit in daily life & habits

Content: Provide insight, in relation to goal, generic

Style: friendly, short, weak arguments

de Vette et al., JMIR Serious Games, 2016

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Starting point: ActivityCoach

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Monitoring:Activity sensor

Coaching:Real-time feedback Feedback messages

Blue: Measuredactivity

Green:

Goal activity

Page 13: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

www.maggygame.nl

Goal setting

When: daily life “coffee (with friends) and play” Support: by physical therapist

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14www.maggygame.nl

friendly, short, generic, without

strong arguments, updated twice a day

Buddy & guestaccount

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Get help from youractivity coach

Competition yourself

Unlock themesVariable challenge

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Evaluation

• Use of game in daily life by elderly people (n=20)

• Game design, added value (use, motivation), physicalactivity, game play

• Fitbit, experienced sampling, questionnaires, interview

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Preliminary results

1. Gamified motivation strategy seems to fit elderly• Game elements recognised and appreciated

2. Use is either very good or very bad• Activity shows no relapse • Who can be motivated?

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Wrap up

Changing care towards prevention, lifestyle, longterm care & selfmanagement

Which asks for motivating coaching technology for thelonger term

Motivating elderly: not that straightforward• Not traditional. Let them play! • Social motivation not that important

Providing feedback: • Targeted at the user and with clinical relevance• Fitting in daily life & habits• Generic, goal-setting, friendly, short, weak arguments

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Way forward

Is gaming the next step towards long-term engagement?

PERSSILAA/Langgezond

VIREP

AIRplay

Tikkertje 2.0 (HMI group, UT)

Page 20: A mobile activity game for elderly people to promote a physically active lifestyle, anywhere and anytime

Thank you

Monique Tabak

[email protected]

For news and publications see

www.maggygame.nl

Thanks to the MAGGY team:

Hylke van Dijk, Frederiek de Vette, Marit Dekker, Miriam Vollenbroek, Michelle Geerdink, Hans Bloo, Peter Renkens, Monique Tabak

The MAGGY project was funded by: