a project to model product testing. a project in studying motion in two dimensions. applying...
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Rocket’s Red GlareA project to model product testing
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A project in studying motion in two dimensions.
Applying Polynomials to REAL-World problems
How can we use mathematics to test products?
Project Overview
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Product Testing Nerf Guns◦ Testing the claim on the box.
Engaging
How did I come up with the idea?
◦ Ownership belongs to the student.
Overview
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N-Strike Elite Triad ex-3 Holds 3 darts Pull back cocking handle to get ready to fire
the shot Shoots the barrel that is loaded, but not all
at the same time ‘Shoots up to 75 feet / 20 meters’
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Polynomials
Translating Functions◦ F(x) = a(x-h)2+k◦ F(x)= a(x-h)3+k
Parametric Functions
Trigonometry Geometry
Mathematics
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Free Fall◦ Use The Physics Classroom-Free◦ Use Teachers Domain ( now PBS Learning) Free
Projectile motion & Kinematic Equations◦ Explore Learning Software- Not Free
Physics
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Software : Explore Learning◦ www.Explorelearnig.com◦ Excellent for simulations where labs are not
available.◦ Can easily extend ideas- “what if”scenarios
Graphing Calculator◦ Parametric Mode
Technology
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2)8.9(2
1)( ttH tVtx x)(
Equation1 : Equation 2:
Vx = V0cos(q) Where V0 = firing velocity and Vx = velocity in x direction.So when the angle is 0,
Vx = V0cos(0)Vx = V0(1)Vx = V0
Determine the Firing Velocity
H(t)= distance object falls X(t)= distance along ground
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X(t)
H(t)
The time it takes the projectile to hit the ground will be Found by using H(t) . Use the “time” found in x(t) to Determine the firing velocity.
You measure
You m
easu
re
Fire nerf gun horizontally
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A little hot glue , string , weight and A protractor is all it takes!
Students should take severaltrials of data and average.
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How We Tested the Claim
Time
H = ½(9.8)T²1.46=1/2(9.8)T²1.46 = 4.9T² 4.9 4.9 .297 = T² .545 s = T
This equation means that it took .545 seconds for the projectile to land after being fired.
Initial Velocity
V = D/TV = 9.79/.545V = 17.96 m/s
This equation means that the velocity of the projectile was 17.96 meters per second.
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Calculate Height of Nerf Projectile 2 Method Method I: Use equations from Physics. Use the following equations to determine the height, H, of the projectile at any time, t. Your resulting equation will be in terms of H and t.
)sin(
2
1)(
0
02
vv
HtvgttH
y
y
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Calculations X= VoT
7.5M=Vo(.507)
14.793 Meters Per second
VY=VoSin45=14.793Sin(45)
Vx=VoCos45= 14.793Cos(45)
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Calculations
H(T)=-1/2(9.8)T^2 + VYT + Ho
H(T)=-4.9T^2+10.46T+1.26
See graph for maximum height.
Max height = 6.84 meters = 22.35 feet
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Calculations
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Conclusion Our Nerf gun had max range of 22.35 feet.
The claim on the box was 35 feet. Out gun shot below the claim. Our equations are probably an underestimate since we did not include drag. Its difficult to verify the claim but it is probably not accurate.
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Resources NASA Rocket Sources
The Physics Classroom Elephant and Feather
Vernier Product- motion detectors