a novel walk through 3d display final

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    BY

    HARISH M (06671A0432)

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    INTRODUCTION

    What is a 3D Display?

    3-D DISPLAY : A display describing the properties of an image

    as human eye can recognize the basic parameters of the imageviz. height, width and depth.

    Is it necessary of a screen to display an image or a scene ?

    No screen is required now as we can project the image in mid-air creating a virtual screen in the atmosphere.

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    DISPLAY TECHNOLOGY

    Stereoscopic and autostereoscopic displays

    Head-mounted displays Volumetric displays

    Large translucent displays

    Immaterial displays

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    STEREOSCOPIC AND

    AUTOSTEREOSCOPIC DISPLAYS

    Stereoscopic displaysprovide slightly differentimages for the left and righteye.

    Tracking of the user is notnecessary but the correctviewing perspective isrestricted, and user-wornglasses are required.

    Autostereoscopic displaysrequire no special glasses orother user-worn devices

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    HEAD-MOUNTED DISPLAYS

    Displays virtual images directly

    in front of the users eyes.

    Correct point of view for the user.

    Different left and right images

    for stereo separation effects, but

    focal length remains constant

    across the entire image.

    Collaboration requires each user

    wear separate display hardware.

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    VOLUMETRIC DISPLAYS

    These displays all create their 3D

    imagery in a fairly small enclosed

    volume that the viewer cannot

    enter.

    More suited for computer

    graphics than video applications.

    A real 3D image is generated by

    drawing 2D images on a quickly

    rotating screen to fill the entire

    volume swept out by its path.

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    LARGE TRANSLUCENT DISPLAYS

    Screens consist of an acrylic

    plate that is coated with a

    holographic film

    Make the screen practically

    transparent from the viewers

    point of view, showing only

    projected objects

    Inherent single sidedness

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    Screenless 3D display

    a dream from star wars movies

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    FogScreen technology

    -Display image in fog

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    WORKING OF FOGSCREEN DISPLAY

    FogScreen, an immaterial indoor 2D

    projection screen, which enables high-quality

    projected images in free space.

    Fog Screen creates an image in midair by

    employing a large, non-turbulent airflow to

    protect the dry fog generated within from

    turbulence.

    The result is a thin, stable sheet of fog,

    sandwiched between two layers of air, on

    which an image can be projected and even

    walked through.

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    PSEUDO 3D EFFECT

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    IO2 TECHNOLOGY -

    HELIODISPLAY

    APPROACHING BY MIRAGEPHENOMENA

    The Heliodisplay creates a similar

    effect as fogscreen display, but, instead

    of fog, it uses a cloud of microscopicparticles.

    Mirages are actual meteorological

    phenomena created by the refraction

    of light through different densities of

    air. Normally these different densities

    are caused by different temperatures.

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    HOW IT WORK?

    Air is drawn in

    A cloud of microscopic particles is

    created

    Cloud of microscopic particles is

    ejected

    so as to create a 3D screen

    Digital projector unit illuminates theparticle cloud

    creating a visible image

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    MERITS : Easily viewed in an office environment.

    Heliodisplay images appear 3D, even though in fact, the images

    are planar.

    Viewing requires no special glasses or background/foreground

    screening. It is initiative to HAPTIC technology.

    DEMERITS :

    Viewing a Heliodisplay image in direct sunlight is almost

    impossible.

    It is very cost effective.

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    APPLICATIONS

    Advertising and Promotion

    Collaborative Decision Making

    Simulation & Training

    Consumer

    Heads-up displays in new fields

    Build the Heliodisplay into furniture

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    CONCLUSION

    In developing a fully volumetric 3D display, the use of multiple FogScreens

    in various configurations to allow images to occupy a tangible physical

    volume surrounding the user.

    The implemented system enables one to view 3D objects in mid-air andobserve them from almost any angle. Using it as an immaterial, head-

    tracked dual-sided display, has led to an enhanced visualization experience.

    It creates a strong visual effect of 3D objects floating in air, even when the

    image is not stereoscopic.

    In improving the sense of presence of virtual objects in the physical world by

    integrating haptic feedback into the interface.

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